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@@ -29,6 +29,8 @@ void GetParallaxInput(real3 normal, real3 tangent, real3 bitangent, real heightm
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real4x4 objectWorldMatrix, real3x3 uvMatrix, real3x3 uvMatrixInverse,
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inout float2 uv, inout float3 worldPosition, inout float depthNDC, inout float depthCS, out bool isClipped)
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{
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+ isClipped = false;
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+
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if(o_parallax_feature_enabled)
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{
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real3 dirToCamera;
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@@ -72,7 +74,6 @@ void GetParallaxInput(real3 normal, real3 tangent, real3 bitangent, real heightm
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worldPosition = pdo.m_worldPosition;
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}
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-
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}
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}
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@@ -80,7 +81,7 @@ void GetParallaxInput(real3 normal, real3 tangent, real3 bitangent, real heightm
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real4x4 objectWorldMatrix, real3x3 uvMatrix, real3x3 uvMatrixInverse,
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inout real2 uv, inout real3 worldPosition, inout float depthNDC, inout float depthCS)
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{
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- bool isClipped;
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+ bool isClipped = false;
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GetParallaxInput(normal, tangent, bitangent, heightmapScale, heightmapOffset, objectWorldMatrix, uvMatrix, uvMatrixInverse, uv, worldPosition, depthNDC, depthCS, isClipped);
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}
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