// TODO: Evaluate if we should calculate the initial velocities here when we switch to dynamic. Or will we need to calculate that information every frame anyway additionally to the motors!?
// TODO: Evaluate if we should calculate the initial velocities here when we switch to dynamic. Or will we need to calculate that information every frame anyway additionally to the motors!?
- ->DataElement(AZ::Edit::UIHandlers::CheckBox, &EditorNavigationAreaComponent::m_exclusion, "Exclusion", "Does this area add or subtract from the Navigation Mesh")
- ->DataElement(AZ::Edit::UIHandlers::Default, &EditorNavigationAreaComponent::m_agentTypes, "Agent Types", "All agents that could potentially be used with this area")
- ->DataElement(AZ::Edit::UIHandlers::ComboBox, &EditorNavigationSeedComponent::m_agentType, "Agent Type", "Describes the type of the Entity for navigation purposes.")