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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/Module/Module.h>
- #include <Components/AttachPlayerWeaponComponent.h>
- #include <Components/ExampleFilteredEntityComponent.h>
- #include <Components/PerfTest/NetworkPrefabSpawnerComponent.h>
- #include <Components/UI/UiCoinCountComponent.h>
- #include <Components/UI/UiGameOverComponent.h>
- #include <Components/UI/UiPlayerArmorComponent.h>
- #include <Components/BackgroundMusicComponent.h>
- #include <Components/ScriptableDecalComponent.h>
- #include <Source/AutoGen/AutoComponentTypes.h>
- #include <MultiplayerSampleSystemComponent.h>
- #if AZ_TRAIT_CLIENT
- # include <Components/UI/HUDComponent.h>
- # include <Components/UI/UiMatchPlayerCoinCountsComponent.h>
- # include <Components/UI/UiRestBetweenRoundsComponent.h>
- # include <Components/UI/UiSettingsComponent.h>
- # include <Components/UI/UiStartMenuComponent.h>
- #include <UserSettings/MultiplayerSampleUserSettings.h>
- #endif
- namespace MultiplayerSample
- {
- class MultiplayerSampleModule
- : public AZ::Module
- {
- public:
- AZ_RTTI(MultiplayerSampleModule, "{9323FFB1-54AB-4665-889B-166CA2418C7C}", AZ::Module);
- AZ_CLASS_ALLOCATOR(MultiplayerSampleModule, AZ::SystemAllocator, 0);
- MultiplayerSampleModule()
- : AZ::Module()
- {
- // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
- m_descriptors.insert(m_descriptors.end(), {
- MultiplayerSampleSystemComponent::CreateDescriptor(),
- AttachPlayerWeaponComponent::CreateDescriptor(),
- ExampleFilteredEntityComponent::CreateDescriptor(),
- NetworkPrefabSpawnerComponent::CreateDescriptor(),
- UiCoinCountComponent::CreateDescriptor(),
- BackgroundMusicComponent::CreateDescriptor(),
- ScriptableDecalComponent::CreateDescriptor(),
- #if AZ_TRAIT_CLIENT
- HUDComponent::CreateDescriptor(),
- UiGameOverComponent::CreateDescriptor(),
- UiPlayerArmorComponent::CreateDescriptor(),
- UiMatchPlayerCoinCountsComponent::CreateDescriptor(),
- UiRestBetweenRoundsComponent::CreateDescriptor(),
- UiSettingsComponent::CreateDescriptor(),
- UiStartMenuComponent::CreateDescriptor(),
- #endif
- });
- CreateComponentDescriptors(m_descriptors);
- }
- /**
- * Add required SystemComponents to the SystemEntity.
- */
- AZ::ComponentTypeList GetRequiredSystemComponents() const override
- {
- return AZ::ComponentTypeList{
- azrtti_typeid<MultiplayerSampleSystemComponent>(),
- };
- }
- #if AZ_TRAIT_CLIENT
- // This needs to be created as a part of the MultiplayerSampleModule, not during any sort of System Component activation.
- // It will affect registry keys that get read by System Components as a part of their activation and we can't guarantee
- // that those other core System Components will get started after our game-specific one.
- MultiplayerSampleUserSettings m_userSettings;
- #endif
- };
- }
- // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
- // The first parameter should be GemName_GemIdLower
- // The second should be the fully qualified name of the class above
- #if defined(AZ_MONOLITHIC_BUILD)
- AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerSample_Client, MultiplayerSample::MultiplayerSampleModule);
- AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerSample_Server, MultiplayerSample::MultiplayerSampleModule);
- #endif
- AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerSample, MultiplayerSample::MultiplayerSampleModule)
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