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@@ -65,12 +65,12 @@ To set up a project-centric source engine, complete the following steps. For oth
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1. Configure the engine source into a solution using this command line, replacing `<your build path>`, `<your source path>`, and `<3rdParty cache path>` with the paths you've created:
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```
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- cmake -B <your build path> -S <your source path> -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> -DLY_UNITY_BUILD=ON
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+ cmake -B <your build path> -S <your source path> -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path>
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```
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Example:
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```
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- cmake -B C:\o3de\build\windows_vs2019 -S C:\o3de -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages -DLY_UNITY_BUILD=ON
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+ cmake -B C:\o3de\build\windows_vs2019 -S C:\o3de -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages
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```
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> Note: Do not use trailing slashes for the <3rdParty cache path>.
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@@ -102,12 +102,12 @@ For more details on the steps above, refer to [Setting up O3DE from GitHub](http
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1. Configure a solution for your project.
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```
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- cmake -B <your project build path> -S <your new project source path> -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> -DLY_UNITY_BUILD=ON
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+ cmake -B <your project build path> -S <your new project source path> -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path>
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```
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Example:
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```
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- cmake -B C:\my-project\build\windows_vs2019 -S C:\my-project -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages -DLY_UNITY_BUILD=ON
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+ cmake -B C:\my-project\build\windows_vs2019 -S C:\my-project -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages
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```
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> Note: Do not use trailing slashes for the <3rdParty cache path>.
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@@ -116,6 +116,8 @@ For more details on the steps above, refer to [Setting up O3DE from GitHub](http
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```
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cmake --build <your project build path> --target <New Project Name>.GameLauncher Editor --config profile -- /m
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```
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+
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+ > Note: Your project name used in the build target is the same as the directory name of your project.
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This will compile after some time and binaries will be available in the project build path you've specified, under `bin/profile`.
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