|
@@ -6,30 +6,70 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
|
"""
|
|
|
|
|
|
|
|
|
-# fmt: off
|
|
|
-class Tests :
|
|
|
- camera_component_added = ("Camera component was added", "Camera component wasn't added")
|
|
|
- camera_fov_set = ("Camera component FOV property set", "Camera component FOV property wasn't set")
|
|
|
- directional_light_component_added = ("Directional Light component added", "Directional Light component wasn't added")
|
|
|
- enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
|
|
- exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
|
|
|
- global_skylight_component_added = ("Global Skylight (IBL) component added", "Global Skylight (IBL) component wasn't added")
|
|
|
- global_skylight_diffuse_image_set = ("Global Skylight Diffuse Image property set", "Global Skylight Diffuse Image property wasn't set")
|
|
|
- global_skylight_specular_image_set = ("Global Skylight Specular Image property set", "Global Skylight Specular Image property wasn't set")
|
|
|
- ground_plane_material_asset_set = ("Ground Plane Material Asset was set", "Ground Plane Material Asset wasn't set")
|
|
|
- ground_plane_material_component_added = ("Ground Plane Material component added", "Ground Plane Material component wasn't added")
|
|
|
- ground_plane_mesh_asset_set = ("Ground Plane Mesh Asset property was set", "Ground Plane Mesh Asset property wasn't set")
|
|
|
- hdri_skybox_component_added = ("HDRi Skybox component added", "HDRi Skybox component wasn't added")
|
|
|
- hdri_skybox_cubemap_texture_set = ("HDRi Skybox Cubemap Texture property set", "HDRi Skybox Cubemap Texture property wasn't set")
|
|
|
- mesh_component_added = ("Mesh component added", "Mesh component wasn't added")
|
|
|
- no_assert_occurred = ("No asserts detected", "Asserts were detected")
|
|
|
- no_error_occurred = ("No errors detected", "Errors were detected")
|
|
|
- secondary_grid_spacing = ("Secondary Grid Spacing set", "Secondary Grid Spacing not set")
|
|
|
- sphere_material_component_added = ("Sphere Material component added", "Sphere Material component wasn't added")
|
|
|
- sphere_material_set = ("Sphere Material Asset was set", "Sphere Material Asset wasn't set")
|
|
|
- sphere_mesh_asset_set = ("Sphere Mesh Asset was set", "Sphere Mesh Asset wasn't set")
|
|
|
- viewport_set = ("Viewport set to correct size", "Viewport not set to correct size")
|
|
|
-# fmt: on
|
|
|
+class Tests:
|
|
|
+ camera_component_added = (
|
|
|
+ "Camera component was added",
|
|
|
+ "Camera component wasn't added")
|
|
|
+ camera_fov_set = (
|
|
|
+ "Camera component FOV property set",
|
|
|
+ "Camera component FOV property wasn't set")
|
|
|
+ directional_light_component_added = (
|
|
|
+ "Directional Light component added",
|
|
|
+ "Directional Light component wasn't added")
|
|
|
+ enter_game_mode = (
|
|
|
+ "Entered game mode",
|
|
|
+ "Failed to enter game mode")
|
|
|
+ exit_game_mode = (
|
|
|
+ "Exited game mode",
|
|
|
+ "Couldn't exit game mode")
|
|
|
+ global_skylight_component_added = (
|
|
|
+ "Global Skylight (IBL) component added",
|
|
|
+ "Global Skylight (IBL) component wasn't added")
|
|
|
+ global_skylight_diffuse_image_set = (
|
|
|
+ "Global Skylight Diffuse Image property set",
|
|
|
+ "Global Skylight Diffuse Image property wasn't set")
|
|
|
+ global_skylight_specular_image_set = (
|
|
|
+ "Global Skylight Specular Image property set",
|
|
|
+ "Global Skylight Specular Image property wasn't set")
|
|
|
+ ground_plane_material_asset_set = (
|
|
|
+ "Ground Plane Material Asset was set",
|
|
|
+ "Ground Plane Material Asset wasn't set")
|
|
|
+ ground_plane_material_component_added = (
|
|
|
+ "Ground Plane Material component added",
|
|
|
+ "Ground Plane Material component wasn't added")
|
|
|
+ ground_plane_mesh_asset_set = (
|
|
|
+ "Ground Plane Mesh Asset property was set",
|
|
|
+ "Ground Plane Mesh Asset property wasn't set")
|
|
|
+ hdri_skybox_component_added = (
|
|
|
+ "HDRi Skybox component added",
|
|
|
+ "HDRi Skybox component wasn't added")
|
|
|
+ hdri_skybox_cubemap_texture_set = (
|
|
|
+ "HDRi Skybox Cubemap Texture property set",
|
|
|
+ "HDRi Skybox Cubemap Texture property wasn't set")
|
|
|
+ mesh_component_added = (
|
|
|
+ "Mesh component added",
|
|
|
+ "Mesh component wasn't added")
|
|
|
+ no_assert_occurred = (
|
|
|
+ "No asserts detected",
|
|
|
+ "Asserts were detected")
|
|
|
+ no_error_occurred = (
|
|
|
+ "No errors detected",
|
|
|
+ "Errors were detected")
|
|
|
+ secondary_grid_spacing = (
|
|
|
+ "Secondary Grid Spacing set",
|
|
|
+ "Secondary Grid Spacing not set")
|
|
|
+ sphere_material_component_added = (
|
|
|
+ "Sphere Material component added",
|
|
|
+ "Sphere Material component wasn't added")
|
|
|
+ sphere_material_set = (
|
|
|
+ "Sphere Material Asset was set",
|
|
|
+ "Sphere Material Asset wasn't set")
|
|
|
+ sphere_mesh_asset_set = (
|
|
|
+ "Sphere Mesh Asset was set",
|
|
|
+ "Sphere Mesh Asset wasn't set")
|
|
|
+ viewport_set = (
|
|
|
+ "Viewport set to correct size",
|
|
|
+ "Viewport not set to correct size")
|
|
|
|
|
|
|
|
|
def AtomGPU_BasicLevelSetup_SetsUpLevel():
|
|
@@ -77,19 +117,17 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
|
|
|
import os
|
|
|
from math import isclose
|
|
|
|
|
|
- import azlmbr.asset as asset
|
|
|
- import azlmbr.bus as bus
|
|
|
import azlmbr.legacy.general as general
|
|
|
import azlmbr.math as math
|
|
|
import azlmbr.paths
|
|
|
|
|
|
+ from editor_python_test_tools.asset_utils import Asset
|
|
|
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
|
|
- from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
|
|
|
+ from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
|
|
|
|
|
+ from Atom.atom_utils.atom_constants import AtomComponentProperties
|
|
|
from Atom.atom_utils.screenshot_utils import ScreenshotHelper
|
|
|
|
|
|
- MATERIAL_COMPONENT_NAME = "Material"
|
|
|
- MESH_COMPONENT_NAME = "Mesh"
|
|
|
SCREENSHOT_NAME = "AtomBasicLevelSetup"
|
|
|
SCREEN_WIDTH = 1280
|
|
|
SCREEN_HEIGHT = 720
|
|
@@ -98,24 +136,24 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
|
|
|
def initial_viewport_setup(screen_width, screen_height):
|
|
|
general.set_viewport_size(screen_width, screen_height)
|
|
|
general.update_viewport()
|
|
|
- result = isclose(
|
|
|
- a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1) and isclose(
|
|
|
- a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1)
|
|
|
-
|
|
|
- return result
|
|
|
+ TestHelper.wait_for_condition(
|
|
|
+ function=lambda: isclose(a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1)
|
|
|
+ and isclose(a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1),
|
|
|
+ timeout_in_seconds=4.0
|
|
|
+ )
|
|
|
|
|
|
with Tracer() as error_tracer:
|
|
|
# Test setup begins.
|
|
|
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
|
|
- helper.init_idle()
|
|
|
- helper.open_level("", "Base")
|
|
|
+ TestHelper.init_idle()
|
|
|
+ TestHelper.open_level("", "Base")
|
|
|
|
|
|
# Test steps begin.
|
|
|
# 1. Close error windows and display helpers then update the viewport size.
|
|
|
- helper.close_error_windows()
|
|
|
- helper.close_display_helpers()
|
|
|
+ TestHelper.close_error_windows()
|
|
|
+ TestHelper.close_display_helpers()
|
|
|
+ initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT)
|
|
|
general.update_viewport()
|
|
|
- Report.critical_result(Tests.viewport_set, initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT))
|
|
|
|
|
|
# 2. Create Default Level Entity.
|
|
|
default_level_entity_name = "Default Level"
|
|
@@ -123,168 +161,167 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
|
|
|
math.Vector3(0.0, 0.0, 0.0), default_level_entity_name)
|
|
|
|
|
|
# 3. Create Grid Entity as a child entity of the Default Level Entity.
|
|
|
- grid_name = "Grid"
|
|
|
- grid_entity = EditorEntity.create_editor_entity(grid_name, default_level_entity.id)
|
|
|
+ grid_entity = EditorEntity.create_editor_entity(AtomComponentProperties.grid(), default_level_entity.id)
|
|
|
|
|
|
# 4. Add Grid component to Grid Entity and set Secondary Grid Spacing.
|
|
|
- grid_component = grid_entity.add_component(grid_name)
|
|
|
- secondary_grid_spacing_property = "Controller|Configuration|Secondary Grid Spacing"
|
|
|
+ grid_component = grid_entity.add_component(AtomComponentProperties.grid())
|
|
|
secondary_grid_spacing_value = 1.0
|
|
|
- grid_component.set_component_property_value(secondary_grid_spacing_property, secondary_grid_spacing_value)
|
|
|
+ grid_component.set_component_property_value(
|
|
|
+ AtomComponentProperties.grid('Secondary Grid Spacing'), secondary_grid_spacing_value)
|
|
|
secondary_grid_spacing_set = grid_component.get_component_property_value(
|
|
|
- secondary_grid_spacing_property) == secondary_grid_spacing_value
|
|
|
+ AtomComponentProperties.grid('Secondary Grid Spacing')) == secondary_grid_spacing_value
|
|
|
Report.result(Tests.secondary_grid_spacing, secondary_grid_spacing_set)
|
|
|
|
|
|
# 5. Create Global Skylight (IBL) Entity as a child entity of the Default Level Entity.
|
|
|
- global_skylight_name = "Global Skylight (IBL)"
|
|
|
- global_skylight_entity = EditorEntity.create_editor_entity(global_skylight_name, default_level_entity.id)
|
|
|
+ global_skylight_entity = EditorEntity.create_editor_entity(
|
|
|
+ AtomComponentProperties.global_skylight(), default_level_entity.id)
|
|
|
|
|
|
# 6. Add HDRi Skybox component to the Global Skylight (IBL) Entity.
|
|
|
- hdri_skybox_name = "HDRi Skybox"
|
|
|
- hdri_skybox_component = global_skylight_entity.add_component(hdri_skybox_name)
|
|
|
- Report.result(Tests.hdri_skybox_component_added, global_skylight_entity.has_component(hdri_skybox_name))
|
|
|
+ hdri_skybox_component = global_skylight_entity.add_component(AtomComponentProperties.hdri_skybox())
|
|
|
+ Report.result(Tests.hdri_skybox_component_added, global_skylight_entity.has_component(
|
|
|
+ AtomComponentProperties.hdri_skybox()))
|
|
|
|
|
|
# 7. Add Global Skylight (IBL) component to the Global Skylight (IBL) Entity.
|
|
|
- global_skylight_component = global_skylight_entity.add_component(global_skylight_name)
|
|
|
- Report.result(Tests.global_skylight_component_added, global_skylight_entity.has_component(global_skylight_name))
|
|
|
+ global_skylight_component = global_skylight_entity.add_component(AtomComponentProperties.global_skylight())
|
|
|
+ Report.result(Tests.global_skylight_component_added, global_skylight_entity.has_component(
|
|
|
+ AtomComponentProperties.global_skylight()))
|
|
|
|
|
|
# 8. Set the Cubemap Texture property of the HDRi Skybox component.
|
|
|
- global_skylight_image_asset_path = os.path.join(
|
|
|
- "LightingPresets", "greenwich_park_02_4k_iblskyboxcm_iblspecular.exr.streamingimage")
|
|
|
- global_skylight_image_asset = asset.AssetCatalogRequestBus(
|
|
|
- bus.Broadcast, "GetAssetIdByPath", global_skylight_image_asset_path, math.Uuid(), False)
|
|
|
- hdri_skybox_cubemap_texture_property = "Controller|Configuration|Cubemap Texture"
|
|
|
+ global_skylight_image_asset_path = os.path.join("LightingPresets", "default_iblskyboxcm.exr.streamingimage")
|
|
|
+ global_skylight_image_asset = Asset.find_asset_by_path(global_skylight_image_asset_path, False)
|
|
|
hdri_skybox_component.set_component_property_value(
|
|
|
- hdri_skybox_cubemap_texture_property, global_skylight_image_asset)
|
|
|
+ AtomComponentProperties.hdri_skybox('Cubemap Texture'), global_skylight_image_asset.id)
|
|
|
Report.result(
|
|
|
Tests.hdri_skybox_cubemap_texture_set,
|
|
|
hdri_skybox_component.get_component_property_value(
|
|
|
- hdri_skybox_cubemap_texture_property) == global_skylight_image_asset)
|
|
|
+ AtomComponentProperties.hdri_skybox('Cubemap Texture')) == global_skylight_image_asset.id)
|
|
|
|
|
|
# 9. Set the Diffuse Image property of the Global Skylight (IBL) component.
|
|
|
# Re-use the same image that was used in the previous test step.
|
|
|
- global_skylight_diffuse_image_property = "Controller|Configuration|Diffuse Image"
|
|
|
+ global_skylight_diffuse_image_asset_path = os.path.join(
|
|
|
+ "LightingPresets", "default_iblskyboxcm_ibldiffuse.exr.streamingimage")
|
|
|
+ global_skylight_diffuse_image_asset = Asset.find_asset_by_path(global_skylight_diffuse_image_asset_path, False)
|
|
|
global_skylight_component.set_component_property_value(
|
|
|
- global_skylight_diffuse_image_property, global_skylight_image_asset)
|
|
|
+ AtomComponentProperties.global_skylight('Diffuse Image'), global_skylight_diffuse_image_asset.id)
|
|
|
Report.result(
|
|
|
Tests.global_skylight_diffuse_image_set,
|
|
|
global_skylight_component.get_component_property_value(
|
|
|
- global_skylight_diffuse_image_property) == global_skylight_image_asset)
|
|
|
+ AtomComponentProperties.global_skylight('Diffuse Image')) == global_skylight_diffuse_image_asset.id)
|
|
|
|
|
|
# 10. Set the Specular Image property of the Global Skylight (IBL) component.
|
|
|
# Re-use the same image that was used in the previous test step.
|
|
|
- global_skylight_specular_image_property = "Controller|Configuration|Specular Image"
|
|
|
+ global_skylight_specular_image_asset_path = os.path.join(
|
|
|
+ "LightingPresets", "default_iblskyboxcm_iblspecular.exr.streamingimage")
|
|
|
+ global_skylight_specular_image_asset = Asset.find_asset_by_path(
|
|
|
+ global_skylight_specular_image_asset_path, False)
|
|
|
global_skylight_component.set_component_property_value(
|
|
|
- global_skylight_specular_image_property, global_skylight_image_asset)
|
|
|
+ AtomComponentProperties.global_skylight('Specular Image'), global_skylight_specular_image_asset.id)
|
|
|
global_skylight_specular_image_set = global_skylight_component.get_component_property_value(
|
|
|
- global_skylight_specular_image_property)
|
|
|
+ AtomComponentProperties.global_skylight('Specular Image'))
|
|
|
Report.result(
|
|
|
- Tests.global_skylight_specular_image_set, global_skylight_specular_image_set == global_skylight_image_asset)
|
|
|
+ Tests.global_skylight_specular_image_set,
|
|
|
+ global_skylight_specular_image_set == global_skylight_specular_image_asset.id)
|
|
|
|
|
|
# 11. Create a Ground Plane Entity with a Material component that is a child entity of the Default Level Entity.
|
|
|
ground_plane_name = "Ground Plane"
|
|
|
ground_plane_entity = EditorEntity.create_editor_entity(ground_plane_name, default_level_entity.id)
|
|
|
- ground_plane_material_component = ground_plane_entity.add_component(MATERIAL_COMPONENT_NAME)
|
|
|
+ ground_plane_material_component = ground_plane_entity.add_component(AtomComponentProperties.material())
|
|
|
Report.result(
|
|
|
- Tests.ground_plane_material_component_added, ground_plane_entity.has_component(MATERIAL_COMPONENT_NAME))
|
|
|
+ Tests.ground_plane_material_component_added,
|
|
|
+ ground_plane_entity.has_component(AtomComponentProperties.material()))
|
|
|
|
|
|
# 12. Set the Material Asset property of the Material component for the Ground Plane Entity.
|
|
|
ground_plane_entity.set_local_uniform_scale(32.0)
|
|
|
ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
|
|
|
- ground_plane_material_asset = asset.AssetCatalogRequestBus(
|
|
|
- bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
|
|
|
- ground_plane_material_asset_property = "Default Material|Material Asset"
|
|
|
+ ground_plane_material_asset = Asset.find_asset_by_path(ground_plane_material_asset_path, False)
|
|
|
ground_plane_material_component.set_component_property_value(
|
|
|
- ground_plane_material_asset_property, ground_plane_material_asset)
|
|
|
+ AtomComponentProperties.material('Material Asset'), ground_plane_material_asset.id)
|
|
|
Report.result(
|
|
|
Tests.ground_plane_material_asset_set,
|
|
|
ground_plane_material_component.get_component_property_value(
|
|
|
- ground_plane_material_asset_property) == ground_plane_material_asset)
|
|
|
+ AtomComponentProperties.material('Material Asset')) == ground_plane_material_asset.id)
|
|
|
|
|
|
# 13. Add the Mesh component to the Ground Plane Entity and set the Mesh component Mesh Asset property.
|
|
|
- ground_plane_mesh_component = ground_plane_entity.add_component(MESH_COMPONENT_NAME)
|
|
|
- Report.result(Tests.mesh_component_added, ground_plane_entity.has_component(MESH_COMPONENT_NAME))
|
|
|
- ground_plane_mesh_asset_path = os.path.join("Objects", "plane.azmodel")
|
|
|
- ground_plane_mesh_asset = asset.AssetCatalogRequestBus(
|
|
|
- bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
|
|
|
- ground_plane_mesh_asset_property = "Controller|Configuration|Mesh Asset"
|
|
|
+ ground_plane_mesh_component = ground_plane_entity.add_component(AtomComponentProperties.mesh())
|
|
|
+ Report.result(Tests.mesh_component_added, ground_plane_entity.has_component(AtomComponentProperties.mesh()))
|
|
|
+ ground_plane_mesh_asset_path = os.path.join("TestData", "Objects", "plane.azmodel")
|
|
|
+ ground_plane_mesh_asset = Asset.find_asset_by_path(ground_plane_mesh_asset_path, False)
|
|
|
ground_plane_mesh_component.set_component_property_value(
|
|
|
- ground_plane_mesh_asset_property, ground_plane_mesh_asset)
|
|
|
+ AtomComponentProperties.mesh('Mesh Asset'), ground_plane_mesh_asset.id)
|
|
|
Report.result(
|
|
|
Tests.ground_plane_mesh_asset_set,
|
|
|
ground_plane_mesh_component.get_component_property_value(
|
|
|
- ground_plane_mesh_asset_property) == ground_plane_mesh_asset)
|
|
|
+ AtomComponentProperties.mesh('Mesh Asset')) == ground_plane_mesh_asset.id)
|
|
|
|
|
|
# 14. Create a Directional Light Entity as a child entity of the Default Level Entity.
|
|
|
- directional_light_name = "Directional Light"
|
|
|
directional_light_entity = EditorEntity.create_editor_entity_at(
|
|
|
- math.Vector3(0.0, 0.0, 10.0), directional_light_name, default_level_entity.id)
|
|
|
+ math.Vector3(0.0, 0.0, 10.0), AtomComponentProperties.directional_light(), default_level_entity.id)
|
|
|
|
|
|
# 15. Add Directional Light component to Directional Light Entity and set entity rotation.
|
|
|
- directional_light_entity.add_component(directional_light_name)
|
|
|
+ directional_light_entity.add_component(AtomComponentProperties.directional_light())
|
|
|
directional_light_entity_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * -90.0, 0.0, 0.0)
|
|
|
directional_light_entity.set_local_rotation(directional_light_entity_rotation)
|
|
|
Report.result(
|
|
|
- Tests.directional_light_component_added, directional_light_entity.has_component(directional_light_name))
|
|
|
+ Tests.directional_light_component_added, directional_light_entity.has_component(
|
|
|
+ AtomComponentProperties.directional_light()))
|
|
|
|
|
|
# 16. Create a Sphere Entity as a child entity of the Default Level Entity then add a Material component.
|
|
|
sphere_entity = EditorEntity.create_editor_entity_at(
|
|
|
math.Vector3(0.0, 0.0, 1.0), "Sphere", default_level_entity.id)
|
|
|
- sphere_material_component = sphere_entity.add_component(MATERIAL_COMPONENT_NAME)
|
|
|
- Report.result(Tests.sphere_material_component_added, sphere_entity.has_component(MATERIAL_COMPONENT_NAME))
|
|
|
+ sphere_material_component = sphere_entity.add_component(AtomComponentProperties.material())
|
|
|
+ Report.result(Tests.sphere_material_component_added, sphere_entity.has_component(
|
|
|
+ AtomComponentProperties.material()))
|
|
|
|
|
|
# 17. Set the Material Asset property of the Material component for the Sphere Entity.
|
|
|
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
|
|
|
- sphere_material_asset = asset.AssetCatalogRequestBus(
|
|
|
- bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
|
|
|
- sphere_material_asset_property = "Default Material|Material Asset"
|
|
|
- sphere_material_component.set_component_property_value(sphere_material_asset_property, sphere_material_asset)
|
|
|
+ sphere_material_asset = Asset.find_asset_by_path(sphere_material_asset_path, False)
|
|
|
+ sphere_material_component.set_component_property_value(
|
|
|
+ AtomComponentProperties.material('Material Asset'), sphere_material_asset.id)
|
|
|
Report.result(Tests.sphere_material_set, sphere_material_component.get_component_property_value(
|
|
|
- sphere_material_asset_property) == sphere_material_asset)
|
|
|
+ AtomComponentProperties.material('Material Asset')) == sphere_material_asset.id)
|
|
|
|
|
|
# 18. Add Mesh component to Sphere Entity and set the Mesh Asset property for the Mesh component.
|
|
|
- sphere_mesh_component = sphere_entity.add_component(MESH_COMPONENT_NAME)
|
|
|
+ sphere_mesh_component = sphere_entity.add_component(AtomComponentProperties.mesh())
|
|
|
sphere_mesh_asset_path = os.path.join("Models", "sphere.azmodel")
|
|
|
- sphere_mesh_asset = asset.AssetCatalogRequestBus(
|
|
|
- bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
|
|
|
- sphere_mesh_asset_property = "Controller|Configuration|Mesh Asset"
|
|
|
- sphere_mesh_component.set_component_property_value(sphere_mesh_asset_property, sphere_mesh_asset)
|
|
|
+ sphere_mesh_asset = Asset.find_asset_by_path(sphere_mesh_asset_path, False)
|
|
|
+ sphere_mesh_component.set_component_property_value(
|
|
|
+ AtomComponentProperties.mesh('Mesh Asset'), sphere_mesh_asset.id)
|
|
|
Report.result(Tests.sphere_mesh_asset_set, sphere_mesh_component.get_component_property_value(
|
|
|
- sphere_mesh_asset_property) == sphere_mesh_asset)
|
|
|
+ AtomComponentProperties.mesh('Mesh Asset')) == sphere_mesh_asset.id)
|
|
|
|
|
|
# 19. Create a Camera Entity as a child entity of the Default Level Entity then add a Camera component.
|
|
|
- camera_name = "Camera"
|
|
|
camera_entity = EditorEntity.create_editor_entity_at(
|
|
|
- math.Vector3(5.5, -12.0, 9.0), camera_name, default_level_entity.id)
|
|
|
- camera_component = camera_entity.add_component(camera_name)
|
|
|
- Report.result(Tests.camera_component_added, camera_entity.has_component(camera_name))
|
|
|
+ math.Vector3(5.5, -12.0, 9.0), AtomComponentProperties.camera(), default_level_entity.id)
|
|
|
+ camera_component = camera_entity.add_component(AtomComponentProperties.camera())
|
|
|
+ Report.result(Tests.camera_component_added, camera_entity.has_component(AtomComponentProperties.camera()))
|
|
|
|
|
|
# 20. Set the Camera Entity rotation value and set the Camera component Field of View value.
|
|
|
camera_entity_rotation = math.Vector3(
|
|
|
DEGREE_RADIAN_FACTOR * -27.0, DEGREE_RADIAN_FACTOR * -12.0, DEGREE_RADIAN_FACTOR * 25.0)
|
|
|
camera_entity.set_local_rotation(camera_entity_rotation)
|
|
|
- camera_fov_property = "Controller|Configuration|Field of view"
|
|
|
camera_fov_value = 60.0
|
|
|
- camera_component.set_component_property_value(camera_fov_property, camera_fov_value)
|
|
|
+ camera_component.set_component_property_value(AtomComponentProperties.camera('Field of view'), camera_fov_value)
|
|
|
azlmbr.camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
|
|
|
Report.result(Tests.camera_fov_set, camera_component.get_component_property_value(
|
|
|
- camera_fov_property) == camera_fov_value)
|
|
|
+ AtomComponentProperties.camera('Field of view')) == camera_fov_value)
|
|
|
|
|
|
# 21. Enter game mode.
|
|
|
- helper.enter_game_mode(Tests.enter_game_mode)
|
|
|
- helper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
|
|
|
+ TestHelper.enter_game_mode(Tests.enter_game_mode)
|
|
|
+ TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
|
|
|
|
|
|
# 22. Take screenshot.
|
|
|
ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{SCREENSHOT_NAME}.ppm")
|
|
|
|
|
|
# 23. Exit game mode.
|
|
|
- helper.exit_game_mode(Tests.exit_game_mode)
|
|
|
- helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
|
|
|
+ TestHelper.exit_game_mode(Tests.exit_game_mode)
|
|
|
+ TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
|
|
|
|
|
|
# 24. Look for errors.
|
|
|
- helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
|
|
- Report.result(Tests.no_assert_occurred, not error_tracer.has_asserts)
|
|
|
- Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
|
|
|
+ TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
|
|
+ for error_info in error_tracer.errors:
|
|
|
+ Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
|
|
+ for assert_info in error_tracer.asserts:
|
|
|
+ Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|