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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Serialization/EditContextConstants.inl>
- #include <AzNetworking/Framework/INetworking.h>
- #include "MultiplayerSampleSystemComponent.h"
- namespace MultiplayerSample
- {
- using namespace AzNetworking;
- static const AZStd::string_view s_networkInterfaceName("MultiplayerSampleInterface");
- void MultiplayerSampleSystemComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<MultiplayerSampleSystemComponent, AZ::Component>()
- ->Version(0)
- ;
- if (AZ::EditContext* ec = serialize->GetEditContext())
- {
- ec->Class<MultiplayerSampleSystemComponent>("MultiplayerSample", "[Description of functionality provided by this System Component]")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System"))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ;
- }
- }
- }
- void MultiplayerSampleSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC_CE("MultiplayerSampleService"));
- }
- void MultiplayerSampleSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC_CE("MultiplayerSampleService"));
- }
- void MultiplayerSampleSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- required.push_back(AZ_CRC_CE("NetworkingService"));
- required.push_back(AZ_CRC_CE("MultiplayerService"));
- }
- void MultiplayerSampleSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
- {
- AZ_UNUSED(dependent);
- }
- void MultiplayerSampleSystemComponent::Init()
- {
- ;
- }
- void MultiplayerSampleSystemComponent::Activate()
- {
- AZ::TickBus::Handler::BusConnect();
- }
- void MultiplayerSampleSystemComponent::Deactivate()
- {
- AZ::TickBus::Handler::BusDisconnect();
- }
- void MultiplayerSampleSystemComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
- {
- ;
- }
- int MultiplayerSampleSystemComponent::GetTickOrder()
- {
- // Tick immediately after the multiplayer system component
- return AZ::TICK_PLACEMENT + 2;
- }
- bool MultiplayerSampleSystemComponent::HandleRequest([[maybe_unused]] IConnection* connection,
- [[maybe_unused]] const IPacketHeader& packetHeader, [[maybe_unused]] const MultiplayerSamplePackets::Sample& packet)
- {
- return true;
- }
- ConnectResult MultiplayerSampleSystemComponent::ValidateConnect([[maybe_unused]] const IpAddress& remoteAddress,
- [[maybe_unused]] const IPacketHeader& packetHeader, [[maybe_unused]] ISerializer& serializer)
- {
- return ConnectResult::Accepted;
- }
- void MultiplayerSampleSystemComponent::OnConnect([[maybe_unused]] IConnection* connection)
- {
- ;
- }
- bool MultiplayerSampleSystemComponent::OnPacketReceived([[maybe_unused]] IConnection* connection, [[maybe_unused]] const IPacketHeader& packetHeader, [[maybe_unused]] ISerializer& serializer)
- {
- return true;
- }
- void MultiplayerSampleSystemComponent::OnPacketLost([[maybe_unused]] IConnection* connection, [[maybe_unused]] PacketId packetId)
- {
- ;
- }
- void MultiplayerSampleSystemComponent::OnDisconnect(IConnection* connection, [[maybe_unused]] DisconnectReason reason, [[maybe_unused]] AzNetworking::TerminationEndpoint endpoint)
- {
- AZLOG_INFO("Disconnected from remote address: %s", connection->GetRemoteAddress().GetString().c_str());
- }
- }
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