CommonVS.azsli 1.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
  3. *
  4. * SPDX-License-Identifier: Apache-2.0 OR MIT
  5. *
  6. */
  7. #pragma once
  8. #include <viewsrg.srgi>
  9. #include <Atom/RPI/Assets/ShaderLib/Atom/RPI/ShaderResourceGroups/DefaultObjectSrg.azsli>
  10. #include <Atom/RPI/Assets/ShaderLib/Atom/RPI/TangentSpace.azsli>
  11. struct VertexInput
  12. {
  13. float3 m_position : POSITION;
  14. float3 m_normal : NORMAL;
  15. float4 m_tangent : TANGENT;
  16. float3 m_bitangent : BITANGENT;
  17. float2 m_uv : UV0;
  18. };
  19. struct VertexOutput
  20. {
  21. float4 m_position : SV_Position;
  22. float3 m_normal : NORMAL;
  23. float3 m_tangent : TANGENT;
  24. float3 m_bitangent : BITANGENT;
  25. float2 m_uv : UV0;
  26. float3 m_view : VIEW;
  27. };
  28. VertexOutput CommonVS(VertexInput input)
  29. {
  30. float4x4 objectToWorld = ObjectSrg::GetWorldMatrix();
  31. float3x3 objectToWorldIT = ObjectSrg::GetWorldMatrixInverseTranspose();
  32. VertexOutput output;
  33. float3 worldPosition = mul(objectToWorld, float4(input.m_position, 1)).xyz;
  34. output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0));
  35. output.m_uv = input.m_uv;
  36. output.m_view = worldPosition - ViewSrg::m_worldPosition;
  37. ConstructTBN(input.m_normal, input.m_tangent, input.m_bitangent, objectToWorld, objectToWorldIT, output.m_normal, output.m_tangent, output.m_bitangent);
  38. return output;
  39. }