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@@ -34,6 +34,8 @@ namespace RecastNavigation
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void Activate() override;
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void Activate() override;
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void Deactivate() override;
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void Deactivate() override;
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+ void BuildGameEntity(AZ::Entity* gameEntity) override;
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+
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//! Enables or disables in-Editor preview of navigation mesh without entering game mode.
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//! Enables or disables in-Editor preview of navigation mesh without entering game mode.
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//! @param enable if true, the preview will be enabled
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//! @param enable if true, the preview will be enabled
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void SetEditorPreview(bool enable);
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void SetEditorPreview(bool enable);
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