Procházet zdrojové kódy

Merge pull request #1655 from aws-lumberyard-dev/genewalt/gitflow_210628

Merging Stabilization/2106 into Development
Gene Walters před 4 roky
rodič
revize
bafcdfe037
100 změnil soubory, kde provedl 58 přidání a 810 odebrání
  1. 5 10
      Assets/Editor/LambdaFunctions/LwALambdaFunction.js
  2. 5 10
      Assets/Editor/LambdaFunctions/LwFacebookLambdaFunction.js
  3. 5 10
      Assets/Editor/LambdaFunctions/LwGenericOpenIdConnectLambdaFunction.js
  4. 5 10
      Assets/Editor/LambdaFunctions/LwGoogleLambdaFunction.js
  5. 4 8
      Assets/Editor/MissionTemplate.lua
  6. 7 0
      Assets/Editor/Prefabs/Default_Level.prefab
  7. 3 7
      Assets/Editor/Scripts/TrackView/example.py
  8. 3 7
      Assets/Editor/Scripts/editor_script_validation.py
  9. 3 7
      Assets/Editor/Scripts/export_all_project_levels.py
  10. 3 7
      Assets/Editor/Scripts/generatelod.py
  11. 3 7
      Assets/Editor/Scripts/rename_cgf.py
  12. 3 7
      Assets/Editor/Scripts/select_story_anim_objects.py
  13. 3 7
      Assets/Editor/Scripts/tools_shelf_actions.py
  14. 0 38
      Assets/Editor/UI/releaseTranslations.py
  15. 3 7
      Assets/Editor/UI/removeTranslationFiles.py
  16. 3 7
      Assets/Editor/UI/updateTranslatableText.py
  17. 0 3
      Assets/Engine/EngineAssets/Animated/WaterVolume.dds
  18. 0 3
      Assets/Engine/EngineAssets/CodeCoverage/hit.tif
  19. 0 1
      Assets/Engine/EngineAssets/CodeCoverage/hit.tif.exportsettings
  20. 0 3
      Assets/Engine/EngineAssets/CodeCoverage/pbar.tif
  21. 0 1
      Assets/Engine/EngineAssets/CodeCoverage/pbar.tif.exportsettings
  22. 0 3
      Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif
  23. 0 1
      Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings
  24. 0 3
      Assets/Engine/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly
  25. 0 6
      Assets/Engine/EngineAssets/LevelForSliceEditing/filelist.xml
  26. 0 3
      Assets/Engine/EngineAssets/LevelForSliceEditing/level.pak
  27. 0 14
      Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/environment.xml
  28. 0 3
      Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat
  29. 0 10
      Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml
  30. 0 356
      Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml
  31. 0 3
      Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat
  32. 0 12
      Assets/Engine/EngineAssets/LevelForSliceEditing/tags.txt
  33. 0 3
      Assets/Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl
  34. 0 3
      Assets/Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl
  35. 0 3
      Assets/Engine/EngineAssets/Materials/Fog/OceanInto.mtl
  36. 0 3
      Assets/Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl
  37. 0 3
      Assets/Engine/EngineAssets/Materials/Fog/OceanOutof.mtl
  38. 0 3
      Assets/Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl
  39. 0 3
      Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl
  40. 0 3
      Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl
  41. 0 6
      Assets/Engine/EngineAssets/Materials/PhysProxyTooBig.mtl
  42. 0 3
      Assets/Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl
  43. 0 4
      Assets/Engine/EngineAssets/Materials/Water/ocean_default.mtl
  44. 0 6
      Assets/Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl
  45. 0 6
      Assets/Engine/EngineAssets/Materials/decals/default.mtl
  46. 0 5
      Assets/Engine/EngineAssets/Materials/lens_optics.mtl
  47. 0 5
      Assets/Engine/EngineAssets/Materials/sky/sky.mtl
  48. 0 27
      Assets/Engine/EngineAssets/Materials/test/Holotest/hologram.mtl
  49. 0 3
      Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif
  50. 0 1
      Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif.exportsettings
  51. 0 3
      Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif
  52. 0 1
      Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings
  53. 0 3
      Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.cgf
  54. 0 3
      Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.max
  55. 0 4
      Assets/Engine/EngineAssets/Materials/test/chromium.mtl
  56. 0 7
      Assets/Engine/EngineAssets/Materials/test/glass2.mtl
  57. 0 6
      Assets/Engine/EngineAssets/Materials/test/hologram.mtl
  58. 0 4
      Assets/Engine/EngineAssets/Materials/test/lightbeam.mtl
  59. 0 4
      Assets/Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl
  60. 0 6
      Assets/Engine/EngineAssets/Materials/test/lighthouseBeam.mtl
  61. 0 6
      Assets/Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl
  62. 0 3
      Assets/Engine/EngineAssets/Materials/test/nodraw.mtl
  63. 0 5
      Assets/Engine/EngineAssets/Materials/test/sky.mtl
  64. 0 5
      Assets/Engine/EngineAssets/Materials/test/skyHDR.mtl
  65. 0 3
      Assets/Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif
  66. 0 3
      Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif
  67. 0 1
      Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings
  68. 0 4
      Assets/Engine/EngineAssets/Materials/test/volumeObject.mtl
  69. 0 4
      Assets/Engine/EngineAssets/Materials/test/volumeObject2.mtl
  70. 0 3
      Assets/Engine/EngineAssets/Objects/Default.cgf
  71. 0 5
      Assets/Engine/EngineAssets/Objects/helper.mtl
  72. 0 3
      Assets/Engine/EngineAssets/Production/MidGray.tif
  73. 0 1
      Assets/Engine/EngineAssets/Production/MidGray.tif.exportsettings
  74. 0 3
      Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif
  75. 0 1
      Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif.exportsettings
  76. 0 3
      Assets/Engine/EngineAssets/Production/UV.tif
  77. 0 1
      Assets/Engine/EngineAssets/Production/UV.tif.exportsettings
  78. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/AreaTex.dds
  79. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/NormalsFitting.dds
  80. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif
  81. 0 1
      Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif.exportsettings
  82. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif
  83. 0 1
      Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif.exportsettings
  84. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/SearchTex.dds
  85. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF
  86. 0 1
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF.exportsettings
  87. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF
  88. 0 1
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings
  89. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF
  90. 0 1
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF.exportsettings
  91. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF
  92. 0 1
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF.exportsettings
  93. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF
  94. 0 1
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF.exportsettings
  95. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF
  96. 0 1
      Assets/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF.exportsettings
  97. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/film_grain.dds
  98. 0 3
      Assets/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif
  99. 0 1
      Assets/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif.exportsettings
  100. 0 3
      Assets/Engine/EngineAssets/Shading/SonarVisionGradient.TIF

+ 5 - 10
Assets/Editor/LambdaFunctions/LwALambdaFunction.js

@@ -1,14 +1,9 @@
 /*
-*  All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-*  its licensors.
-*
-* For complete copyright and license terms please see the LICENSE at the root of this
-* distribution (the "License"). All use of this software is governed by the License,
-* or, if provided, by the license below or the license accompanying this file. Do not
-* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-*
-*/
+ * Copyright (c) Contributors to the Open 3D Engine Project
+ * 
+ * SPDX-License-Identifier: Apache-2.0 OR MIT
+ *
+ */
 var http = require("https");
 
 var amznClientID = "{{amznClientID}}";

+ 5 - 10
Assets/Editor/LambdaFunctions/LwFacebookLambdaFunction.js

@@ -1,14 +1,9 @@
 /*
-*  All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-*  its licensors.
-*
-* For complete copyright and license terms please see the LICENSE at the root of this
-* distribution (the "License"). All use of this software is governed by the License,
-* or, if provided, by the license below or the license accompanying this file. Do not
-* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-*
-*/
+ * Copyright (c) Contributors to the Open 3D Engine Project
+ * 
+ * SPDX-License-Identifier: Apache-2.0 OR MIT
+ *
+ */
 var http = require("https");
 
 var facebookClientID = "{{facebookClientID}}";

+ 5 - 10
Assets/Editor/LambdaFunctions/LwGenericOpenIdConnectLambdaFunction.js

@@ -1,14 +1,9 @@
 /*
-*  All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-*  its licensors.
-*
-* For complete copyright and license terms please see the LICENSE at the root of this
-* distribution (the "License"). All use of this software is governed by the License,
-* or, if provided, by the license below or the license accompanying this file. Do not
-* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-*
-*/
+ * Copyright (c) Contributors to the Open 3D Engine Project
+ * 
+ * SPDX-License-Identifier: Apache-2.0 OR MIT
+ *
+ */
 var http = require("https");
 
 var clientID = "{{clientID}}";

+ 5 - 10
Assets/Editor/LambdaFunctions/LwGoogleLambdaFunction.js

@@ -1,14 +1,9 @@
 /*
-*  All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-*  its licensors.
-*
-* For complete copyright and license terms please see the LICENSE at the root of this
-* distribution (the "License"). All use of this software is governed by the License,
-* or, if provided, by the license below or the license accompanying this file. Do not
-* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-*
-*/
+ * Copyright (c) Contributors to the Open 3D Engine Project
+ * 
+ * SPDX-License-Identifier: Apache-2.0 OR MIT
+ *
+ */
 var http = require("https");
 
 var googleClientID = "{{googleClientID}}";

+ 4 - 8
Assets/Editor/MissionTemplate.lua

@@ -1,15 +1,11 @@
 ----------------------------------------------------------------------------------------------------
 --
--- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
--- its licensors.
+-- Copyright (c) Contributors to the Open 3D Engine Project
+-- 
+-- SPDX-License-Identifier: Apache-2.0 OR MIT
+--
 --
--- For complete copyright and license terms please see the LICENSE at the root of this
--- distribution (the "License"). All use of this software is governed by the License,
--- or, if provided, by the license below or the license accompanying this file. Do not
--- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
--- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 --
--- Original file Copyright Crytek GMBH or its affiliates, used under license.
 --
 ----------------------------------------------------------------------------------------------------
 Mission = {

+ 7 - 0
Assets/Editor/Prefabs/Default_Level.prefab

@@ -319,6 +319,13 @@
                 "Component_[9129253381063760879]": {
                     "$type": "EditorOnlyEntityComponent",
                     "Id": 9129253381063760879
+                },
+                "Component_[7255796294953281766]": {
+                    "$type": "GenericComponentWrapper",
+                    "Id": 7255796294953281766,
+                    "m_template": {
+                        "$type": "FlyCameraInputComponent"
+                    }
                 }
             },
             "IsDependencyReady": true

+ 3 - 7
Assets/Editor/Scripts/TrackView/example.py

@@ -1,12 +1,8 @@
 #
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
+# Copyright (c) Contributors to the Open 3D Engine Project
+# 
+# SPDX-License-Identifier: Apache-2.0 OR MIT
 #
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 #
 '''
 This example script prints info of all TrackView sequences

+ 3 - 7
Assets/Editor/Scripts/editor_script_validation.py

@@ -1,12 +1,8 @@
 #
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
+# Copyright (c) Contributors to the Open 3D Engine Project
+# 
+# SPDX-License-Identifier: Apache-2.0 OR MIT
 #
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 #
 
 # Basic script for validating Editor\Scripts directory exposure

+ 3 - 7
Assets/Editor/Scripts/export_all_project_levels.py

@@ -1,12 +1,8 @@
 #
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
+# Copyright (c) Contributors to the Open 3D Engine Project
+# 
+# SPDX-License-Identifier: Apache-2.0 OR MIT
 #
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 #
 """
 This script loads every level in a game project and exports them.  You will be prompted with the standard

+ 3 - 7
Assets/Editor/Scripts/generatelod.py

@@ -1,12 +1,8 @@
 #
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
+# Copyright (c) Contributors to the Open 3D Engine Project
+# 
+# SPDX-License-Identifier: Apache-2.0 OR MIT
 #
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 #
 '''
 Generates a 50% lod for the selected model

+ 3 - 7
Assets/Editor/Scripts/rename_cgf.py

@@ -1,12 +1,8 @@
 #
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
+# Copyright (c) Contributors to the Open 3D Engine Project
+# 
+# SPDX-License-Identifier: Apache-2.0 OR MIT
 #
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 #
 objects = general.get_all_objects("", "") # Get the name list of all objects in the level.
 # If there is any object with the geometry file of "objects\\default\\primitive_box.cgf",

+ 3 - 7
Assets/Editor/Scripts/select_story_anim_objects.py

@@ -1,12 +1,8 @@
 #
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
+# Copyright (c) Contributors to the Open 3D Engine Project
+# 
+# SPDX-License-Identifier: Apache-2.0 OR MIT
 #
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 #
 objects = general.get_all_objects("AnimObject", "") # Get the name list of all anim objects in the level.
 general.clear_selection()

+ 3 - 7
Assets/Editor/Scripts/tools_shelf_actions.py

@@ -1,12 +1,8 @@
 #
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
+# Copyright (c) Contributors to the Open 3D Engine Project
+# 
+# SPDX-License-Identifier: Apache-2.0 OR MIT
 #
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 #
 import __future__
 import time, re, os, sys, itertools, ast 

+ 0 - 38
Assets/Editor/UI/releaseTranslations.py

@@ -1,38 +0,0 @@
-# -*- coding: utf-8 -*-
-#
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
-#
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-#
-import os
-
-os.chdir('qml')
-startDir = os.getcwd()
-
-# since it's a .exe file it will only work on windows, but we may as well
-# construct the path in a platform-independent way.
-lreleaseCmd = os.path.join(startDir, '..', '..', '..',
-                          'Code', 'SDKs', 'Qt', 'x64', 'bin', 'lrelease.exe ')
-
-print(startDir)
-
-# Korean, Japanese and Simplified Chinese
-targetLanguages = ['ko', 'ja', 'zh_CN']
-
-for lang in targetLanguages:
-    os.chdir(startDir)
-    tgtLang = '-target-language ' + lang
-    os.system(lreleaseCmd + 'this_' + lang + '.ts')
-
-    for fileName in os.listdir():
-        if not fileName.endswith(".ts"):
-            continue
-
-        os.system(lreleaseCmd + ' ' + fileName)
-
-        print(('Finished processing: ' + fileName))

+ 3 - 7
Assets/Editor/UI/removeTranslationFiles.py

@@ -1,12 +1,8 @@
 #
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
+# Copyright (c) Contributors to the Open 3D Engine Project
+# 
+# SPDX-License-Identifier: Apache-2.0 OR MIT
 #
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 #
 import os
 

+ 3 - 7
Assets/Editor/UI/updateTranslatableText.py

@@ -1,13 +1,9 @@
 # -*- coding: utf-8 -*-
 #
-# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-# its licensors.
+# Copyright (c) Contributors to the Open 3D Engine Project
+# 
+# SPDX-License-Identifier: Apache-2.0 OR MIT
 #
-# For complete copyright and license terms please see the LICENSE at the root of this
-# distribution (the "License"). All use of this software is governed by the License,
-# or, if provided, by the license below or the license accompanying this file. Do not
-# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 #
 import os
 

+ 0 - 3
Assets/Engine/EngineAssets/Animated/WaterVolume.dds

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:d5f8b854766f42212d788a884d2b5fd02b477a54baa6bbc931a0d7f4c9919eb2
-size 524416

+ 0 - 3
Assets/Engine/EngineAssets/CodeCoverage/hit.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:a962f76c3c0046af0d07a39fb62ecffff907885beefd36560d89e23e208ade7d
-size 2784

+ 0 - 1
Assets/Engine/EngineAssets/CodeCoverage/hit.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Diffuse_highQ

+ 0 - 3
Assets/Engine/EngineAssets/CodeCoverage/pbar.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:1e4f3852eb90c52351cb01260ece27a3d8809721c60c4f3d8c74e65ab1de4036
-size 999

+ 0 - 1
Assets/Engine/EngineAssets/CodeCoverage/pbar.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Diffuse_highQ

+ 0 - 3
Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:df170ec3d1e1fc52c7c79f062d3454baa7e081883efd4210f0a4eee0f2ac232b
-size 98686

+ 0 - 1
Assets/Engine/EngineAssets/CodeCoverage/unexpected.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Diffuse_lowQ /reduce=1

+ 0 - 3
Assets/Engine/EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:555c550540579ff4cc5bece0802b7e7f3a73ea0eddff1175ce4be57dd73d1630
-size 2120

+ 0 - 6
Assets/Engine/EngineAssets/LevelForSliceEditing/filelist.xml

@@ -1,6 +0,0 @@
-<download name="LevelForSliceEditing" type="Map">
- <index src="filelist.xml" dest="filelist.xml"/>
- <files>
-  <file src="level.pak" dest="level.pak" size="8319" md5="4cd265fe4f45d14267888eb89c39bd03"/>
- </files>
-</download>

+ 0 - 3
Assets/Engine/EngineAssets/LevelForSliceEditing/level.pak

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:dae9ecea1e60a2f58da6a6d8b126cd342e56769df25efa25685be7b01e6a370b
-size 8319

+ 0 - 14
Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/environment.xml

@@ -1,14 +0,0 @@
-<Environment>
- <Fog ViewDistance="8000" ViewDistanceLowSpec="1000" LDRGlobalDensMult="1.0"/>
- <Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
- <EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="false" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
- <VolFogShadows Enable="0" EnableForClouds="0"/>
- <CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
- <ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
- <SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
- <Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
- <OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4"/>
- <Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
- <DynTexSource Width="256" Height="256"/>
- <Total_Illumination_v2 Active="0" IntegrationMode="0" InjectionMultiplier="1.0" SkyColorMultiplier="1.0" UseTODSkyColor="0.5" PortalsDeform="0" PortalsInject="0" DiffuseAmplifier="1.0" SpecularAmplifier="0" NumberOfBounces="1" Saturation="0.8" PropagationBooster="1.5" DiffuseBias="0.05" DiffuseConeWidth="24" ConeMaxLength="12.0" UpdateLighting="0" UpdateGeometry="0" MinNodeSize="8.0" SkipNonGILights="0" LowSpecMode="0" HalfresKernel="0" UseLightProbes="0" VoxelizaionLODRatio="1.8" VoxelPoolResolution="128" SSAOAmount="0.7" ObjectsMaxViewDistance="64" SunRSMInject="0" SSDepthTrace="0"/>
-</Environment>

+ 0 - 3
Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/heightmap.dat

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:f3a0a971e6cc457a5478b4ab8346f861f44c217a858345cab456f9d2f91ff449
-size 17407568

+ 0 - 10
Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/terraintexture.xml

@@ -1,10 +0,0 @@
-<TerrainTexture TileCountX="2" TileCountY="2" TileResolution="512">
- <RGBLayer>
-  <Tiles>
-   <tile />
-   <tile />
-   <tile />
-   <tile />
-  </Tiles>
- </RGBLayer>
-</TerrainTexture>

+ 0 - 356
Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/timeofday.xml

@@ -1,356 +0,0 @@
-<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
- <Variable Name="Sun color" Color="1,1,1">
-  <Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36,0:(0.783538:0.887923:0.921582):36,0.229167:(0.783538:0.879623:0.921582):36,0.25:(0.947307:0.745404:0.577581):36,0.458333:(1:1:1):36,0.5625:(1:1:1):36,0.75:(0.947307:0.745404:0.577581):36,0.770833:(0.783538:0.879623:0.921582):36,1:(0.783538:0.89627:0.930556):36,"/>
- </Variable>
- <Variable Name="Sun intensity" Value="92538.43">
-  <Spline Keys="0:1000:36,0.229167:1000:36,0.5:120000:36,0.770833:1000:65572,0.999306:1000:36,"/>
- </Variable>
- <Variable Name="Sun specular multiplier" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Fog color" Color="0.27049801,0.47353199,0.83076996">
-  <Spline Keys="0:(0.00651209:0.00972122:0.0137021):36,0.229167:(0.00604883:0.00972122:0.0137021):36,0.25:(0.270498:0.473532:0.83077):36,0.5:(0.270498:0.473532:0.83077):458788,0.75:(0.270498:0.473532:0.83077):36,0.770833:(0.00604883:0.00972122:0.0137021):36,1:(0.00651209:0.00972122:0.0137021):36,"/>
- </Variable>
- <Variable Name="Fog color multiplier" Value="1">
-  <Spline Keys="0:0.5:36,0.229167:0.5:36,0.25:1:36,0.5:1:36,0.75:1:36,0.770833:0.5:36,1:0.5:65572,"/>
- </Variable>
- <Variable Name="Fog height (bottom)" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Fog layer density (bottom)" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Fog color (top)" Color="0.597202,0.72305506,0.91309899">
-  <Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
- </Variable>
- <Variable Name="Fog color (top) multiplier" Value="0.88461518">
-  <Spline Keys="-4.40702e-06:0.5:36,0.0297507:0.499195:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Fog height (top)" Value="100">
-  <Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
- </Variable>
- <Variable Name="Fog layer density (top)" Value="9.999999e-05">
-  <Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
- </Variable>
- <Variable Name="Fog color height offset" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
- </Variable>
- <Variable Name="Fog color (radial)" Color="0.78581291,0.52736652,0.1723205">
-  <Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
- </Variable>
- <Variable Name="Fog color (radial) multiplier" Value="6">
-  <Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
- </Variable>
- <Variable Name="Fog radial size" Value="0.85000002">
-  <Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
- </Variable>
- <Variable Name="Fog radial lobe" Value="0.75">
-  <Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Final density clamp" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Global density" Value="1.5">
-  <Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp start" Value="25">
-  <Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp end" Value="1000">
-  <Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
-  <Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
-  <Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Volumetric fog: Shadow range" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
-  <Spline Keys="0:4000:0,1:4000:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.999999e-05">
-  <Spline Keys="0:0.0001:0,1:0.0001:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
-  <Spline Keys="0:0.1:0,1:0.1:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Ramp start" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Ramp end" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
-  <Spline Keys="0:0.6:0,1:0.6:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
-  <Spline Keys="0:0.95:0,1:0.95:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
-  <Spline Keys="0:0:0,1:0:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
-  <Spline Keys="0:0.6:0,1:0.6:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
-  <Spline Keys="0:64:0,1:64:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
-  <Spline Keys="0:1:0,1:1:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
-  <Spline Keys="0:0.3:0,1:0.3:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
-  <Spline Keys="0:0.5:0,1:0.5:0,"/>
- </Variable>
- <Variable Name="Volumetric fog 2: Final density clamp" Value="1">
-  <Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
- </Variable>
- <Variable Name="Sky light: Sun intensity" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Sky light: Sun intensity multiplier" Value="200">
-  <Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
- </Variable>
- <Variable Name="Sky light: Mie scattering" Value="6.75">
-  <Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
- </Variable>
- <Variable Name="Sky light: Rayleigh scattering" Value="0.19999999">
-  <Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
- </Variable>
- <Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
-  <Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (R)" Value="694">
-  <Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (G)" Value="597">
-  <Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
- </Variable>
- <Variable Name="Sky light: Wavelength (B)" Value="488">
-  <Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
- </Variable>
- <Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
-  <Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
- </Variable>
- <Variable Name="Night sky: Horizon color multiplier" Value="0">
-  <Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Night sky: Zenith color" Color="0.361307,0.43415403,0.46778402">
-  <Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
- </Variable>
- <Variable Name="Night sky: Zenith color multiplier" Value="0">
-  <Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
- </Variable>
- <Variable Name="Night sky: Zenith shift" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Night sky: Star intensity" Value="0">
-  <Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon color" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Night sky: Moon color multiplier" Value="0">
-  <Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona color" Color="0.90466094,1,1">
-  <Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
-  <Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon inner corona scale" Value="0">
-  <Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.254152">
-  <Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
-  <Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Night sky: Moon outer corona scale" Value="0">
-  <Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun light multiplier" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815093,0.65837497">
-  <Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
-  <Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cloud shading: Sun custom color influence" Value="0">
-  <Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Sun shafts visibility" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Sun rays visibility" Value="1.5">
-  <Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
- </Variable>
- <Variable Name="Sun rays attenuation" Value="1.5">
-  <Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Sun rays suncolor influence" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730705">
-  <Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
- </Variable>
- <Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
-  <Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
- </Variable>
- <Variable Name="Ocean fog color multiplier" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Ocean fog density" Value="0.5">
-  <Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Skybox multiplier" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Film curve shoulder scale" Value="2.2307694">
-  <Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
- </Variable>
- <Variable Name="Film curve midtones scale" Value="0.88461518">
-  <Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
- </Variable>
- <Variable Name="Film curve toe scale" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Film curve whitepoint" Value="4">
-  <Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
- </Variable>
- <Variable Name="Saturation" Value="1">
-  <Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
- </Variable>
- <Variable Name="Color balance" Color="1,1,1">
-  <Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
- </Variable>
- <Variable Name="Scene key" Value="0.18000001">
-  <Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
- </Variable>
- <Variable Name="Min exposure" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Max exposure" Value="2.6153843">
-  <Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
- </Variable>
- <Variable Name="EV Min" Value="4.5">
-  <Spline Keys="0:4.5:0,1:4.5:0,"/>
- </Variable>
- <Variable Name="EV Max" Value="17">
-  <Spline Keys="0:17:0,1:17:0,"/>
- </Variable>
- <Variable Name="EV Auto compensation" Value="1.5">
-  <Spline Keys="0:1.5:0,1:1.5:0,"/>
- </Variable>
- <Variable Name="Bloom amount" Value="0.30769253">
-  <Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Filters: grain" Value="0">
-  <Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
- </Variable>
- <Variable Name="Filters: photofilter color" Color="0,0,0">
-  <Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
- </Variable>
- <Variable Name="Filters: photofilter density" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Dof: focus range" Value="500">
-  <Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
- </Variable>
- <Variable Name="Dof: blur amount" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 0: Bias" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 0: Slope Bias" Value="64">
-  <Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
- </Variable>
- <Variable Name="Cascade 1: Bias" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 1: Slope Bias" Value="23">
-  <Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
- </Variable>
- <Variable Name="Cascade 2: Bias" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 2: Slope Bias" Value="4">
-  <Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
- </Variable>
- <Variable Name="Cascade 3: Bias" Value="0.1">
-  <Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 3: Slope Bias" Value="1">
-  <Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cascade 4: Bias" Value="0.1">
-  <Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 4: Slope Bias" Value="1">
-  <Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cascade 5: Bias" Value="0.0099999988">
-  <Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
- </Variable>
- <Variable Name="Cascade 5: Slope Bias" Value="1">
-  <Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cascade 6: Bias" Value="0.1">
-  <Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 6: Slope Bias" Value="1">
-  <Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Cascade 7: Bias" Value="0.1">
-  <Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
- </Variable>
- <Variable Name="Cascade 7: Slope Bias" Value="1">
-  <Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
- </Variable>
- <Variable Name="Shadow jittering" Value="2.5">
-  <Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
- </Variable>
- <Variable Name="HDR dynamic power factor" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Sky brightening (terrain occlusion)" Value="0">
-  <Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
- </Variable>
- <Variable Name="Sun color multiplier" Value="10">
-  <Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
- </Variable>
-</TimeOfDay>

+ 0 - 3
Assets/Engine/EngineAssets/LevelForSliceEditing/leveldata/vegetationmap.dat

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
-size 63

+ 0 - 12
Assets/Engine/EngineAssets/LevelForSliceEditing/tags.txt

@@ -1,12 +0,0 @@
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0
-0,0,0,0,0,0

+ 0 - 3
Assets/Engine/EngineAssets/Materials/Fog/FogVolumeBox.mtl

@@ -1,3 +0,0 @@
-<Material Diffuse="1,1,1" Emissive="0,0,0" GenMask="0" MtlFlags="0" Opacity="0.99000001" Shader="FogVolume.Box" Shininess="10" Specular="0,0,0" SurfaceType="" >
- <Textures />
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/Fog/FogVolumeEllipsoid.mtl

@@ -1,3 +0,0 @@
-<Material Diffuse="1,1,1" Emissive="0,0,0" GenMask="0" MtlFlags="0" Opacity="0.99000001" Shader="FogVolume.Ellipsoid" Shininess="10" Specular="0,0,0" SurfaceType="" >
- <Textures />
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/Fog/OceanInto.mtl

@@ -1,3 +0,0 @@
-<Material Diffuse="1,1,1" Emissive="0,0,0" GenMask="0" MtlFlags="0" Opacity="0.99000001" Shader="WaterFogVolume.OceanInto" Shininess="10" Specular="0,0,0" SurfaceType="" >
- <Textures />
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/Fog/OceanIntoLowSpec.mtl

@@ -1,3 +0,0 @@
-<Material Diffuse="1,1,1" Emissive="0,0,0" GenMask="0" MtlFlags="0" Opacity="0.99000001" Shader="WaterFogVolume.OceanIntoLowSpec" Shininess="10" Specular="0,0,0" SurfaceType="" >
- <Textures />
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/Fog/OceanOutof.mtl

@@ -1,3 +0,0 @@
-<Material Diffuse="1,1,1" Emissive="0,0,0" GenMask="0" MtlFlags="0" Opacity="0.99000001" Shader="WaterFogVolume.OceanOutof" Shininess="10" Specular="0,0,0" SurfaceType="" >
- <Textures />
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/Fog/OceanOutofLowSpec.mtl

@@ -1,3 +0,0 @@
-<Material Diffuse="1,1,1" Emissive="0,0,0" GenMask="0" MtlFlags="0" Opacity="0.99000001" Shader="WaterFogVolume.OceanOutofLowSpec" Shininess="10" Specular="0,0,0" SurfaceType="" >
- <Textures />
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeInto.mtl

@@ -1,3 +0,0 @@
-<Material Diffuse="1,1,1" Emissive="0,0,0" GenMask="0" MtlFlags="0" Opacity="0.99000001" Shader="WaterFogVolume.Into" Shininess="10" Specular="0,0,0" SurfaceType="" >
- <Textures />
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/Fog/WaterFogVolumeOutof.mtl

@@ -1,3 +0,0 @@
-<Material Diffuse="1,1,1" Emissive="0,0,0" GenMask="0" MtlFlags="0" Opacity="0.99000001" Shader="WaterFogVolume.Outof" Shininess="10" Specular="0,0,0" SurfaceType="" >
- <Textures />
-</Material>

+ 0 - 6
Assets/Engine/EngineAssets/Materials/PhysProxyTooBig.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="524288" Shader="Illum" GenMask="1" StringGenMask="%ALLOW_SILHOUETTE_POM" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
- <Textures>
-  <Texture Map="Diffuse" File="EngineAssets/TextureMsg/PhysProxyTooBig.tif"/>
- </Textures>
- <PublicParams FresnelPower="4" GlossFromDiffuseContrast="1" FresnelScale="1" GlossFromDiffuseOffset="0" FresnelBias="1" GlossFromDiffuseAmount="0" GlossFromDiffuseBrightness="0.333" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/Water/WaterOceanBottom.mtl

@@ -1,3 +0,0 @@
-<Material Diffuse="1,1,1" Emissive="0,0,0" GenMask="0" MtlFlags="0" Opacity="1.0" Shader="WaterOceanBottom" Shininess="10" Specular="0,0,0" SurfaceType="" >
- <Textures />
-</Material>

+ 0 - 4
Assets/Engine/EngineAssets/Materials/Water/ocean_default.mtl

@@ -1,4 +0,0 @@
-<Material MtlFlags="526336" Shader="Water" GenMask="C20" StringGenMask="" SurfaceType="mat_water" Diffuse="0.001517635,0.017641956,0.014443845,1" Specular="0.50543249,0.50543249,0.50543249,1" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
- <Textures />
- <PublicParams NormalsScale="1" SoftIntersectionFactor="1" Tilling="50" FoamCrestAmount="1.5" SubSurfaceScatteringScale="100" FoamAmount="0.5" DetailNormalsScale="1" DetailTilling="1" GradientScale="0.1" FresnelGloss="0.89999998" RefractionBumpScale="0.025" FoamSoftIntersectionFactor="2" FoamTilling="0.75" HeightScale="0.2" ReflectionBumpScale="0.050000001" RainTilling="1"/>
-</Material>

+ 0 - 6
Assets/Engine/EngineAssets/Materials/collision_proxy_entitiesonly.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="532512" Shader="Illum" GenMask="80000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SUBSURFACE_SCATTERING" SurfaceType="mat_nodraw" Diffuse="1,0,0" Specular="0,0,0" Opacity="0.5" Shininess="10" CloakAmount="0" vertModifType="0" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/textures/white.dds"/>
- </Textures>
- <PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 6
Assets/Engine/EngineAssets/Materials/decals/default.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="524288" Shader="Illum" GenMask="40000801" StringGenMask="%ALLOW_SILHOUETTE_POM%DECAL%SUBSURFACE_SCATTERING" SurfaceType="" Diffuse="1,1,1" Specular="0,0,0" Opacity="1" Shininess="10" CloakAmount="0" vertModifType="0" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/texturemsg/replaceme.dds"/>
- </Textures>
- <PublicParams EmittanceMapGamma="1" DecalDiffuseOpacity="1" DecalFalloff="1" DecalAlphaMult="1" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 5
Assets/Engine/EngineAssets/Materials/lens_optics.mtl

@@ -1,5 +0,0 @@
-<Material MtlFlags="526336" Shader="Lensoptics.Enable" GenMask="0" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/textures/flares/flare01.tif"/>
- </Textures>
-</Material>

+ 0 - 5
Assets/Engine/EngineAssets/Materials/sky/sky.mtl

@@ -1,5 +0,0 @@
-<Material MtlFlags="524288" Shader="SkyHDR" GenMask="1" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/textures/defaults/16_grey.dds"/>
- </Textures>
-</Material>

+ 0 - 27
Assets/Engine/EngineAssets/Materials/test/Holotest/hologram.mtl

@@ -1,27 +0,0 @@
-<Material MtlFlags="524544" vertModifType="0">
- <SubMaterials>
-  <Material Name="SubMtl1" MtlFlags="524448" Shader="Hologram" GenMask="0" StringGenMask="" SurfaceType="mat_ice" Diffuse="0.8591736,0.17013837,0.031551391" Specular="0,0,0" Emittance="1,1,1,200" Opacity="0.23999999" Shininess="228" AlphaTest="0.11" vertModifType="0" LayerAct="1">
-   <Textures>
-    <Texture Map="Diffuse" File="materials/test/holotest/test2.tif">
-     <TexMod TexMod_RotateType="3" TexMod_TexGenType="0" TexMod_bTexGenProjected="0" TexMod_URotateRate="0.098876953" TexMod_URotatePhase="0.098876953" TexMod_URotateAmplitude="0.098876953" TexMod_URotateCenter="0.1" TexMod_VRotateRate="0.098876953" TexMod_VRotatePhase="0.098876953" TexMod_VRotateAmplitude="0.39550781" TexMod_VRotateCenter="0.1" TexMod_WRotateRate="0.098876953" TexMod_WRotatePhase="0.098876953" TexMod_WRotateAmplitude="0.098876953"/>
-    </Texture>
-    <Texture Map="Emittance" File="materials/test/holotest/test2.tif"/>
-   </Textures>
-   <PublicParams />
-  </Material>
-  <Material Name="SubMtl2" MtlFlags="524420" Shader="Hologram" GenMask="0" StringGenMask="" SurfaceType="mat_ice" Diffuse="0.024222942,0.024222942,0.024222942" Specular="0,0,0" Emittance="1,1,1,40" Opacity="0.38" Shininess="51" AlphaTest="0.18000001" vertModifType="1" LayerAct="1">
-   <Textures>
-    <Texture Map="Diffuse" File="materials/test/holotest/tews1.tif">
-     <TexMod TexMod_RotateType="0" TexMod_TexGenType="0" TexMod_bTexGenProjected="0" TileU="5" TexMod_UOscillatorType="2" TexMod_UOscillatorRate="1.4" TexMod_UOscillatorPhase="1.7" TexMod_UOscillatorAmplitude="1.7" TileV="5" TexMod_VOscillatorType="2" TexMod_VOscillatorRate="0.60000002" TexMod_VOscillatorPhase="0.60000002" TexMod_VOscillatorAmplitude="0.60000002"/>
-    </Texture>
-    <Texture Map="Emittance" File="materials/test/holotest/tews1.tif"/>
-   </Textures>
-   <VertexDeform Type="1" DividerX="28.299999" DividerY="17.4" NoiseScale="1,1,1">
-    <WaveX Type="7" Amp="0.0099999998" Level="0.02" Phase="16.700001" Freq="0.51999998"/>
-    <WaveY Type="6" Amp="1" Level="1" Phase="1" Freq="1"/>
-   </VertexDeform>
-   <PublicParams />
-  </Material>
- </SubMaterials>
- <PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:ab2f93721ecf889c7804d6b4316772897f74d1422eb5fccba78f2de9f817c049
-size 4202922

+ 0 - 1
Assets/Engine/EngineAssets/Materials/test/Holotest/test2.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=DiffuseWithAlpha_highQ /reduce=0

+ 0 - 3
Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:c2ec3755b3ec347c7e526a2b2d9b1a39e79a5f0946d9dfac830773f4e05bc35b
-size 264618

+ 0 - 1
Assets/Engine/EngineAssets/Materials/test/Holotest/tews1.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=DiffuseWithAlpha_highQ /reduce=0

+ 0 - 3
Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.cgf

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:f61fb9fe99952f2f155fbe5400ae731b3ec5910a47b2f517e78749dcb91085ec
-size 26588

+ 0 - 3
Assets/Engine/EngineAssets/Materials/test/Holotest/tile1.max

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:31cfc06eba59c01370d6e648d634e2b7ea56ee01374b91e0733a31ead26a890e
-size 204800

+ 0 - 4
Assets/Engine/EngineAssets/Materials/test/chromium.mtl

@@ -1,4 +0,0 @@
-<Material MtlFlags="526336" Shader="CloakLayer" GenMask="0" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="0.54572457,1,1" Specular="0.54572457,0.54572457,0.54572457" Emissive="0,0,0" Shininess="82" Opacity="1" CloakAmount="0" LayerAct="1">
- <Textures />
- <PublicParams DetailBumpTillingU="1" RefrBumpScale="1" DetailBumpScale="0" SparksTilling="1" DetailBumpTillingV="1"/>
-</Material>

+ 0 - 7
Assets/Engine/EngineAssets/Materials/test/glass2.mtl

@@ -1,7 +0,0 @@
-<Material MtlFlags="2623524" Shader="Glass" GenMask="10050" StringGenMask="%BILINEAR_FP16%BLUR_REFRACTION%ENVIRONMENT_MAP" SurfaceType="mat_glass_unbreakable" MatTemplate="" Diffuse="0,0,0" Specular="0.49950528,0.49950528,0.49950528" Emissive="0,0,0" Shininess="180" Opacity="1" LayerAct="1">
- <Textures>
-  <Texture Map="Bumpmap" File="EngineAssets/Materials/test/Textures/glass_wall_ddn.tif"/>
-  <Texture Map="Environment" File="nearest_cubemap" TexType="7"/>
- </Textures>
- <PublicParams BumpMapTile="1" TintColor="0.46207702,0.51491767,0.53327644" BlurAmount="0.5" FresnelScale="1.6" FresnelBias="1" TintCloudiness="0.0099999998" BackLightScale="0.5" BumpScale="0.1" IndirectColor="0.25,0.25,0.25"/>
-</Material>

+ 0 - 6
Assets/Engine/EngineAssets/Materials/test/hologram.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="526336" Shader="Hologram" GenMask="0" StringGenMask="" SurfaceType="mat_ice" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="0.15000001" AlphaTest="0.1" CloakAmount="0" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/textures/color.dds"/>
- </Textures>
- <PublicParams InterferenceContrast="1" InterferenceSpeedScale="1" EdgeColor="1,1,1" InterferenceSizeScale="0.89999998" FresnelBias="1"/>
-</Material>

+ 0 - 4
Assets/Engine/EngineAssets/Materials/test/lightbeam.mtl

@@ -1,4 +0,0 @@
-<Material MtlFlags="526336" Shader="LightBeam.LightBeam" GenMask="0" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" CloakAmount="0" LayerAct="1">
- <Textures />
- <PublicParams fGlobalDensity="1" fNoiseDirZ="0" vNoiseSpeed="5" fFadeScale="100" fNoiseCoordScale="0.0049999999" JitterScale="10" fNoiseDirY="0" fNoiseDirX="1" fFadeDist="200" fNoiseStrength="1"/>
-</Material>

+ 0 - 4
Assets/Engine/EngineAssets/Materials/test/lightbeam_floodlight.mtl

@@ -1,4 +0,0 @@
-<Material MtlFlags="526336" Shader="Lightbeam.LightBeam" GenMask="1" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" LayerAct="1">
- <Textures />
- <PublicParams fGlobalDensity="1" fNoiseDirZ="0" vNoiseSpeed="5" fFadeScale="100" fNoiseCoordScale="0.0049999999" JitterScale="10" fNoiseDirY="0" fNoiseDirX="1" fFadeDist="200" fNoiseStrength="1"/>
-</Material>

+ 0 - 6
Assets/Engine/EngineAssets/Materials/test/lighthouseBeam.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="524288" Shader="Templbeamproc" GenMask="1" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/textures/white.dds"/>
- </Textures>
- <PublicParams StartRadius="0.72000003" EndRadius="5.6599998" StartColor="1,1,1" EndColor="0,0,0" FinalMultiplier="0.15000001" SoftIntersectionFactor="0.67000002" BeamLength="15.31" viewDependencyFactor="0.25" OrigLength="10" OrigWidth="1"/>
-</Material>

+ 0 - 6
Assets/Engine/EngineAssets/Materials/test/lighthousetemplebeam.mtl

@@ -1,6 +0,0 @@
-<Material MtlFlags="526336" Shader="LightBeam.LightBeam" GenMask="3" StringGenMask="" SurfaceType="mat_nodraw" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="EngineAssets/Materials/test/textures/templeBeam.tif"/>
- </Textures>
- <PublicParams fGlobalDensity="1" fNoiseDirZ="0" vNoiseSpeed="5" fFadeScale="100" fNoiseCoordScale="0.0049999999" JitterScale="10" fNoiseDirY="0" fNoiseDirX="1" fFadeDist="200" fNoiseStrength="1"/>
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/test/nodraw.mtl

@@ -1,3 +0,0 @@
-<Material MtlFlags="525312" Shader="NoDraw" GenMask="0" StringGenMask="" SurfaceType="mat_nodraw" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" CloakAmount="0" LayerAct="1">
- <Textures />
-</Material>

+ 0 - 5
Assets/Engine/EngineAssets/Materials/test/sky.mtl

@@ -1,5 +0,0 @@
-<Material MtlFlags="524288" Shader="Sky" GenMask="0" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/textures/defaults/16_grey.dds"/>
- </Textures>
-</Material>

+ 0 - 5
Assets/Engine/EngineAssets/Materials/test/skyHDR.mtl

@@ -1,5 +0,0 @@
-<Material MtlFlags="524288" Shader="SkyHDR" GenMask="1" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1" LayerAct="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/textures/defaults/16_grey.dds"/>
- </Textures>
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Materials/test/textures/glass_wall_ddn.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:3223666df872514edf7e611e96dac4f526c580f2b16252f9f9ba887a56f5e5dc
-size 12599662

+ 0 - 3
Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:371383e51b72e357e4e330a2acb79009443bb6e9ba34cddd49d1de626f262f19
-size 196920

+ 0 - 1
Assets/Engine/EngineAssets/Materials/test/textures/templeBeam.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Albedo /reduce=0

+ 0 - 4
Assets/Engine/EngineAssets/Materials/test/volumeObject.mtl

@@ -1,4 +0,0 @@
-<Material MtlFlags="524288" Shader="VolumeObject" GenMask="11" StringGenMask="" SurfaceType="" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Opacity="0.99000001" Shininess="10" CloakAmount="0" vertModifType="0" LayerAct="1">
- <Textures />
- <PublicParams GlobalDensity="0.147"/>
-</Material>

+ 0 - 4
Assets/Engine/EngineAssets/Materials/test/volumeObject2.mtl

@@ -1,4 +0,0 @@
-<Material MtlFlags="524288" Shader="VolumeObject" GenMask="13" StringGenMask="" SurfaceType="mat_nodraw" MatTemplate="" Diffuse="0.41514811,0.47617728,0.52344316" Specular="0.59243804,0.63877946,0.67304909" Emissive="0,0,0" Shininess="10" Opacity="0.99000001" LayerAct="1">
- <Textures />
- <PublicParams GlobalDensity="0.5"/>
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Objects/Default.cgf

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:453caf22089182ad725c3cbb3580e48fee25ece5b1f09fa4ead4a6ae1efb6265
-size 6832

+ 0 - 5
Assets/Engine/EngineAssets/Objects/helper.mtl

@@ -1,5 +0,0 @@
-<Material MtlFlags="524288" Shader="Illum" GenMask="0" StringGenMask="" SurfaceType="mat_default" MatTemplate="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
- <Textures>
-  <Texture Map="Diffuse" File="engineassets/texturemsg/replaceme.tif"/>
- </Textures>
-</Material>

+ 0 - 3
Assets/Engine/EngineAssets/Production/MidGray.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:928c40a3973d1834036a0d3068da9500397aed38a8e91129b86fd33f61888482
-size 12535

+ 0 - 1
Assets/Engine/EngineAssets/Production/MidGray.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Diffuse_highQ

+ 0 - 3
Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:52d078ae101308e1d04f7d7bc95ba24cc1781acd60567f344f96488f87976879
-size 197104

+ 0 - 1
Assets/Engine/EngineAssets/Production/TangentReference_ddn.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /dns=1 /preset=Normalmap_highQ /reduce=0 /ser=0

+ 0 - 3
Assets/Engine/EngineAssets/Production/UV.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:e7e7637ab823391dae9fae61c2ed62648ef1a551e2562e78fab9e83768d0e326
-size 198934

+ 0 - 1
Assets/Engine/EngineAssets/Production/UV.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Diffuse_lowQ /reduce=0

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/AreaTex.dds

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:5018e1ce235e6f681eb1b19208783fe22989760f9c9ee467f477b41f901300cc
-size 358528

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/NormalsFitting.dds

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:578fcd6565cb1b6ee80ee108f3d0bb3319f9512a165e86a71066dbca8a62a903
-size 349653

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:6d57eb3a77e28f92f7b7984c32fb5241a8de9d13e31de7f3805ce772f4692e15
-size 411

+ 0 - 1
Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphere4x4.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /dns=1 /preset=Gradient /reduce=0 /srgb=0

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:befa683fbb462aafec5c6acd8c57b7110159b655aa3da179197d225a17608f63
-size 366

+ 0 - 1
Assets/Engine/EngineAssets/ScreenSpace/PointsOnSphereVO4x4.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Uncompressed

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/SearchTex.dds

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:21270248fcd044e2862b71b2be501be57896d6a09cd342aa640bb3523e994a90
-size 2306

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:28c65340053099c10ab182b683a47983485bd1fed0708595ba3ec85127f97e01
-size 13067

+ 0 - 1
Assets/Engine/EngineAssets/ScreenSpace/bokeh_love.TIF.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Gradient

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:e3ac9aff02465de837e4854bb5c4c7a616a180572a7dd91641b732392405df75
-size 13067

+ 0 - 1
Assets/Engine/EngineAssets/ScreenSpace/bokeh_music.TIF.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Gradient

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:80d728327ce9967631e1e79c949b865565ff7f2a5f21a40d07a63c64178761a6
-size 13067

+ 0 - 1
Assets/Engine/EngineAssets/ScreenSpace/bokeh_pentagon.TIF.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Gradient

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:a66a0479747c7453a0c506584cd2b0c33caa3c570338e9bcd7f2b9319fa48376
-size 13067

+ 0 - 1
Assets/Engine/EngineAssets/ScreenSpace/bokeh_spherical.TIF.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Gradient

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:2e6d776b137e482fc01a9ba98a0e5f554d05e150a872caa1df87fff74cb8a053
-size 13067

+ 0 - 1
Assets/Engine/EngineAssets/ScreenSpace/bokeh_square.TIF.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Gradient

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:6465de4b41e18f4ee51fd29717a5aff96c1370a80f488de8ac06898fb310268f
-size 13067

+ 0 - 1
Assets/Engine/EngineAssets/ScreenSpace/bokeh_star.TIF.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=Gradient

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/film_grain.dds

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:802275dac19c1f748e2c5b356a3e7f5540654b3ecd206dfd41050c7f94780fa5
-size 1572992

+ 0 - 3
Assets/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:c25375716743c4ec47285567acec21d0c72594b88100664eecd9ec48e727833f
-size 17291

+ 0 - 1
Assets/Engine/EngineAssets/ScreenSpace/grain_bayer_mul.tif.exportsettings

@@ -1 +0,0 @@
-/autooptimizefile=0 /preset=SF_Gradient /reduce=-1 /ser=0

+ 0 - 3
Assets/Engine/EngineAssets/Shading/SonarVisionGradient.TIF

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:1e917e70760dc1b574ffbf1764912d7b8906639f6472604d351c89cec4b0bff7
-size 3371

Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů