|
@@ -0,0 +1,101 @@
|
|
|
+/*
|
|
|
+ * Copyright (c) Contributors to the Open 3D Engine Project.
|
|
|
+ * For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
|
+ *
|
|
|
+ * SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
|
+ *
|
|
|
+ */
|
|
|
+
|
|
|
+#include <AzCore/Serialization/SerializeContext.h>
|
|
|
+#include <AzCore/std/smart_ptr/make_shared.h>
|
|
|
+#include <SceneAPI/SceneCore/Containers/Scene.h>
|
|
|
+#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
|
|
|
+#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
|
|
|
+#include <SceneAPI/SceneCore/Containers/Utilities/SceneGraphUtilities.h>
|
|
|
+#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
|
|
|
+#include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
|
|
|
+#include <SceneAPI/SceneCore/Containers/Views/SceneGraphChildIterator.h>
|
|
|
+#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
|
|
|
+#include <SceneAPI/SceneCore/Events/GraphMetaInfoBus.h>
|
|
|
+#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
|
|
|
+#include <SceneAPI/SceneData/Groups/ImportGroup.h>
|
|
|
+#include <SceneAPI/SceneData/Behaviors/ImportGroup.h>
|
|
|
+
|
|
|
+namespace AZ::SceneAPI::Behaviors
|
|
|
+{
|
|
|
+ // This is set to an extremely low number to help ensure that it appears first in the list of tabs
|
|
|
+ // in the FBX Settings panel. Since these settings are applied before any of the other settings, they
|
|
|
+ // seem like the first ones that the user should be presented with.
|
|
|
+ const int ImportGroup::s_importGroupPreferredTabOrder = -1000000;
|
|
|
+
|
|
|
+ void ImportGroup::Activate()
|
|
|
+ {
|
|
|
+ Events::ManifestMetaInfoBus::Handler::BusConnect();
|
|
|
+ Events::AssetImportRequestBus::Handler::BusConnect();
|
|
|
+ }
|
|
|
+
|
|
|
+ void ImportGroup::Deactivate()
|
|
|
+ {
|
|
|
+ Events::AssetImportRequestBus::Handler::BusDisconnect();
|
|
|
+ Events::ManifestMetaInfoBus::Handler::BusDisconnect();
|
|
|
+ }
|
|
|
+
|
|
|
+ void ImportGroup::Reflect(ReflectContext* context)
|
|
|
+ {
|
|
|
+ SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
|
|
|
+ if (serializeContext)
|
|
|
+ {
|
|
|
+ serializeContext->Class<ImportGroup, BehaviorComponent>()->Version(1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void ImportGroup::GetCategoryAssignments(
|
|
|
+ [[maybe_unused]] CategoryRegistrationList& categories, [[maybe_unused]] const Containers::Scene& scene)
|
|
|
+ {
|
|
|
+ // The Import Group settings can be made visible and editable in the Asset Browser Inspector by uncommenting
|
|
|
+ // the following line. However, it is currently disabled because changing the settings causes things to break.
|
|
|
+ // Specifically, in the Mesh Group and the PhysX Group, the settings rely on a list of selected and unselected
|
|
|
+ // nodes. Changing the Import optimizations settings will change what nodes exist in the scene, so those lists
|
|
|
+ // will no longer be valid and need to be reset. Also, the various UX widgets for those groups builds up lists
|
|
|
+ // of nodes to populate the dropdown lists with. Those will all need to get refreshed. Finally, if Proc Prefabs
|
|
|
+ // are enabled, the set of mesh groups to export for the Proc Prefab will also need to change to match the new
|
|
|
+ // list of meshes.
|
|
|
+
|
|
|
+ //categories.emplace_back("Import", SceneData::ImportGroup::TYPEINFO_Uuid(), s_importGroupPreferredTabOrder);
|
|
|
+ }
|
|
|
+
|
|
|
+ void ImportGroup::InitializeObject(
|
|
|
+ [[maybe_unused]] const Containers::Scene& scene, [[maybe_unused]] DataTypes::IManifestObject& target)
|
|
|
+ {
|
|
|
+ if (!target.RTTI_IsTypeOf(SceneData::ImportGroup::TYPEINFO_Uuid()))
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Events::ProcessingResult ImportGroup::UpdateManifest(
|
|
|
+ Containers::Scene& scene, [[maybe_unused]] ManifestAction action,
|
|
|
+ [[maybe_unused]] RequestingApplication requester)
|
|
|
+ {
|
|
|
+ // ignore empty scenes (i.e. only has the root node)
|
|
|
+ if (scene.GetGraph().GetNodeCount() == 1)
|
|
|
+ {
|
|
|
+ return Events::ProcessingResult::Ignored;
|
|
|
+ }
|
|
|
+
|
|
|
+ // If there's already an ImportGroup in the manifest, leave it there and return.
|
|
|
+ size_t count = scene.GetManifest().GetEntryCount();
|
|
|
+ for (size_t index = 0; index < count; index++)
|
|
|
+ {
|
|
|
+ if (auto* importGroup = azrtti_cast<DataTypes::IImportGroup*>(scene.GetManifest().GetValue(index).get()); importGroup)
|
|
|
+ {
|
|
|
+ return Events::ProcessingResult::Success;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // There's no ImportGroup yet, so add one.
|
|
|
+ auto importGroup = AZStd::make_shared<SceneData::ImportGroup>();
|
|
|
+ scene.GetManifest().AddEntry(importGroup);
|
|
|
+ return Events::ProcessingResult::Success;
|
|
|
+ }
|
|
|
+} // namespace AZ::SceneAPI::Behaviors
|