Browse Source

FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <[email protected]>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <[email protected]>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <[email protected]>

* Renamed files

Signed-off-by: stankowi <[email protected]>

* More FBX -> Scene

Signed-off-by: stankowi <[email protected]>
AMZN-stankowi 4 years ago
parent
commit
73522e90c9
83 changed files with 475 additions and 559 deletions
  1. 1 1
      Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp
  2. 1 1
      Code/Tools/SceneAPI/CMakeLists.txt
  3. 0 106
      Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.cpp
  4. 0 55
      Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h
  5. 2 2
      Code/Tools/SceneAPI/SDKWrapper/AssImpNodeWrapper.cpp
  6. 1 1
      Code/Tools/SceneAPI/SDKWrapper/AssImpNodeWrapper.h
  7. 1 14
      Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.cpp
  8. 0 9
      Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.h
  9. 1 14
      Code/Tools/SceneAPI/SDKWrapper/NodeWrapper.cpp
  10. 0 8
      Code/Tools/SceneAPI/SDKWrapper/NodeWrapper.h
  11. 1 13
      Code/Tools/SceneAPI/SDKWrapper/SceneWrapper.cpp
  12. 0 8
      Code/Tools/SceneAPI/SDKWrapper/SceneWrapper.h
  13. 12 12
      Code/Tools/SceneAPI/SceneBuilder/CMakeLists.txt
  14. 22 22
      Code/Tools/SceneAPI/SceneBuilder/DllMain.cpp
  15. 9 9
      Code/Tools/SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.cpp
  16. 12 12
      Code/Tools/SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h
  17. 3 3
      Code/Tools/SceneAPI/SceneBuilder/ImportContexts/ImportContexts.cpp
  18. 2 2
      Code/Tools/SceneAPI/SceneBuilder/ImportContexts/ImportContexts.h
  19. 7 7
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp
  20. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.h
  21. 5 5
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBitangentStreamImporter.cpp
  22. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBitangentStreamImporter.h
  23. 7 7
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBlendShapeImporter.cpp
  24. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBlendShapeImporter.h
  25. 6 6
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBoneImporter.cpp
  26. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBoneImporter.h
  27. 5 5
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpColorStreamImporter.cpp
  28. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpColorStreamImporter.h
  29. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.cpp
  30. 1 1
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h
  31. 9 9
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.cpp
  32. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h
  33. 5 5
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpMeshImporter.cpp
  34. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpMeshImporter.h
  35. 5 5
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpSkinImporter.cpp
  36. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpSkinImporter.h
  37. 6 6
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpSkinWeightsImporter.cpp
  38. 3 8
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpSkinWeightsImporter.h
  39. 5 5
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpTangentStreamImporter.cpp
  40. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpTangentStreamImporter.h
  41. 7 7
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpTransformImporter.cpp
  42. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpTransformImporter.h
  43. 7 7
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpUvMapImporter.cpp
  44. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpUvMapImporter.h
  45. 4 4
      Code/Tools/SceneAPI/SceneBuilder/Importers/ImporterUtilities.cpp
  46. 5 5
      Code/Tools/SceneAPI/SceneBuilder/Importers/ImporterUtilities.h
  47. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Importers/ImporterUtilities.inl
  48. 5 5
      Code/Tools/SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.cpp
  49. 3 8
      Code/Tools/SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h
  50. 4 4
      Code/Tools/SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.cpp
  51. 2 7
      Code/Tools/SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h
  52. 0 0
      Code/Tools/SceneAPI/SceneBuilder/Platform/Linux/platform_linux_files.cmake
  53. 0 0
      Code/Tools/SceneAPI/SceneBuilder/Platform/Mac/platform_mac_files.cmake
  54. 0 0
      Code/Tools/SceneAPI/SceneBuilder/Platform/Windows/platform_windows_files.cmake
  55. 4 4
      Code/Tools/SceneAPI/SceneBuilder/SceneBuilderConfiguration.h
  56. 103 0
      Code/Tools/SceneAPI/SceneBuilder/SceneImportRequestHandler.cpp
  57. 52 0
      Code/Tools/SceneAPI/SceneBuilder/SceneImportRequestHandler.h
  58. 21 21
      Code/Tools/SceneAPI/SceneBuilder/SceneImporter.cpp
  59. 9 9
      Code/Tools/SceneAPI/SceneBuilder/SceneImporter.h
  60. 10 10
      Code/Tools/SceneAPI/SceneBuilder/SceneSystem.cpp
  61. 5 5
      Code/Tools/SceneAPI/SceneBuilder/SceneSystem.h
  62. 11 11
      Code/Tools/SceneAPI/SceneBuilder/Tests/Importers/SceneImporterUtilitiesTests.cpp
  63. 3 3
      Code/Tools/SceneAPI/SceneBuilder/Tests/Importers/Utilities/RenamedNodesMapTests.cpp
  64. 0 0
      Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxMesh.cpp
  65. 0 0
      Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxMesh.h
  66. 0 0
      Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxNode.cpp
  67. 0 0
      Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxNode.h
  68. 0 0
      Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxSkin.cpp
  69. 0 0
      Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxSkin.h
  70. 10 10
      Code/Tools/SceneAPI/SceneBuilder/Tests/TestsMain.cpp
  71. 7 7
      Code/Tools/SceneAPI/SceneBuilder/scenebuilder_files.cmake
  72. 0 0
      Code/Tools/SceneAPI/SceneBuilder/scenebuilder_shared_files.cmake
  73. 1 1
      Code/Tools/SceneAPI/SceneBuilder/scenebuilder_testing_files.cmake
  74. 3 3
      Code/Tools/SceneAPI/SceneCore/Containers/SceneGraph.h
  75. 2 2
      Code/Tools/SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h
  76. 15 15
      Gems/PhysX/Code/Source/Pipeline/MeshExporter.cpp
  77. 2 2
      Gems/PhysX/Code/Source/Pipeline/MeshExporter.h
  78. 1 1
      Gems/PhysX/Code/Source/Pipeline/MeshGroup.cpp
  79. 1 1
      Gems/SceneLoggingExample/ReadMe.txt
  80. 1 1
      Gems/SceneProcessing/Code/CMakeLists.txt
  81. 3 3
      Gems/SceneProcessing/Code/Source/Config/Components/SceneProcessingConfigSystemComponent.cpp
  82. 2 2
      Gems/SceneProcessing/Code/Source/SceneProcessingModule.cpp
  83. 1 1
      Gems/SceneProcessing/Code/Source/SceneProcessingModule.h

+ 1 - 1
Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp

@@ -446,7 +446,7 @@ void ApplicationManager::PopulateApplicationDependencies()
     // any of those should cause AP to drop.
     // any of those should cause AP to drop.
     for (const QString& pathName : { "CrySystem",
     for (const QString& pathName : { "CrySystem",
                                      "SceneCore", "SceneData",
                                      "SceneCore", "SceneData",
-                                     "FbxSceneBuilder", "AzQtComponents"
+                                     "SceneBuilder", "AzQtComponents"
                                      })
                                      })
     {
     {
         QString pathWithPlatformExtension = pathName + QString(AZ_DYNAMIC_LIBRARY_EXTENSION);
         QString pathWithPlatformExtension = pathName + QString(AZ_DYNAMIC_LIBRARY_EXTENSION);

+ 1 - 1
Code/Tools/SceneAPI/CMakeLists.txt

@@ -5,7 +5,7 @@
 #
 #
 #
 #
 
 
-add_subdirectory(FbxSceneBuilder)
+add_subdirectory(SceneBuilder)
 add_subdirectory(SceneCore)
 add_subdirectory(SceneCore)
 add_subdirectory(SceneData)
 add_subdirectory(SceneData)
 add_subdirectory(SceneUI)
 add_subdirectory(SceneUI)

+ 0 - 106
Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.cpp

@@ -1,106 +0,0 @@
-/*
- * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- * 
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
-
-#include <AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderSDK.h>
-#include <AzCore/Serialization/EditContextConstants.inl>
-#include <AzCore/Serialization/SerializeContext.h>
-#include <AzCore/Serialization/Json/JsonSerialization.h>
-#include <AzCore/Settings/SettingsRegistry.h>
-#include <AzCore/StringFunc/StringFunc.h>
-#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
-#include <SceneAPI/SceneCore/Containers/Scene.h>
-#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
-#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
-
-namespace AZ
-{
-    namespace SceneAPI
-    {
-        namespace FbxSceneImporter
-        {
-            void SceneImporterSettings::Reflect(AZ::ReflectContext* context)
-            {
-                if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context); serializeContext)
-                {
-                    serializeContext->Class<SceneImporterSettings>()
-                                    ->Version(2)
-                                    ->Field("SupportedFileTypeExtensions", &SceneImporterSettings::m_supportedFileTypeExtensions);
-                }
-            }
-
-            void FbxImportRequestHandler::Activate()
-            {
-                if (auto* settingsRegistry = AZ::SettingsRegistry::Get())
-                {
-                    settingsRegistry->GetObject(m_settings, "/O3DE/SceneAPI/AssetImporter");
-                }
-
-                BusConnect();
-            }
-
-            void FbxImportRequestHandler::Deactivate()
-            {
-                BusDisconnect();
-            }
-
-            void FbxImportRequestHandler::Reflect(ReflectContext* context)
-            {
-                SceneImporterSettings::Reflect(context);
-
-                SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
-                if (serializeContext)
-                {
-                    serializeContext->Class<FbxImportRequestHandler, AZ::Component>()->Version(1)->Attribute(
-                        AZ::Edit::Attributes::SystemComponentTags,
-                        AZStd::vector<AZ::Crc32>(
-                            {AssetBuilderSDK::ComponentTags::AssetBuilder,
-                            AssetImportRequest::GetAssetImportRequestComponentTag()}));
-                    
-                }
-            }
-
-            void FbxImportRequestHandler::GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions)
-            {
-                extensions.insert(m_settings.m_supportedFileTypeExtensions.begin(), m_settings.m_supportedFileTypeExtensions.end());
-            }
-
-            Events::LoadingResult FbxImportRequestHandler::LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid, [[maybe_unused]] RequestingApplication requester)
-            {
-                AZStd::string extension;
-                StringFunc::Path::GetExtension(path.c_str(), extension);
-                AZStd::to_lower(extension.begin(), extension.end());
-                
-                if (!m_settings.m_supportedFileTypeExtensions.contains(extension))
-                {
-                    return Events::LoadingResult::Ignored;
-                }
-
-                scene.SetSource(path, guid);
-
-                // Push contexts
-                Events::ProcessingResultCombiner contextResult;
-                contextResult += Events::Process<Events::PreImportEventContext>(path);
-                contextResult += Events::Process<Events::ImportEventContext>(path, scene);
-                contextResult += Events::Process<Events::PostImportEventContext>(scene);
-
-                if (contextResult.GetResult() == Events::ProcessingResult::Success)
-                {
-                    return Events::LoadingResult::AssetLoaded;
-                }
-                else
-                {
-                    return Events::LoadingResult::AssetFailure;
-                }
-            }
-
-            void FbxImportRequestHandler::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
-            {
-                provided.emplace_back(AZ_CRC_CE("AssetImportRequestHandler"));
-            }
-        } // namespace Import
-    } // namespace SceneAPI
-} // namespace AZ

+ 0 - 55
Code/Tools/SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h

@@ -1,55 +0,0 @@
-/*
- * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- * 
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
-
-#pragma once
-
-#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
-#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
-
-namespace AZ
-{
-    namespace SceneAPI
-    {
-        namespace FbxSceneImporter
-        {
-            struct SceneImporterSettings
-            {
-                AZ_TYPE_INFO(SceneImporterSettings, "{8BB6C7AD-BF99-44DC-9DA1-E7AD3F03DC10}");
-                
-                static void Reflect(AZ::ReflectContext* context);
-
-                AZStd::unordered_set<AZStd::string> m_supportedFileTypeExtensions;
-            };
-
-            class FbxImportRequestHandler
-                : public AZ::Component
-                , public Events::AssetImportRequestBus::Handler
-            {
-            public:
-                AZ_COMPONENT(FbxImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}");
-
-                ~FbxImportRequestHandler() override = default;
-
-                void Activate() override;
-                void Deactivate() override;
-                static void Reflect(ReflectContext* context);
-
-                void GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions) override;
-                Events::LoadingResult LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid,
-                    RequestingApplication requester) override;
-
-                static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
-
-            private:
-
-                SceneImporterSettings m_settings;
-
-                static constexpr const char* SettingsFilename = "AssetImporterSettings.json";
-            };
-        } // namespace FbxSceneImporter
-    } // namespace SceneAPI
-} // namespace AZ

+ 2 - 2
Code/Tools/SceneAPI/SDKWrapper/AssImpNodeWrapper.cpp

@@ -15,8 +15,8 @@ namespace AZ
 {
 {
     namespace AssImpSDKWrapper
     namespace AssImpSDKWrapper
     {
     {
-        AssImpNodeWrapper::AssImpNodeWrapper(aiNode* fbxNode)
-            :SDKNode::NodeWrapper(fbxNode)
+        AssImpNodeWrapper::AssImpNodeWrapper(aiNode* sourceNode)
+            :SDKNode::NodeWrapper(sourceNode)
         {
         {
             AZ_Assert(m_assImpNode, "Asset Importer Node cannot be null");
             AZ_Assert(m_assImpNode, "Asset Importer Node cannot be null");
         }
         }

+ 1 - 1
Code/Tools/SceneAPI/SDKWrapper/AssImpNodeWrapper.h

@@ -18,7 +18,7 @@ namespace AZ
         {
         {
         public:
         public:
             AZ_RTTI(AssImpNodeWrapper, "{1043260B-9076-49B7-AD38-EF62E85F7C1D}", SDKNode::NodeWrapper);
             AZ_RTTI(AssImpNodeWrapper, "{1043260B-9076-49B7-AD38-EF62E85F7C1D}", SDKNode::NodeWrapper);
-            AssImpNodeWrapper(aiNode* fbxNode);
+            AssImpNodeWrapper(aiNode* sourceNode);
             ~AssImpNodeWrapper() override;
             ~AssImpNodeWrapper() override;
             const char* GetName() const override;
             const char* GetName() const override;
             AZ::u64 GetUniqueId() const override;
             AZ::u64 GetUniqueId() const override;

+ 1 - 14
Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.cpp

@@ -11,29 +11,16 @@ namespace AZ
 {
 {
     namespace SDKMaterial
     namespace SDKMaterial
     {
     {
-        MaterialWrapper::MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial)
-            :m_fbxMaterial(fbxMaterial)
-            , m_assImpMaterial(nullptr)
-        {
-        }
-
         MaterialWrapper::MaterialWrapper(aiMaterial* assImpMaterial)
         MaterialWrapper::MaterialWrapper(aiMaterial* assImpMaterial)
-            :m_fbxMaterial(nullptr)
-            , m_assImpMaterial(assImpMaterial)
+            : m_assImpMaterial(assImpMaterial)
         {
         {
         }
         }
 
 
         MaterialWrapper::~MaterialWrapper()
         MaterialWrapper::~MaterialWrapper()
         {
         {
-            m_fbxMaterial = nullptr;
             m_assImpMaterial = nullptr;
             m_assImpMaterial = nullptr;
         }
         }
 
 
-        fbxsdk::FbxSurfaceMaterial* MaterialWrapper::GetFbxMaterial()
-        {
-            return m_fbxMaterial;
-        }
-
         aiMaterial* MaterialWrapper::GetAssImpMaterial()
         aiMaterial* MaterialWrapper::GetAssImpMaterial()
         {
         {
             return m_assImpMaterial;
             return m_assImpMaterial;

+ 0 - 9
Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.h

@@ -10,14 +10,8 @@
 #include <AzCore/std/string/string.h>
 #include <AzCore/std/string/string.h>
 #include <AzCore/Math/Vector3.h>
 #include <AzCore/Math/Vector3.h>
 
 
-namespace fbxsdk
-{
-    class FbxSurfaceMaterial;
-}
-
 struct aiMaterial;
 struct aiMaterial;
 
 
-
 namespace AZ
 namespace AZ
 {
 {
     namespace SDKMaterial
     namespace SDKMaterial
@@ -39,11 +33,9 @@ namespace AZ
                 BaseColor
                 BaseColor
             };
             };
 
 
-            MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial);
             MaterialWrapper(aiMaterial* assImpmaterial);
             MaterialWrapper(aiMaterial* assImpmaterial);
             virtual ~MaterialWrapper();
             virtual ~MaterialWrapper();
 
 
-            fbxsdk::FbxSurfaceMaterial* GetFbxMaterial();
             aiMaterial* GetAssImpMaterial();
             aiMaterial* GetAssImpMaterial();
 
 
             virtual AZStd::string GetName() const;
             virtual AZStd::string GetName() const;
@@ -56,7 +48,6 @@ namespace AZ
             virtual float GetShininess() const;
             virtual float GetShininess() const;
 
 
         protected:
         protected:
-            fbxsdk::FbxSurfaceMaterial* m_fbxMaterial = nullptr;
             aiMaterial* m_assImpMaterial = nullptr;
             aiMaterial* m_assImpMaterial = nullptr;
         };
         };
     } // namespace SDKMaterial
     } // namespace SDKMaterial

+ 1 - 14
Code/Tools/SceneAPI/SDKWrapper/NodeWrapper.cpp

@@ -11,29 +11,16 @@ namespace AZ
 {
 {
     namespace SDKNode
     namespace SDKNode
     {
     {
-        NodeWrapper::NodeWrapper(fbxsdk::FbxNode* fbxNode)
-            :m_fbxNode(fbxNode)
-            , m_assImpNode(nullptr)
-        {
-        }
-
         NodeWrapper::NodeWrapper(aiNode* aiNode)
         NodeWrapper::NodeWrapper(aiNode* aiNode)
-            :m_fbxNode(nullptr)
-            , m_assImpNode(aiNode)
+            : m_assImpNode(aiNode)
         {
         {
         }
         }
 
 
         NodeWrapper::~NodeWrapper()
         NodeWrapper::~NodeWrapper()
         {
         {
-            m_fbxNode = nullptr;
             m_assImpNode = nullptr;
             m_assImpNode = nullptr;
         }
         }
 
 
-        fbxsdk::FbxNode* NodeWrapper::GetFbxNode()
-        {
-            return m_fbxNode;
-        }
-
         aiNode* NodeWrapper::GetAssImpNode()
         aiNode* NodeWrapper::GetAssImpNode()
         {
         {
             return m_assImpNode;
             return m_assImpNode;

+ 0 - 8
Code/Tools/SceneAPI/SDKWrapper/NodeWrapper.h

@@ -6,10 +6,6 @@
  */
  */
 #pragma once
 #pragma once
 #include <AzCore/RTTI/RTTI.h>
 #include <AzCore/RTTI/RTTI.h>
-namespace fbxsdk
-{
-    class FbxNode;
-}
 
 
 struct aiNode;
 struct aiNode;
 
 
@@ -23,7 +19,6 @@ namespace AZ
             AZ_RTTI(NodeWrapper, "{5EB0897B-9728-44B7-B056-BA34AAF14715}");
             AZ_RTTI(NodeWrapper, "{5EB0897B-9728-44B7-B056-BA34AAF14715}");
 
 
             NodeWrapper() = default;
             NodeWrapper() = default;
-            NodeWrapper(fbxsdk::FbxNode* fbxNode);
             NodeWrapper(aiNode* aiNode);
             NodeWrapper(aiNode* aiNode);
             virtual ~NodeWrapper();
             virtual ~NodeWrapper();
 
 
@@ -34,7 +29,6 @@ namespace AZ
                 Component_Z
                 Component_Z
             };
             };
 
 
-            fbxsdk::FbxNode* GetFbxNode();
             aiNode* GetAssImpNode();
             aiNode* GetAssImpNode();
 
 
             virtual const char* GetName() const;
             virtual const char* GetName() const;
@@ -44,8 +38,6 @@ namespace AZ
             virtual int GetChildCount()const;
             virtual int GetChildCount()const;
             virtual const std::shared_ptr<NodeWrapper> GetChild(int childIndex) const;
             virtual const std::shared_ptr<NodeWrapper> GetChild(int childIndex) const;
 
 
-
-            fbxsdk::FbxNode* m_fbxNode = nullptr;
             aiNode* m_assImpNode = nullptr;
             aiNode* m_assImpNode = nullptr;
         };
         };
     } //namespace Node
     } //namespace Node

+ 1 - 13
Code/Tools/SceneAPI/SDKWrapper/SceneWrapper.cpp

@@ -12,15 +12,8 @@ namespace AZ
    {
    {
       const char* SceneWrapperBase::s_defaultSceneName = "myScene";
       const char* SceneWrapperBase::s_defaultSceneName = "myScene";
 
 
-      SceneWrapperBase::SceneWrapperBase(fbxsdk::FbxScene* fbxScene)
-          :m_fbxScene(fbxScene)
-          , m_assImpScene(nullptr)
-      {
-      }
-
       SceneWrapperBase::SceneWrapperBase(aiScene* aiScene)
       SceneWrapperBase::SceneWrapperBase(aiScene* aiScene)
-          :m_fbxScene(nullptr)
-          , m_assImpScene(aiScene)
+          : m_assImpScene(aiScene)
       {
       {
       }
       }
 
 
@@ -47,11 +40,6 @@ namespace AZ
       {
       {
       }
       }
 
 
-      fbxsdk::FbxScene* SceneWrapperBase::GetFbxScene() const
-      {
-          return m_fbxScene;
-      }
-
       const aiScene* SceneWrapperBase::GetAssImpScene() const
       const aiScene* SceneWrapperBase::GetAssImpScene() const
       {
       {
           return m_assImpScene;
           return m_assImpScene;

+ 0 - 8
Code/Tools/SceneAPI/SDKWrapper/SceneWrapper.h

@@ -8,14 +8,9 @@
 #include <AzCore/std/smart_ptr/shared_ptr.h>
 #include <AzCore/std/smart_ptr/shared_ptr.h>
 #include <AzCore/std/string/string.h>
 #include <AzCore/std/string/string.h>
 #include <SceneAPI/SDKWrapper/NodeWrapper.h>
 #include <SceneAPI/SDKWrapper/NodeWrapper.h>
-namespace fbxsdk
-{
-    class FbxScene;
-}
 
 
 struct aiScene;
 struct aiScene;
 
 
-
 namespace AZ
 namespace AZ
 {
 {
     namespace SDKScene
     namespace SDKScene
@@ -25,7 +20,6 @@ namespace AZ
         public:
         public:
             AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
             AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
             SceneWrapperBase() = default;
             SceneWrapperBase() = default;
-            SceneWrapperBase(fbxsdk::FbxScene* fbxScene);
             virtual ~SceneWrapperBase() = default;
             virtual ~SceneWrapperBase() = default;
             SceneWrapperBase(aiScene* aiScene);
             SceneWrapperBase(aiScene* aiScene);
 
 
@@ -37,10 +31,8 @@ namespace AZ
 
 
             virtual void Clear();
             virtual void Clear();
             
             
-            virtual fbxsdk::FbxScene* GetFbxScene() const;
             virtual const aiScene* GetAssImpScene() const;
             virtual const aiScene* GetAssImpScene() const;
 
 
-            fbxsdk::FbxScene* m_fbxScene = nullptr;
             const aiScene* m_assImpScene = nullptr;
             const aiScene* m_assImpScene = nullptr;
 
 
             static const char* s_defaultSceneName;
             static const char* s_defaultSceneName;

+ 12 - 12
Code/Tools/SceneAPI/FbxSceneBuilder/CMakeLists.txt → Code/Tools/SceneAPI/SceneBuilder/CMakeLists.txt

@@ -10,14 +10,14 @@ if (NOT PAL_TRAIT_BUILD_HOST_TOOLS)
 endif()
 endif()
 
 
 ly_add_target(
 ly_add_target(
-    NAME FbxSceneBuilder.Static STATIC
+    NAME SceneBuilder.Static STATIC
     NAMESPACE AZ
     NAMESPACE AZ
     FILES_CMAKE
     FILES_CMAKE
-        fbxscenebuilder_files.cmake
+        scenebuilder_files.cmake
         Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
         Platform/${PAL_PLATFORM_NAME}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
     COMPILE_DEFINITIONS
     COMPILE_DEFINITIONS
         PRIVATE
         PRIVATE
-            FBX_SCENE_BUILDER_EXPORTS
+            SCENE_BUILDER_EXPORTS
     INCLUDE_DIRECTORIES
     INCLUDE_DIRECTORIES
         PUBLIC
         PUBLIC
             ../..
             ../..
@@ -33,40 +33,40 @@ ly_add_target(
 )
 )
 
 
 ly_add_target(
 ly_add_target(
-    NAME FbxSceneBuilder MODULE
+    NAME SceneBuilder MODULE
     NAMESPACE AZ
     NAMESPACE AZ
     FILES_CMAKE
     FILES_CMAKE
-        fbxscenebuilder_shared_files.cmake
+        scenebuilder_shared_files.cmake
     COMPILE_DEFINITIONS
     COMPILE_DEFINITIONS
         PRIVATE
         PRIVATE
-            FBX_SCENE_BUILDER_EXPORTS
+            SCENE_BUILDER_EXPORTS
     INCLUDE_DIRECTORIES
     INCLUDE_DIRECTORIES
         PUBLIC
         PUBLIC
             ../..
             ../..
     BUILD_DEPENDENCIES
     BUILD_DEPENDENCIES
         PUBLIC
         PUBLIC
-            AZ::FbxSceneBuilder.Static
+            AZ::SceneBuilder.Static
         PRIVATE
         PRIVATE
             AZ::AzCore
             AZ::AzCore
 )
 )
 
 
-ly_add_dependencies(AssetBuilder AZ::FbxSceneBuilder)
+ly_add_dependencies(AssetBuilder AZ::SceneBuilder)
 
 
 if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
 if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
     ly_add_target(
     ly_add_target(
-        NAME FbxSceneBuilder.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
+        NAME SceneBuilder.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
         NAMESPACE AZ
         NAMESPACE AZ
         FILES_CMAKE
         FILES_CMAKE
-            fbxscenebuilder_testing_files.cmake
+            scenebuilder_testing_files.cmake
         INCLUDE_DIRECTORIES
         INCLUDE_DIRECTORIES
             PRIVATE
             PRIVATE
                 Tests
                 Tests
         BUILD_DEPENDENCIES
         BUILD_DEPENDENCIES
             PRIVATE
             PRIVATE
                 AZ::AzTest
                 AZ::AzTest
-                AZ::FbxSceneBuilder
+                AZ::SceneBuilder
     )
     )
     ly_add_googletest(
     ly_add_googletest(
-        NAME AZ::FbxSceneBuilder.Tests
+        NAME AZ::SceneBuilder.Tests
     )
     )
 endif()
 endif()

+ 22 - 22
Code/Tools/SceneAPI/FbxSceneBuilder/DllMain.cpp → Code/Tools/SceneAPI/SceneBuilder/DllMain.cpp

@@ -11,27 +11,27 @@
 #include <AzCore/Component/ComponentApplicationBus.h>
 #include <AzCore/Component/ComponentApplicationBus.h>
 #include <AzCore/std/containers/vector.h>
 #include <AzCore/std/containers/vector.h>
 #include <AzCore/Module/Environment.h>
 #include <AzCore/Module/Environment.h>
-#include <SceneAPI/FbxSceneBuilder/FbxImportRequestHandler.h>
+#include <SceneAPI/SceneBuilder/SceneImportRequestHandler.h>
 
 
-#include <SceneAPI/FbxSceneBuilder/FbxImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBitangentStreamImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpColorStreamImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMeshImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTangentStreamImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpUvMapImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinWeightsImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBlendShapeImporter.h>
+#include <SceneAPI/SceneBuilder/SceneImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpBitangentStreamImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpColorStreamImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpMeshImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpTangentStreamImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpTransformImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpUvMapImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpSkinImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpSkinWeightsImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpBoneImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpBlendShapeImporter.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             static AZStd::vector<AZ::ComponentDescriptor*> g_componentDescriptors;
             static AZStd::vector<AZ::ComponentDescriptor*> g_componentDescriptors;
 
 
@@ -40,13 +40,13 @@ namespace AZ
                 // Descriptor registration is done in Reflect instead of Initialize because the ResourceCompilerScene initializes the libraries before
                 // Descriptor registration is done in Reflect instead of Initialize because the ResourceCompilerScene initializes the libraries before
                 // there's an application.
                 // there's an application.
                 using namespace AZ::SceneAPI;
                 using namespace AZ::SceneAPI;
-                using namespace AZ::SceneAPI::FbxSceneBuilder;
+                using namespace AZ::SceneAPI::SceneBuilder;
 
 
                 if (g_componentDescriptors.empty())
                 if (g_componentDescriptors.empty())
                 {
                 {
                     // Global importer and behavior
                     // Global importer and behavior
-                    g_componentDescriptors.push_back(FbxSceneBuilder::FbxImporter::CreateDescriptor());
-                    g_componentDescriptors.push_back(FbxSceneImporter::FbxImportRequestHandler::CreateDescriptor());
+                    g_componentDescriptors.push_back(SceneBuilder::SceneImporter::CreateDescriptor());
+                    g_componentDescriptors.push_back(SceneImportRequestHandler::CreateDescriptor());
 
 
                     // Node and attribute importers
                     // Node and attribute importers
                     g_componentDescriptors.push_back(AssImpBitangentStreamImporter::CreateDescriptor());
                     g_componentDescriptors.push_back(AssImpBitangentStreamImporter::CreateDescriptor());
@@ -94,7 +94,7 @@ namespace AZ
                     g_componentDescriptors.shrink_to_fit();
                     g_componentDescriptors.shrink_to_fit();
                 }
                 }
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ
 
 
@@ -104,15 +104,15 @@ extern "C" AZ_DLL_EXPORT void InitializeDynamicModule(void* env)
 }
 }
 extern "C" AZ_DLL_EXPORT void Reflect(AZ::SerializeContext* context)
 extern "C" AZ_DLL_EXPORT void Reflect(AZ::SerializeContext* context)
 {
 {
-    AZ::SceneAPI::FbxSceneBuilder::Reflect(context);
+    AZ::SceneAPI::SceneBuilder::Reflect(context);
 }
 }
 extern "C" AZ_DLL_EXPORT void ReflectBehavior(AZ::BehaviorContext* context)
 extern "C" AZ_DLL_EXPORT void ReflectBehavior(AZ::BehaviorContext* context)
 {
 {
-    AZ::SceneAPI::FbxSceneBuilder::ReflectBehavior(context);
+    AZ::SceneAPI::SceneBuilder::ReflectBehavior(context);
 }
 }
 extern "C" AZ_DLL_EXPORT void UninitializeDynamicModule()
 extern "C" AZ_DLL_EXPORT void UninitializeDynamicModule()
 {
 {
-    AZ::SceneAPI::FbxSceneBuilder::Uninitialize();
+    AZ::SceneAPI::SceneBuilder::Uninitialize();
     AZ::Environment::Detach();
     AZ::Environment::Detach();
 }
 }
 
 

+ 9 - 9
Code/Tools/SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.cpp → Code/Tools/SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.cpp

@@ -5,7 +5,7 @@
  *
  *
  */
  */
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SceneCore/Events/ImportEventContext.h>
 #include <SceneAPI/SceneCore/Events/ImportEventContext.h>
 
 
@@ -13,10 +13,10 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             AssImpImportContext::AssImpImportContext(const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
             AssImpImportContext::AssImpImportContext(const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                const FbxSceneSystem& sourceSceneSystem,
+                const SceneSystem& sourceSceneSystem,
                 AssImpSDKWrapper::AssImpNodeWrapper& sourceNode)
                 AssImpSDKWrapper::AssImpNodeWrapper& sourceNode)
                 : m_sourceScene(sourceScene)
                 : m_sourceScene(sourceScene)
                 , m_sourceSceneSystem(sourceSceneSystem)
                 , m_sourceSceneSystem(sourceSceneSystem)
@@ -27,7 +27,7 @@ namespace AZ
             AssImpNodeEncounteredContext::AssImpNodeEncounteredContext(Containers::Scene& scene,
             AssImpNodeEncounteredContext::AssImpNodeEncounteredContext(Containers::Scene& scene,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                const FbxSceneSystem& sourceSceneSystem,
+                const SceneSystem& sourceSceneSystem,
                 RenamedNodesMap& nodeNameMap,
                 RenamedNodesMap& nodeNameMap,
                 AssImpSDKWrapper::AssImpNodeWrapper& sourceNode)
                 AssImpSDKWrapper::AssImpNodeWrapper& sourceNode)
                 : AssImpImportContext(sourceScene, sourceSceneSystem, sourceNode)
                 : AssImpImportContext(sourceScene, sourceSceneSystem, sourceNode)
@@ -39,7 +39,7 @@ namespace AZ
                 Events::ImportEventContext& parent,
                 Events::ImportEventContext& parent,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                const FbxSceneSystem& sourceSceneSystem,
+                const SceneSystem& sourceSceneSystem,
                 RenamedNodesMap& nodeNameMap,
                 RenamedNodesMap& nodeNameMap,
                 AssImpSDKWrapper::AssImpNodeWrapper& sourceNode)
                 AssImpSDKWrapper::AssImpNodeWrapper& sourceNode)
                 : AssImpImportContext(sourceScene, sourceSceneSystem, sourceNode)
                 : AssImpImportContext(sourceScene, sourceSceneSystem, sourceNode)
@@ -57,7 +57,7 @@ namespace AZ
             AssImpSceneDataPopulatedContext::AssImpSceneDataPopulatedContext(Containers::Scene& scene,
             AssImpSceneDataPopulatedContext::AssImpSceneDataPopulatedContext(Containers::Scene& scene,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                const FbxSceneSystem& sourceSceneSystem,
+                const SceneSystem& sourceSceneSystem,
                 RenamedNodesMap& nodeNameMap,
                 RenamedNodesMap& nodeNameMap,
                 AssImpSDKWrapper::AssImpNodeWrapper& sourceNode,
                 AssImpSDKWrapper::AssImpNodeWrapper& sourceNode,
                 const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData, const AZStd::string& dataName)
                 const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData, const AZStd::string& dataName)
@@ -76,7 +76,7 @@ namespace AZ
             AssImpSceneNodeAppendedContext::AssImpSceneNodeAppendedContext(Containers::Scene& scene,
             AssImpSceneNodeAppendedContext::AssImpSceneNodeAppendedContext(Containers::Scene& scene,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                const FbxSceneSystem& sourceSceneSystem,
+                const SceneSystem& sourceSceneSystem,
                 RenamedNodesMap& nodeNameMap, AssImpSDKWrapper::AssImpNodeWrapper& sourceNode)
                 RenamedNodesMap& nodeNameMap, AssImpSDKWrapper::AssImpNodeWrapper& sourceNode)
                 : AssImpImportContext(sourceScene, sourceSceneSystem, sourceNode)
                 : AssImpImportContext(sourceScene, sourceSceneSystem, sourceNode)
                 , SceneNodeAppendedContextBase(scene, currentGraphPosition, nodeNameMap)
                 , SceneNodeAppendedContextBase(scene, currentGraphPosition, nodeNameMap)
@@ -111,7 +111,7 @@ namespace AZ
 
 
             AssImpFinalizeSceneContext::AssImpFinalizeSceneContext(Containers::Scene& scene,
             AssImpFinalizeSceneContext::AssImpFinalizeSceneContext(Containers::Scene& scene,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                 const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                const FbxSceneSystem& sourceSceneSystem,
+                const SceneSystem& sourceSceneSystem,
                 RenamedNodesMap& nodeNameMap)
                 RenamedNodesMap& nodeNameMap)
                 : FinalizeSceneContextBase(scene, nodeNameMap)
                 : FinalizeSceneContextBase(scene, nodeNameMap)
                 , m_sourceScene(sourceScene)
                 , m_sourceScene(sourceScene)
@@ -120,5 +120,5 @@ namespace AZ
             }
             }
 
 
         } // namespace SceneAPI
         } // namespace SceneAPI
-    } // namespace FbxSceneBuilder
+    } // namespace SceneBuilder
 } // namespace AZ
 } // namespace AZ

+ 12 - 12
Code/Tools/SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h → Code/Tools/SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h

@@ -9,7 +9,7 @@
 
 
 #include <AzCore/RTTI/RTTI.h>
 #include <AzCore/RTTI/RTTI.h>
 #include <AzCore/std/string/string.h>
 #include <AzCore/std/string/string.h>
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/ImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/ImportContexts.h>
 #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
 #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
 
 
 namespace AZ
 namespace AZ
@@ -22,8 +22,8 @@ namespace AZ
     
     
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        class FbxSceneSystem;
-        namespace FbxSceneBuilder
+        class SceneSystem;
+        namespace SceneBuilder
         {
         {
             class RenamedNodesMap;
             class RenamedNodesMap;
 
 
@@ -36,12 +36,12 @@ namespace AZ
                 AZ_RTTI(AssImpImportContext, "{B1076AFF-991B-423C-8D3E-D5C9230434AB}");
                 AZ_RTTI(AssImpImportContext, "{B1076AFF-991B-423C-8D3E-D5C9230434AB}");
 
 
                 AssImpImportContext(const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                 AssImpImportContext(const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                    const FbxSceneSystem& sourceSceneSystem,
+                    const SceneSystem& sourceSceneSystem,
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
 
 
                 const AssImpSDKWrapper::AssImpSceneWrapper& m_sourceScene;
                 const AssImpSDKWrapper::AssImpSceneWrapper& m_sourceScene;
                 AssImpSDKWrapper::AssImpNodeWrapper& m_sourceNode;
                 AssImpSDKWrapper::AssImpNodeWrapper& m_sourceNode;
-                const FbxSceneSystem& m_sourceSceneSystem; // Needed for unit and axis conversion
+                const SceneSystem& m_sourceSceneSystem; // Needed for unit and axis conversion
             };
             };
 
 
             //  AssImpNodeEncounteredContext
             //  AssImpNodeEncounteredContext
@@ -56,14 +56,14 @@ namespace AZ
                 AssImpNodeEncounteredContext(Containers::Scene& scene,
                 AssImpNodeEncounteredContext(Containers::Scene& scene,
                     Containers::SceneGraph::NodeIndex currentGraphPosition,
                     Containers::SceneGraph::NodeIndex currentGraphPosition,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                    const FbxSceneSystem& sourceSceneSystem,
+                    const SceneSystem& sourceSceneSystem,
                     RenamedNodesMap& nodeNameMap,
                     RenamedNodesMap& nodeNameMap,
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
 
 
                 AssImpNodeEncounteredContext(Events::ImportEventContext& parent,
                 AssImpNodeEncounteredContext(Events::ImportEventContext& parent,
                     Containers::SceneGraph::NodeIndex currentGraphPosition,
                     Containers::SceneGraph::NodeIndex currentGraphPosition,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                    const FbxSceneSystem& sourceSceneSystem,
+                    const SceneSystem& sourceSceneSystem,
                     RenamedNodesMap& nodeNameMap,
                     RenamedNodesMap& nodeNameMap,
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
             };
             };
@@ -85,7 +85,7 @@ namespace AZ
                 AssImpSceneDataPopulatedContext(Containers::Scene& scene,
                 AssImpSceneDataPopulatedContext(Containers::Scene& scene,
                     Containers::SceneGraph::NodeIndex currentGraphPosition,
                     Containers::SceneGraph::NodeIndex currentGraphPosition,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                    const FbxSceneSystem& sourceSceneSystem,
+                    const SceneSystem& sourceSceneSystem,
                     RenamedNodesMap& nodeNameMap,
                     RenamedNodesMap& nodeNameMap,
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode,
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode,
                     const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData,
                     const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData,
@@ -106,7 +106,7 @@ namespace AZ
                 AssImpSceneNodeAppendedContext(Containers::Scene& scene,
                 AssImpSceneNodeAppendedContext(Containers::Scene& scene,
                     Containers::SceneGraph::NodeIndex currentGraphPosition,
                     Containers::SceneGraph::NodeIndex currentGraphPosition,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                    const FbxSceneSystem& sourceSceneSystem,
+                    const SceneSystem& sourceSceneSystem,
                     RenamedNodesMap& nodeNameMap,
                     RenamedNodesMap& nodeNameMap,
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
                     AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
             };
             };
@@ -170,13 +170,13 @@ namespace AZ
                 AssImpFinalizeSceneContext(
                 AssImpFinalizeSceneContext(
                     Containers::Scene& scene,
                     Containers::Scene& scene,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
                     const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
-                    const FbxSceneSystem& sourceSceneSystem,
+                    const SceneSystem& sourceSceneSystem,
                     RenamedNodesMap& nodeNameMap);
                     RenamedNodesMap& nodeNameMap);
 
 
                 const AssImpSDKWrapper::AssImpSceneWrapper& m_sourceScene;
                 const AssImpSDKWrapper::AssImpSceneWrapper& m_sourceScene;
-                const FbxSceneSystem& m_sourceSceneSystem; // Needed for unit and axis conversion
+                const SceneSystem& m_sourceSceneSystem; // Needed for unit and axis conversion
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ
 
 

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/ImportContexts/ImportContexts.cpp → Code/Tools/SceneAPI/SceneBuilder/ImportContexts/ImportContexts.cpp

@@ -5,14 +5,14 @@
  *
  *
  */
  */
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/ImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/ImportContexts.h>
 #include <SceneAPI/SceneCore/Events/ImportEventContext.h>
 #include <SceneAPI/SceneCore/Events/ImportEventContext.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             ImportContext::ImportContext(Containers::Scene& scene,
             ImportContext::ImportContext(Containers::Scene& scene,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
                 Containers::SceneGraph::NodeIndex currentGraphPosition,
@@ -103,5 +103,5 @@ namespace AZ
             {
             {
             }
             }
         } // namespace SceneAPI
         } // namespace SceneAPI
-    } // namespace FbxSceneBuilder
+    } // namespace SceneBuilder
 } // namespace AZ
 } // namespace AZ

+ 2 - 2
Code/Tools/SceneAPI/FbxSceneBuilder/ImportContexts/ImportContexts.h → Code/Tools/SceneAPI/SceneBuilder/ImportContexts/ImportContexts.h

@@ -33,7 +33,7 @@ namespace AZ
             class ImportEventContext;
             class ImportEventContext;
         }
         }
 
 
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class RenamedNodesMap;
             class RenamedNodesMap;
 
 
@@ -173,7 +173,7 @@ namespace AZ
 
 
                 FinalizeSceneContextBase(Containers::Scene& scene, RenamedNodesMap& nodeNameMap);
                 FinalizeSceneContextBase(Containers::Scene& scene, RenamedNodesMap& nodeNameMap);
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ
 
 

+ 7 - 7
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp

@@ -12,11 +12,11 @@
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/StringFunc/StringFunc.h>
 #include <AzCore/StringFunc/StringFunc.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
+#include <SceneAPI/SceneBuilder/SceneSystem.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneData/GraphData/AnimationData.h>
 #include <SceneAPI/SceneData/GraphData/AnimationData.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
@@ -26,7 +26,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             const char* AssImpAnimationImporter::s_animationNodeName = "animation";
             const char* AssImpAnimationImporter::s_animationNodeName = "animation";
 
 
@@ -670,6 +670,6 @@ namespace AZ
                 return Events::ProcessingResult::Success;
                 return Events::ProcessingResult::Success;
             }
             }
 
 
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.h

@@ -8,7 +8,7 @@
 #pragma once
 #pragma once
 
 
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 
 
 struct aiAnimation;
 struct aiAnimation;
 struct aiMesh;
 struct aiMesh;
@@ -18,7 +18,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpAnimationImporter
             class AssImpAnimationImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
@@ -43,6 +43,6 @@ namespace AZ
             protected:
             protected:
                 static const char* s_animationNodeName;
                 static const char* s_animationNodeName;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 5 - 5
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBitangentStreamImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBitangentStreamImporter.cpp

@@ -8,9 +8,9 @@
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBitangentStreamImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpBitangentStreamImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
 #include <SceneAPI/SceneData/GraphData/MeshVertexBitangentData.h>
 #include <SceneAPI/SceneData/GraphData/MeshVertexBitangentData.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
@@ -24,7 +24,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             const char* AssImpBitangentStreamImporter::m_defaultNodeName = "Bitangent";
             const char* AssImpBitangentStreamImporter::m_defaultNodeName = "Bitangent";
 
 
@@ -125,6 +125,6 @@ namespace AZ
                 return bitangentResults;
                 return bitangentResults;
             }
             }
 
 
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBitangentStreamImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBitangentStreamImporter.h

@@ -6,14 +6,14 @@
  */
  */
 
 
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpBitangentStreamImporter : public SceneCore::LoadingComponent
             class AssImpBitangentStreamImporter : public SceneCore::LoadingComponent
             {
             {
@@ -30,6 +30,6 @@ namespace AZ
             protected:
             protected:
                 static const char* m_defaultNodeName;
                 static const char* m_defaultNodeName;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 7 - 7
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBlendShapeImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBlendShapeImporter.cpp

@@ -9,11 +9,11 @@
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/string/conversions.h>
 #include <AzCore/std/string/conversions.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBlendShapeImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpBlendShapeImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/SceneSystem.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
 #include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
@@ -27,7 +27,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             AssImpBlendShapeImporter::AssImpBlendShapeImporter()
             AssImpBlendShapeImporter::AssImpBlendShapeImporter()
             {
             {
@@ -234,6 +234,6 @@ namespace AZ
 
 
                 return combinedBlendShapeResult.GetResult();
                 return combinedBlendShapeResult.GetResult();
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBlendShapeImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBlendShapeImporter.h

@@ -7,14 +7,14 @@
 
 
 #pragma once
 #pragma once
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpBlendShapeImporter
             class AssImpBlendShapeImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
@@ -29,6 +29,6 @@ namespace AZ
                 
                 
                 Events::ProcessingResult ImportBlendShapes(AssImpSceneNodeAppendedContext& context);
                 Events::ProcessingResult ImportBlendShapes(AssImpSceneNodeAppendedContext& context);
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 6 - 6
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBoneImporter.cpp

@@ -9,10 +9,10 @@
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/StringFunc/StringFunc.h>
 #include <AzCore/StringFunc/StringFunc.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/SceneSystem.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpBoneImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneData/GraphData/BoneData.h>
 #include <SceneAPI/SceneData/GraphData/BoneData.h>
 #include <SceneAPI/SceneData/GraphData/RootBoneData.h>
 #include <SceneAPI/SceneData/GraphData/RootBoneData.h>
@@ -24,7 +24,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             AssImpBoneImporter::AssImpBoneImporter()
             AssImpBoneImporter::AssImpBoneImporter()
             {
             {
@@ -170,6 +170,6 @@ namespace AZ
 
 
                 return Events::ProcessingResult::Success;
                 return Events::ProcessingResult::Success;
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpBoneImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpBoneImporter.h

@@ -7,14 +7,14 @@
 
 
 #pragma once
 #pragma once
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpBoneImporter
             class AssImpBoneImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
@@ -29,6 +29,6 @@ namespace AZ
                 
                 
                 Events::ProcessingResult ImportBone(AssImpNodeEncounteredContext& context);
                 Events::ProcessingResult ImportBone(AssImpNodeEncounteredContext& context);
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 5 - 5
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpColorStreamImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpColorStreamImporter.cpp

@@ -9,9 +9,9 @@
 #include <AzCore/std/numeric.h>
 #include <AzCore/std/numeric.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpColorStreamImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpColorStreamImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
 #include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
@@ -26,7 +26,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             const char* AssImpColorStreamImporter::m_defaultNodeName = "Col";
             const char* AssImpColorStreamImporter::m_defaultNodeName = "Col";
 
 
@@ -126,6 +126,6 @@ namespace AZ
                 return combinedVertexColorResults.GetResult();
                 return combinedVertexColorResults.GetResult();
             }
             }
 
 
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpColorStreamImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpColorStreamImporter.h

@@ -6,14 +6,14 @@
  */
  */
 
 
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpColorStreamImporter : public SceneCore::LoadingComponent
             class AssImpColorStreamImporter : public SceneCore::LoadingComponent
             {
             {
@@ -30,6 +30,6 @@ namespace AZ
             protected:
             protected:
                 static const char* m_defaultNodeName;
                 static const char* m_defaultNodeName;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.cpp

@@ -5,7 +5,7 @@
  *
  *
  */
  */
 
 
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h>
 
 
 #include <AzCore/Debug/Trace.h>
 #include <AzCore/Debug/Trace.h>
 #include <AzCore/StringFunc/StringFunc.h>
 #include <AzCore/StringFunc/StringFunc.h>
@@ -16,7 +16,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             bool IsSkinnedMesh(const aiNode& node, const aiScene& scene)
             bool IsSkinnedMesh(const aiNode& node, const aiScene& scene)
             {
             {
@@ -84,6 +84,6 @@ namespace AZ
 
 
                 return combinedTransform;
                 return combinedTransform;
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 1 - 1
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h

@@ -15,7 +15,7 @@ struct aiScene;
 struct aiString;
 struct aiString;
 
 
 
 
-namespace AZ::SceneAPI::FbxSceneBuilder
+namespace AZ::SceneAPI::SceneBuilder
 {
 {
     inline constexpr char PivotNodeMarker[] = "_$AssimpFbx$_";
     inline constexpr char PivotNodeMarker[] = "_$AssimpFbx$_";
 
 

+ 9 - 9
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.cpp

@@ -5,16 +5,16 @@
  *
  *
  */
  */
 
 
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h>
 #include <AzCore/IO/FileIO.h>
 #include <AzCore/IO/FileIO.h>
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/containers/unordered_map.h>
 #include <AzCore/std/containers/unordered_map.h>
 #include <AzCore/StringFunc/StringFunc.h>
 #include <AzCore/StringFunc/StringFunc.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpMaterialWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpMaterialWrapper.h>
@@ -27,7 +27,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             AssImpMaterialImporter::AssImpMaterialImporter()
             AssImpMaterialImporter::AssImpMaterialImporter()
             {
             {
@@ -164,7 +164,7 @@ namespace AZ
 
 
                     if (materialResult != Events::ProcessingResult::Failure)
                     if (materialResult != Events::ProcessingResult::Failure)
                     {
                     {
-                        materialResult = SceneAPI::FbxSceneBuilder::AddAttributeDataNodeWithContexts(dataPopulated);
+                        materialResult = SceneAPI::SceneBuilder::AddAttributeDataNodeWithContexts(dataPopulated);
                     }
                     }
 
 
                     combinedMaterialImportResults += materialResult;
                     combinedMaterialImportResults += materialResult;
@@ -186,7 +186,7 @@ namespace AZ
                 AZ::StringFunc::Path::StripFullName(cleanedUpSceneFilePath);
                 AZ::StringFunc::Path::StripFullName(cleanedUpSceneFilePath);
                 AZ::StringFunc::Path::Join(cleanedUpSceneFilePath.c_str(), textureFilePath.c_str(), texturePathRelativeToScene);
                 AZ::StringFunc::Path::Join(cleanedUpSceneFilePath.c_str(), textureFilePath.c_str(), texturePathRelativeToScene);
 
 
-                // If the texture did start with marker to change directories upward, then it's relative to the FBX file,
+                // If the texture did start with marker to change directories upward, then it's relative to the scene file,
                 // and that path needs to be resolved. It can't be resolved later. This was handled internally by FBX SDK,
                 // and that path needs to be resolved. It can't be resolved later. This was handled internally by FBX SDK,
                 // but is not handled by AssImp.
                 // but is not handled by AssImp.
                 if (textureFilePath.starts_with(".."))
                 if (textureFilePath.starts_with(".."))
@@ -196,7 +196,7 @@ namespace AZ
                 }
                 }
 
 
                 // The engine only supports relative paths to scan folders.
                 // The engine only supports relative paths to scan folders.
-                // FBX files may have paths to textures, relative to the FBX file. Check for those, first.
+                // Scene files may have paths to textures, relative to the scene file. Check for those, first.
                 if (AZ::IO::FileIOBase::GetInstance()->Exists(texturePathRelativeToScene.c_str()))
                 if (AZ::IO::FileIOBase::GetInstance()->Exists(texturePathRelativeToScene.c_str()))
                 {
                 {
                     return texturePathRelativeToScene;
                     return texturePathRelativeToScene;
@@ -205,6 +205,6 @@ namespace AZ
 
 
                 return textureFilePath;
                 return textureFilePath;
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h

@@ -7,14 +7,14 @@
 
 
 #pragma once
 #pragma once
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpMaterialImporter
             class AssImpMaterialImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
@@ -32,6 +32,6 @@ namespace AZ
             private:
             private:
                 AZStd::string ResolveTexturePath(const AZStd::string& sceneFilePath, const AZStd::string& textureFilePath) const;
                 AZStd::string ResolveTexturePath(const AZStd::string& sceneFilePath, const AZStd::string& textureFilePath) const;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 5 - 5
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpMeshImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpMeshImporter.cpp

@@ -9,9 +9,9 @@
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMeshImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpMeshImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
@@ -20,7 +20,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             AssImpMeshImporter::AssImpMeshImporter()
             AssImpMeshImporter::AssImpMeshImporter()
             {
             {
@@ -57,6 +57,6 @@ namespace AZ
 
 
                 return Events::ProcessingResult::Failure;
                 return Events::ProcessingResult::Failure;
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpMeshImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpMeshImporter.h

@@ -7,14 +7,14 @@
 
 
 #pragma once
 #pragma once
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpMeshImporter
             class AssImpMeshImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
@@ -29,6 +29,6 @@ namespace AZ
 
 
                 Events::ProcessingResult ImportMesh(AssImpNodeEncounteredContext& context);
                 Events::ProcessingResult ImportMesh(AssImpNodeEncounteredContext& context);
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 5 - 5
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpSkinImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpSkinImporter.cpp

@@ -9,9 +9,9 @@
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpSkinImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
 #include <SceneAPI/SceneData/GraphData/SkinMeshData.h>
 #include <SceneAPI/SceneData/GraphData/SkinMeshData.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
@@ -20,7 +20,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             AssImpSkinImporter::AssImpSkinImporter()
             AssImpSkinImporter::AssImpSkinImporter()
             {
             {
@@ -57,6 +57,6 @@ namespace AZ
 
 
                 return Events::ProcessingResult::Failure;
                 return Events::ProcessingResult::Failure;
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpSkinImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpSkinImporter.h

@@ -7,14 +7,14 @@
 
 
 #pragma once
 #pragma once
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpSkinImporter
             class AssImpSkinImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
@@ -29,6 +29,6 @@ namespace AZ
 
 
                 Events::ProcessingResult ImportSkin(AssImpNodeEncounteredContext& context);
                 Events::ProcessingResult ImportSkin(AssImpNodeEncounteredContext& context);
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 6 - 6
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpSkinWeightsImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpSkinWeightsImporter.cpp

@@ -9,10 +9,10 @@
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/string/conversions.h>
 #include <AzCore/std/string/conversions.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinWeightsImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpSkinWeightsImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
 #include <SceneAPI/SceneCore/Events/ImportEventContext.h>
 #include <SceneAPI/SceneCore/Events/ImportEventContext.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 #include <SceneAPI/SceneData/GraphData/SkinWeightData.h>
 #include <SceneAPI/SceneData/GraphData/SkinWeightData.h>
@@ -23,7 +23,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             const AZStd::string AssImpSkinWeightsImporter::s_skinWeightName = "SkinWeight_";
             const AZStd::string AssImpSkinWeightsImporter::s_skinWeightName = "SkinWeight_";
 
 
@@ -142,6 +142,6 @@ namespace AZ
                 m_pendingSkinWeights.clear();
                 m_pendingSkinWeights.clear();
                 return result;
                 return result;
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 8
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpSkinWeightsImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpSkinWeightsImporter.h

@@ -9,17 +9,12 @@
 
 
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <AzCore/std/containers/vector.h>
 #include <AzCore/std/containers/vector.h>
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/DataTypes/GraphData/ISkinWeightData.h>
 #include <SceneAPI/SceneCore/DataTypes/GraphData/ISkinWeightData.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
-    namespace FbxSDKWrapper
-    {
-        class FbxMeshWrapper;
-    }
-
     namespace SceneData
     namespace SceneData
     {
     {
         namespace GraphData
         namespace GraphData
@@ -35,7 +30,7 @@ namespace AZ
             class PostImportEventContext;
             class PostImportEventContext;
         }
         }
 
 
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpSkinWeightsImporter
             class AssImpSkinWeightsImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
@@ -68,6 +63,6 @@ namespace AZ
 
 
                 static const AZStd::string s_skinWeightName;
                 static const AZStd::string s_skinWeightName;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 5 - 5
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpTangentStreamImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpTangentStreamImporter.cpp

@@ -9,9 +9,9 @@
 #include <AzCore/std/numeric.h>
 #include <AzCore/std/numeric.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTangentStreamImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpTangentStreamImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
 #include <SceneAPI/SceneData/GraphData/MeshVertexTangentData.h>
 #include <SceneAPI/SceneData/GraphData/MeshVertexTangentData.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
@@ -26,7 +26,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             const char* AssImpTangentStreamImporter::m_defaultNodeName = "Tangent";
             const char* AssImpTangentStreamImporter::m_defaultNodeName = "Tangent";
 
 
@@ -127,6 +127,6 @@ namespace AZ
                 return tangentResults;
                 return tangentResults;
             }
             }
 
 
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpTangentStreamImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpTangentStreamImporter.h

@@ -6,14 +6,14 @@
  */
  */
 
 
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpTangentStreamImporter : public SceneCore::LoadingComponent
             class AssImpTangentStreamImporter : public SceneCore::LoadingComponent
             {
             {
@@ -30,6 +30,6 @@ namespace AZ
             protected:
             protected:
                 static const char* m_defaultNodeName;
                 static const char* m_defaultNodeName;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 7 - 7
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpTransformImporter.cpp

@@ -4,27 +4,27 @@
  * SPDX-License-Identifier: Apache-2.0 OR MIT
  * SPDX-License-Identifier: Apache-2.0 OR MIT
  *
  *
  */
  */
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpTransformImporter.h>
 
 
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzCore/Serialization/SerializeContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
+#include <SceneAPI/SceneBuilder/SceneSystem.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneData/GraphData/TransformData.h>
 #include <SceneAPI/SceneData/GraphData/TransformData.h>
 #include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
 #include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             const char* AssImpTransformImporter::s_transformNodeName = "transform";
             const char* AssImpTransformImporter::s_transformNodeName = "transform";
 
 
@@ -198,6 +198,6 @@ namespace AZ
 
 
                 return Events::ProcessingResult::Ignored;
                 return Events::ProcessingResult::Ignored;
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpTransformImporter.h

@@ -7,14 +7,14 @@
 
 
 #pragma once
 #pragma once
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpTransformImporter
             class AssImpTransformImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
@@ -30,6 +30,6 @@ namespace AZ
                 Events::ProcessingResult ImportTransform(AssImpSceneNodeAppendedContext& context);
                 Events::ProcessingResult ImportTransform(AssImpSceneNodeAppendedContext& context);
                 static const char* s_transformNodeName;
                 static const char* s_transformNodeName;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 7 - 7
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpUvMapImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpUvMapImporter.cpp

@@ -11,10 +11,10 @@
 #include <AzCore/std/numeric.h>
 #include <AzCore/std/numeric.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpUvMapImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpUvMapImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 #include <SceneAPI/SceneData/GraphData/MeshVertexUVData.h>
 #include <SceneAPI/SceneData/GraphData/MeshVertexUVData.h>
@@ -28,7 +28,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             const char* AssImpUvMapImporter::m_defaultNodeName = "UV";
             const char* AssImpUvMapImporter::m_defaultNodeName = "UV";
 
 
@@ -141,7 +141,7 @@ namespace AZ
                             {
                             {
                                 AZ::Vector2 vertexUV(
                                 AZ::Vector2 vertexUV(
                                     mesh->mTextureCoords[texCoordIndex][v].x,
                                     mesh->mTextureCoords[texCoordIndex][v].x,
-                                    // The engine's V coordinate is reverse of how it's stored in the FBX file.
+                                    // The engine's V coordinate is reverse of how it's coming in from the SDK.
                                     1.0f - mesh->mTextureCoords[texCoordIndex][v].y);
                                     1.0f - mesh->mTextureCoords[texCoordIndex][v].y);
                                 uvMap->AppendUV(vertexUV);
                                 uvMap->AppendUV(vertexUV);
                             }
                             }
@@ -175,6 +175,6 @@ namespace AZ
                 return combinedUvMapResults.GetResult();
                 return combinedUvMapResults.GetResult();
             }
             }
 
 
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpUvMapImporter.h → Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpUvMapImporter.h

@@ -7,14 +7,14 @@
 
 
 #pragma once
 #pragma once
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class AssImpUvMapImporter
             class AssImpUvMapImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
@@ -32,6 +32,6 @@ namespace AZ
             protected:
             protected:
                 static const char* m_defaultNodeName;
                 static const char* m_defaultNodeName;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 4 - 4
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/ImporterUtilities.cpp

@@ -7,8 +7,8 @@
 
 
 #include <AzCore/Math/Transform.h>
 #include <AzCore/Math/Transform.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
 #include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
 #include <SceneAPI/SceneCore/Containers/Views/SceneGraphDownwardsIterator.h>
 #include <SceneAPI/SceneCore/Containers/Views/SceneGraphDownwardsIterator.h>
@@ -25,7 +25,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             static const float g_sceneUtilityEqualityEpsilon = 0.001f;
             static const float g_sceneUtilityEqualityEpsilon = 0.001f;
 
 
@@ -429,6 +429,6 @@ namespace AZ
 
 
                 return true;
                 return true;
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 5 - 5
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h → Code/Tools/SceneAPI/SceneBuilder/Importers/ImporterUtilities.h

@@ -7,7 +7,7 @@
 
 
 #pragma once
 #pragma once
 
 
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/ImportContexts.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/ImportContexts.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
 #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
 #include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
 #include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
@@ -19,9 +19,9 @@ namespace AZ
 
 
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
-            struct FbxImportContext;
+            struct SceneImportContext;
 
 
             using CoreScene = Containers::Scene;
             using CoreScene = Containers::Scene;
             using CoreSceneGraph = Containers::SceneGraph;
             using CoreSceneGraph = Containers::SceneGraph;
@@ -41,8 +41,8 @@ namespace AZ
             bool IsGraphDataEqual(const AZStd::shared_ptr<const DataTypes::IGraphObject>& lhs,
             bool IsGraphDataEqual(const AZStd::shared_ptr<const DataTypes::IGraphObject>& lhs,
                 const AZStd::shared_ptr<const DataTypes::IGraphObject>& rhs);
                 const AZStd::shared_ptr<const DataTypes::IGraphObject>& rhs);
 
 
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ
 
 
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.inl>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.inl>

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.inl → Code/Tools/SceneAPI/SceneBuilder/Importers/ImporterUtilities.inl

@@ -5,7 +5,7 @@
  *
  *
  */
  */
 
 
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
 #include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
 
 
@@ -13,7 +13,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             bool NodeIsOfType(const CoreSceneGraph& sceneGraph, CoreGraphNodeIndex nodeIndex, const AZ::Uuid& uuid)
             bool NodeIsOfType(const CoreSceneGraph& sceneGraph, CoreGraphNodeIndex nodeIndex, const AZ::Uuid& uuid)
             {
             {
@@ -63,6 +63,6 @@ namespace AZ
 
 
                 return true;
                 return true;
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 5 - 5
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.cpp

@@ -10,17 +10,17 @@
 #include <AzCore/Casting/numeric_cast.h>
 #include <AzCore/Casting/numeric_cast.h>
 #include <AzCore/std/numeric.h>
 #include <AzCore/std/numeric.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
-#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/SceneSystem.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneData/GraphData/BlendShapeData.h>
 #include <SceneAPI/SceneData/GraphData/BlendShapeData.h>
 #include <SceneAPI/SceneData/GraphData/BoneData.h>
 #include <SceneAPI/SceneData/GraphData/BoneData.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 
 
-namespace AZ::SceneAPI::FbxSceneBuilder
+namespace AZ::SceneAPI::SceneBuilder
 {
 {
-    bool BuildSceneMeshFromAssImpMesh(const aiNode* currentNode, const aiScene* scene, const FbxSceneSystem& sceneSystem, AZStd::vector<AZStd::shared_ptr<DataTypes::IGraphObject>>& meshes,
+    bool BuildSceneMeshFromAssImpMesh(const aiNode* currentNode, const aiScene* scene, const SceneSystem& sceneSystem, AZStd::vector<AZStd::shared_ptr<DataTypes::IGraphObject>>& meshes,
         const AZStd::function<AZStd::shared_ptr<SceneData::GraphData::MeshData>()>& makeMeshFunc)
         const AZStd::function<AZStd::shared_ptr<SceneData::GraphData::MeshData>()>& makeMeshFunc)
     {
     {
         AZStd::unordered_map<int, int> assImpMatIndexToLYIndex;
         AZStd::unordered_map<int, int> assImpMatIndexToLYIndex;

+ 3 - 8
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h → Code/Tools/SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h

@@ -14,11 +14,6 @@ struct aiScene;
 
 
 namespace AZ
 namespace AZ
 {
 {
-    namespace FbxSDKWrapper
-    {
-        class FbxMeshWrapper;
-    }
-
     namespace SceneData
     namespace SceneData
     {
     {
         namespace GraphData
         namespace GraphData
@@ -35,11 +30,11 @@ namespace AZ
             class IGraphObject;
             class IGraphObject;
         }
         }
         struct AssImpSceneNodeAppendedContext;
         struct AssImpSceneNodeAppendedContext;
-        class FbxSceneSystem;
+        class SceneSystem;
 
 
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
-            bool BuildSceneMeshFromAssImpMesh(const aiNode* currentNode, const aiScene* scene, const FbxSceneSystem& sceneSystem, AZStd::vector<AZStd::shared_ptr<DataTypes::IGraphObject>>& meshes,
+            bool BuildSceneMeshFromAssImpMesh(const aiNode* currentNode, const aiScene* scene, const SceneSystem& sceneSystem, AZStd::vector<AZStd::shared_ptr<DataTypes::IGraphObject>>& meshes,
                 const AZStd::function<AZStd::shared_ptr<SceneData::GraphData::MeshData>()>& makeMeshFunc);
                 const AZStd::function<AZStd::shared_ptr<SceneData::GraphData::MeshData>()>& makeMeshFunc);
 
 
             typedef AZ::Outcome<const SceneData::GraphData::MeshData* const, Events::ProcessingResult> GetMeshDataFromParentResult;
             typedef AZ::Outcome<const SceneData::GraphData::MeshData* const, Events::ProcessingResult> GetMeshDataFromParentResult;

+ 4 - 4
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.cpp → Code/Tools/SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.cpp

@@ -9,14 +9,14 @@
 #include <AzCore/std/algorithm.h>
 #include <AzCore/std/algorithm.h>
 #include <AzCore/std/string/conversions.h>
 #include <AzCore/std/string/conversions.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 
 
 namespace AZ
 namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             bool RenamedNodesMap::SanitizeNodeName(AZStd::string& name, const Containers::SceneGraph& graph,
             bool RenamedNodesMap::SanitizeNodeName(AZStd::string& name, const Containers::SceneGraph& graph,
                 Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
                 Containers::SceneGraph::NodeIndex parentNode, const char* defaultName)
@@ -94,7 +94,7 @@ namespace AZ
                 {
                 {
                     AZ_TraceContext("New node name", name);
                     AZ_TraceContext("New node name", name);
                     
                     
-                    // Only register if the name is updated, otherwise the name in the fbx node can be returned.
+                    // Only register if the name is updated, otherwise the name in the source scene's node can be returned.
                     auto entry = m_idToName.find(node.GetUniqueId());
                     auto entry = m_idToName.find(node.GetUniqueId());
                     if (entry == m_idToName.end())
                     if (entry == m_idToName.end())
                     {
                     {
@@ -153,6 +153,6 @@ namespace AZ
                     return node.GetName();
                     return node.GetName();
                 }
                 }
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 2 - 7
Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h → Code/Tools/SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h

@@ -15,14 +15,9 @@
 
 
 namespace AZ
 namespace AZ
 {
 {
-    namespace FbxSDKWrapper
-    {
-        class FbxNodeWrapper;
-    }
-
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             class RenamedNodesMap
             class RenamedNodesMap
             {
             {
@@ -60,6 +55,6 @@ namespace AZ
 
 
                 AZStd::unordered_map<u64, AZStd::string> m_idToName;
                 AZStd::unordered_map<u64, AZStd::string> m_idToName;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/Platform/Linux/platform_linux_files.cmake → Code/Tools/SceneAPI/SceneBuilder/Platform/Linux/platform_linux_files.cmake


+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/Platform/Mac/platform_mac_files.cmake → Code/Tools/SceneAPI/SceneBuilder/Platform/Mac/platform_mac_files.cmake


+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/Platform/Windows/platform_windows_files.cmake → Code/Tools/SceneAPI/SceneBuilder/Platform/Windows/platform_windows_files.cmake


+ 4 - 4
Code/Tools/SceneAPI/FbxSceneBuilder/FbxSceneBuilderConfiguration.h → Code/Tools/SceneAPI/SceneBuilder/SceneBuilderConfiguration.h

@@ -10,11 +10,11 @@
 #include <AzCore/PlatformDef.h>
 #include <AzCore/PlatformDef.h>
 
 
 #if defined(AZ_MONOLITHIC_BUILD)
 #if defined(AZ_MONOLITHIC_BUILD)
-    #define FBX_SCENE_BUILDER_API
+    #define SCENE_BUILDER_API
 #else
 #else
-    #ifdef FBX_SCENE_BUILDER_EXPORTS
-        #define FBX_SCENE_BUILDER_API AZ_DLL_EXPORT
+    #ifdef SCENE_BUILDER_EXPORTS
+        #define SCENE_BUILDER_API AZ_DLL_EXPORT
     #else
     #else
-        #define FBX_SCENE_BUILDER_API AZ_DLL_IMPORT
+        #define SCENE_BUILDER_API AZ_DLL_IMPORT
     #endif
     #endif
 #endif // AZ_MONOLITHIC_BUILD
 #endif // AZ_MONOLITHIC_BUILD

+ 103 - 0
Code/Tools/SceneAPI/SceneBuilder/SceneImportRequestHandler.cpp

@@ -0,0 +1,103 @@
+/*
+ * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
+ * 
+ * SPDX-License-Identifier: Apache-2.0 OR MIT
+ *
+ */
+
+#include <AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderSDK.h>
+#include <AzCore/Serialization/EditContextConstants.inl>
+#include <AzCore/Serialization/SerializeContext.h>
+#include <AzCore/Serialization/Json/JsonSerialization.h>
+#include <AzCore/Settings/SettingsRegistry.h>
+#include <AzCore/StringFunc/StringFunc.h>
+#include <SceneAPI/SceneBuilder/SceneImportRequestHandler.h>
+#include <SceneAPI/SceneCore/Containers/Scene.h>
+#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
+#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
+
+namespace AZ
+{
+    namespace SceneAPI
+    {
+        void SceneImporterSettings::Reflect(AZ::ReflectContext* context)
+        {
+            if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context); serializeContext)
+            {
+                serializeContext->Class<SceneImporterSettings>()
+                                ->Version(2)
+                                ->Field("SupportedFileTypeExtensions", &SceneImporterSettings::m_supportedFileTypeExtensions);
+            }
+        }
+
+        void SceneImportRequestHandler::Activate()
+        {
+            if (auto* settingsRegistry = AZ::SettingsRegistry::Get())
+            {
+                settingsRegistry->GetObject(m_settings, "/O3DE/SceneAPI/AssetImporter");
+            }
+
+            BusConnect();
+        }
+
+        void SceneImportRequestHandler::Deactivate()
+        {
+            BusDisconnect();
+        }
+
+        void SceneImportRequestHandler::Reflect(ReflectContext* context)
+        {
+            SceneImporterSettings::Reflect(context);
+
+            SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
+            if (serializeContext)
+            {
+                serializeContext->Class<SceneImportRequestHandler, AZ::Component>()->Version(1)->Attribute(
+                    AZ::Edit::Attributes::SystemComponentTags,
+                    AZStd::vector<AZ::Crc32>(
+                        {AssetBuilderSDK::ComponentTags::AssetBuilder,
+                        AssetImportRequest::GetAssetImportRequestComponentTag()}));
+                    
+            }
+        }
+
+        void SceneImportRequestHandler::GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions)
+        {
+            extensions.insert(m_settings.m_supportedFileTypeExtensions.begin(), m_settings.m_supportedFileTypeExtensions.end());
+        }
+
+        Events::LoadingResult SceneImportRequestHandler::LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid, [[maybe_unused]] RequestingApplication requester)
+        {
+            AZStd::string extension;
+            StringFunc::Path::GetExtension(path.c_str(), extension);
+            AZStd::to_lower(extension.begin(), extension.end());
+                
+            if (!m_settings.m_supportedFileTypeExtensions.contains(extension))
+            {
+                return Events::LoadingResult::Ignored;
+            }
+
+            scene.SetSource(path, guid);
+
+            // Push contexts
+            Events::ProcessingResultCombiner contextResult;
+            contextResult += Events::Process<Events::PreImportEventContext>(path);
+            contextResult += Events::Process<Events::ImportEventContext>(path, scene);
+            contextResult += Events::Process<Events::PostImportEventContext>(scene);
+
+            if (contextResult.GetResult() == Events::ProcessingResult::Success)
+            {
+                return Events::LoadingResult::AssetLoaded;
+            }
+            else
+            {
+                return Events::LoadingResult::AssetFailure;
+            }
+        }
+
+        void SceneImportRequestHandler::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
+        {
+            provided.emplace_back(AZ_CRC_CE("AssetImportRequestHandler"));
+        }
+    } // namespace SceneAPI
+} // namespace AZ

+ 52 - 0
Code/Tools/SceneAPI/SceneBuilder/SceneImportRequestHandler.h

@@ -0,0 +1,52 @@
+/*
+ * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
+ * 
+ * SPDX-License-Identifier: Apache-2.0 OR MIT
+ *
+ */
+
+#pragma once
+
+#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
+#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
+
+namespace AZ
+{
+    namespace SceneAPI
+    {
+        struct SceneImporterSettings
+        {
+            AZ_TYPE_INFO(SceneImporterSettings, "{8BB6C7AD-BF99-44DC-9DA1-E7AD3F03DC10}");
+                
+            static void Reflect(AZ::ReflectContext* context);
+
+            AZStd::unordered_set<AZStd::string> m_supportedFileTypeExtensions;
+        };
+
+        class SceneImportRequestHandler
+            : public AZ::Component
+            , public Events::AssetImportRequestBus::Handler
+        {
+        public:
+            AZ_COMPONENT(SceneImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}");
+
+            ~SceneImportRequestHandler() override = default;
+
+            void Activate() override;
+            void Deactivate() override;
+            static void Reflect(ReflectContext* context);
+
+            void GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions) override;
+            Events::LoadingResult LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid,
+                RequestingApplication requester) override;
+
+            static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
+
+        private:
+
+            SceneImporterSettings m_settings;
+
+            static constexpr const char* SettingsFilename = "AssetImporterSettings.json";
+        };
+    } // namespace SceneAPI
+} // namespace AZ

+ 21 - 21
Code/Tools/SceneAPI/FbxSceneBuilder/FbxImporter.cpp → Code/Tools/SceneAPI/SceneBuilder/SceneImporter.cpp

@@ -14,11 +14,11 @@
 #include <AzCore/std/string/conversions.h>
 #include <AzCore/std/string/conversions.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
 #include <AzToolsFramework/Debug/TraceContext.h>
-#include <SceneAPI/FbxSceneBuilder/FbxImporter.h>
-#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
+#include <SceneAPI/SceneBuilder/SceneImporter.h>
+#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
+#include <SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneData/GraphData/TransformData.h>
 #include <SceneAPI/SceneData/GraphData/TransformData.h>
@@ -29,7 +29,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             struct QueueNode
             struct QueueNode
             {
             {
@@ -44,23 +44,23 @@ namespace AZ
                 }
                 }
             };
             };
 
 
-            FbxImporter::FbxImporter()
-                : m_sceneSystem(new FbxSceneSystem())
+            SceneImporter::SceneImporter()
+                : m_sceneSystem(new SceneSystem())
             {
             {
                 m_sceneWrapper = AZStd::make_unique<AssImpSDKWrapper::AssImpSceneWrapper>();
                 m_sceneWrapper = AZStd::make_unique<AssImpSDKWrapper::AssImpSceneWrapper>();
-                BindToCall(&FbxImporter::ImportProcessing);
+                BindToCall(&SceneImporter::ImportProcessing);
             }
             }
 
 
-            void FbxImporter::Reflect(ReflectContext* context)
+            void SceneImporter::Reflect(ReflectContext* context)
             {
             {
                 SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
                 SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
                 if (serializeContext)
                 if (serializeContext)
                 {
                 {
-                    serializeContext->Class<FbxImporter, SceneCore::LoadingComponent>()->Version(2); // SPEC-5776
+                    serializeContext->Class<SceneImporter, SceneCore::LoadingComponent>()->Version(2); // SPEC-5776
                 }
                 }
             }
             }
 
 
-            Events::ProcessingResult FbxImporter::ImportProcessing(Events::ImportEventContext& context)
+            Events::ProcessingResult SceneImporter::ImportProcessing(Events::ImportEventContext& context)
             {
             {
                 m_sceneWrapper->Clear();
                 m_sceneWrapper->Clear();
 
 
@@ -77,7 +77,7 @@ namespace AZ
                     return Events::ProcessingResult::Failure;
                     return Events::ProcessingResult::Failure;
                 }
                 }
 
 
-                convertFunc = AZStd::bind(&FbxImporter::ConvertFbxScene, this, AZStd::placeholders::_1);
+                convertFunc = AZStd::bind(&SceneImporter::ConvertScene, this, AZStd::placeholders::_1);
                 
                 
                 if (convertFunc(context.GetScene()))
                 if (convertFunc(context.GetScene()))
                 {
                 {
@@ -89,10 +89,10 @@ namespace AZ
                 }
                 }
             }
             }
 
 
-            bool FbxImporter::ConvertFbxScene(Containers::Scene& scene) const
+            bool SceneImporter::ConvertScene(Containers::Scene& scene) const
             {
             {
-                std::shared_ptr<SDKNode::NodeWrapper> fbxRoot = m_sceneWrapper->GetRootNode();
-                if (!fbxRoot)
+                std::shared_ptr<SDKNode::NodeWrapper> sceneRoot = m_sceneWrapper->GetRootNode();
+                if (!sceneRoot)
                 {
                 {
                     return false;
                     return false;
                 }
                 }
@@ -123,13 +123,13 @@ namespace AZ
                     break;
                     break;
                 }
                 }
 
 
-                AZStd::queue<FbxSceneBuilder::QueueNode> nodes;
-                nodes.emplace(AZStd::move(fbxRoot), scene.GetGraph().GetRoot());
+                AZStd::queue<SceneBuilder::QueueNode> nodes;
+                nodes.emplace(AZStd::move(sceneRoot), scene.GetGraph().GetRoot());
                 RenamedNodesMap nodeNameMap;
                 RenamedNodesMap nodeNameMap;
 
 
                 while (!nodes.empty())
                 while (!nodes.empty())
                 {
                 {
-                    FbxSceneBuilder::QueueNode& node = nodes.front();
+                    SceneBuilder::QueueNode& node = nodes.front();
                     AZ_Assert(node.m_node, "Empty asset importer node queued");
                     AZ_Assert(node.m_node, "Empty asset importer node queued");
                     if (!nodeNameMap.RegisterNode(node.m_node, scene.GetGraph(), node.m_parent))
                     if (!nodeNameMap.RegisterNode(node.m_node, scene.GetGraph(), node.m_parent))
                     {
                     {
@@ -240,12 +240,12 @@ namespace AZ
                 return true;
                 return true;
             }
             }
 
 
-            void FbxImporter::SanitizeNodeName(AZStd::string& nodeName) const
+            void SceneImporter::SanitizeNodeName(AZStd::string& nodeName) const
             {
             {
                 // Replace % with something else so it is safe for use in printfs.
                 // Replace % with something else so it is safe for use in printfs.
                 AZStd::replace(nodeName.begin(), nodeName.end(), '%', '_');
                 AZStd::replace(nodeName.begin(), nodeName.end(), '%', '_');
             }
             }
 
 
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 9 - 9
Code/Tools/SceneAPI/FbxSceneBuilder/FbxImporter.h → Code/Tools/SceneAPI/SceneBuilder/SceneImporter.h

@@ -12,7 +12,7 @@
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Components/LoadingComponent.h>
 #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
 #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
 #include <SceneAPI/SceneCore/Events/ImportEventContext.h>
 #include <SceneAPI/SceneCore/Events/ImportEventContext.h>
-#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
+#include <SceneAPI/SceneBuilder/SceneSystem.h>
 #include <SceneAPI/SDKWrapper/SceneWrapper.h>
 #include <SceneAPI/SDKWrapper/SceneWrapper.h>
 
 
 namespace AZ
 namespace AZ
@@ -24,28 +24,28 @@ namespace AZ
             class Scene;
             class Scene;
         }
         }
 
 
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
-            class FbxImporter
+            class SceneImporter
                 : public SceneCore::LoadingComponent
                 : public SceneCore::LoadingComponent
             {
             {
             public:
             public:
-                AZ_COMPONENT(FbxImporter, "{D5EE21B6-8B73-45BF-B711-31346E0BEDB3}", SceneCore::LoadingComponent);
+                AZ_COMPONENT(SceneImporter, "{D5EE21B6-8B73-45BF-B711-31346E0BEDB3}", SceneCore::LoadingComponent);
 
 
-                FbxImporter();
-                ~FbxImporter() override = default;
+                SceneImporter();
+                ~SceneImporter() override = default;
 
 
                 static void Reflect(ReflectContext* context);
                 static void Reflect(ReflectContext* context);
 
 
                 Events::ProcessingResult ImportProcessing(Events::ImportEventContext& context);
                 Events::ProcessingResult ImportProcessing(Events::ImportEventContext& context);
 
 
             protected:
             protected:
-                bool ConvertFbxScene(Containers::Scene& scene) const;
+                bool ConvertScene(Containers::Scene& scene) const;
                 void SanitizeNodeName(AZStd::string& nodeName) const;
                 void SanitizeNodeName(AZStd::string& nodeName) const;
 
 
                 AZStd::unique_ptr<SDKScene::SceneWrapperBase> m_sceneWrapper;
                 AZStd::unique_ptr<SDKScene::SceneWrapperBase> m_sceneWrapper;
-                AZStd::shared_ptr<FbxSceneSystem> m_sceneSystem;
+                AZStd::shared_ptr<SceneSystem> m_sceneSystem;
             };
             };
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 10 - 10
Code/Tools/SceneAPI/FbxSceneBuilder/FbxSceneSystem.cpp → Code/Tools/SceneAPI/SceneBuilder/SceneSystem.cpp

@@ -6,7 +6,7 @@
  */
  */
 
 
 #include <AzCore/Math/Vector3.h>
 #include <AzCore/Math/Vector3.h>
-#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
+#include <SceneAPI/SceneBuilder/SceneSystem.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SceneCore/Utilities/Reporting.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
 #include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
 #include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
@@ -17,7 +17,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        FbxSceneSystem::FbxSceneSystem() :
+        SceneSystem::SceneSystem() :
             m_unitSizeInMeters(1.0f),
             m_unitSizeInMeters(1.0f),
             m_originalUnitSizeInMeters(1.0f),
             m_originalUnitSizeInMeters(1.0f),
             m_adjustTransform(nullptr),
             m_adjustTransform(nullptr),
@@ -25,15 +25,15 @@ namespace AZ
         {
         {
         }
         }
 
 
-        void FbxSceneSystem::Set(const SDKScene::SceneWrapperBase* fbxScene)
+        void SceneSystem::Set(const SDKScene::SceneWrapperBase* scene)
         {
         {
             // Get unit conversion factor to meter.
             // Get unit conversion factor to meter.
-            if (!azrtti_istypeof<AssImpSDKWrapper::AssImpSceneWrapper>(fbxScene))
+            if (!azrtti_istypeof<AssImpSDKWrapper::AssImpSceneWrapper>(scene))
             {
             {
                 return;
                 return;
             }
             }
 
 
-            const AssImpSDKWrapper::AssImpSceneWrapper* assImpScene = azrtti_cast<const AssImpSDKWrapper::AssImpSceneWrapper*>(fbxScene);
+            const AssImpSDKWrapper::AssImpSceneWrapper* assImpScene = azrtti_cast<const AssImpSDKWrapper::AssImpSceneWrapper*>(scene);
 
 
             // If either meta data piece is not available, the default of 1 will be used.
             // If either meta data piece is not available, the default of 1 will be used.
             assImpScene->GetAssImpScene()->mMetaData->Get("UnitScaleFactor", m_unitSizeInMeters);
             assImpScene->GetAssImpScene()->mMetaData->Get("UnitScaleFactor", m_unitSizeInMeters);
@@ -111,7 +111,7 @@ namespace AZ
             }
             }
         }
         }
 
 
-        void FbxSceneSystem::SwapVec3ForUpAxis(Vector3& swapVector) const
+        void SceneSystem::SwapVec3ForUpAxis(Vector3& swapVector) const
         {
         {
             if (m_adjustTransform)
             if (m_adjustTransform)
             {
             {
@@ -119,7 +119,7 @@ namespace AZ
             }
             }
         }
         }
 
 
-        void FbxSceneSystem::SwapTransformForUpAxis(DataTypes::MatrixType& inOutTransform) const
+        void SceneSystem::SwapTransformForUpAxis(DataTypes::MatrixType& inOutTransform) const
         {
         {
             if (m_adjustTransform)
             if (m_adjustTransform)
             {
             {
@@ -127,19 +127,19 @@ namespace AZ
             }
             }
         }
         }
 
 
-        void FbxSceneSystem::ConvertUnit(Vector3& scaleVector) const
+        void SceneSystem::ConvertUnit(Vector3& scaleVector) const
         {
         {
             scaleVector *= m_unitSizeInMeters;
             scaleVector *= m_unitSizeInMeters;
         }
         }
 
 
-        void FbxSceneSystem::ConvertUnit(DataTypes::MatrixType& inOutTransform) const
+        void SceneSystem::ConvertUnit(DataTypes::MatrixType& inOutTransform) const
         {
         {
             Vector3 translation = inOutTransform.GetTranslation();
             Vector3 translation = inOutTransform.GetTranslation();
             translation *= m_unitSizeInMeters;
             translation *= m_unitSizeInMeters;
             inOutTransform.SetTranslation(translation);
             inOutTransform.SetTranslation(translation);
         }
         }
 
 
-        void FbxSceneSystem::ConvertBoneUnit(DataTypes::MatrixType& inOutTransform) const
+        void SceneSystem::ConvertBoneUnit(DataTypes::MatrixType& inOutTransform) const
         {
         {
 
 
 
 

+ 5 - 5
Code/Tools/SceneAPI/FbxSceneBuilder/FbxSceneSystem.h → Code/Tools/SceneAPI/SceneBuilder/SceneSystem.h

@@ -8,7 +8,7 @@
  */
  */
 
 
 #include <AzCore/std/smart_ptr/unique_ptr.h>
 #include <AzCore/std/smart_ptr/unique_ptr.h>
-#include <SceneAPI/FbxSceneBuilder/FbxSceneBuilderConfiguration.h>
+#include <SceneAPI/SceneBuilder/SceneBuilderConfiguration.h>
 #include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
 #include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
 
 
 namespace AZ
 namespace AZ
@@ -22,10 +22,10 @@ namespace AZ
 
 
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        class FBX_SCENE_BUILDER_API FbxSceneSystem
+        class SCENE_BUILDER_API SceneSystem
         {
         {
         public:
         public:
-            FbxSceneSystem();
+            SceneSystem();
 
 
             void Set(const SDKScene::SceneWrapperBase* sceneWrapper);
             void Set(const SDKScene::SceneWrapperBase* sceneWrapper);
             void SwapVec3ForUpAxis(Vector3& swapVector) const;
             void SwapVec3ForUpAxis(Vector3& swapVector) const;
@@ -34,11 +34,11 @@ namespace AZ
             void ConvertUnit(DataTypes::MatrixType& inOutTransform) const;
             void ConvertUnit(DataTypes::MatrixType& inOutTransform) const;
             void ConvertBoneUnit(DataTypes::MatrixType& inOutTransform) const;
             void ConvertBoneUnit(DataTypes::MatrixType& inOutTransform) const;
 
 
-            //! Get effect unit size in meters of this Fbx Scene, internally FBX saves it in the following manner
+            //! Get effect unit size in meters of this scene, internally FBX saves it in the following manner
             //! GlobalSettings:  {
             //! GlobalSettings:  {
             //!     P : "UnitScaleFactor", "double", "Number", "", 2.54
             //!     P : "UnitScaleFactor", "double", "Number", "", 2.54
             float GetUnitSizeInMeters() const { return m_unitSizeInMeters; }
             float GetUnitSizeInMeters() const { return m_unitSizeInMeters; }
-            //! Get original unit size in meters of this Fbx Scene, internally FBX saves it in the following manner
+            //! Get original unit size in meters of this scene, internally FBX saves it in the following manner
             //! GlobalSettings:  {
             //! GlobalSettings:  {
             //!     P : "OriginalUnitScaleFactor", "double", "Number", "", 2.54
             //!     P : "OriginalUnitScaleFactor", "double", "Number", "", 2.54
             float GetOriginalUnitSizeInMeters() const { return m_originalUnitSizeInMeters; }
             float GetOriginalUnitSizeInMeters() const { return m_originalUnitSizeInMeters; }

+ 11 - 11
Code/Tools/SceneAPI/FbxSceneBuilder/Tests/Importers/FbxImporterUtilitiesTests.cpp → Code/Tools/SceneAPI/SceneBuilder/Tests/Importers/SceneImporterUtilitiesTests.cpp

@@ -8,7 +8,7 @@
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/shared_ptr.h>
 #include <AzCore/std/smart_ptr/shared_ptr.h>
 #include <AzTest/AzTest.h>
 #include <AzTest/AzTest.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/ImporterUtilities.h>
+#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/Containers/Scene.h>
 #include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
 #include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
@@ -18,9 +18,9 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
-            TEST(FbxImporterUtilityTests, AreSceneGraphsEqual_EmptySceneGraphs_ReturnsTrue)
+            TEST(SceneImporterUtilityTests, AreSceneGraphsEqual_EmptySceneGraphs_ReturnsTrue)
             {
             {
                 Containers::SceneGraph lhsGraph;
                 Containers::SceneGraph lhsGraph;
                 Containers::SceneGraph rhsGraph;
                 Containers::SceneGraph rhsGraph;
@@ -31,7 +31,7 @@ namespace AZ
                 EXPECT_TRUE(sceneGraphsEqual);
                 EXPECT_TRUE(sceneGraphsEqual);
             }
             }
 
 
-            TEST(FbxImporterUtilityTests, AreSceneGraphsEqual_SameNameSingleNodeBothNull_ReturnsTrue)
+            TEST(SceneImporterUtilityTests, AreSceneGraphsEqual_SameNameSingleNodeBothNull_ReturnsTrue)
             {
             {
                 Containers::SceneGraph lhsGraph;
                 Containers::SceneGraph lhsGraph;
                 lhsGraph.AddChild(lhsGraph.GetRoot(), "testChild");
                 lhsGraph.AddChild(lhsGraph.GetRoot(), "testChild");
@@ -44,7 +44,7 @@ namespace AZ
                 EXPECT_TRUE(sceneGraphsEqual);
                 EXPECT_TRUE(sceneGraphsEqual);
             }
             }
 
 
-            TEST(FbxImporterUtilityTests, AreSceneGraphsEqual_SameNameSingleNodeSameType_ReturnsTrue)
+            TEST(SceneImporterUtilityTests, AreSceneGraphsEqual_SameNameSingleNodeSameType_ReturnsTrue)
             {
             {
                 Containers::SceneGraph lhsGraph;
                 Containers::SceneGraph lhsGraph;
                 AZStd::shared_ptr<DataTypes::IGraphObject> lhsData = AZStd::make_shared<SceneData::GraphData::MeshData>();
                 AZStd::shared_ptr<DataTypes::IGraphObject> lhsData = AZStd::make_shared<SceneData::GraphData::MeshData>();
@@ -59,7 +59,7 @@ namespace AZ
                 EXPECT_TRUE(sceneGraphsEqual);
                 EXPECT_TRUE(sceneGraphsEqual);
             }
             }
 
 
-            TEST(FbxImporterUtilityTests, AreSceneGraphsEqual_SameNameSingleNodeOneNull_ReturnsFalse)
+            TEST(SceneImporterUtilityTests, AreSceneGraphsEqual_SameNameSingleNodeOneNull_ReturnsFalse)
             {
             {
                 Containers::SceneGraph lhsGraph;
                 Containers::SceneGraph lhsGraph;
                 AZStd::shared_ptr<DataTypes::IGraphObject> lhsData = AZStd::make_shared<SceneData::GraphData::MeshData>();
                 AZStd::shared_ptr<DataTypes::IGraphObject> lhsData = AZStd::make_shared<SceneData::GraphData::MeshData>();
@@ -73,7 +73,7 @@ namespace AZ
                 EXPECT_FALSE(sceneGraphsEqual);
                 EXPECT_FALSE(sceneGraphsEqual);
             }
             }
 
 
-            TEST(FbxImporterUtilityTests, AreSceneGraphsEqual_SameNameSingleNodeDifferentTypes_ReturnsFalse)
+            TEST(SceneImporterUtilityTests, AreSceneGraphsEqual_SameNameSingleNodeDifferentTypes_ReturnsFalse)
             {
             {
                 Containers::SceneGraph lhsGraph;
                 Containers::SceneGraph lhsGraph;
                 AZStd::shared_ptr<DataTypes::IGraphObject> lhsData = AZStd::make_shared<SceneData::GraphData::MeshData>();
                 AZStd::shared_ptr<DataTypes::IGraphObject> lhsData = AZStd::make_shared<SceneData::GraphData::MeshData>();
@@ -88,7 +88,7 @@ namespace AZ
                 EXPECT_FALSE(sceneGraphsEqual);
                 EXPECT_FALSE(sceneGraphsEqual);
             }
             }
 
 
-            TEST(FbxImporterUtilityTests, AreSceneGraphsEqual_SameNameOneEmptyOneSingleNode_ReturnsFalse)
+            TEST(SceneImporterUtilityTests, AreSceneGraphsEqual_SameNameOneEmptyOneSingleNode_ReturnsFalse)
             {
             {
                 Containers::SceneGraph lhsGraph;
                 Containers::SceneGraph lhsGraph;
                 AZStd::shared_ptr<DataTypes::IGraphObject> lhsData = AZStd::make_shared<SceneData::GraphData::MeshData>();
                 AZStd::shared_ptr<DataTypes::IGraphObject> lhsData = AZStd::make_shared<SceneData::GraphData::MeshData>();
@@ -101,7 +101,7 @@ namespace AZ
                 EXPECT_FALSE(sceneGraphsEqual);
                 EXPECT_FALSE(sceneGraphsEqual);
             }
             }
 
 
-            TEST(FbxImpoterUtilityTests, AreSceneGraphsEqual_DifferentNamesSingleNodeBothNull_ReturnsFalse)
+            TEST(SceneImpoterUtilityTests, AreSceneGraphsEqual_DifferentNamesSingleNodeBothNull_ReturnsFalse)
             {
             {
                 Containers::SceneGraph lhsGraph;
                 Containers::SceneGraph lhsGraph;
                 lhsGraph.AddChild(lhsGraph.GetRoot(), "testChild");
                 lhsGraph.AddChild(lhsGraph.GetRoot(), "testChild");
@@ -114,7 +114,7 @@ namespace AZ
                 EXPECT_FALSE(sceneGraphsEqual);
                 EXPECT_FALSE(sceneGraphsEqual);
             }
             }
 
 
-            TEST(FbxImporterUtilityTests, AreSceneGraphsEqual_SecondGraphExtraChild_ReturnsFalse)
+            TEST(SceneImporterUtilityTests, AreSceneGraphsEqual_SecondGraphExtraChild_ReturnsFalse)
             {
             {
                 Containers::SceneGraph lhsGraph;
                 Containers::SceneGraph lhsGraph;
                 lhsGraph.AddChild(lhsGraph.GetRoot(), "testChild");
                 lhsGraph.AddChild(lhsGraph.GetRoot(), "testChild");
@@ -127,6 +127,6 @@ namespace AZ
 
 
                 EXPECT_FALSE(sceneGraphsEqual);
                 EXPECT_FALSE(sceneGraphsEqual);
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 3 - 3
Code/Tools/SceneAPI/FbxSceneBuilder/Tests/Importers/Utilities/RenamedNodesMapTests.cpp → Code/Tools/SceneAPI/SceneBuilder/Tests/Importers/Utilities/RenamedNodesMapTests.cpp

@@ -8,7 +8,7 @@
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/make_shared.h>
 #include <AzCore/std/smart_ptr/shared_ptr.h>
 #include <AzCore/std/smart_ptr/shared_ptr.h>
 #include <AzTest/AzTest.h>
 #include <AzTest/AzTest.h>
-#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
+#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
 #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
 #include <SceneAPI/SceneCore/Containers/SceneGraph.h>
 #include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
 #include <SceneAPI/SceneCore/DataTypes/IGraphObject.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
 #include <SceneAPI/SceneData/GraphData/MeshData.h>
@@ -17,7 +17,7 @@ namespace AZ
 {
 {
     namespace SceneAPI
     namespace SceneAPI
     {
     {
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             TEST(RenamedNodesMapTests, SanitizeNodeName_ValidNameProvided_ReturnsFalseAndNameUnchanged)
             TEST(RenamedNodesMapTests, SanitizeNodeName_ValidNameProvided_ReturnsFalseAndNameUnchanged)
             {
             {
@@ -79,6 +79,6 @@ namespace AZ
                 EXPECT_TRUE(result);
                 EXPECT_TRUE(result);
                 EXPECT_STREQ("Child_2", name.c_str());
                 EXPECT_STREQ("Child_2", name.c_str());
             }
             }
-        } // namespace FbxSceneBuilder
+        } // namespace SceneBuilder
     } // namespace SceneAPI
     } // namespace SceneAPI
 } // namespace AZ
 } // namespace AZ

+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.cpp → Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxMesh.cpp


+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxMesh.h → Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxMesh.h


+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.cpp → Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxNode.cpp


+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.h → Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxNode.h


+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.cpp → Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxSkin.cpp


+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.h → Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxSkin.h


+ 10 - 10
Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestsMain.cpp → Code/Tools/SceneAPI/SceneBuilder/Tests/TestsMain.cpp

@@ -10,11 +10,11 @@
 #include <AzCore/Module/DynamicModuleHandle.h>
 #include <AzCore/Module/DynamicModuleHandle.h>
 #include <AzCore/Memory/SystemAllocator.h>
 #include <AzCore/Memory/SystemAllocator.h>
 
 
-class FbxSceneBuilderTestEnvironment
+class SceneBuilderTestEnvironment
     : public AZ::Test::ITestEnvironment
     : public AZ::Test::ITestEnvironment
 {
 {
 public:
 public:
-    virtual ~FbxSceneBuilderTestEnvironment()
+    virtual ~SceneBuilderTestEnvironment()
     {}
     {}
 
 
 protected:
 protected:
@@ -23,31 +23,31 @@ protected:
         AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
         AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
 
 
         sceneCoreModule = AZ::DynamicModuleHandle::Create("SceneCore");
         sceneCoreModule = AZ::DynamicModuleHandle::Create("SceneCore");
-        AZ_Assert(sceneCoreModule, "FbxSceneBuilder unit tests failed to create SceneCore module.");
+        AZ_Assert(sceneCoreModule, "SceneBuilder unit tests failed to create SceneCore module.");
         bool loaded = sceneCoreModule->Load(false);
         bool loaded = sceneCoreModule->Load(false);
-        AZ_Assert(loaded, "FbxSceneBuilder unit tests failed to load SceneCore module.");
+        AZ_Assert(loaded, "SceneBuilder unit tests failed to load SceneCore module.");
         auto init = sceneCoreModule->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
         auto init = sceneCoreModule->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
-        AZ_Assert(init, "FbxSceneBuilder unit tests failed to find the initialization function the SceneCore module.");
+        AZ_Assert(init, "SceneBuilder unit tests failed to find the initialization function the SceneCore module.");
         (*init)(AZ::Environment::GetInstance());
         (*init)(AZ::Environment::GetInstance());
 
 
         sceneDataModule = AZ::DynamicModuleHandle::Create("SceneData");
         sceneDataModule = AZ::DynamicModuleHandle::Create("SceneData");
         AZ_Assert(sceneDataModule, "SceneData unit tests failed to create SceneData module.");
         AZ_Assert(sceneDataModule, "SceneData unit tests failed to create SceneData module.");
         loaded = sceneDataModule->Load(false);
         loaded = sceneDataModule->Load(false);
-        AZ_Assert(loaded, "FbxSceneBuilder unit tests failed to load SceneData module.");
+        AZ_Assert(loaded, "SceneBuilder unit tests failed to load SceneData module.");
         init = sceneDataModule->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
         init = sceneDataModule->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
-        AZ_Assert(init, "FbxSceneBuilder unit tests failed to find the initialization function the SceneData module.");
+        AZ_Assert(init, "SceneBuilder unit tests failed to find the initialization function the SceneData module.");
         (*init)(AZ::Environment::GetInstance());
         (*init)(AZ::Environment::GetInstance());
     }
     }
 
 
     void TeardownEnvironment() override
     void TeardownEnvironment() override
     {
     {
         auto uninit = sceneDataModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
         auto uninit = sceneDataModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
-        AZ_Assert(uninit, "FbxSceneBuilder unit tests failed to find the uninitialization function the SceneData module.");
+        AZ_Assert(uninit, "SceneBuilder unit tests failed to find the uninitialization function the SceneData module.");
         (*uninit)();
         (*uninit)();
         sceneDataModule.reset();
         sceneDataModule.reset();
         
         
         uninit = sceneCoreModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
         uninit = sceneCoreModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
-        AZ_Assert(uninit, "FbxSceneBuilder unit tests failed to find the uninitialization function the SceneCore module.");
+        AZ_Assert(uninit, "SceneBuilder unit tests failed to find the uninitialization function the SceneCore module.");
         (*uninit)();
         (*uninit)();
         sceneCoreModule.reset();
         sceneCoreModule.reset();
 
 
@@ -59,5 +59,5 @@ private:
     AZStd::unique_ptr<AZ::DynamicModuleHandle> sceneDataModule;
     AZStd::unique_ptr<AZ::DynamicModuleHandle> sceneDataModule;
 };
 };
 
 
-AZ_UNIT_TEST_HOOK(new FbxSceneBuilderTestEnvironment);
+AZ_UNIT_TEST_HOOK(new SceneBuilderTestEnvironment);
 
 

+ 7 - 7
Code/Tools/SceneAPI/FbxSceneBuilder/fbxscenebuilder_files.cmake → Code/Tools/SceneAPI/SceneBuilder/scenebuilder_files.cmake

@@ -6,13 +6,13 @@
 #
 #
 
 
 set(FILES
 set(FILES
-    FbxSceneBuilderConfiguration.h
-    FbxImportRequestHandler.h
-    FbxImportRequestHandler.cpp
-    FbxImporter.h
-    FbxImporter.cpp
-    FbxSceneSystem.h
-    FbxSceneSystem.cpp
+    SceneBuilderConfiguration.h
+    SceneImportRequestHandler.h
+    SceneImportRequestHandler.cpp
+    SceneImporter.h
+    SceneImporter.cpp
+    SceneSystem.h
+    SceneSystem.cpp
     ImportContexts/ImportContexts.h
     ImportContexts/ImportContexts.h
     ImportContexts/ImportContexts.cpp
     ImportContexts/ImportContexts.cpp
     ImportContexts/AssImpImportContexts.h
     ImportContexts/AssImpImportContexts.h

+ 0 - 0
Code/Tools/SceneAPI/FbxSceneBuilder/fbxscenebuilder_shared_files.cmake → Code/Tools/SceneAPI/SceneBuilder/scenebuilder_shared_files.cmake


+ 1 - 1
Code/Tools/SceneAPI/FbxSceneBuilder/fbxscenebuilder_testing_files.cmake → Code/Tools/SceneAPI/SceneBuilder/scenebuilder_testing_files.cmake

@@ -7,6 +7,6 @@
 
 
 set(FILES
 set(FILES
     Tests/TestsMain.cpp
     Tests/TestsMain.cpp
-    Tests/Importers/FbxImporterUtilitiesTests.cpp
+    Tests/Importers/SceneImporterUtilitiesTests.cpp
     Tests/Importers/Utilities/RenamedNodesMapTests.cpp
     Tests/Importers/Utilities/RenamedNodesMapTests.cpp
 )
 )

+ 3 - 3
Code/Tools/SceneAPI/SceneCore/Containers/SceneGraph.h

@@ -27,7 +27,7 @@ namespace AZ
         {
         {
             class IGraphObject;
             class IGraphObject;
         }
         }
-        namespace FbxSceneBuilder
+        namespace SceneBuilder
         {
         {
             struct QueueNode;
             struct QueueNode;
             struct ImportContext;
             struct ImportContext;
@@ -58,8 +58,8 @@ namespace AZ
                 class NodeIndex
                 class NodeIndex
                 {
                 {
                     friend class SceneGraph;
                     friend class SceneGraph;
-                    friend struct FbxSceneBuilder::QueueNode;
-                    friend struct FbxSceneBuilder::ImportContext;
+                    friend struct SceneBuilder::QueueNode;
+                    friend struct SceneBuilder::ImportContext;
                 public:
                 public:
                     // Type needs to be able to store an index in a NodeHeader (currently 21-bits).
                     // Type needs to be able to store an index in a NodeHeader (currently 21-bits).
                     using IndexType = uint32_t;
                     using IndexType = uint32_t;

+ 2 - 2
Code/Tools/SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h

@@ -80,11 +80,11 @@ namespace AZ
                 virtual unsigned int GetVertexIndex(int faceIndex, int vertexIndexInFace) const = 0;
                 virtual unsigned int GetVertexIndex(int faceIndex, int vertexIndexInFace) const = 0;
                 static const int s_invalidMaterialId = 0;
                 static const int s_invalidMaterialId = 0;
 
 
-                // Set the unit size of the mesh, from the point of FBX SDK
+                // Set the unit size of the mesh, from the point of the source SDK
                 void SetUnitSizeInMeters(float size) { m_unitSizeInMeters = size; }
                 void SetUnitSizeInMeters(float size) { m_unitSizeInMeters = size; }
                 float GetUnitSizeInMeters() const { return m_unitSizeInMeters; }
                 float GetUnitSizeInMeters() const { return m_unitSizeInMeters; }
 
 
-                // Set the original unit size of the mesh, from the point of FBX SDK
+                // Set the original unit size of the mesh, from the point of the source SDK
                 void SetOriginalUnitSizeInMeters(float size) { m_originalUnitSizeInMeters = size; }
                 void SetOriginalUnitSizeInMeters(float size) { m_originalUnitSizeInMeters = size; }
                 float GetOriginalUnitSizeInMeters() const { return m_originalUnitSizeInMeters; }
                 float GetOriginalUnitSizeInMeters() const { return m_originalUnitSizeInMeters; }
 
 

+ 15 - 15
Gems/PhysX/Code/Source/Pipeline/MeshExporter.cpp

@@ -144,10 +144,10 @@ namespace PhysX
 
 
         namespace Utils
         namespace Utils
         {
         {
-            // Utility function doing look-up in fbxMaterialNames and inserting the name if it's not found
+            // Utility function doing look-up in sourceSceneMaterialNames and inserting the name if it's not found
             AZ::u16 InsertMaterialIndexByName(const AZStd::string& materialName, AssetMaterialsData& materials)
             AZ::u16 InsertMaterialIndexByName(const AZStd::string& materialName, AssetMaterialsData& materials)
             {
             {
-                AZStd::vector<AZStd::string>& fbxMaterialNames = materials.m_fbxMaterialNames;
+                AZStd::vector<AZStd::string>& sourceSceneMaterialNames = materials.m_sourceSceneMaterialNames;
                 AZStd::unordered_map<AZStd::string, size_t>& materialIndexByName = materials.m_materialIndexByName;
                 AZStd::unordered_map<AZStd::string, size_t>& materialIndexByName = materials.m_materialIndexByName;
 
 
                 // Check if we have this material in the list
                 // Check if we have this material in the list
@@ -159,9 +159,9 @@ namespace PhysX
                 }
                 }
 
 
                 // Add it to the list otherwise
                 // Add it to the list otherwise
-                fbxMaterialNames.push_back(materialName);
+                sourceSceneMaterialNames.push_back(materialName);
 
 
-                AZ::u16 newIndex = fbxMaterialNames.size() - 1;
+                AZ::u16 newIndex = sourceSceneMaterialNames.size() - 1;
                 materialIndexByName[materialName] = newIndex;
                 materialIndexByName[materialName] = newIndex;
 
 
                 return newIndex;
                 return newIndex;
@@ -284,8 +284,8 @@ namespace PhysX
 
 
                     AZStd::string_view nodeName = sceneGraph.GetNodeName(nodeIndex).GetName();
                     AZStd::string_view nodeName = sceneGraph.GetNodeName(nodeIndex).GetName();
 
 
-                    const AZStd::vector<AZStd::string> localFbxMaterialsList = GenerateLocalNodeMaterialMap(sceneGraph, nodeIndex);
-                    if (localFbxMaterialsList.empty())
+                    const AZStd::vector<AZStd::string> localSourceSceneMaterialsList = GenerateLocalNodeMaterialMap(sceneGraph, nodeIndex);
+                    if (localSourceSceneMaterialsList.empty())
                     {
                     {
                         AZ_TracePrintf(
                         AZ_TracePrintf(
                             AZ::SceneAPI::Utilities::WarningWindow,
                             AZ::SceneAPI::Utilities::WarningWindow,
@@ -304,26 +304,26 @@ namespace PhysX
                     for (AZ::u32 faceIndex = 0; faceIndex < faceCount; ++faceIndex)
                     for (AZ::u32 faceIndex = 0; faceIndex < faceCount; ++faceIndex)
                     {
                     {
                         AZStd::string materialName = DefaultMaterialName;
                         AZStd::string materialName = DefaultMaterialName;
-                        if (!localFbxMaterialsList.empty())
+                        if (!localSourceSceneMaterialsList.empty())
                         {
                         {
                             const int materialId = nodeMesh->GetFaceMaterialId(faceIndex);
                             const int materialId = nodeMesh->GetFaceMaterialId(faceIndex);
-                            if (materialId >= localFbxMaterialsList.size())
+                            if (materialId >= localSourceSceneMaterialsList.size())
                             {
                             {
                                 AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow,
                                 AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow,
-                                    "materialId %d for face %d is out of bound for localFbxMaterialsList (size %d).",
-                                    materialId, faceIndex, localFbxMaterialsList.size());
+                                    "materialId %d for face %d is out of bound for localSourceSceneMaterialsList (size %d).",
+                                    materialId, faceIndex, localSourceSceneMaterialsList.size());
 
 
                                 return AZStd::nullopt;
                                 return AZStd::nullopt;
                             }
                             }
 
 
-                            materialName = localFbxMaterialsList[materialId];
+                            materialName = localSourceSceneMaterialsList[materialId];
 
 
                             // Keep using the first material when it has to be limited to one.
                             // Keep using the first material when it has to be limited to one.
                             if (limitToOneMaterial &&
                             if (limitToOneMaterial &&
-                                assetMaterialData.m_fbxMaterialNames.size() == 1 &&
-                                assetMaterialData.m_fbxMaterialNames[0] != materialName)
+                                assetMaterialData.m_sourceSceneMaterialNames.size() == 1 &&
+                                assetMaterialData.m_sourceSceneMaterialNames[0] != materialName)
                             {
                             {
-                                materialName = assetMaterialData.m_fbxMaterialNames[0];
+                                materialName = assetMaterialData.m_sourceSceneMaterialNames[0];
                             }
                             }
                         }
                         }
 
 
@@ -504,7 +504,7 @@ namespace PhysX
             // because this exporter runs when the source scene is being processed, which
             // because this exporter runs when the source scene is being processed, which
             // could have a different content from when the mesh group info was
             // could have a different content from when the mesh group info was
             // entered in Scene Settings Editor.
             // entered in Scene Settings Editor.
-            if (!Utils::UpdateAssetPhysicsMaterials(assetMaterialsData.m_fbxMaterialNames, assetData.m_materialNames, assetData.m_physicsMaterialNames))
+            if (!Utils::UpdateAssetPhysicsMaterials(assetMaterialsData.m_sourceSceneMaterialNames, assetData.m_materialNames, assetData.m_physicsMaterialNames))
             {
             {
                 return SceneEvents::ProcessingResult::Failure;
                 return SceneEvents::ProcessingResult::Failure;
             }
             }

+ 2 - 2
Gems/PhysX/Code/Source/Pipeline/MeshExporter.h

@@ -60,9 +60,9 @@ namespace PhysX
             struct AssetMaterialsData
             struct AssetMaterialsData
             {
             {
                 //! Material names coming from the source scene file.
                 //! Material names coming from the source scene file.
-                AZStd::vector<AZStd::string> m_fbxMaterialNames;
+                AZStd::vector<AZStd::string> m_sourceSceneMaterialNames;
 
 
-                //! Look-up table for fbxMaterialNames.
+                //! Look-up table for sourceSceneMaterialNames.
                 AZStd::unordered_map<AZStd::string, size_t> m_materialIndexByName;
                 AZStd::unordered_map<AZStd::string, size_t> m_materialIndexByName;
 
 
                 //! Map of mesh nodes to their list of material indices associated to each face.
                 //! Map of mesh nodes to their list of material indices associated to each face.

+ 1 - 1
Gems/PhysX/Code/Source/Pipeline/MeshGroup.cpp

@@ -763,7 +763,7 @@ namespace PhysX
                 return;
                 return;
             }
             }
 
 
-            Utils::UpdateAssetPhysicsMaterials(assetMaterialData->m_fbxMaterialNames, m_materialSlots, m_physicsMaterials);
+            Utils::UpdateAssetPhysicsMaterials(assetMaterialData->m_sourceSceneMaterialNames, m_materialSlots, m_physicsMaterials);
         }
         }
 
 
         AZ::SceneAPI::Containers::RuleContainer& MeshGroup::GetRuleContainer()
         AZ::SceneAPI::Containers::RuleContainer& MeshGroup::GetRuleContainer()

+ 1 - 1
Gems/SceneLoggingExample/ReadMe.txt

@@ -2,7 +2,7 @@ The Scene Logging Example demonstrates how to extend the SceneAPI by adding addi
 a collection of libraries that handle loading scene files and converting content to data that the Open 3D Engine and its editor can load. 
 a collection of libraries that handle loading scene files and converting content to data that the Open 3D Engine and its editor can load. 
 
 
 The following approach is used:
 The following approach is used:
-    1. The FbxSceneBuilder and SceneData load and convert the scene file (for example, .fbx) into a graph that is stored in memory. 
+    1. The SceneBuilder and SceneData load and convert the scene file (for example, .fbx) into a graph that is stored in memory. 
     2. SceneCore and SceneData are used to create a manifest with instructions about how to export the file. 
     2. SceneCore and SceneData are used to create a manifest with instructions about how to export the file. 
     3. SceneData analyzes the manifest and memory graph and creates defaults.
     3. SceneData analyzes the manifest and memory graph and creates defaults.
     4. Scene Settings allows updates to the manifest through a UI.
     4. Scene Settings allows updates to the manifest through a UI.

+ 1 - 1
Gems/SceneProcessing/Code/CMakeLists.txt

@@ -39,7 +39,7 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
                 AZ::SceneCore
                 AZ::SceneCore
                 AZ::SceneData
                 AZ::SceneData
                 AZ::AzFramework
                 AZ::AzFramework
-                AZ::FbxSceneBuilder
+                AZ::SceneBuilder
                 AZ::AssetBuilderSDK
                 AZ::AssetBuilderSDK
     )
     )
 
 

+ 3 - 3
Gems/SceneProcessing/Code/Source/Config/Components/SceneProcessingConfigSystemComponent.cpp

@@ -31,7 +31,7 @@ namespace AZ
 
 
             ActivateSceneModule(SceneProcessing::s_sceneCoreModule);
             ActivateSceneModule(SceneProcessing::s_sceneCoreModule);
             ActivateSceneModule(SceneProcessing::s_sceneDataModule);
             ActivateSceneModule(SceneProcessing::s_sceneDataModule);
-            ActivateSceneModule(SceneProcessing::s_fbxSceneBuilderModule);
+            ActivateSceneModule(SceneProcessing::s_sceneBuilderModule);
             
             
             // Defaults in case there's no config setup in the Project Configurator.
             // Defaults in case there's no config setup in the Project Configurator.
             m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]1(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh1", true));
             m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]1(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh1", true));
@@ -65,7 +65,7 @@ namespace AZ
 
 
         SceneProcessingConfigSystemComponent::~SceneProcessingConfigSystemComponent()
         SceneProcessingConfigSystemComponent::~SceneProcessingConfigSystemComponent()
         {
         {
-            DeactivateSceneModule(SceneProcessing::s_fbxSceneBuilderModule);
+            DeactivateSceneModule(SceneProcessing::s_sceneBuilderModule);
             DeactivateSceneModule(SceneProcessing::s_sceneDataModule);
             DeactivateSceneModule(SceneProcessing::s_sceneDataModule);
             DeactivateSceneModule(SceneProcessing::s_sceneCoreModule);
             DeactivateSceneModule(SceneProcessing::s_sceneCoreModule);
         }
         }
@@ -140,7 +140,7 @@ namespace AZ
         {
         {
             ReflectSceneModule(context, SceneProcessing::s_sceneCoreModule);
             ReflectSceneModule(context, SceneProcessing::s_sceneCoreModule);
             ReflectSceneModule(context, SceneProcessing::s_sceneDataModule);
             ReflectSceneModule(context, SceneProcessing::s_sceneDataModule);
-            ReflectSceneModule(context, SceneProcessing::s_fbxSceneBuilderModule);
+            ReflectSceneModule(context, SceneProcessing::s_sceneBuilderModule);
 
 
             SoftNameSetting::Reflect(context);
             SoftNameSetting::Reflect(context);
             NodeSoftNameSetting::Reflect(context);
             NodeSoftNameSetting::Reflect(context);

+ 2 - 2
Gems/SceneProcessing/Code/Source/SceneProcessingModule.cpp

@@ -33,7 +33,7 @@ namespace AZ
             {
             {
                 LoadSceneModule(s_sceneCoreModule, "SceneCore");
                 LoadSceneModule(s_sceneCoreModule, "SceneCore");
                 LoadSceneModule(s_sceneDataModule, "SceneData");
                 LoadSceneModule(s_sceneDataModule, "SceneData");
-                LoadSceneModule(s_fbxSceneBuilderModule, "FbxSceneBuilder");
+                LoadSceneModule(s_sceneBuilderModule, "SceneBuilder");
 
 
                 m_descriptors.insert(m_descriptors.end(),
                 m_descriptors.insert(m_descriptors.end(),
                 {
                 {
@@ -59,7 +59,7 @@ namespace AZ
 
 
             ~SceneProcessingModule()
             ~SceneProcessingModule()
             {
             {
-                UnloadModule(s_fbxSceneBuilderModule);
+                UnloadModule(s_sceneBuilderModule);
                 UnloadModule(s_sceneDataModule);
                 UnloadModule(s_sceneDataModule);
                 UnloadModule(s_sceneCoreModule);
                 UnloadModule(s_sceneCoreModule);
             }
             }

+ 1 - 1
Gems/SceneProcessing/Code/Source/SceneProcessingModule.h

@@ -12,5 +12,5 @@ namespace AZ::SceneProcessing
 {
 {
     inline AZStd::unique_ptr<DynamicModuleHandle> s_sceneCoreModule;
     inline AZStd::unique_ptr<DynamicModuleHandle> s_sceneCoreModule;
     inline AZStd::unique_ptr<DynamicModuleHandle> s_sceneDataModule;
     inline AZStd::unique_ptr<DynamicModuleHandle> s_sceneDataModule;
-    inline AZStd::unique_ptr<DynamicModuleHandle> s_fbxSceneBuilderModule;
+    inline AZStd::unique_ptr<DynamicModuleHandle> s_sceneBuilderModule;
 } // namespace AZ::SceneProcessing
 } // namespace AZ::SceneProcessing