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@@ -101,7 +101,7 @@ namespace NetSoakTest
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AZ_CVAR(AZ::TimeMs, soak_variancems, AZ::TimeMs(0), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Simulated connection quality variance");
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AZ_CVAR(uint16_t, soak_losspercentage, 0, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Simulated connection quality packet drop rate");
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AZ_CVAR(AZ::CVarFixedString, soak_serveraddr, AZ::CVarFixedString("127.0.0.1"), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the server or host to connect to");
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- AZ_CVAR(uint16_t, soak_port, 30090, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port that this soak test will bind to for game traffic");
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+ AZ_CVAR(uint16_t, soak_port, 33450, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port that this soak test will bind to for game traffic");
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AZ_CVAR(ProtocolType, soak_protocol, ProtocolType::Udp, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Soak test protocol");
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AZ_CVAR(SoakMode, soak_mode, SoakMode::Loopback, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Soak test mode");
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