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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
- ly_add_target(
- NAME NetSoakTest.Static STATIC
- NAMESPACE Gem
- FILES_CMAKE
- netsoaktest_files.cmake
- netsoaktest_autogen_files.cmake
- ${pal_dir}/netsoaktest_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- INCLUDE_DIRECTORIES
- PRIVATE
- Source
- AZ::AzNetworking
- .
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PUBLIC
- AZ::AzGameFramework
- AZ::AzNetworking
- AUTOGEN_RULES
- *.AutoPackets.xml,AutoPackets_Header.jinja,$path/$fileprefix.AutoPackets.h
- *.AutoPackets.xml,AutoPackets_Inline.jinja,$path/$fileprefix.AutoPackets.inl
- *.AutoPackets.xml,AutoPackets_Source.jinja,$path/$fileprefix.AutoPackets.cpp
- *.AutoPackets.xml,AutoPacketDispatcher_Header.jinja,$path/$fileprefix.AutoPacketDispatcher.h
- *.AutoPackets.xml,AutoPacketDispatcher_Inline.jinja,$path/$fileprefix.AutoPacketDispatcher.inl
- )
- ly_add_target(
- NAME NetSoakTest ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
- NAMESPACE Gem
- FILES_CMAKE
- netsoaktest_shared_files.cmake
- INCLUDE_DIRECTORIES
- PRIVATE
- Source
- .
- BUILD_DEPENDENCIES
- PRIVATE
- Gem::Atom_AtomBridge.Static
- Gem::NetSoakTest.Static
- )
- # if enabled, NetSoakTest is used by all kinds of applications
- ly_create_alias(NAME NetSoakTest.Clients NAMESPACE Gem TARGETS Gem::NetSoakTest)
- ly_create_alias(NAME NetSoakTest.Servers NAMESPACE Gem TARGETS Gem::NetSoakTest)
- ################################################################################
- # Gem dependencies
- ################################################################################
- # The GameLauncher uses "Clients" gem variants:
- ly_enable_gems(PROJECT_NAME NetSoakTest GEM_FILE enabled_gems.cmake
- TARGETS NetSoakTest.GameLauncher
- VARIANTS Clients)
- # If we build a server, then apply the gems to the server
- if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
- # if we're making a server, then add the "Server" gem variants to it:
- ly_enable_gems(PROJECT_NAME NetSoakTest GEM_FILE enabled_gems.cmake
- TARGETS NetSoakTest.ServerLauncher
- VARIANTS Servers)
-
- set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS NetSoakTest)
- endif()
- if (PAL_TRAIT_BUILD_HOST_TOOLS)
- # The Editor uses "Tools" gem variants:
- ly_enable_gems(
- PROJECT_NAME NetSoakTest GEM_FILE enabled_gems.cmake
- TARGETS Editor
- VARIANTS Tools)
- # The pipeline tools use "Builders" gem variants:
- ly_enable_gems(
- PROJECT_NAME NetSoakTest GEM_FILE enabled_gems.cmake
- TARGETS AssetBuilder AssetProcessor AssetProcessorBatch
- VARIANTS Builders)
- endif()
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