multiplayersample_controls.xml 13 KB

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  1. <ATLConfig atl_name="multiplayersample_controls">
  2. <AudioTriggers>
  3. <ATLTrigger atl_name="Stop_Gem_Pickup" path="z_placeholders">
  4. <WwiseEvent wwise_name="Stop_Gem_Pickup"/>
  5. </ATLTrigger>
  6. <ATLTrigger atl_name="Play_Gem_Pickup" path="z_placeholders">
  7. <WwiseEvent wwise_name="Play_Gem_Pickup"/>
  8. </ATLTrigger>
  9. <ATLTrigger atl_name="Stop_Laser_Gun_Impact" path="z_placeholders">
  10. <WwiseEvent wwise_name="Stop_Laser_Gun_Impact"/>
  11. </ATLTrigger>
  12. <ATLTrigger atl_name="Play_Laser_Gun_Impact" path="z_placeholders">
  13. <WwiseEvent wwise_name="Play_Laser_Gun_Impact"/>
  14. </ATLTrigger>
  15. <ATLTrigger atl_name="Stop_Round_End" path="z_placeholders">
  16. <WwiseEvent wwise_name="Stop_Round_End"/>
  17. </ATLTrigger>
  18. <ATLTrigger atl_name="Stop_Round_Begin" path="z_placeholders">
  19. <WwiseEvent wwise_name="Stop_Round_Begin"/>
  20. </ATLTrigger>
  21. <ATLTrigger atl_name="Play_Round_End" path="z_placeholders">
  22. <WwiseEvent wwise_name="Play_Round_End"/>
  23. </ATLTrigger>
  24. <ATLTrigger atl_name="Play_Round_Begin" path="z_placeholders">
  25. <WwiseEvent wwise_name="Play_Round_Begin"/>
  26. </ATLTrigger>
  27. <ATLTrigger atl_name="Stop_Sound_Gun_Firing" path="z_placeholders">
  28. <WwiseEvent wwise_name="Stop_Sound_Gun_Firing"/>
  29. </ATLTrigger>
  30. <ATLTrigger atl_name="Play_Sound_Gun_Firing" path="z_placeholders">
  31. <WwiseEvent wwise_name="Play_Sound_Gun_Firing"/>
  32. </ATLTrigger>
  33. <ATLTrigger atl_name="rocket" path="Events/MUS">
  34. <WwiseEvent wwise_name="rocket"/>
  35. </ATLTrigger>
  36. <ATLTrigger atl_name="future_gladiator" path="Events/MUS">
  37. <WwiseEvent wwise_name="future_gladiator"/>
  38. </ATLTrigger>
  39. <ATLTrigger atl_name="beauty_flow" path="Events/MUS">
  40. <WwiseEvent wwise_name="beauty_flow"/>
  41. </ATLTrigger>
  42. <ATLTrigger atl_name="set_state_game_none" path="Events/_Globals/States/Game">
  43. <WwiseEvent wwise_name="set_state_game_none"/>
  44. </ATLTrigger>
  45. <ATLTrigger atl_name="set_state_game_menu" path="Events/_Globals/States/Game">
  46. <WwiseEvent wwise_name="set_state_game_menu"/>
  47. </ATLTrigger>
  48. <ATLTrigger atl_name="set_state_game_gameplay" path="Events/_Globals/States/Game">
  49. <WwiseEvent wwise_name="set_state_game_gameplay"/>
  50. </ATLTrigger>
  51. <ATLTrigger atl_name="set_state_game_frontend" path="Events/_Globals/States/Game">
  52. <WwiseEvent wwise_name="set_state_game_frontend"/>
  53. </ATLTrigger>
  54. <ATLTrigger atl_name="stop_sx_env_lamp_loop" path="Events/SX/LVL">
  55. <WwiseEvent wwise_name="stop_sx_env_lamp_loop"/>
  56. </ATLTrigger>
  57. <ATLTrigger atl_name="stop_sx_amb_ext_general" path="Events/SX/LVL">
  58. <WwiseEvent wwise_name="stop_sx_amb_ext_general"/>
  59. </ATLTrigger>
  60. <ATLTrigger atl_name="play_sx_env_lamp_loop" path="Events/SX/LVL">
  61. <WwiseEvent wwise_name="play_sx_env_lamp_loop"/>
  62. </ATLTrigger>
  63. <ATLTrigger atl_name="play_sx_amb_ext_general" path="Events/SX/LVL">
  64. <WwiseEvent wwise_name="play_sx_amb_ext_general"/>
  65. </ATLTrigger>
  66. <ATLTrigger atl_name="play_sx_player_pain" path="Events/SX/PLAYER">
  67. <WwiseEvent wwise_name="play_sx_player_pain"/>
  68. </ATLTrigger>
  69. <ATLTrigger atl_name="play_sx_player_knockdown" path="Events/SX/PLAYER">
  70. <WwiseEvent wwise_name="play_sx_player_knockdown"/>
  71. </ATLTrigger>
  72. <ATLTrigger atl_name="play_sx_player_footstep" path="Events/SX/PLAYER">
  73. <WwiseEvent wwise_name="play_sx_player_footstep"/>
  74. </ATLTrigger>
  75. <ATLTrigger atl_name="play_sx_player_exertion" path="Events/SX/PLAYER">
  76. <WwiseEvent wwise_name="play_sx_player_exertion"/>
  77. </ATLTrigger>
  78. <ATLTrigger atl_name="play_sx_player_armor_mend" path="Events/SX/PLAYER">
  79. <WwiseEvent wwise_name="play_sx_player_armor_mend"/>
  80. </ATLTrigger>
  81. <ATLTrigger atl_name="play_sx_player_armor_breaking" path="Events/SX/PLAYER">
  82. <WwiseEvent wwise_name="play_sx_player_armor_breaking"/>
  83. </ATLTrigger>
  84. <ATLTrigger atl_name="play_sx_ui_game_round_start" path="Events/SX/UI">
  85. <WwiseEvent wwise_name="play_sx_ui_game_round_start"/>
  86. </ATLTrigger>
  87. <ATLTrigger atl_name="play_sx_ui_game_round_end" path="Events/SX/UI">
  88. <WwiseEvent wwise_name="play_sx_ui_game_round_end"/>
  89. </ATLTrigger>
  90. <ATLTrigger atl_name="play_sx_ui_game_fanfare_victory" path="Events/SX/UI">
  91. <WwiseEvent wwise_name="play_sx_ui_game_fanfare_victory"/>
  92. </ATLTrigger>
  93. <ATLTrigger atl_name="play_sx_ui_game_fanfare_defeat" path="Events/SX/UI">
  94. <WwiseEvent wwise_name="play_sx_ui_game_fanfare_defeat"/>
  95. </ATLTrigger>
  96. <ATLTrigger atl_name="play_sx_ui_game_end" path="Events/SX/UI">
  97. <WwiseEvent wwise_name="play_sx_ui_game_end"/>
  98. </ATLTrigger>
  99. <ATLTrigger atl_name="play_sx_ui_game_countdown" path="Events/SX/UI">
  100. <WwiseEvent wwise_name="play_sx_ui_game_countdown"/>
  101. </ATLTrigger>
  102. <ATLTrigger atl_name="play_sx_wpn_bubblegun_explosion" path="Events/SX/WPN/bubbleGun">
  103. <WwiseEvent wwise_name="play_sx_wpn_bubblegun_explosion"/>
  104. </ATLTrigger>
  105. <ATLTrigger atl_name="play_sx_wpn_bubblegun_cooldown" path="Events/SX/WPN/bubbleGun">
  106. <WwiseEvent wwise_name="play_sx_wpn_bubblegun_cooldown"/>
  107. </ATLTrigger>
  108. <ATLTrigger atl_name="play_sx_wpn_bubblegun_projectile" path="Events/SX/WPN/bubbleGun">
  109. <WwiseEvent wwise_name="play_sx_wpn_bubblegun_projectile"/>
  110. </ATLTrigger>
  111. <ATLTrigger atl_name="play_sx_wpn_bubblegun_fire" path="Events/SX/WPN/bubbleGun">
  112. <WwiseEvent wwise_name="play_sx_wpn_bubblegun_fire"/>
  113. </ATLTrigger>
  114. <ATLTrigger atl_name="play_sx_wpn_bubblegun_ready" path="Events/SX/WPN/bubbleGun">
  115. <WwiseEvent wwise_name="play_sx_wpn_bubblegun_ready"/>
  116. </ATLTrigger>
  117. <ATLTrigger atl_name="stop_sx_wpn_bubblegun_projectile" path="Events/SX/WPN/bubbleGun">
  118. <WwiseEvent wwise_name="stop_sx_wpn_bubblegun_projectile"/>
  119. </ATLTrigger>
  120. <ATLTrigger atl_name="play_sx_wpn_laserpistol_impact" path="Events/SX/WPN/laserPistol">
  121. <WwiseEvent wwise_name="play_sx_wpn_laserpistol_impact"/>
  122. </ATLTrigger>
  123. <ATLTrigger atl_name="play_sx_wpn_laserpistol_fire" path="Events/SX/WPN/laserPistol">
  124. <WwiseEvent wwise_name="play_sx_wpn_laserpistol_fire"/>
  125. </ATLTrigger>
  126. <ATLTrigger atl_name="play_sx_int_speedpowerup_activate" path="Events/SX/INT/speedPowerup">
  127. <WwiseEvent wwise_name="play_sx_int_speedpowerup_activate"/>
  128. </ATLTrigger>
  129. <ATLTrigger atl_name="stop_sx_int_defenseturret_projectile" path="Events/SX/INT/defenseTurret">
  130. <WwiseEvent wwise_name="stop_sx_int_defenseturret_projectile"/>
  131. </ATLTrigger>
  132. <ATLTrigger atl_name="play_sx_int_defenseturret_projectile" path="Events/SX/INT/defenseTurret">
  133. <WwiseEvent wwise_name="play_sx_int_defenseturret_projectile"/>
  134. </ATLTrigger>
  135. <ATLTrigger atl_name="play_sx_int_defenseturret_shot" path="Events/SX/INT/defenseTurret">
  136. <WwiseEvent wwise_name="play_sx_int_defenseturret_shot"/>
  137. </ATLTrigger>
  138. <ATLTrigger atl_name="play_sx_int_defenseturret_explosion" path="Events/SX/INT/defenseTurret">
  139. <WwiseEvent wwise_name="play_sx_int_defenseturret_explosion"/>
  140. </ATLTrigger>
  141. <ATLTrigger atl_name="stop_sx_int_teleporter_idle" path="Events/SX/INT/teleporter">
  142. <WwiseEvent wwise_name="stop_sx_int_teleporter_idle"/>
  143. </ATLTrigger>
  144. <ATLTrigger atl_name="play_sx_int_teleporter_idle" path="Events/SX/INT/teleporter">
  145. <WwiseEvent wwise_name="play_sx_int_teleporter_idle"/>
  146. </ATLTrigger>
  147. <ATLTrigger atl_name="play_sx_int_teleporter_activate" path="Events/SX/INT/teleporter">
  148. <WwiseEvent wwise_name="play_sx_int_teleporter_activate"/>
  149. </ATLTrigger>
  150. <ATLTrigger atl_name="play_sx_int_malfunctioningshieldgenerator_idle" path="Events/SX/INT/shieldGenerator">
  151. <WwiseEvent wwise_name="play_sx_int_malfunctioningshieldgenerator_idle"/>
  152. </ATLTrigger>
  153. <ATLTrigger atl_name="play_sx_int_malfunctioningshieldgenerator_explo" path="Events/SX/INT/shieldGenerator">
  154. <WwiseEvent wwise_name="play_sx_int_malfunctioningshieldgenerator_explo"/>
  155. </ATLTrigger>
  156. <ATLTrigger atl_name="play_sx_int_malfunctioningshieldgenerator_buildup" path="Events/SX/INT/shieldGenerator">
  157. <WwiseEvent wwise_name="play_sx_int_malfunctioningshieldgenerator_buildup"/>
  158. </ATLTrigger>
  159. <ATLTrigger atl_name="stop_sx_int_malfunctioningshieldgenerator_idle" path="Events/SX/INT/shieldGenerator">
  160. <WwiseEvent wwise_name="stop_sx_int_malfunctioningshieldgenerator_idle"/>
  161. </ATLTrigger>
  162. <ATLTrigger atl_name="play_sx_int_jumppad_launch" path="Events/SX/INT/jumpPad">
  163. <WwiseEvent wwise_name="play_sx_int_jumppad_launch"/>
  164. </ATLTrigger>
  165. <ATLTrigger atl_name="play_sx_int_gem_pickup" path="Events/SX/INT/gem">
  166. <WwiseEvent wwise_name="play_sx_int_gem_pickup"/>
  167. </ATLTrigger>
  168. <ATLTrigger atl_name="stop_sx_int_energyballtrap_projectile" path="Events/SX/INT/energyballTrap">
  169. <WwiseEvent wwise_name="stop_sx_int_energyballtrap_projectile"/>
  170. </ATLTrigger>
  171. <ATLTrigger atl_name="play_sx_int_energycollector_explosion" path="Events/SX/INT/energyballTrap">
  172. <WwiseEvent wwise_name="play_sx_int_energycollector_explosion"/>
  173. </ATLTrigger>
  174. <ATLTrigger atl_name="play_sx_int_energyballtrap_projectile" path="Events/SX/INT/energyballTrap">
  175. <WwiseEvent wwise_name="play_sx_int_energyballtrap_projectile"/>
  176. </ATLTrigger>
  177. <ATLTrigger atl_name="play_sx_int_energyballtrap_impact" path="Events/SX/INT/energyballTrap">
  178. <WwiseEvent wwise_name="play_sx_int_energyballtrap_impact"/>
  179. </ATLTrigger>
  180. <ATLTrigger atl_name="play_sx_int_energyballtrap_buildup" path="Events/SX/INT/energyballTrap">
  181. <WwiseEvent wwise_name="play_sx_int_energyballtrap_buildup"/>
  182. </ATLTrigger>
  183. </AudioTriggers>
  184. <AudioRtpcs>
  185. <ATLRtpc atl_name="Velocity" path="GameSyncs/RTPCs/Physics">
  186. <WwiseRtpc wwise_name="Velocity"/>
  187. </ATLRtpc>
  188. <ATLRtpc atl_name="Health" path="GameSyncs/RTPCs/Gameplay">
  189. <WwiseRtpc wwise_name="Health"/>
  190. </ATLRtpc>
  191. <ATLRtpc atl_name="Volume_SFX" path="GameSyncs/RTPCs/VolumeSettings">
  192. <WwiseRtpc wwise_name="Volume_SFX"/>
  193. </ATLRtpc>
  194. <ATLRtpc atl_name="Volume_Music" path="GameSyncs/RTPCs/VolumeSettings">
  195. <WwiseRtpc wwise_name="Volume_Music"/>
  196. </ATLRtpc>
  197. <ATLRtpc atl_name="Volume_Master" path="GameSyncs/RTPCs/VolumeSettings">
  198. <WwiseRtpc wwise_name="Volume_Master"/>
  199. </ATLRtpc>
  200. <ATLRtpc atl_name="Occlusion" path="GameSyncs/RTPCs/BuiltInParams">
  201. <WwiseRtpc wwise_name="Occlusion"/>
  202. </ATLRtpc>
  203. <ATLRtpc atl_name="Obstruction" path="GameSyncs/RTPCs/BuiltInParams">
  204. <WwiseRtpc wwise_name="Obstruction"/>
  205. </ATLRtpc>
  206. <ATLRtpc atl_name="Elevation" path="GameSyncs/RTPCs/BuiltInParams">
  207. <WwiseRtpc wwise_name="Elevation"/>
  208. </ATLRtpc>
  209. <ATLRtpc atl_name="Distance_10000" path="GameSyncs/RTPCs/BuiltInParams">
  210. <WwiseRtpc wwise_name="Distance_10000"/>
  211. </ATLRtpc>
  212. <ATLRtpc atl_name="Distance_1000" path="GameSyncs/RTPCs/BuiltInParams">
  213. <WwiseRtpc wwise_name="Distance_1000"/>
  214. </ATLRtpc>
  215. <ATLRtpc atl_name="Distance_100" path="GameSyncs/RTPCs/BuiltInParams">
  216. <WwiseRtpc wwise_name="Distance_100"/>
  217. </ATLRtpc>
  218. <ATLRtpc atl_name="Diffraction" path="GameSyncs/RTPCs/BuiltInParams">
  219. <WwiseRtpc wwise_name="Diffraction"/>
  220. </ATLRtpc>
  221. <ATLRtpc atl_name="Azimuth" path="GameSyncs/RTPCs/BuiltInParams">
  222. <WwiseRtpc wwise_name="Azimuth"/>
  223. </ATLRtpc>
  224. <ATLRtpc atl_name="TransmissionLoss" path="GameSyncs/RTPCs/BuiltInParams">
  225. <WwiseRtpc wwise_name="TransmissionLoss"/>
  226. </ATLRtpc>
  227. </AudioRtpcs>
  228. <AudioSwitches>
  229. <ATLSwitch atl_name="Game" path="GameSyncs/States">
  230. <ATLSwitchState atl_name="FrontEnd">
  231. <WwiseState wwise_name="Game">
  232. <WwiseValue wwise_name="FrontEnd"/>
  233. </WwiseState>
  234. </ATLSwitchState>
  235. <ATLSwitchState atl_name="Gameplay">
  236. <WwiseState wwise_name="Game">
  237. <WwiseValue wwise_name="Gameplay"/>
  238. </WwiseState>
  239. </ATLSwitchState>
  240. <ATLSwitchState atl_name="Menu">
  241. <WwiseState wwise_name="Game">
  242. <WwiseValue wwise_name="Menu"/>
  243. </WwiseState>
  244. </ATLSwitchState>
  245. <ATLSwitchState atl_name="None">
  246. <WwiseState wwise_name="Game">
  247. <WwiseValue wwise_name="None"/>
  248. </WwiseState>
  249. </ATLSwitchState>
  250. </ATLSwitch>
  251. <ATLSwitch atl_name="Surface" path="GameSyncs/Switches/Physics">
  252. <ATLSwitchState atl_name="Concrete">
  253. <WwiseSwitch wwise_name="Surface">
  254. <WwiseValue wwise_name="Concrete"/>
  255. </WwiseSwitch>
  256. </ATLSwitchState>
  257. <ATLSwitchState atl_name="Dirt">
  258. <WwiseSwitch wwise_name="Surface">
  259. <WwiseValue wwise_name="Dirt"/>
  260. </WwiseSwitch>
  261. </ATLSwitchState>
  262. <ATLSwitchState atl_name="Glass">
  263. <WwiseSwitch wwise_name="Surface">
  264. <WwiseValue wwise_name="Glass"/>
  265. </WwiseSwitch>
  266. </ATLSwitchState>
  267. <ATLSwitchState atl_name="Metal">
  268. <WwiseSwitch wwise_name="Surface">
  269. <WwiseValue wwise_name="Metal"/>
  270. </WwiseSwitch>
  271. </ATLSwitchState>
  272. <ATLSwitchState atl_name="Tile">
  273. <WwiseSwitch wwise_name="Surface">
  274. <WwiseValue wwise_name="Tile"/>
  275. </WwiseSwitch>
  276. </ATLSwitchState>
  277. </ATLSwitch>
  278. </AudioSwitches>
  279. <AudioEnvironments>
  280. <ATLEnvironment atl_name="RVB_INT_Room_Small" path="Reverbs">
  281. <WwiseAuxBus wwise_name="RVB_INT_Room_Small"/>
  282. </ATLEnvironment>
  283. <ATLEnvironment atl_name="RVB_INT_Room_Medium" path="Reverbs">
  284. <WwiseAuxBus wwise_name="RVB_INT_Room_Medium"/>
  285. </ATLEnvironment>
  286. <ATLEnvironment atl_name="RVB_INT_Room_Large" path="Reverbs">
  287. <WwiseAuxBus wwise_name="RVB_INT_Room_Large"/>
  288. </ATLEnvironment>
  289. <ATLEnvironment atl_name="RVB_EXT_Main" path="Reverbs">
  290. <WwiseAuxBus wwise_name="RVB_EXT_Main"/>
  291. </ATLEnvironment>
  292. </AudioEnvironments>
  293. <AudioPreloads>
  294. <ATLPreloadRequest atl_name="multiplayersample_soundbank" path="Soundbanks" atl_type="AutoLoad">
  295. <WwiseFile wwise_name="multiplayersample_soundbank.bnk"/>
  296. </ATLPreloadRequest>
  297. </AudioPreloads>
  298. </ATLConfig>