|
@@ -1,12 +1,31 @@
|
|
|
# GeomNodes
|
|
|
|
|
|
-# Supports: Tested on Blender 3.3, Windows 10/11
|
|
|
+# Supports: Tested on Blender 3.4, Windows 10/11
|
|
|
|
|
|
This gem enables the user to use Blender's Geometry Nodes in O3DE.
|
|
|
|
|
|
-
|
|
|
-
|
|
|
+
|
|
|
## Test files
|
|
|
https://paveloliva.gumroad.com/l/buildify
|
|
|
|
|
|
-https://www.blender.org/download/demo-files/#geometry-nodes
|
|
|
+https://www.blender.org/download/demo-files/#geometry-nodes
|
|
|
+
|
|
|
+### **Using the Gem**
|
|
|
+- Add the gem to your project.
|
|
|
+- Make sure that you have Blender 3.4 installed in your machine.
|
|
|
+ 
|
|
|
+
|
|
|
+ If you installed Blender in another location make sure to set it here.
|
|
|
+ 
|
|
|
+- Add the **Geometry Node Component**
|
|
|
+ 
|
|
|
+- Choose your Blender file. Make sure it has a working Geometry Node modifier.
|
|
|
+ 
|
|
|
+- After loading the file. The component will show the Geometry Nodes Parameters that you can modify. You can switch objects as well if available.
|
|
|
+ 
|
|
|
+
|
|
|
+### **Exporting the object to a Static Mesh**
|
|
|
+Clicking the export button will start the exporting process. It might take a while depending on the size of the model but you can work on other things while waiting for it and it will be automatically setup for you.
|
|
|
+
|
|
|
+### **Notes**
|
|
|
+- You can create up to 10 multiple entities with Geometry Node component.
|