1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <viewsrg.srgi>
- #include <Atom/RPI/Assets/ShaderLib/Atom/RPI/ShaderResourceGroups/DefaultObjectSrg.azsli>
- #include <Atom/RPI/Assets/ShaderLib/Atom/RPI/TangentSpace.azsli>
- struct VertexInput
- {
- float3 m_position : POSITION;
- float3 m_normal : NORMAL;
- float4 m_tangent : TANGENT;
- float3 m_bitangent : BITANGENT;
- float2 m_uv : UV0;
- };
- struct VertexOutput
- {
- float4 m_position : SV_Position;
- float3 m_normal : NORMAL;
- float3 m_tangent : TANGENT;
- float3 m_bitangent : BITANGENT;
- float2 m_uv : UV0;
- float3 m_view : VIEW;
- };
- VertexOutput CommonVS(VertexInput input)
- {
- float4x4 objectToWorld = ObjectSrg::GetWorldMatrix();
- float3x3 objectToWorldIT = ObjectSrg::GetWorldMatrixInverseTranspose();
- VertexOutput output;
- float3 worldPosition = mul(objectToWorld, float4(input.m_position, 1)).xyz;
- output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0));
- output.m_uv = input.m_uv;
-
- output.m_view = worldPosition - ViewSrg::m_worldPosition;
-
- ConstructTBN(input.m_normal, input.m_tangent, input.m_bitangent, objectToWorld, objectToWorldIT, output.m_normal, output.m_tangent, output.m_bitangent);
- return output;
- }
|