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Add support for LowEndRenderPipeline for mobile and the cleanup associated with it (#2292)

Signed-off-by: moudgils <[email protected]>
moudgils 4 лет назад
Родитель
Сommit
1c2f5ab6d5
16 измененных файлов с 15 добавлено и 522 удалено
  1. 0 51
      Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen_nomsaa.pass
  2. 0 63
      Gems/Atom/Feature/Common/Assets/Passes/LightCullingTilePrepare.pass
  3. 0 4
      Gems/Atom/Feature/Common/Assets/Passes/PassTemplates.azasset
  4. 0 119
      Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen_nomsaa.pass
  5. 0 56
      Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.shader
  6. 0 56
      Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader
  7. 0 34
      Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample_nomsaa.shader
  8. 13 5
      Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.azsl
  9. 0 53
      Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionComposite_nomsaa.shader
  10. 0 44
      Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.shader
  11. 0 14
      Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake
  12. 1 1
      Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingTilePreparePass.h
  13. 0 5
      Gems/Atom/RHI/Metal/Code/Source/Platform/Mac/RHI/Metal_RHI_Mac.cpp
  14. 0 11
      Gems/Atom/RHI/Metal/Code/Source/Platform/iOS/RHI/Metal_RHI_iOS.cpp
  15. 0 5
      Gems/Atom/RHI/Metal/Code/Source/RHI/Scope.cpp
  16. 1 1
      Gems/Atom/RPI/Code/Source/RPI.Public/Shader/ShaderResourceGroup.cpp

+ 0 - 51
Gems/Atom/Feature/Common/Assets/Passes/DiffuseGlobalFullscreen_nomsaa.pass

@@ -1,51 +0,0 @@
-{
-    "Type": "JsonSerialization",
-    "Version": 1,
-    "ClassName": "PassAsset",
-    "ClassData": {
-        "PassTemplate": {
-            "Name": "DiffuseGlobalFullscreenPass_nomsaaTemplate",
-            "PassClass": "FullScreenTriangle",
-            "Slots": [
-                {
-                    "Name": "AlbedoInput",
-                    "SlotType": "Input",
-                    "ScopeAttachmentUsage": "Shader"
-                },
-                {
-                    "Name": "NormalInput",
-                    "SlotType": "Input",
-                    "ScopeAttachmentUsage": "Shader"
-                },
-                {
-                    "Name": "DepthStencilTextureInput",
-                    "SlotType": "Input",
-                    "ScopeAttachmentUsage": "Shader",
-                    "ImageViewDesc": {
-                        "AspectFlags": [
-                            "Depth"
-                        ]
-                    }
-                },
-                {
-                    "Name": "DiffuseInputOutput",
-                    "SlotType": "InputOutput",
-                    "ScopeAttachmentUsage": "RenderTarget"
-                },
-                {
-                    "Name": "DepthStencilInputOutput",
-                    "SlotType": "InputOutput",
-                    "ScopeAttachmentUsage": "DepthStencil"
-                }
-            ],
-            "PassData": {
-                "$type": "FullscreenTrianglePassData",
-                "ShaderAsset": {
-                    "FilePath": "Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader"
-                },
-                "StencilRef": 128, // See RenderCommon.h and DiffuseGlobalFullscreen.shader
-                "PipelineViewTag": "MainCamera"
-            }
-        }
-    }
-}

+ 0 - 63
Gems/Atom/Feature/Common/Assets/Passes/LightCullingTilePrepare.pass

@@ -1,63 +0,0 @@
-{
-    "Type": "JsonSerialization",
-    "Version": 1,
-    "ClassName": "PassAsset",
-    "ClassData": {
-        "PassTemplate": {
-            "Name": "LightCullingTilePrepareTemplate",
-            "PassClass": "LightCullingTilePreparePass",
-            "Slots": [
-                {
-                    "Name": "TileLightData",
-                    "SlotType": "Output",
-                    "ShaderInputName": "m_tileLightData",
-                    "ScopeAttachmentUsage": "Shader"                    
-                },                
-                {
-                    "Name": "Depth",
-                    "SlotType": "Input",
-                    "ShaderInputName": "m_depthBuffer",                    
-                    "ScopeAttachmentUsage": "Shader",
-                    "ImageViewDesc": {
-                        "AspectFlags": [
-                            "Depth"
-                        ]
-					}
-                }
-            ],
-            "ImageAttachments": [
-                {
-                    "Name": "TileLightData",
-                    "SizeSource": {
-                        "Source": {
-                            "Pass": "This",
-                            "Attachment": "Depth"
-                        },
-                        "Multipliers": {
-                            "WidthMultiplier": 0.0625,
-                            "HeightMultiplier": 0.0625
-                        }
-                    },
-                    "ImageDescriptor": {
-                        "Format": "R32G32B32A32_UINT"
-                    }
-                }
-            ],     
-            "Connections": [
-                {
-                    "LocalSlot": "TileLightData",
-                    "AttachmentRef": {
-                        "Pass": "This",
-                        "Attachment": "TileLightData"
-                    }
-                }
-            ],            
-            "PassData": { 
-                "$type": "ComputePassData",
-                "ShaderAsset": {
-                    "FilePath": "Shaders/LightCulling/LightCullingTilePrepare.shader"
-                }  
-            }
-        }
-    }
-}

+ 0 - 4
Gems/Atom/Feature/Common/Assets/Passes/PassTemplates.azasset

@@ -212,10 +212,6 @@
                 "Name": "LightCullingTemplate",
                 "Path": "Passes/LightCulling.pass"
             },
-            {
-                "Name": "LightCullingTilePrepareTemplate",
-                "Path": "Passes/LightCullingTilePrepare.pass"
-            },
             {
                 "Name": "LightCullingTilePrepareMSAATemplate",
                 "Path": "Passes/LightCullingTilePrepareMSAA.pass"

+ 0 - 119
Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen_nomsaa.pass

@@ -1,119 +0,0 @@
-{
-    "Type": "JsonSerialization",
-    "Version": 1,
-    "ClassName": "PassAsset",
-    "ClassData": {
-        "PassTemplate": {
-            "Name": "ReflectionGlobalFullscreenPass_nomsaaTemplate",
-            "PassClass": "FullScreenTriangle",
-            "Slots": [
-                {
-                    "Name": "DepthStencilTextureInput",
-                    "SlotType": "Input",
-                    "ScopeAttachmentUsage": "Shader",
-                    "ImageViewDesc": {
-                        "AspectFlags": [
-                            "Depth"
-                        ]
-                    }
-                },
-                {
-                    "Name": "NormalInput",
-                    "SlotType": "Input",
-                    "ScopeAttachmentUsage": "Shader"
-                },
-                {
-                    "Name": "SpecularF0Input",
-                    "SlotType": "Input",
-                    "ScopeAttachmentUsage": "Shader"
-                },
-                {
-                    "Name": "ReflectionBlendWeightInput",
-                    "SlotType": "Input",
-                    "ScopeAttachmentUsage": "Shader"
-                },
-                {
-                    "Name": "BRDFTextureInput",
-                    "ShaderInputName": "m_brdfMap",
-                    "SlotType": "Input",
-                    "ScopeAttachmentUsage": "Shader"
-                },
-                {
-                    "Name": "DepthStencilInput",
-                    "SlotType": "Input",
-                    "ScopeAttachmentUsage": "DepthStencil",
-                    "ImageViewDesc": {
-                        "AspectFlags": [
-                            "Stencil"
-                        ]
-                    }
-                },
-                {
-                    "Name": "ReflectionOutput",
-                    "SlotType": "Output",
-                    "ScopeAttachmentUsage": "RenderTarget",
-                    "LoadStoreAction": {
-                        "ClearValue": {
-                            "Value": [
-                                0.4000000059604645,
-                                0.4000000059604645,
-                                0.4000000059604645,
-                                0.0
-                            ]
-                        },
-                        "LoadAction": "Clear"
-                    }
-                }
-            ],
-            "ImageAttachments": [
-                {
-                    "Name": "ReflectionImage",
-                    "SizeSource": {
-                        "Source": {
-                            "Pass": "This",
-                            "Attachment": "SpecularF0Input"
-                        }
-                    },
-                    "MultisampleSource": {
-                        "Pass": "This",
-                        "Attachment": "SpecularF0Input"
-                    },
-                    "ImageDescriptor": {
-                        "Format": "R16G16B16A16_FLOAT",
-                        "SharedQueueMask": "Graphics"
-                    }
-                },
-                {
-                    "Name": "BRDFTexture",
-                    "Lifetime": "Imported",
-                    "AssetRef": {
-                        "FilePath": "Textures/BRDFTexture.attimage"
-                    }
-                }
-            ],
-            "Connections": [
-                {
-                    "LocalSlot": "ReflectionOutput",
-                    "AttachmentRef": {
-                        "Pass": "This",
-                        "Attachment": "ReflectionImage"
-                    }
-                },
-                {
-                    "LocalSlot": "BRDFTextureInput",
-                    "AttachmentRef": {
-                        "Pass": "This",
-                        "Attachment": "BRDFTexture"
-                    }
-                }
-            ],
-            "PassData": {
-                "$type": "FullscreenTrianglePassData",
-                "ShaderAsset": {
-                    "FilePath": "Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.shader"
-                },
-                "PipelineViewTag": "MainCamera"
-            }
-        }
-    }
-}

+ 0 - 56
Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.shader

@@ -1,56 +0,0 @@
-{
-    "Source" : "DiffuseComposite_nomsaa",
-
-    "RasterState" :
-    {
-        "CullMode" : "Back"
-    },
-
-    "DepthStencilState" :
-    {
-        "Depth" :
-        {
-            "Enable" : false
-        },
-        "Stencil" :
-        {
-            "Enable" : true,
-            "ReadMask" : "0x80",
-            "WriteMask" : "0x00",
-            "FrontFace" :
-            {
-                "Func" : "Equal",
-                "DepthFailOp" : "Keep",
-                "FailOp" : "Keep",
-                "PassOp" : "Keep"
-            }
-        }
-    },
-
-    "BlendState" : {
-        "Enable" : true,
-        "BlendSource" : "One",
-        "BlendDest" : "One",
-        "BlendOp" : "Add",
-        "BlendAlphaSource" : "Zero",
-        "BlendAlphaDest" : "One",
-        "BlendAlphaOp" : "Add"
-    },
-
-    "DrawList" : "forward",
-
-    "ProgramSettings":
-    {
-        "EntryPoints":
-        [
-            {
-                "name": "MainVS",
-                "type": "Vertex"
-            },
-            {
-                "name": "MainPS",
-                "type": "Fragment"
-            }
-        ]
-    } 
-}

+ 0 - 56
Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader

@@ -1,56 +0,0 @@
-{
-    "Source" : "DiffuseGlobalFullscreen_nomsaa",
-
-    "RasterState" :
-    {
-        "CullMode" : "Back"
-    },
-
-    "DepthStencilState" :
-    {
-        "Depth" :
-        {
-            "Enable" : false
-        },
-        "Stencil" :
-        {
-            "Enable" : true,
-            "ReadMask" : "0x80",
-            "WriteMask" : "0x00",
-            "FrontFace" :
-            {
-                "Func" : "Equal",
-                "DepthFailOp" : "Keep",
-                "FailOp" : "Keep",
-                "PassOp" : "Keep"
-            }
-        }
-    },
-
-    "BlendState" : {
-        "Enable" : true,
-        "BlendSource" : "One",
-        "BlendDest" : "One",
-        "BlendOp" : "Add",
-        "BlendAlphaSource" : "Zero",
-        "BlendAlphaDest" : "One",
-        "BlendAlphaOp" : "Add"
-    },
-
-    "DrawList" : "forward",
-
-    "ProgramSettings":
-    {
-        "EntryPoints":
-        [
-            {
-                "name": "MainVS",
-                "type": "Vertex"
-            },
-            {
-                "name": "MainPS",
-                "type": "Fragment"
-            }
-        ]
-    }
-}

+ 0 - 34
Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample_nomsaa.shader

@@ -1,34 +0,0 @@
-{
-    "Source" : "DiffuseProbeGridDownsample_nomsaa",
-
-    "RasterState" :
-    {
-        "CullMode" : "Back"
-    },
-
-    "DepthStencilState" :
-    {
-        "Depth" :
-        {
-            "Enable" : true,	// required to bind the depth buffer SRV
-            "CompareFunc" : "Always"
-        }
-    },
-
-    "DrawList" : "forward",
-
-    "ProgramSettings":
-    {
-        "EntryPoints":
-        [
-            {
-                "name": "MainVS",
-                "type": "Vertex"
-            },
-            {
-                "name": "MainPS",
-                "type": "Fragment"
-            }
-        ]
-    }
-}

+ 13 - 5
Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCullingTilePrepare.azsl

@@ -66,9 +66,7 @@ void StoreTransparentMinMaxIntoSharedMemory(float2 data)
 
 ShaderResourceGroup PassSrg : SRG_PerPass
 {
-    // We will use one or the other depending upon if MSAA is enabled or not
-    Texture2D<float4> m_depthBuffer;   
-    Texture2DMS<float4> m_depthBufferMSAA;   
+    Texture2DMS<float4> m_depthBufferMSAA;
 
     // Depth buffer where we rendered the nearest pixels of transparent objects
     Texture2D<float4> m_depthBufferTransparentMin;   
@@ -282,9 +280,19 @@ void MainCS(
 
     float2 minmaxDepth_transparent = ReadTransparentMinMaxMSAA(dispatchThreadID.xy);
 
-    if (o_msaaMode == MsaaMode::Msaa2x)
+    if (o_msaaMode == MsaaMode::None || o_msaaMode == MsaaMode::Msaa2x)
     {
-        float2 opaqueDepthSamples = ReadOpaqueDepthSamples2xMSAA(dispatchThreadID.xy);    
+        float2 opaqueDepthSamples;
+        if (o_msaaMode == MsaaMode::None)
+        {
+            float depth = PassSrg::m_depthBufferMSAA.Load(dispatchThreadID.xy, 0).x;
+            opaqueDepthSamples = float2(depth, depth);
+        }
+        else if (o_msaaMode == MsaaMode::Msaa2x)
+        {
+            opaqueDepthSamples = ReadOpaqueDepthSamples2xMSAA(dispatchThreadID.xy);
+        }
+        
         // Transparent geometry can't be behind opaque geometry. Just pick the first MSAA sample since we are trying to reduce reading from MSAA buffer
         minmaxDepth_transparent = DEPTH_MIN(minmaxDepth_transparent, opaqueDepthSamples.x);
         opaqueDepthSamples = ReplaceSkyPixelsWithFurthestPixelsFromTransparentObjects2x(opaqueDepthSamples, minmaxDepth_transparent);

+ 0 - 53
Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionComposite_nomsaa.shader

@@ -1,53 +0,0 @@
-{
-    "Source" : "ReflectionComposite_nomsaa",
-
-    "RasterState" :
-    {
-        "CullMode" : "Back"
-    },
-
-    "DepthStencilState" :
-    {
-        "Depth" :
-        {
-            "Enable" : false,
-            "WriteMask" : "Zero",
-            "CompareFunc" : "GreaterEqual"
-        },
-        "Stencil" :
-        {
-            "Enable" : true,
-            "ReadMask" : "0xFF",
-            "WriteMask" : "0x00",
-            "FrontFace" :
-            {
-                "Func" : "LessEqual",
-                "DepthFailOp" : "Keep",
-                "FailOp" : "Keep",
-                "PassOp" : "Keep"
-            }
-        }
-    },
-
-    "BlendState" : {
-        "Enable" : true,
-        "BlendSource" : "One",
-        "BlendDest" : "One",
-        "BlendOp" : "Add"
-    },
-
-    "ProgramSettings":
-    {
-        "EntryPoints":
-        [
-            {
-                "name": "MainVS",
-                "type": "Vertex"
-            },
-            {
-                "name": "MainPS",
-                "type": "Fragment"
-            }
-        ]
-    } 
-}

+ 0 - 44
Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.shader

@@ -1,44 +0,0 @@
-{
-    "Source" : "ReflectionGlobalFullscreen_nomsaa",
-
-    "RasterState" :
-    {
-        "CullMode" : "Back"
-    },
-
-    "DepthStencilState" :
-    {
-        "Depth" :
-        {
-            "Enable" : false
-        },
-        "Stencil" :
-        {
-            "Enable" : true,
-            "ReadMask" : "0xFF",
-            "WriteMask" : "0x00",
-            "FrontFace" :
-            {
-                "Func" : "Equal",
-                "DepthFailOp" : "Keep",
-                "FailOp" : "Keep",
-                "PassOp" : "Keep"
-            }
-        }
-    },
-
-    "ProgramSettings":
-    {
-        "EntryPoints":
-        [
-            {
-                "name": "MainVS",
-                "type": "Vertex"
-            },
-            {
-                "name": "MainPS",
-                "type": "Fragment"
-            }
-        ]
-    }
-}

+ 0 - 14
Gems/Atom/Feature/Common/Assets/atom_feature_common_asset_files.cmake

@@ -113,7 +113,6 @@ set(FILES
     Passes/DepthUpsample.pass
     Passes/DiffuseComposite.pass
     Passes/DiffuseGlobalFullscreen.pass
-    Passes/DiffuseGlobalFullscreen_nomsaa.pass
     Passes/DiffuseGlobalIllumination.pass
     Passes/DiffuseProbeGridBlendDistance.pass
     Passes/DiffuseProbeGridBlendIrradiance.pass
@@ -152,7 +151,6 @@ set(FILES
     Passes/LightCullingHeatmap.pass
     Passes/LightCullingParent.pass
     Passes/LightCullingRemap.pass
-    Passes/LightCullingTilePrepare.pass
     Passes/LightCullingTilePrepareMSAA.pass
     Passes/LookModificationComposite.pass
     Passes/LookModificationTransform.pass
@@ -176,7 +174,6 @@ set(FILES
     Passes/ReflectionComposite.pass
     Passes/ReflectionCopyFrameBuffer.pass
     Passes/ReflectionGlobalFullscreen.pass
-    Passes/ReflectionGlobalFullscreen_nomsaa.pass
     Passes/ReflectionProbeBlendWeight.pass
     Passes/ReflectionProbeRenderInner.pass
     Passes/ReflectionProbeRenderOuter.pass
@@ -190,7 +187,6 @@ set(FILES
     Passes/ReflectionScreenSpaceComposite.pass
     Passes/ReflectionScreenSpaceMobile.pass
     Passes/ReflectionScreenSpaceTrace.pass
-    Passes/Reflections_nomsaa.pass
     Passes/ShadowParent.pass
     Passes/Skinning.pass
     Passes/SkyBox.pass
@@ -320,16 +316,10 @@ set(FILES
     Shaders/Depth/DepthPassTransparentMin.shader
     Shaders/DiffuseGlobalIllumination/DiffuseComposite.azsl
     Shaders/DiffuseGlobalIllumination/DiffuseComposite.shader
-    Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.azsl
-    Shaders/DiffuseGlobalIllumination/DiffuseComposite_nomsaa.shader
     Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.azsl
     Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader
-    Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.azsl
-    Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen_nomsaa.shader
     Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample.azsl
     Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample.shader
-    Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample_nomsaa.azsl
-    Shaders/DiffuseGlobalIllumination/DiffuseProbeGridDownsample_nomsaa.shader
     Shaders/ImGui/ImGui.azsl
     Shaders/ImGui/ImGui.shader
     Shaders/LightCulling/LightCulling.azsl
@@ -442,12 +432,8 @@ set(FILES
     Shaders/Reflections/ReflectionCommon.azsli
     Shaders/Reflections/ReflectionComposite.azsl
     Shaders/Reflections/ReflectionComposite.shader
-    Shaders/Reflections/ReflectionComposite_nomsaa.azsl
-    Shaders/Reflections/ReflectionComposite_nomsaa.shader
     Shaders/Reflections/ReflectionGlobalFullscreen.azsl
     Shaders/Reflections/ReflectionGlobalFullscreen.shader
-    Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.azsl
-    Shaders/Reflections/ReflectionGlobalFullscreen_nomsaa.shader
     Shaders/Reflections/ReflectionProbeBlendWeight.azsl
     Shaders/Reflections/ReflectionProbeBlendWeight.shader
     Shaders/Reflections/ReflectionProbeRenderCommon.azsli

+ 1 - 1
Gems/Atom/Feature/Common/Code/Source/CoreLights/LightCullingTilePreparePass.h

@@ -38,7 +38,7 @@ namespace AZ
 
             static Name GetLightCullingTilePreparePassTemplateName()
             {
-                return AZ::Name("LightCullingTilePrepareTemplate");
+                return AZ::Name("LightCullingTilePrepareMSAATemplate");
             }
 
         private:

+ 0 - 5
Gems/Atom/RHI/Metal/Code/Source/Platform/Mac/RHI/Metal_RHI_Mac.cpp

@@ -122,11 +122,6 @@ namespace Platform
         return reinterpret_cast<RHIMetalView*>([nativeWindow.contentViewController view]);
     }
 
-    void ApplyTileDimentions(MTLRenderPassDescriptor* mtlRenderPassDescriptor)
-    {
-        AZ_UNUSED(mtlRenderPassDescriptor);
-    }
-
     void SynchronizeBufferOnCPU(id<MTLBuffer> mtlBuffer, size_t bufferOffset, size_t bufferSize)
     {
         if(mtlBuffer.storageMode == MTLStorageModeManaged)

+ 0 - 11
Gems/Atom/RHI/Metal/Code/Source/Platform/iOS/RHI/Metal_RHI_iOS.cpp

@@ -88,17 +88,6 @@ namespace Platform
         return reinterpret_cast<RHIMetalView*>([nativeWindow.rootViewController view]);
     }
 
-    void ApplyTileDimentions(MTLRenderPassDescriptor* mtlRenderPassDescriptor)
-    {
-        //Metal driver has a bug where if the tile dimensions changes between passes it will
-        //generate incorrect vertex positions (possible vertex invariance). For example vertex invariance was
-        //observed between Depth pass and forward pass. Hence for now we are setting global tile dimentions across all passes.
-        //For performance sake we should eventually remove this once this bug is addressed.
-        //[GFX_TODO][ATOM-13440] - Remove once driver bug is addressed.
-        mtlRenderPassDescriptor.tileWidth = 16;
-        mtlRenderPassDescriptor.tileHeight = 16;
-    }
-
     void SynchronizeBufferOnCPU(id<MTLBuffer> mtlBuffer, size_t bufferOffset, size_t bufferSize)
     {
         //No synchronization needed as ios uses shared memory and does not support MTLStorageModeManaged

+ 0 - 5
Gems/Atom/RHI/Metal/Code/Source/RHI/Scope.cpp

@@ -17,10 +17,6 @@
 #include <RHI/Scope.h>
 #include <Atom/RHI/SwapChainFrameAttachment.h>
 
-namespace Platform
-{
-    void ApplyTileDimentions(MTLRenderPassDescriptor* mtlRenderPassDescriptor);
-}
 
 namespace AZ
 {
@@ -88,7 +84,6 @@ namespace AZ
             {
                 AZ_Assert(m_renderPassDescriptor == nil, "m_renderPassDescriptor should be null");
                 m_renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
-                Platform::ApplyTileDimentions(m_renderPassDescriptor);
             }
 
             if(GetEstimatedItemCount())

+ 1 - 1
Gems/Atom/RPI/Code/Source/RPI.Public/Shader/ShaderResourceGroup.cpp

@@ -98,7 +98,7 @@ namespace AZ
             {
                 return RHI::ResultCode::Fail;
             }
-            m_shaderResourceGroup->SetName(srgName);
+            m_shaderResourceGroup->SetName(m_pool->GetRHIPool()->GetName());
             m_data = RHI::ShaderResourceGroupData(m_layout);
             m_asset = { &shaderAsset, AZ::Data::AssetLoadBehavior::PreLoad };