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- #
- # Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
- ly_add_target(
- NAME MultiplayerSample.Static STATIC
- NAMESPACE Gem
- FILES_CMAKE
- multiplayersample_files.cmake
- multiplayersample_autogen_files.cmake
- ${pal_dir}/multiplayersample_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- INCLUDE_DIRECTORIES
- PRIVATE
- Source
- .
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PUBLIC
- AZ::AzGameFramework
- AZ::AzNetworking
- Gem::Multiplayer
- Gem::EMotionFXStaticLib
- Gem::PhysX
- Gem::StartingPointInput
- PRIVATE
- Gem::LmbrCentral.Static
- Gem::Multiplayer.Static
- AUTOGEN_RULES
- *.AutoComponent.xml,AutoComponent_Header.jinja,$path/$fileprefix.AutoComponent.h
- *.AutoComponent.xml,AutoComponent_Source.jinja,$path/$fileprefix.AutoComponent.cpp
- *.AutoComponent.xml,AutoComponentTypes_Header.jinja,$path/AutoComponentTypes.h
- *.AutoComponent.xml,AutoComponentTypes_Source.jinja,$path/AutoComponentTypes.cpp
- )
- ly_add_target(
- NAME MultiplayerSample ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
- NAMESPACE Gem
- FILES_CMAKE
- multiplayersample_shared_files.cmake
- ../../multiplayersample_asset_files.cmake
- INCLUDE_DIRECTORIES
- PRIVATE
- Source
- .
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PRIVATE
- Gem::MultiplayerSample.Static
- Gem::Atom_AtomBridge.Static
- )
- # if enabled, MultiplayerSample is used by all kinds of applications
- ly_create_alias(NAME MultiplayerSample.Builders NAMESPACE Gem TARGETS Gem::MultiplayerSample)
- ly_create_alias(NAME MultiplayerSample.Tools NAMESPACE Gem TARGETS Gem::MultiplayerSample)
- ly_create_alias(NAME MultiplayerSample.Clients NAMESPACE Gem TARGETS Gem::MultiplayerSample)
- ly_create_alias(NAME MultiplayerSample.Servers NAMESPACE Gem TARGETS Gem::MultiplayerSample)
- ################################################################################
- # Gem dependencies
- ################################################################################
- # The GameLauncher uses "Clients" gem variants:
- ly_enable_gems(PROJECT_NAME MultiplayerSample GEM_FILE enabled_gems.cmake
- TARGETS MultiplayerSample.GameLauncher
- VARIANTS Clients)
- # If we build a server, then apply the gems to the server
- if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
- # if we're making a server, then add the "Server" gem variants to it:
- ly_enable_gems(PROJECT_NAME MultiplayerSample GEM_FILE enabled_gems.cmake
- TARGETS MultiplayerSample.ServerLauncher
- VARIANTS Servers)
-
- set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS MultiplayerSample)
- endif()
- if (PAL_TRAIT_BUILD_HOST_TOOLS)
- # The Editor uses "Tools" gem variants:
- ly_enable_gems(
- PROJECT_NAME MultiplayerSample GEM_FILE enabled_gems.cmake
- TARGETS Editor
- VARIANTS Tools)
- # The pipeline tools use "Builders" gem variants:
- ly_enable_gems(
- PROJECT_NAME MultiplayerSample GEM_FILE enabled_gems.cmake
- TARGETS Editor AssetBuilder AssetProcessor AssetProcessorBatch
- VARIANTS Builders)
- endif()
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