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@@ -47,7 +47,7 @@ namespace RecastNavigation
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//! Notifies when a navigation mesh has started to re-calculate the navigation mesh.
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//! @param navigationMeshEntity the entity the navigation mesh is on. This is helpful for Script Canvas use.
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- virtual void OnNavigationMeshRecalculating(AZ::EntityId navigationMeshEntity) = 0;
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+ virtual void OnNavigationMeshBeganRecalculating(AZ::EntityId navigationMeshEntity) = 0;
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};
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//! Notification EBus for a navigation mesh component.
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@@ -61,7 +61,7 @@ namespace RecastNavigation
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public:
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AZ_EBUS_BEHAVIOR_BINDER(RecastNavigationNotificationHandler,
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"{819FF083-C28A-4620-B59E-78EB7D2CB432}",
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- AZ::SystemAllocator, OnNavigationMeshUpdated, OnNavigationMeshRecalculating);
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+ AZ::SystemAllocator, OnNavigationMeshUpdated, OnNavigationMeshBeganRecalculating);
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//! Notifies when a navigation mesh is updated.
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//! @param navigationMeshEntity the entity with the navigation mesh. This makes for an easier to work in Script Cavnas.
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@@ -72,9 +72,9 @@ namespace RecastNavigation
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//! Notifies when a navigation mesh has started to re-calculated navigation tile data.
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//! @param navigationMeshEntity the entity the navigation mesh is on. This is helpful for Script Canvas use.
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- void OnNavigationMeshRecalculating(AZ::EntityId navigationMeshEntity) override
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+ void OnNavigationMeshBeganRecalculating(AZ::EntityId navigationMeshEntity) override
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{
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- Call(FN_OnNavigationMeshRecalculating, navigationMeshEntity);
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+ Call(FN_OnNavigationMeshBeganRecalculating, navigationMeshEntity);
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}
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};
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} // namespace RecastNavigation
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