Browse Source

Removed deprecated assets (GeomCache files)

Terry Michaels 4 years ago
parent
commit
1f6ec22e6e

+ 0 - 1
Assets/Editor/Presets/GeomCache/game.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Game" UpAxis="Y" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="0" PositionPrecision="1" UVmax="0"/>

+ 0 - 1
Assets/Editor/Presets/GeomCache/game_lz4hc.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Game (fast decode)" UpAxis="Y" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="lz4hc" PlaybackFromMemory="0" PositionPrecision="1" UVmax="0"/>

+ 0 - 1
Assets/Editor/Presets/GeomCache/game_z_up.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Game (Z-up)" UpAxis="Z" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="0" PositionPrecision="1" UVmax="0"/>

+ 0 - 1
Assets/Editor/Presets/GeomCache/game_z_up_lz4hc.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Game (fast decode, Z-up)" UpAxis="Z" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="lz4hc" PlaybackFromMemory="0" PositionPrecision="1" UVmax="0"/>

+ 0 - 1
Assets/Editor/Presets/GeomCache/prerendered.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Prerendered" UpAxis="Y" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="0" PositionPrecision="0" UVmax="0"/>

+ 0 - 1
Assets/Editor/Presets/GeomCache/prerendered_z_up.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Prerendered (Z-up)" UpAxis="Z" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="0" PositionPrecision="0" UVmax="0"/>

+ 0 - 1
Assets/Editor/Presets/GeomCache/rigids_only.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Rigids Only" UpAxis="Y" MeshPrediction="0" UseBFrames="0" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="1" PositionPrecision="0" UVmax="0"/>

+ 0 - 1
Assets/Editor/Presets/GeomCache/rigids_only_z_up.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Rigids Only (Z-up)" UpAxis="Z" MeshPrediction="0" UseBFrames="0" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="1" PositionPrecision="0" UVmax="0"/>

+ 0 - 1
Assets/Editor/Presets/GeomCache/uncompressed.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Uncompressed (fastest compile)" UpAxis="Y" MeshPrediction="0" UseBFrames="0" IndexFrameDistance="10" BlockCompressionFormat="store" PlaybackFromMemory="0" PositionPrecision="0" UVmax="0"/>

+ 0 - 1
Assets/Editor/Presets/GeomCache/uncompressed_z_up.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration Name="Uncompressed (fastest compile, Z-up)" UpAxis="Z" MeshPrediction="0" UseBFrames="0" IndexFrameDistance="10" BlockCompressionFormat="store" PlaybackFromMemory="0" PositionPrecision="0" UVmax="0"/>

+ 0 - 3
Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.abc

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:9c36d7bc993ddf616f478115a123efabda5b4b833a4e6524312f43c228ae0902
-size 487003

+ 0 - 1
Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.cbc

@@ -1 +0,0 @@
-<CacheBuildConfiguration UpAxis="Y" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="15" BlockCompressionFormat="deflate" PlaybackFromMemory="1"/>

+ 0 - 3
Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.ma

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:96a21446422b834ea90a5d38eaaca309fdee31dc3cc03c0e9c094b39ec3a459d
-size 4715164

+ 0 - 17
Assets/Engine/EngineAssets/GeomCaches/defaultGeomCache.mtl

@@ -1,17 +0,0 @@
-<Material MtlFlags="524544" vertModifType="0">
- <SubMaterials>
-  <Material Name="mat01_white" MtlFlags="524416" Shader="Illum" GenMask="12000020040003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%EMITTANCE_MAP%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="0.5,0.5,0.5,1" Opacity="1" Shininess="174.72" vertModifType="0" LayerAct="1">
-   <Textures>
-    <Texture Map="Diffuse" File="engineassets/textures/white.dds"/>
-   </Textures>
-   <PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
-  </Material>
-  <Material Name="mat02_grey" MtlFlags="524416" Shader="Illum" GenMask="10000000000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="0.5,0.5,0.5,1" Specular="0.5,0.5,0.5,1" Opacity="1" Shininess="10" vertModifType="0" LayerAct="1">
-   <Textures>
-    <Texture Map="Diffuse" File="engineassets/textures/white.dds"/>
-   </Textures>
-   <PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
-  </Material>
- </SubMaterials>
- <PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
-</Material>