T.J. Kotha 4eec47a436 screated new MPS standalone export script for windows %!s(int64=2) %!d(string=hai) anos
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assetsprocessor_settings.setreg 4eec47a436 screated new MPS standalone export script for windows %!s(int64=2) %!d(string=hai) anos
awscoreconfiguration.setreg 645bf41c8c Minor updates based on PR feedback %!s(int64=2) %!d(string=hai) anos
editorpreferences.setreg e52c87ef54 Changes to get mpsample up and running with some basic content %!s(int64=4) %!d(string=hai) anos
multiplayersample.setreg 32d3e4f4e9 Added a cvar that will enable shadow cascade optimization whereby you can reject octree nodes that dont intersect with camera frustum (#429) %!s(int64=2) %!d(string=hai) anos
physxdebugconfiguration.setreg 40dbea5035 Changes to make energy balls explode on first impact, and also provide a lifetime parameter to control how long energy balls live for. Changes to allow weapon impacts to be handled from script for additional weapon effects hookup %!s(int64=2) %!d(string=hai) anos
physxdefaultsceneconfiguration.setreg a9c9a11fc4 Setup repository content %!s(int64=4) %!d(string=hai) anos
physxsystemconfiguration.setreg 1d92838786 Jumppad effects are now predictive and run during process input, allowing jumping to work seamlessly even at high latencies %!s(int64=2) %!d(string=hai) anos
settings.multiplayersample_gamelauncher.setreg c7aad72e38 Changed registry keys so that they end up in final pak files. (#367) %!s(int64=2) %!d(string=hai) anos
settings.multiplayersample_unifiedlauncher.setreg c7aad72e38 Changed registry keys so that they end up in final pak files. (#367) %!s(int64=2) %!d(string=hai) anos
splash_screen.setreg 08fd870bd9 Updated setreg to reference new splashscreen name %!s(int64=2) %!d(string=hai) anos