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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #pragma once
- // Please read README.md for an explanation on why scenesrg.srgi and viewsrg.srgi are
- // located in this folder (And how you can optionally customize your own scenesrg.srgi
- // and viewsrg.srgi in your game project).
- #include <Atom/Features/SrgSemantics.azsli>
- partial ShaderResourceGroup RayTracingSceneSrg : SRG_RayTracingScene
- {
- /* Intentionally Empty. Helps define the SrgSemantic for RayTracingSceneSrg once.*/
- };
- #define AZ_COLLECTING_PARTIAL_SRGS
- #include <Atom/Feature/Common/Assets/ShaderResourceGroups/RayTracingSceneSrgAll.azsli>
- #undef AZ_COLLECTING_PARTIAL_SRGS
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