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Gem folder scaffolding

Signed-off-by: Jonny Galloway <[email protected]>
Jonny Galloway 2 gadi atpakaļ
vecāks
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10 mainītis faili ar 41 papildinājumiem un 4 dzēšanām
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Gems/README.md

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+# O3DE-TechnicalArt-Gems
+
+This folder contains additional Gems for O3DE, such as DCC tool integrations and workflow customization enhancements. See the readme at the root of this repo for instructions.
+
+## Contribute
+
+For information about contributing to Open 3D Engine, visit [https://o3de.org/docs/contributing/](https://o3de.org/docs/contributing/).
+
+## Gem Folders
+
+`/DCC` folder is a hierarchy of Gems related to invidual DCC applications such as Blender, Autodesk Maya, or Adobe Substance3D tools.  These Gems add managed configuration, settings, launch and bootstrapping of DCC tools to work with O3DE best practices and workflow patterns.
+
+`/IDE` folder are code Integrated Development Environments (IDE) tool configurations, this is to help technical artists have a better out of box development setup with several popular IDEs, so they can start developing more rapidly.
+
+`/O3DE` is for Gem's that add new technical art features and tooling to the Open 3D Engine Editors (main Editor, Material Editor, etc.)
+
+## License
+
+For terms please see the LICENSE*.TXT files at the root of this distribution.

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Projects/README.md

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+# O3DE-TechnicalArt-Projects
+
+This folder contains test Projects for O3DE. See the readme at the root of this repo for instructions.
+
+## Contribute
+
+For information about contributing to Open 3D Engine, visit [https://o3de.org/docs/contributing/](https://o3de.org/docs/contributing/).
+
+## License
+
+For terms please see the LICENSE*.TXT files at the root of this distribution.

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README.md

@@ -42,7 +42,6 @@ For more details on setting up the engine, refer to [Setting up O3DE from GitHub
 
 Since the TechArt repo can be cloned anywhere on your local computer, we just need to tell O3DE where to find the extra objects in this repo by registering them.  From the O3DE engine repo folder, you can register some or all extra objects using the `o3de register` command.  Since these are all optional objects, we may not need or want all the objects.
 
-
 If we want to register a particular individual object such *as a single gem* we would issue the following command:
 
 ```

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Templates/README.md

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+# O3DE-TechnicalArt-Templates
+
+This folder contains extra Templates for O3DE. See the readme at the root of this repo for instructions.
+
+## Contribute
+
+For information about contributing to Open 3D Engine, visit [https://o3de.org/docs/contributing/](https://o3de.org/docs/contributing/).
+
+## License
+
+For terms please see the LICENSE*.TXT files at the root of this distribution.

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