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Adjust the asset processor lock file path (#19076)

Signed-off-by: Piotr Jaroszek <[email protected]>
Piotr Jaroszek 4 тижнів тому
батько
коміт
baecda4c05
1 змінених файлів з 1 додано та 1 видалено
  1. 1 1
      Code/LauncherUnified/launcher_generator.cmake

+ 1 - 1
Code/LauncherUnified/launcher_generator.cmake

@@ -71,7 +71,7 @@ foreach(project_name project_path IN ZIP_LISTS O3DE_PROJECTS_NAME launcher_gener
                 COMMENT "Processing ${project_name} assets..."
                 COMMENT "Processing ${project_name} assets..."
                 USES_TERMINAL # Do not buffer output of run command
                 USES_TERMINAL # Do not buffer output of run command
                 COMMAND "${CMAKE_COMMAND}"
                 COMMAND "${CMAKE_COMMAND}"
-                    -DLY_LOCK_FILE=$<GENEX_EVAL:$<TARGET_FILE_DIR:AZ::AssetProcessorBatch>>/project_assets.lock
+                    -DLY_LOCK_FILE=${project_real_path}/user/AssetProcessorTemp/project_assets.lock
                     -P ${LY_ROOT_FOLDER}/cmake/CommandExecution.cmake
                     -P ${LY_ROOT_FOLDER}/cmake/CommandExecution.cmake
                         EXEC_COMMAND $<GENEX_EVAL:$<TARGET_FILE:AZ::AssetProcessorBatch>>
                         EXEC_COMMAND $<GENEX_EVAL:$<TARGET_FILE:AZ::AssetProcessorBatch>>
                             --zeroAnalysisMode
                             --zeroAnalysisMode