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remove cry navigation interface

Signed-off-by: greerdv <[email protected]>
greerdv 2 år sedan
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1341f3f5e3

+ 1 - 7
Code/Editor/GameEngine.cpp

@@ -34,7 +34,6 @@
 #include "Settings.h"
 
 // CryCommon
-#include <CryCommon/INavigationSystem.h>
 #include <CryCommon/MainThreadRenderRequestBus.h>
 
 // Editor
@@ -830,13 +829,8 @@ void CGameEngine::OnEditorNotifyEvent(EEditorNotifyEvent event)
     }
 }
 
-void CGameEngine::OnAreaModified(const AABB& modifiedArea)
+void CGameEngine::OnAreaModified([[maybe_unused]] const AABB& modifiedArea)
 {
-    INavigationSystem* pNavigationSystem = nullptr; // INavigationSystem will be converted to an AZInterface (LY-111343)
-    if (pNavigationSystem)
-    {
-        pNavigationSystem->WorldChanged(modifiedArea);
-    }
 }
 
 void CGameEngine::ExecuteQueuedEvents()

+ 0 - 248
Code/Legacy/CryCommon/INavigationSystem.h

@@ -1,248 +0,0 @@
-/*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
-
-
-#ifndef CRYINCLUDE_CRYCOMMON_INAVIGATIONSYSTEM_H
-#define CRYINCLUDE_CRYCOMMON_INAVIGATIONSYSTEM_H
-#pragma once
-
-#include "CryCommon/Cry_Geo.h"
-
-#include <AzCore/std/functional.h>
-
-#include <IMNM.h>
-#include <ISystem.h>
-
-struct IOffMeshNavigationManager;
-
-enum ENavigationIDTag
-{
-    MeshIDTag = 0,
-    AgentTypeIDTag,
-    VolumeIDTag,
-};
-
-template <ENavigationIDTag T>
-struct TNavigationID
-{
-    explicit TNavigationID(uint32 _id = 0)
-        : id(_id) {}
-
-    TNavigationID& operator=(const TNavigationID& other) { id = other.id; return *this; }
-
-    ILINE operator uint32() const { return id; }
-    ILINE bool operator==(const TNavigationID& other) const { return id == other.id; }
-    ILINE bool operator!=(const TNavigationID& other) const { return id != other.id; }
-    ILINE bool operator<(const TNavigationID& other) const { return id < other.id; }
-
-private:
-    uint32 id;
-};
-
-
-typedef TNavigationID<MeshIDTag> NavigationMeshID;
-typedef TNavigationID<AgentTypeIDTag> NavigationAgentTypeID;
-typedef TNavigationID<VolumeIDTag> NavigationVolumeID;
-typedef AZStd::function<void(NavigationAgentTypeID, NavigationMeshID, uint32)> NavigationMeshChangeCallback;
-
-struct INavigationSystemUser
-{
-    virtual ~INavigationSystemUser() {}
-
-    virtual void Reset() = 0;
-    virtual void UpdateForSynchronousOrAsynchronousReadingOperation() = 0;
-    virtual void UpdateForSynchronousWritingOperations() = 0;
-    virtual void CompleteRunningTasks() = 0;
-};
-
-struct INavigationSystem
-{
-    enum ENavigationEvent
-    {
-        MeshReloaded = 0,
-        MeshReloadedAfterExporting,
-        NavigationCleared,
-    };
-
-    enum EAccessbilityDir
-    {
-        AccessibilityToward,
-        AccessibilityAway,
-    };
-
-    struct INavigationSystemListener
-    {
-        // <interfuscator:shuffle>
-        virtual ~INavigationSystemListener(){}
-        virtual void OnNavigationEvent(const ENavigationEvent event) = 0;
-        // </interfuscator:shuffle>
-    };
-
-    enum WorkingState
-    {
-        Idle = 0,
-        Working,
-    };
-
-
-    struct CreateAgentTypeParams
-    {
-        CreateAgentTypeParams(const Vec3& _voxelSize = Vec3(0.1f), uint16 _radiusVoxelCount = 4,
-            uint16 _climbableVoxelCount = 4, uint16 _heightVoxelCount = 18,
-            [[maybe_unused]] uint16 _maxWaterDepthVoxelCount = 6)
-            : voxelSize(_voxelSize)
-            , climbableInclineGradient(1.0f)
-            , climbableStepRatio(0.75f)
-            , radiusVoxelCount(_radiusVoxelCount)
-            , climbableVoxelCount(_climbableVoxelCount)
-            , heightVoxelCount(_heightVoxelCount)
-            , maxWaterDepthVoxelCount()
-        {
-        }
-
-        Vec3 voxelSize;
-
-        float climbableInclineGradient;
-        float climbableStepRatio;
-
-        uint16 radiusVoxelCount;
-        uint16 climbableVoxelCount;
-        uint16 heightVoxelCount;
-        uint16 maxWaterDepthVoxelCount;
-    };
-
-    struct CreateMeshParams
-    {
-        CreateMeshParams(const Vec3& _origin = Vec3(ZERO), const Vec3i& _tileSize = Vec3i(8), const uint32 _tileCount = 1024)
-            : origin(_origin)
-            , tileSize(_tileSize)
-            , tileCount(_tileCount)
-        {
-        }
-
-        Vec3 origin;
-        Vec3i tileSize;
-        uint32 tileCount;
-    };
-
-    // <interfuscator:shuffle>
-    virtual ~INavigationSystem() {}
-    virtual NavigationAgentTypeID CreateAgentType(const char* name, const CreateAgentTypeParams& params) = 0;
-    virtual NavigationAgentTypeID GetAgentTypeID(const char* name) const = 0;
-    virtual NavigationAgentTypeID GetAgentTypeID(size_t index) const = 0;
-    virtual const char* GetAgentTypeName(NavigationAgentTypeID agentTypeID) const = 0;
-    virtual size_t GetAgentTypeCount() const = 0;
-
-    virtual NavigationMeshID CreateMesh(const char* name, NavigationAgentTypeID agentTypeID, const CreateMeshParams& params) = 0;
-    virtual NavigationMeshID CreateMesh(const char* name, NavigationAgentTypeID agentTypeID, const CreateMeshParams& params, NavigationMeshID requestedID) = 0;
-    virtual void DestroyMesh(NavigationMeshID meshID) = 0;
-
-    virtual void AddMeshChangeCallback(NavigationAgentTypeID agentTypeID, const NavigationMeshChangeCallback& callback) = 0;
-    virtual void RemoveMeshChangeCallback(NavigationAgentTypeID agentTypeID, const NavigationMeshChangeCallback& callback) = 0;
-
-    virtual void SetMeshBoundaryVolume(NavigationMeshID meshID, NavigationVolumeID volumeID) = 0;
-    virtual NavigationVolumeID CreateVolume(Vec3* vertices, size_t vertexCount, float height) = 0;
-    virtual NavigationVolumeID CreateVolume(Vec3* vertices, size_t vertexCount, float height, NavigationVolumeID requestedID) = 0;
-    virtual void DestroyVolume(NavigationVolumeID volumeID) = 0;
-    virtual void SetVolume(NavigationVolumeID volumeID, Vec3* vertices, size_t vertexCount, float height) = 0;
-    virtual bool ValidateVolume(NavigationVolumeID volumeID) = 0;
-    virtual NavigationVolumeID GetVolumeID(NavigationMeshID meshID) = 0;
-
-    virtual void SetExclusionVolume(const NavigationAgentTypeID* agentTypeIDs, size_t agentTypeIDCount, NavigationVolumeID volumeID) = 0;
-
-    virtual NavigationMeshID GetMeshID(const char* name, NavigationAgentTypeID agentTypeID) const = 0;
-    virtual const char* GetMeshName(NavigationMeshID meshID) const = 0;
-    virtual void SetMeshName(NavigationMeshID meshID, const char* name) = 0;
-
-    virtual WorkingState GetState() const = 0;
-    virtual WorkingState Update(bool blocking = false) = 0;
-    virtual void PauseNavigationUpdate() = 0;
-    virtual void RestartNavigationUpdate() = 0;
-
-    virtual size_t QueueMeshUpdate(NavigationMeshID meshID, const AABB& aabb) = 0;
-    virtual void ProcessQueuedMeshUpdates() = 0;
-
-    virtual void Clear() = 0;
-    // ClearAndNotify it's used when the listeners need to be notified about
-    // the performed clear operation.
-    virtual void ClearAndNotify() = 0;
-    virtual bool ReloadConfig() = 0;
-    virtual void DebugDraw() = 0;
-    virtual void Reset() = 0;
-
-    virtual void WorldChanged(const AABB& aabb) = 0;
-
-    virtual void SetDebugDisplayAgentType(NavigationAgentTypeID agentTypeID) = 0;
-    virtual NavigationAgentTypeID GetDebugDisplayAgentType() const = 0;
-
-    //Returns impact mesh ID and point if segment intersects
-    virtual std::tuple<bool, NavigationMeshID, Vec3> RaycastWorld(const Vec3& segP0, const Vec3& segP1) const = 0;
-
-    virtual bool GetClosestPointInNavigationMesh(const NavigationAgentTypeID agentID, const Vec3& location, float vrange, float hrange, Vec3* meshLocation, float minIslandArea = 0.f) const = 0;
-
-    //Returns nav mesh ID at the specified location based on the passed in agent type
-    virtual NavigationMeshID GetEnclosingMeshID(NavigationAgentTypeID agentTypeID, const Vec3& location) const = 0;
-
-    virtual bool IsLocationValidInNavigationMesh(const NavigationAgentTypeID agentID, const Vec3& location) const = 0;
-
-    //Test to see if the specified location is within the navmesh.  The point has to be weithin downRange and upRange offset from location
-    virtual bool IsLocationContainedWithinTriangleInNavigationMesh(const NavigationAgentTypeID agentID, const Vec3& location, float downRange, float upRange) const = 0;
-
-    //Returns a list of triangle centers within the specified AABB and navmesh
-    virtual size_t GetTriangleCenterLocationsInMesh(const NavigationMeshID meshID, const Vec3& location, const AABB& searchAABB, Vec3* centerLocations, size_t maxCenterLocationCount, float minIslandArea = 0.f) const = 0;
-
-    // Returns all borders (unconnected edges) in the specified AABB.  There are 3 Vec3's
-    // per border edge, vert 0, vert 1, and a normal pointing out from the edge.  You can
-    // pass null for pBorders to return the total number of borders (multiply this by 3 to
-    // get the total number of Vec3's you need to pass in).
-    virtual size_t GetTriangleBorders(const NavigationMeshID meshID, const AABB& aabb, Vec3* pBorders, size_t maxBorderCount, float minIslandArea = 0.f) const = 0;
-
-    //For Hunt - gets triangle centers, and island ids - this is used to compute spawn points for an area
-    virtual size_t GetTriangleInfo(const NavigationMeshID meshID, const AABB& aabb, Vec3* centerLocations, uint32* islandids, size_t max_count, float minIslandArea = 0.f) const = 0;
-
-    //returns island id of the triangle at the current position
-    virtual MNM::GlobalIslandID GetGlobalIslandIdAtPosition(const NavigationAgentTypeID agentID, const Vec3& location) = 0;
-
-    virtual bool ReadFromFile(const char* fileName, bool bAfterExporting) = 0;
-    virtual bool SaveToFile(const char* fileName) const = 0;
-
-    virtual void RegisterListener(INavigationSystemListener* pListener, const char* name = NULL) = 0;
-    virtual void UnRegisterListener(INavigationSystemListener* pListener) = 0;
-
-    virtual void RegisterUser(INavigationSystemUser* pExtension, const char* name = NULL) = 0;
-    virtual void UnRegisterUser(INavigationSystemUser* pExtension) = 0;
-
-    virtual void RegisterArea(const char* shapeName) = 0;
-    virtual void UnRegisterArea(const char* shapeName) = 0;
-    virtual bool IsAreaPresent(const char* shapeName) = 0;
-    virtual NavigationVolumeID GetAreaId(const char* shapeName) const = 0;
-    virtual void SetAreaId(const char* shapeName, NavigationVolumeID id) = 0;
-    virtual void UpdateAreaNameForId(const NavigationVolumeID id, const char* newShapeName) = 0;
-
-    virtual void StartWorldMonitoring() = 0;
-    virtual void StopWorldMonitoring() = 0;
-
-    virtual bool IsInUse() const = 0;
-
-    virtual void CalculateAccessibility() = 0;
-
-    virtual uint32 GetTileIdWhereLocationIsAtForMesh(NavigationMeshID meshID, const Vec3& location) = 0;
-    virtual void GetTileBoundsForMesh(NavigationMeshID meshID, uint32 tileID, AABB& bounds) const = 0;
-
-    virtual MNM::TriangleID GetTriangleIDWhereLocationIsAtForMesh(const NavigationAgentTypeID agentID, const Vec3& location) = 0;
-
-    virtual const IOffMeshNavigationManager& GetIOffMeshNavigationManager() const = 0;
-    virtual IOffMeshNavigationManager& GetIOffMeshNavigationManager() = 0;
-    virtual void ComputeAccessibility(const Vec3& seedPos, NavigationAgentTypeID agentTypeId = NavigationAgentTypeID(0), float range = 0.f, EAccessbilityDir dir = AccessibilityAway) = 0;
-    virtual bool TryGetAgentRadiusData(const char* agentType, Vec3& voxelSize, uint16& radiusInVoxels) const = 0;
-    // </interfuscator:shuffle>
-};
-
-
-
-#endif // CRYINCLUDE_CRYCOMMON_INAVIGATIONSYSTEM_H

+ 0 - 1
Code/Legacy/CryCommon/crycommon_files.cmake

@@ -31,7 +31,6 @@ set(FILES
     IWindowMessageHandler.h
     IXml.h
     MicrophoneBus.h
-    INavigationSystem.h
     IMNM.h
     SerializationTypes.h
     CryEndian.h