CMakeLists.txt 10 KB

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  1. # Currently we are in the Code folder: ${CMAKE_CURRENT_LIST_DIR}
  2. # Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
  3. # Note: o3de_pal_dir will take care of the details for us, as this may be a restricted platform
  4. # in which case it will see if that platform is present here or in the restricted folder.
  5. # i.e. It could here in our gem : Gems/MPSGameLift/Code/Platform/<platorm_name> or
  6. # <restricted_folder>/<platform_name>/Gems/MPSGameLift/Code
  7. o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} "${gem_restricted_path}" "${gem_path}" "${gem_parent_relative_path}")
  8. # Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
  9. # traits for this platform. Traits for a platform are defines for things like whether or not something in this gem
  10. # is supported by this platform.
  11. include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
  12. # Check to see if building the Gem Modules are supported for the current platform
  13. if(NOT PAL_TRAIT_MPSGAMELIFT_SUPPORTED)
  14. return()
  15. endif()
  16. # The ${gem_name}.API target declares the common interface that users of this gem should depend on in their targets
  17. ly_add_target(
  18. NAME ${gem_name}.API INTERFACE
  19. NAMESPACE Gem
  20. FILES_CMAKE
  21. mpsgamelift_api_files.cmake
  22. ${pal_dir}/mpsgamelift_api_files.cmake
  23. INCLUDE_DIRECTORIES
  24. INTERFACE
  25. Include
  26. BUILD_DEPENDENCIES
  27. INTERFACE
  28. AZ::AzCore
  29. )
  30. # The ${gem_name}.Private.Object targets are internal targets
  31. # They should not be used outside of this Gems CMakeLists.txt
  32. ly_add_target(
  33. NAME ${gem_name}.Client.Private.Object STATIC
  34. NAMESPACE Gem
  35. FILES_CMAKE
  36. mpsgamelift_private_files.cmake
  37. ${pal_dir}/mpsgamelift_private_files.cmake
  38. mpsgamelift_client_files.cmake
  39. TARGET_PROPERTIES
  40. O3DE_PRIVATE_TARGET TRUE
  41. INCLUDE_DIRECTORIES
  42. PRIVATE
  43. Include
  44. Source
  45. BUILD_DEPENDENCIES
  46. PUBLIC
  47. AZ::AzCore
  48. AZ::AzFramework
  49. Gem::Multiplayer.Client
  50. PRIVATE
  51. Gem::Multiplayer.Client.Static
  52. Gem::AWSCore.Static
  53. Gem::AWSGameLift.Client.Static
  54. )
  55. ly_add_target(
  56. NAME ${gem_name}.Server.Private.Object STATIC
  57. NAMESPACE Gem
  58. FILES_CMAKE
  59. mpsgamelift_private_files.cmake
  60. ${pal_dir}/mpsgamelift_private_files.cmake
  61. mpsgamelift_server_files.cmake
  62. TARGET_PROPERTIES
  63. O3DE_PRIVATE_TARGET TRUE
  64. INCLUDE_DIRECTORIES
  65. PRIVATE
  66. Include
  67. Source
  68. BUILD_DEPENDENCIES
  69. PUBLIC
  70. AZ::AzCore
  71. AZ::AzFramework
  72. Gem::Multiplayer.Server
  73. PRIVATE
  74. Gem::Multiplayer.Server.Static
  75. Gem::AWSGameLift.Server.Static
  76. )
  77. ly_add_target(
  78. NAME ${gem_name}.Unified.Private.Object STATIC
  79. NAMESPACE Gem
  80. FILES_CMAKE
  81. mpsgamelift_private_files.cmake
  82. mpsgamelift_client_files.cmake
  83. ${pal_dir}/mpsgamelift_private_files.cmake
  84. TARGET_PROPERTIES
  85. O3DE_PRIVATE_TARGET TRUE
  86. INCLUDE_DIRECTORIES
  87. PRIVATE
  88. Include
  89. Source
  90. BUILD_DEPENDENCIES
  91. PUBLIC
  92. AZ::AzCore
  93. AZ::AzFramework
  94. Gem::Multiplayer
  95. PRIVATE
  96. Gem::Multiplayer.Unified.Static
  97. Gem::AWSCore.Static
  98. Gem::AWSGameLift.Client.Static
  99. )
  100. # Here add ${gem_name} target, it depends on the Private Object library and Public API interface
  101. ly_add_target(
  102. NAME ${gem_name}.Client ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
  103. NAMESPACE Gem
  104. FILES_CMAKE
  105. mpsgamelift_shared_files.cmake
  106. ${pal_dir}/mpsgamelift_shared_files.cmake
  107. INCLUDE_DIRECTORIES
  108. PUBLIC
  109. Include
  110. PRIVATE
  111. Source
  112. BUILD_DEPENDENCIES
  113. PUBLIC
  114. Gem::${gem_name}.API
  115. PRIVATE
  116. Gem::Multiplayer.Client.Static
  117. Gem::${gem_name}.Client.Private.Object
  118. )
  119. ly_add_target(
  120. NAME ${gem_name}.Server ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
  121. NAMESPACE Gem
  122. FILES_CMAKE
  123. mpsgamelift_shared_files.cmake
  124. ${pal_dir}/mpsgamelift_shared_files.cmake
  125. INCLUDE_DIRECTORIES
  126. PUBLIC
  127. Include
  128. PRIVATE
  129. Source
  130. BUILD_DEPENDENCIES
  131. PUBLIC
  132. Gem::${gem_name}.API
  133. PRIVATE
  134. Gem::Multiplayer.Server.Static
  135. Gem::${gem_name}.Server.Private.Object
  136. )
  137. ly_add_target(
  138. NAME ${gem_name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
  139. NAMESPACE Gem
  140. FILES_CMAKE
  141. mpsgamelift_shared_files.cmake
  142. ${pal_dir}/mpsgamelift_shared_files.cmake
  143. INCLUDE_DIRECTORIES
  144. PUBLIC
  145. Include
  146. PRIVATE
  147. Source
  148. BUILD_DEPENDENCIES
  149. PUBLIC
  150. Gem::${gem_name}.API
  151. PRIVATE
  152. Gem::${gem_name}.Unified.Private.Object
  153. )
  154. # By default, we will specify that the above target ${gem_name} would be used by
  155. # Client and Server type targets when this gem is enabled. If you don't want it
  156. # active in Clients or Servers by default, delete one of both of the following lines:
  157. ly_create_alias(NAME ${gem_name}.Clients NAMESPACE Gem TARGETS Gem::${gem_name}.Client)
  158. ly_create_alias(NAME ${gem_name}.Servers NAMESPACE Gem TARGETS Gem::${gem_name}.Server)
  159. ly_create_alias(NAME ${gem_name}.Unified NAMESPACE Gem TARGETS Gem::${gem_name})
  160. # For the Client and Server variants of ${gem_name} Gem, an alias to the ${gem_name}.API target will be made
  161. ly_create_alias(NAME ${gem_name}.Clients.API NAMESPACE Gem TARGETS Gem::${gem_name}.API)
  162. ly_create_alias(NAME ${gem_name}.Servers.API NAMESPACE Gem TARGETS Gem::${gem_name}.API)
  163. ly_create_alias(NAME ${gem_name}.Unified.API NAMESPACE Gem TARGETS Gem::${gem_name}.API)
  164. # If we are on a host platform, we want to add the host tools targets like the ${gem_name}.Editor MODULE target
  165. if(PAL_TRAIT_BUILD_HOST_TOOLS)
  166. # The ${gem_name}.Editor.API target can be used by other gems that want to interact with the ${gem_name}.Editor module
  167. ly_add_target(
  168. NAME ${gem_name}.Editor.API INTERFACE
  169. NAMESPACE Gem
  170. FILES_CMAKE
  171. mpsgamelift_editor_api_files.cmake
  172. ${pal_dir}/mpsgamelift_editor_api_files.cmake
  173. INCLUDE_DIRECTORIES
  174. INTERFACE
  175. Include
  176. BUILD_DEPENDENCIES
  177. INTERFACE
  178. AZ::AzToolsFramework
  179. )
  180. # The ${gem_name}.Editor.Private.Object target is an internal target
  181. # which is only to be used by this gems CMakeLists.txt and any subdirectories
  182. # Other gems should not use this target
  183. ly_add_target(
  184. NAME ${gem_name}.Editor.Private.Object STATIC
  185. NAMESPACE Gem
  186. FILES_CMAKE
  187. mpsgamelift_editor_private_files.cmake
  188. TARGET_PROPERTIES
  189. O3DE_PRIVATE_TARGET TRUE
  190. INCLUDE_DIRECTORIES
  191. PRIVATE
  192. Include
  193. Source
  194. BUILD_DEPENDENCIES
  195. PUBLIC
  196. AZ::AzToolsFramework
  197. $<TARGET_OBJECTS:Gem::${gem_name}.Unified.Private.Object>
  198. )
  199. ly_add_target(
  200. NAME ${gem_name}.Editor GEM_MODULE
  201. NAMESPACE Gem
  202. AUTOMOC
  203. FILES_CMAKE
  204. mpsgamelift_editor_shared_files.cmake
  205. INCLUDE_DIRECTORIES
  206. PRIVATE
  207. Source
  208. PUBLIC
  209. Include
  210. BUILD_DEPENDENCIES
  211. PUBLIC
  212. Gem::${gem_name}.Editor.API
  213. PRIVATE
  214. Gem::${gem_name}.Editor.Private.Object
  215. )
  216. # By default, we will specify that the above target ${gem_name} would be used by
  217. # Tool and Builder type targets when this gem is enabled. If you don't want it
  218. # active in Tools or Builders by default, delete one of both of the following lines:
  219. ly_create_alias(NAME ${gem_name}.Tools NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
  220. ly_create_alias(NAME ${gem_name}.Builders NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
  221. # For the Tools and Builders variants of ${gem_name} Gem, an alias to the ${gem_name}.Editor API target will be made
  222. ly_create_alias(NAME ${gem_name}.Tools.API NAMESPACE Gem TARGETS Gem::${gem_name}.Editor.API)
  223. ly_create_alias(NAME ${gem_name}.Builders.API NAMESPACE Gem TARGETS Gem::${gem_name}.Editor.API)
  224. endif()
  225. ################################################################################
  226. # Tests
  227. ################################################################################
  228. # See if globally, tests are supported
  229. if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
  230. # We globally support tests, see if we support tests on this platform for ${gem_name}.Tests
  231. if(PAL_TRAIT_MPSGAMELIFT_TEST_SUPPORTED)
  232. # We support ${gem_name}.Tests on this platform, add dependency on the Private Object target
  233. ly_add_target(
  234. NAME ${gem_name}.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
  235. NAMESPACE Gem
  236. FILES_CMAKE
  237. mpsgamelift_tests_files.cmake
  238. INCLUDE_DIRECTORIES
  239. PRIVATE
  240. Tests
  241. Source
  242. BUILD_DEPENDENCIES
  243. PRIVATE
  244. AZ::AzTest
  245. AZ::AzFramework
  246. Gem::${gem_name}.Unified.Private.Object
  247. )
  248. # Add ${gem_name}.Tests to googletest
  249. ly_add_googletest(
  250. NAME Gem::${gem_name}.Tests
  251. )
  252. endif()
  253. # If we are a host platform we want to add tools test like editor tests here
  254. if(PAL_TRAIT_BUILD_HOST_TOOLS)
  255. # We are a host platform, see if Editor tests are supported on this platform
  256. if(PAL_TRAIT_MPSGAMELIFT_EDITOR_TEST_SUPPORTED)
  257. # We support ${gem_name}.Editor.Tests on this platform, add ${gem_name}.Editor.Tests target which depends on
  258. # private ${gem_name}.Editor.Private.Object target
  259. ly_add_target(
  260. NAME ${gem_name}.Editor.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
  261. NAMESPACE Gem
  262. FILES_CMAKE
  263. mpsgamelift_editor_tests_files.cmake
  264. INCLUDE_DIRECTORIES
  265. PRIVATE
  266. Tests
  267. Source
  268. BUILD_DEPENDENCIES
  269. PRIVATE
  270. AZ::AzTest
  271. Gem::${gem_name}.Unified.Private.Object
  272. )
  273. # Add ${gem_name}.Editor.Tests to googletest
  274. ly_add_googletest(
  275. NAME Gem::${gem_name}.Editor.Tests
  276. )
  277. endif()
  278. endif()
  279. endif()