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O3DE (Open 3D Engine) is an open-source, real-time, multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
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O3DE (Open 3D Engine) is an open-source, real-time, multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
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## Contribute
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## Contribute
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-For information about contributing to Open 3D Engine, visit https://o3de.org/docs/contributing/
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+For information about contributing to Open 3D Engine, visit https://o3de.org/docs/contributing/.
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## Download and Install
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## Download and Install
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@@ -55,7 +55,7 @@ For more details and the latest requirements, refer to [System Requirements](htt
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### Quick start engine setup
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### Quick start engine setup
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-To build a project-centric source engine, complete the following steps. For other build options, refer to [Setting up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/) in the documentation.
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+To set up a project-centric source engine, complete the following steps. For other build options, refer to [Setting up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/) in the documentation.
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1. Create a writable folder to cache downloadable packages. You can also use this to store other redistributable SDKs.
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1. Create a writable folder to cache downloadable packages. You can also use this to store other redistributable SDKs.
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@@ -65,7 +65,7 @@ To build a project-centric source engine, complete the following steps. For othe
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1. Configure the engine source into a solution using this command line, replacing `<your build path>`, `<your source path>`, and `<3rdParty cache path>` with the paths you've created:
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1. Configure the engine source into a solution using this command line, replacing `<your build path>`, `<your source path>`, and `<3rdParty cache path>` with the paths you've created:
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```
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```
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- cmake -B <your build path> -S <your source path> -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> -DLY_UNITY_BUILD=ON -DLY_PROJECTS=AutomatedTesting
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+ cmake -B <your build path> -S <your source path> -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> -DLY_UNITY_BUILD=ON
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```
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```
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Example:
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Example:
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1. The configuration of the solution is complete. You are now ready to create a project and build the engine.
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1. The configuration of the solution is complete. You are now ready to create a project and build the engine.
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-For more details, refer to [Setting up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/) in the documentation.
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+For more details on the steps above, refer to [Setting up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/) in the documentation.
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### Setting up new projects and building the engine
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### Setting up new projects and building the engine
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