|
@@ -129,6 +129,7 @@ namespace
|
|
|
namespace O3DELauncher
|
|
|
{
|
|
|
inline constexpr AZStd::string_view LauncherTypeTag = "/O3DE/Runtime/LauncherType";
|
|
|
+ inline constexpr AZStd::string_view LauncherFilenameTag = "launcher";
|
|
|
|
|
|
AZ_CVAR(bool, bg_ConnectToAssetProcessor, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "If true, the process will launch and connect to the asset processor");
|
|
|
|
|
@@ -418,6 +419,8 @@ namespace O3DELauncher
|
|
|
settingsRegistry->Set(LauncherTypeTag, launcherType);
|
|
|
// Also add the launcher type as a specialization as well
|
|
|
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddSpecialization(*settingsRegistry, launcherType);
|
|
|
+ // Finally add the "launcher" specialization tag into the Settings Registry
|
|
|
+ AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddSpecialization(*settingsRegistry, LauncherFilenameTag);
|
|
|
|
|
|
AZ_TracePrintf("Launcher", R"(Running project "%.*s")" "\n"
|
|
|
R"(The project name has been successfully set in the Settings Registry at key "%s/project_name")"
|