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@@ -55,7 +55,7 @@ namespace AZ
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// Vulkan BufferViews are used to enable shaders to access buffer contents interpreted as formatted data.
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bool shaderRead = RHI::CheckBitsAny(bindFlags, RHI::BufferBindFlags::ShaderRead);
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bool shaderReadWrite = RHI::CheckBitsAny(bindFlags, RHI::BufferBindFlags::ShaderWrite);
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- if (viewDescriptor.m_elementFormat != RHI::Format::Unknown && (shaderRead || shaderReadWrite))
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+ if (shaderRead || shaderReadWrite)
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{
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#if defined(AZ_RHI_ENABLE_VALIDATION)
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AZ_Assert(
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@@ -65,7 +65,12 @@ namespace AZ
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"Typed Buffer View has to be aligned to a multiple of %d bytes.",
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device.GetLimits().m_minTexelBufferOffsetAlignment);
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#endif
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- auto result = BuildNativeBufferView(device, buffer, viewDescriptor);
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+
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+ RHI::ResultCode result = RHI::ResultCode::Success;
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+ if (viewDescriptor.m_elementFormat != RHI::Format::Unknown)
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+ {
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+ result = BuildNativeBufferView(device, buffer, viewDescriptor);
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+ }
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if (device.GetBindlessDescriptorPool().IsInitialized())
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{
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