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- <ATLConfig atl_name="multiplayersample_controls">
- <AudioTriggers>
- <ATLTrigger atl_name="Stop_Gem_Pickup" path="z_placeholders">
- <WwiseEvent wwise_name="Stop_Gem_Pickup"/>
- </ATLTrigger>
- <ATLTrigger atl_name="Play_Gem_Pickup" path="z_placeholders">
- <WwiseEvent wwise_name="Play_Gem_Pickup"/>
- </ATLTrigger>
- <ATLTrigger atl_name="Stop_Laser_Gun_Impact" path="z_placeholders">
- <WwiseEvent wwise_name="Stop_Laser_Gun_Impact"/>
- </ATLTrigger>
- <ATLTrigger atl_name="Play_Laser_Gun_Impact" path="z_placeholders">
- <WwiseEvent wwise_name="Play_Laser_Gun_Impact"/>
- </ATLTrigger>
- <ATLTrigger atl_name="Stop_Round_End" path="z_placeholders">
- <WwiseEvent wwise_name="Stop_Round_End"/>
- </ATLTrigger>
- <ATLTrigger atl_name="Stop_Round_Begin" path="z_placeholders">
- <WwiseEvent wwise_name="Stop_Round_Begin"/>
- </ATLTrigger>
- <ATLTrigger atl_name="Play_Round_End" path="z_placeholders">
- <WwiseEvent wwise_name="Play_Round_End"/>
- </ATLTrigger>
- <ATLTrigger atl_name="Play_Round_Begin" path="z_placeholders">
- <WwiseEvent wwise_name="Play_Round_Begin"/>
- </ATLTrigger>
- <ATLTrigger atl_name="Stop_Sound_Gun_Firing" path="z_placeholders">
- <WwiseEvent wwise_name="Stop_Sound_Gun_Firing"/>
- </ATLTrigger>
- <ATLTrigger atl_name="Play_Sound_Gun_Firing" path="z_placeholders">
- <WwiseEvent wwise_name="Play_Sound_Gun_Firing"/>
- </ATLTrigger>
- <ATLTrigger atl_name="rocket" path="Events/MUS">
- <WwiseEvent wwise_name="rocket"/>
- </ATLTrigger>
- <ATLTrigger atl_name="future_gladiator" path="Events/MUS">
- <WwiseEvent wwise_name="future_gladiator"/>
- </ATLTrigger>
- <ATLTrigger atl_name="beauty_flow" path="Events/MUS">
- <WwiseEvent wwise_name="beauty_flow"/>
- </ATLTrigger>
- <ATLTrigger atl_name="set_state_game_none" path="Events/_Globals/States/Game">
- <WwiseEvent wwise_name="set_state_game_none"/>
- </ATLTrigger>
- <ATLTrigger atl_name="set_state_game_menu" path="Events/_Globals/States/Game">
- <WwiseEvent wwise_name="set_state_game_menu"/>
- </ATLTrigger>
- <ATLTrigger atl_name="set_state_game_gameplay" path="Events/_Globals/States/Game">
- <WwiseEvent wwise_name="set_state_game_gameplay"/>
- </ATLTrigger>
- <ATLTrigger atl_name="set_state_game_frontend" path="Events/_Globals/States/Game">
- <WwiseEvent wwise_name="set_state_game_frontend"/>
- </ATLTrigger>
- <ATLTrigger atl_name="stop_sx_env_lamp_loop" path="Events/SX/LVL">
- <WwiseEvent wwise_name="stop_sx_env_lamp_loop"/>
- </ATLTrigger>
- <ATLTrigger atl_name="stop_sx_amb_ext_general" path="Events/SX/LVL">
- <WwiseEvent wwise_name="stop_sx_amb_ext_general"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_env_lamp_loop" path="Events/SX/LVL">
- <WwiseEvent wwise_name="play_sx_env_lamp_loop"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_amb_ext_general" path="Events/SX/LVL">
- <WwiseEvent wwise_name="play_sx_amb_ext_general"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_player_pain" path="Events/SX/PLAYER">
- <WwiseEvent wwise_name="play_sx_player_pain"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_player_knockdown" path="Events/SX/PLAYER">
- <WwiseEvent wwise_name="play_sx_player_knockdown"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_player_footstep" path="Events/SX/PLAYER">
- <WwiseEvent wwise_name="play_sx_player_footstep"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_player_exertion" path="Events/SX/PLAYER">
- <WwiseEvent wwise_name="play_sx_player_exertion"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_player_armor_mend" path="Events/SX/PLAYER">
- <WwiseEvent wwise_name="play_sx_player_armor_mend"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_player_armor_breaking" path="Events/SX/PLAYER">
- <WwiseEvent wwise_name="play_sx_player_armor_breaking"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_ui_game_round_start" path="Events/SX/UI">
- <WwiseEvent wwise_name="play_sx_ui_game_round_start"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_ui_game_round_end" path="Events/SX/UI">
- <WwiseEvent wwise_name="play_sx_ui_game_round_end"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_ui_game_fanfare_victory" path="Events/SX/UI">
- <WwiseEvent wwise_name="play_sx_ui_game_fanfare_victory"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_ui_game_fanfare_defeat" path="Events/SX/UI">
- <WwiseEvent wwise_name="play_sx_ui_game_fanfare_defeat"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_ui_game_end" path="Events/SX/UI">
- <WwiseEvent wwise_name="play_sx_ui_game_end"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_ui_game_countdown" path="Events/SX/UI">
- <WwiseEvent wwise_name="play_sx_ui_game_countdown"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_wpn_bubblegun_explosion" path="Events/SX/WPN/bubbleGun">
- <WwiseEvent wwise_name="play_sx_wpn_bubblegun_explosion"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_wpn_bubblegun_cooldown" path="Events/SX/WPN/bubbleGun">
- <WwiseEvent wwise_name="play_sx_wpn_bubblegun_cooldown"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_wpn_bubblegun_projectile" path="Events/SX/WPN/bubbleGun">
- <WwiseEvent wwise_name="play_sx_wpn_bubblegun_projectile"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_wpn_bubblegun_fire" path="Events/SX/WPN/bubbleGun">
- <WwiseEvent wwise_name="play_sx_wpn_bubblegun_fire"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_wpn_bubblegun_ready" path="Events/SX/WPN/bubbleGun">
- <WwiseEvent wwise_name="play_sx_wpn_bubblegun_ready"/>
- </ATLTrigger>
- <ATLTrigger atl_name="stop_sx_wpn_bubblegun_projectile" path="Events/SX/WPN/bubbleGun">
- <WwiseEvent wwise_name="stop_sx_wpn_bubblegun_projectile"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_wpn_laserpistol_impact" path="Events/SX/WPN/laserPistol">
- <WwiseEvent wwise_name="play_sx_wpn_laserpistol_impact"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_wpn_laserpistol_fire" path="Events/SX/WPN/laserPistol">
- <WwiseEvent wwise_name="play_sx_wpn_laserpistol_fire"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_speedpowerup_activate" path="Events/SX/INT/speedPowerup">
- <WwiseEvent wwise_name="play_sx_int_speedpowerup_activate"/>
- </ATLTrigger>
- <ATLTrigger atl_name="stop_sx_int_defenseturret_projectile" path="Events/SX/INT/defenseTurret">
- <WwiseEvent wwise_name="stop_sx_int_defenseturret_projectile"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_defenseturret_projectile" path="Events/SX/INT/defenseTurret">
- <WwiseEvent wwise_name="play_sx_int_defenseturret_projectile"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_defenseturret_shot" path="Events/SX/INT/defenseTurret">
- <WwiseEvent wwise_name="play_sx_int_defenseturret_shot"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_defenseturret_explosion" path="Events/SX/INT/defenseTurret">
- <WwiseEvent wwise_name="play_sx_int_defenseturret_explosion"/>
- </ATLTrigger>
- <ATLTrigger atl_name="stop_sx_int_teleporter_idle" path="Events/SX/INT/teleporter">
- <WwiseEvent wwise_name="stop_sx_int_teleporter_idle"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_teleporter_idle" path="Events/SX/INT/teleporter">
- <WwiseEvent wwise_name="play_sx_int_teleporter_idle"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_teleporter_activate" path="Events/SX/INT/teleporter">
- <WwiseEvent wwise_name="play_sx_int_teleporter_activate"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_malfunctioningshieldgenerator_idle" path="Events/SX/INT/shieldGenerator">
- <WwiseEvent wwise_name="play_sx_int_malfunctioningshieldgenerator_idle"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_malfunctioningshieldgenerator_explo" path="Events/SX/INT/shieldGenerator">
- <WwiseEvent wwise_name="play_sx_int_malfunctioningshieldgenerator_explo"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_malfunctioningshieldgenerator_buildup" path="Events/SX/INT/shieldGenerator">
- <WwiseEvent wwise_name="play_sx_int_malfunctioningshieldgenerator_buildup"/>
- </ATLTrigger>
- <ATLTrigger atl_name="stop_sx_int_malfunctioningshieldgenerator_idle" path="Events/SX/INT/shieldGenerator">
- <WwiseEvent wwise_name="stop_sx_int_malfunctioningshieldgenerator_idle"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_jumppad_launch" path="Events/SX/INT/jumpPad">
- <WwiseEvent wwise_name="play_sx_int_jumppad_launch"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_gem_pickup" path="Events/SX/INT/gem">
- <WwiseEvent wwise_name="play_sx_int_gem_pickup"/>
- </ATLTrigger>
- <ATLTrigger atl_name="stop_sx_int_energyballtrap_projectile" path="Events/SX/INT/energyballTrap">
- <WwiseEvent wwise_name="stop_sx_int_energyballtrap_projectile"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_energycollector_explosion" path="Events/SX/INT/energyballTrap">
- <WwiseEvent wwise_name="play_sx_int_energycollector_explosion"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_energyballtrap_projectile" path="Events/SX/INT/energyballTrap">
- <WwiseEvent wwise_name="play_sx_int_energyballtrap_projectile"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_energyballtrap_impact" path="Events/SX/INT/energyballTrap">
- <WwiseEvent wwise_name="play_sx_int_energyballtrap_impact"/>
- </ATLTrigger>
- <ATLTrigger atl_name="play_sx_int_energyballtrap_buildup" path="Events/SX/INT/energyballTrap">
- <WwiseEvent wwise_name="play_sx_int_energyballtrap_buildup"/>
- </ATLTrigger>
- </AudioTriggers>
- <AudioRtpcs>
- <ATLRtpc atl_name="Velocity" path="GameSyncs/RTPCs/Physics">
- <WwiseRtpc wwise_name="Velocity"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Health" path="GameSyncs/RTPCs/Gameplay">
- <WwiseRtpc wwise_name="Health"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Volume_SFX" path="GameSyncs/RTPCs/VolumeSettings">
- <WwiseRtpc wwise_name="Volume_SFX"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Volume_Music" path="GameSyncs/RTPCs/VolumeSettings">
- <WwiseRtpc wwise_name="Volume_Music"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Volume_Master" path="GameSyncs/RTPCs/VolumeSettings">
- <WwiseRtpc wwise_name="Volume_Master"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Occlusion" path="GameSyncs/RTPCs/BuiltInParams">
- <WwiseRtpc wwise_name="Occlusion"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Obstruction" path="GameSyncs/RTPCs/BuiltInParams">
- <WwiseRtpc wwise_name="Obstruction"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Elevation" path="GameSyncs/RTPCs/BuiltInParams">
- <WwiseRtpc wwise_name="Elevation"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Distance_10000" path="GameSyncs/RTPCs/BuiltInParams">
- <WwiseRtpc wwise_name="Distance_10000"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Distance_1000" path="GameSyncs/RTPCs/BuiltInParams">
- <WwiseRtpc wwise_name="Distance_1000"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Distance_100" path="GameSyncs/RTPCs/BuiltInParams">
- <WwiseRtpc wwise_name="Distance_100"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Diffraction" path="GameSyncs/RTPCs/BuiltInParams">
- <WwiseRtpc wwise_name="Diffraction"/>
- </ATLRtpc>
- <ATLRtpc atl_name="Azimuth" path="GameSyncs/RTPCs/BuiltInParams">
- <WwiseRtpc wwise_name="Azimuth"/>
- </ATLRtpc>
- <ATLRtpc atl_name="TransmissionLoss" path="GameSyncs/RTPCs/BuiltInParams">
- <WwiseRtpc wwise_name="TransmissionLoss"/>
- </ATLRtpc>
- </AudioRtpcs>
- <AudioSwitches>
- <ATLSwitch atl_name="Game" path="GameSyncs/States">
- <ATLSwitchState atl_name="FrontEnd">
- <WwiseState wwise_name="Game">
- <WwiseValue wwise_name="FrontEnd"/>
- </WwiseState>
- </ATLSwitchState>
- <ATLSwitchState atl_name="Gameplay">
- <WwiseState wwise_name="Game">
- <WwiseValue wwise_name="Gameplay"/>
- </WwiseState>
- </ATLSwitchState>
- <ATLSwitchState atl_name="Menu">
- <WwiseState wwise_name="Game">
- <WwiseValue wwise_name="Menu"/>
- </WwiseState>
- </ATLSwitchState>
- <ATLSwitchState atl_name="None">
- <WwiseState wwise_name="Game">
- <WwiseValue wwise_name="None"/>
- </WwiseState>
- </ATLSwitchState>
- </ATLSwitch>
- <ATLSwitch atl_name="Surface" path="GameSyncs/Switches/Physics">
- <ATLSwitchState atl_name="Concrete">
- <WwiseSwitch wwise_name="Surface">
- <WwiseValue wwise_name="Concrete"/>
- </WwiseSwitch>
- </ATLSwitchState>
- <ATLSwitchState atl_name="Dirt">
- <WwiseSwitch wwise_name="Surface">
- <WwiseValue wwise_name="Dirt"/>
- </WwiseSwitch>
- </ATLSwitchState>
- <ATLSwitchState atl_name="Glass">
- <WwiseSwitch wwise_name="Surface">
- <WwiseValue wwise_name="Glass"/>
- </WwiseSwitch>
- </ATLSwitchState>
- <ATLSwitchState atl_name="Metal">
- <WwiseSwitch wwise_name="Surface">
- <WwiseValue wwise_name="Metal"/>
- </WwiseSwitch>
- </ATLSwitchState>
- <ATLSwitchState atl_name="Tile">
- <WwiseSwitch wwise_name="Surface">
- <WwiseValue wwise_name="Tile"/>
- </WwiseSwitch>
- </ATLSwitchState>
- </ATLSwitch>
- </AudioSwitches>
- <AudioEnvironments>
- <ATLEnvironment atl_name="RVB_INT_Room_Small" path="Reverbs">
- <WwiseAuxBus wwise_name="RVB_INT_Room_Small"/>
- </ATLEnvironment>
- <ATLEnvironment atl_name="RVB_INT_Room_Medium" path="Reverbs">
- <WwiseAuxBus wwise_name="RVB_INT_Room_Medium"/>
- </ATLEnvironment>
- <ATLEnvironment atl_name="RVB_INT_Room_Large" path="Reverbs">
- <WwiseAuxBus wwise_name="RVB_INT_Room_Large"/>
- </ATLEnvironment>
- <ATLEnvironment atl_name="RVB_EXT_Main" path="Reverbs">
- <WwiseAuxBus wwise_name="RVB_EXT_Main"/>
- </ATLEnvironment>
- </AudioEnvironments>
- <AudioPreloads>
- <ATLPreloadRequest atl_name="multiplayersample_soundbank" path="Soundbanks" atl_type="AutoLoad">
- <WwiseFile wwise_name="multiplayersample_soundbank.bnk"/>
- </ATLPreloadRequest>
- </AudioPreloads>
- </ATLConfig>
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