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Multiplayer
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263d4afb95
Energy Ball Fixes (#363)
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2 år sedan |
PerfTest
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b4f28e0089
Added component icons for the MultiplayerSample project
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2 år sedan |
UI
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7a4f43c6ba
Adding first-pass code for a partially functioning settings screen. (#345)
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2 år sedan |
AttachPlayerWeaponComponent.cpp
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d949357181
Fix includes to allow non-unity builds.
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2 år sedan |
AttachPlayerWeaponComponent.h
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2e30aae397
Attaching a gun to each player using a new C++ component in a multiplayer friendly way (#263)
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2 år sedan |
BackgroundMusicComponent.cpp
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f1a620ea2d
Adds background music to the new starbase level
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2 år sedan |
BackgroundMusicComponent.h
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f1a620ea2d
Adds background music to the new starbase level
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2 år sedan |
ExampleFilteredEntityComponent.cpp
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20ed4b027f
Update SystemComponent with OnPlayerJoin changes
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3 år sedan |
ExampleFilteredEntityComponent.h
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6a5f1536d8
Spelling fixes
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4 år sedan |
NetworkAiComponent.cpp
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkAiComponent.h
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkAnimationComponent.cpp
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9f4e53dcb3
Additional audio hookups for jumppads, players, teleporters, and ambient sounds, as well as integrating the new energy cannon model. Cleanup of the player controller so that jump / fall / land transitions happen more robustly
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2 år sedan |
NetworkAnimationComponent.h
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkHealthComponent.cpp
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a47b560110
Update macro naming
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2 år sedan |
NetworkHealthComponent.h
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a47b560110
Update macro naming
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2 år sedan |
NetworkMatchComponent.cpp
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58f5d4253c
Fix Linux Build (#309)
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2 år sedan |
NetworkMatchComponent.h
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88be66a8f2
merging latest stab branch and adding time delay between matches. updated UI to support displaying longer time delays
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2 år sedan |
NetworkPlayerMovementComponent.cpp
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9f4e53dcb3
Additional audio hookups for jumppads, players, teleporters, and ambient sounds, as well as integrating the new energy cannon model. Cleanup of the player controller so that jump / fall / land transitions happen more robustly
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2 år sedan |
NetworkPlayerMovementComponent.h
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c19b6628c8
Makes shift toggle sprint state, rather than requiring shift to be held to sprint
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2 år sedan |
NetworkRandomComponent.cpp
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkRandomComponent.h
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkSimplePlayerCameraComponent.cpp
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b4dd392c27
Some small tweaks to make sprint-cam less disruptive
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2 år sedan |
NetworkSimplePlayerCameraComponent.h
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02e86d260d
Adds new script-bind functionality to the network match component, adds a dolly-zoom like effect to sprinting, and modifies the player controller to have more natural aiming/sprinting behaviour
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2 år sedan |
NetworkStressTestComponent.cpp
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkStressTestComponent.h
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkTeleportCompatibleComponent.cpp
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74b98f8be8
Add gem spawning on death (#299)
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2 år sedan |
NetworkTeleportCompatibleComponent.h
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkTeleportComponent.cpp
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkTeleportComponent.h
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
NetworkWeaponsComponent.cpp
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18cf3b1d40
Updates and fixes to the weapon effects bus, and hooking up the energy ball
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2 år sedan |
NetworkWeaponsComponent.h
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21a495ee57
Merged GameJam branch into development branch (#239)
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2 år sedan |
RpcTesterComponent.cpp
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a47b560110
Update macro naming
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2 år sedan |
RpcTesterComponent.h
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a47b560110
Update macro naming
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2 år sedan |
ScriptableDecalComponent.cpp
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8ae2f1644f
Fixes from merge
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2 år sedan |
ScriptableDecalComponent.h
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33c5947c64
Merging latest
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2 år sedan |