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Fix incomplete comment

Signed-off-by: Gene Walters <[email protected]>
Gene Walters 3 år sedan
förälder
incheckning
92d3df17fa

+ 1 - 1
Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp

@@ -43,7 +43,7 @@ namespace Multiplayer
         {
         {
             // Server logs will be piped to the editor so turn off buffering,
             // Server logs will be piped to the editor so turn off buffering,
             // otherwise it'll take a lot of logs to fill up the buffer before stdout is finally flushed.
             // otherwise it'll take a lot of logs to fill up the buffer before stdout is finally flushed.
-            // This isn't optimal, but will only affect 
+            // This isn't optimal, but will only affect editor-servers (used when testing multiplayer levels in Editor gameplay mode) and not production servers.
             // Note: _IOLBF (flush on newlines) won't work for Automated Testing which uses a headless server app and will fall back to _IOFBF (full buffering)
             // Note: _IOLBF (flush on newlines) won't work for Automated Testing which uses a headless server app and will fall back to _IOFBF (full buffering)
             setvbuf(stdout, NULL, _IONBF, 0);
             setvbuf(stdout, NULL, _IONBF, 0);