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Fix the processing failure for script_reinsert.fbx and bump up the scene builder version (#13986)

Signed-off-by: Junbo Liang <[email protected]>
Junbo Liang hace 2 años
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commit
44af3b3353

+ 1 - 1
AutomatedTesting/Assets/ap_test_assets/script_reinsert.py

@@ -59,7 +59,7 @@ def on_update_manifest(args):
             {
                 "$type": "{07B356B7-3635-40B5-878A-FAC4EFD5AD86} MeshGroup",
                 "name": "fake",
-                "nodeSelectionList": { "selectedNodes": ["fake_node"] }
+                "nodeSelectionList": { "selectedNodes": ["RootNode"] }
             }
         ]
     }"""

+ 1 - 1
Gems/SceneProcessing/Code/Source/SceneBuilder/SceneBuilderComponent.cpp

@@ -44,7 +44,7 @@ namespace SceneBuilder
         builderDescriptor.m_createJobFunction = AZStd::bind(&SceneBuilderWorker::CreateJobs, &m_sceneBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
         builderDescriptor.m_processJobFunction = AZStd::bind(&SceneBuilderWorker::ProcessJob, &m_sceneBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
 
-        builderDescriptor.m_version = 7; // bump this to rebuild everything.
+        builderDescriptor.m_version = 8; // bump this to rebuild everything.
         builderDescriptor.m_analysisFingerprint = m_sceneBuilder.GetFingerprint(); // bump this to at least re-analyze everything.
 
         m_sceneBuilder.BusConnect(builderDescriptor.m_busId);