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@@ -28,6 +28,12 @@ set(FILES
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Materials/Pipelines/MainPipeline/MainPipelineScript.lua
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Materials/Pipelines/MainPipeline/MainPipelineScript.lua
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Materials/Pipelines/MainPipeline/Transparent_EnhancedLighting.azsli
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Materials/Pipelines/MainPipeline/Transparent_EnhancedLighting.azsli
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Materials/Pipelines/MainPipeline/Transparent_StandardLighting.azsli
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Materials/Pipelines/MainPipeline/Transparent_StandardLighting.azsli
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+ Materials/Pipelines/Mobile/ForwardPass_BaseLighting.azsli
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+ Materials/Pipelines/Mobile/ForwardPass_StandardLighting.azsli
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+ Materials/Pipelines/Mobile/ForwardPass_StandardLighting_CustomZ.azsli
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+ Materials/Pipelines/Mobile/MobileForwardPassVertexAndPixel.azsli
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+ Materials/Pipelines/Mobile/MobilePipelineScript.lua
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+ Materials/Pipelines/Mobile/Transparent_StandardLighting.azsli
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Materials/Pipelines/MultiView/ForwardPass_BaseLighting.azsli
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Materials/Pipelines/MultiView/ForwardPass_BaseLighting.azsli
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Materials/Pipelines/MultiView/ForwardPass_StandardLighting.azsli
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Materials/Pipelines/MultiView/ForwardPass_StandardLighting.azsli
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Materials/Pipelines/MultiView/ForwardPass_StandardLighting_CustomZ.azsli
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Materials/Pipelines/MultiView/ForwardPass_StandardLighting_CustomZ.azsli
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@@ -45,13 +51,16 @@ set(FILES
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Materials/Special/ShadowCatcher.shader
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Materials/Special/ShadowCatcher.shader
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Materials/Types/BasePBR.azsli
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Materials/Types/BasePBR.azsli
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Materials/Types/BasePBR.materialtype
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Materials/Types/BasePBR.materialtype
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+ Materials/Types/BasePBR_VertexColorEnableFeature.lua
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Materials/Types/EnhancedPBR.azsli
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Materials/Types/EnhancedPBR.azsli
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Materials/Types/EnhancedPBR.materialtype
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Materials/Types/EnhancedPBR.materialtype
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Materials/Types/EnhancedPBR_Anisotropy.lua
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Materials/Types/EnhancedPBR_Anisotropy.lua
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Materials/Types/EnhancedPBR_SubsurfaceState.lua
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Materials/Types/EnhancedPBR_SubsurfaceState.lua
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Materials/Types/Eye.azsli
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Materials/Types/Eye.azsli
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Materials/Types/Eye.materialtype
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Materials/Types/Eye.materialtype
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+ Materials/Types/MaterialInputs/DetailMapsCommonFunctor.lua
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Materials/Types/Silhouette.materialtype
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Materials/Types/Silhouette.materialtype
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+ Materials/Types/Silhouette_DepthState.lua
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Materials/Types/Skin.azsli
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Materials/Types/Skin.azsli
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Materials/Types/Skin.materialtype
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Materials/Types/Skin.materialtype
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Materials/Types/Skin_SpecularF0.lua
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Materials/Types/Skin_SpecularF0.lua
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@@ -71,7 +80,6 @@ set(FILES
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Materials/Types/StandardPBR_Metallic.lua
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Materials/Types/StandardPBR_Metallic.lua
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Materials/Types/StandardPBR_ParallaxState.lua
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Materials/Types/StandardPBR_ParallaxState.lua
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Materials/Types/StandardPBR_Roughness.lua
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Materials/Types/StandardPBR_Roughness.lua
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- Materials/Types/MaterialInputs/DetailMapsCommonFunctor.lua
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Passes/AuxGeom.pass
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Passes/AuxGeom.pass
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Passes/BlendColorGradingLuts.pass
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Passes/BlendColorGradingLuts.pass
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Passes/Bloom.pass
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Passes/Bloom.pass
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@@ -86,9 +94,6 @@ set(FILES
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Passes/CheckerboardResolveColor.pass
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Passes/CheckerboardResolveColor.pass
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Passes/CheckerboardResolveDepth.pass
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Passes/CheckerboardResolveDepth.pass
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Passes/ChromaticAberration.pass
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Passes/ChromaticAberration.pass
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- Passes/PaniniProjection.pass
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- Passes/FilmGrain.pass
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- Passes/Vignette.pass
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Passes/ContrastAdaptiveSharpening.pass
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Passes/ContrastAdaptiveSharpening.pass
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Passes/ConvertToAcescg.pass
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Passes/ConvertToAcescg.pass
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Passes/DebugOverlayParent.pass
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Passes/DebugOverlayParent.pass
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@@ -125,6 +130,7 @@ set(FILES
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Passes/FastDepthAwareBlur.pass
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Passes/FastDepthAwareBlur.pass
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Passes/FastDepthAwareBlurHor.pass
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Passes/FastDepthAwareBlurHor.pass
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Passes/FastDepthAwareBlurVer.pass
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Passes/FastDepthAwareBlurVer.pass
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+ Passes/FilmGrain.pass
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Passes/Forward.pass
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Passes/Forward.pass
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Passes/ForwardCheckerboard.pass
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Passes/ForwardCheckerboard.pass
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Passes/ForwardSubsurface.pass
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Passes/ForwardSubsurface.pass
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@@ -150,6 +156,19 @@ set(FILES
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Passes/MainPipeline.pass
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Passes/MainPipeline.pass
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Passes/MainPipelineRenderToTexture.pass
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Passes/MainPipelineRenderToTexture.pass
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Passes/MeshMotionVector.pass
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Passes/MeshMotionVector.pass
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+ Passes/Mobile/DeferredFog.pass
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+ Passes/Mobile/DisplayMapper.pass
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+ Passes/Mobile/Forward.pass
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+ Passes/Mobile/Pipeline.pass
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+ Passes/Mobile/PostProcessParent.pass
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+ Passes/Mobile/ShadowParent.pass
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+ Passes/Mobile/SkyBox.pass
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+ Passes/Mobile/Subpass1Parent.pass
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+ Passes/Mobile/Subpass2Parent.pass
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+ Passes/Mobile/Subpass3Parent.pass
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+ Passes/Mobile/SubpassesParent.pass
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+ Passes/Mobile/Transparent.pass
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+ Passes/Mobile/TransparentParent.pass
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Passes/ModulateTexture.pass
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Passes/ModulateTexture.pass
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Passes/MorphTarget.pass
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Passes/MorphTarget.pass
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Passes/MotionVectorParent.pass
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Passes/MotionVectorParent.pass
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@@ -161,12 +180,6 @@ set(FILES
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Passes/MultiViewSkyBox.pass
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Passes/MultiViewSkyBox.pass
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Passes/MultiViewTransparent.pass
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Passes/MultiViewTransparent.pass
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Passes/MultiViewTransparentParent.pass
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Passes/MultiViewTransparentParent.pass
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- Passes/Mobile/Forward.pass
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- Passes/Mobile/Pipeline.pass
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- Passes/Mobile/ShadowParent.pass
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- Passes/Mobile/SkyBox.pass
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- Passes/Mobile/Transparent.pass
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- Passes/Mobile/TransparentParent.pass
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Passes/NewDepthOfField.pass
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Passes/NewDepthOfField.pass
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Passes/NewDepthOfFieldComposite.pass
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Passes/NewDepthOfFieldComposite.pass
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Passes/NewDepthOfFieldDownsample.pass
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Passes/NewDepthOfFieldDownsample.pass
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@@ -175,6 +188,7 @@ set(FILES
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Passes/NewDepthOfFieldTile3x3.pass
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Passes/NewDepthOfFieldTile3x3.pass
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Passes/NewDepthOfFieldTileReduce.pass
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Passes/NewDepthOfFieldTileReduce.pass
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Passes/OpaqueParent.pass
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Passes/OpaqueParent.pass
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+ Passes/PaniniProjection.pass
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Passes/PostProcessParent.pass
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Passes/PostProcessParent.pass
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Passes/ProjectedShadowmaps.pass
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Passes/ProjectedShadowmaps.pass
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Passes/RayTracingAccelerationStructure.pass
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Passes/RayTracingAccelerationStructure.pass
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@@ -200,6 +214,8 @@ set(FILES
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Passes/ReflectionScreenSpaceRayTracing.pass
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Passes/ReflectionScreenSpaceRayTracing.pass
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Passes/ReflectionScreenSpaceTrace.pass
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Passes/ReflectionScreenSpaceTrace.pass
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Passes/ShadowParent.pass
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Passes/ShadowParent.pass
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+ Passes/Silhouette.pass
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+ Passes/SilhouetteGather.pass
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Passes/Skinning.pass
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Passes/Skinning.pass
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Passes/SkyAtmosphere.pass
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Passes/SkyAtmosphere.pass
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Passes/SkyAtmosphereParent.pass
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Passes/SkyAtmosphereParent.pass
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@@ -228,6 +244,7 @@ set(FILES
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Passes/TransparentParent.pass
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Passes/TransparentParent.pass
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Passes/UI.pass
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Passes/UI.pass
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Passes/UIParent.pass
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Passes/UIParent.pass
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+ Passes/Vignette.pass
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Passes/WhiteBalance.pass
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Passes/WhiteBalance.pass
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Scripts/material_find_overrides_demo.lua
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Scripts/material_find_overrides_demo.lua
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Scripts/material_property_overrides_demo.lua
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Scripts/material_property_overrides_demo.lua
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@@ -236,16 +253,6 @@ set(FILES
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ShaderLib/3rdParty/Features/PostProcessing/PSstyleColorBlends_Separable.azsli
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ShaderLib/3rdParty/Features/PostProcessing/PSstyleColorBlends_Separable.azsli
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ShaderLib/Atom/Features/Bindless.azsli
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ShaderLib/Atom/Features/Bindless.azsli
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ShaderLib/Atom/Features/BlendUtility.azsli
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ShaderLib/Atom/Features/BlendUtility.azsli
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- ShaderLib/Atom/Features/Debug.azsli
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- ShaderLib/Atom/Features/IndirectRendering.azsli
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- ShaderLib/Atom/Features/InstancedTransforms.azsli
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- ShaderLib/Atom/Features/MatrixUtility.azsli
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- ShaderLib/Atom/Features/ParallaxMapping.azsli
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- ShaderLib/Atom/Features/ShaderQualityOptions.azsli
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- ShaderLib/Atom/Features/SphericalHarmonicsUtility.azsli
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- ShaderLib/Atom/Features/SrgSemantics.azsli
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- ShaderLib/Atom/Features/VertexUtility.azsli
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- ShaderLib/Atom/Features/ColorManagement/TransformColor.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/AcesCcToAcesCg.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/AcesCcToAcesCg.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/AcesCgToAcesCc.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/AcesCgToAcesCc.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/AcesCg_To_LinearSrgb.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/AcesCg_To_LinearSrgb.azsli
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@@ -255,27 +262,34 @@ set(FILES
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/LinearSrgb_To_AcesCg.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/LinearSrgb_To_AcesCg.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/LinearSrgb_To_Srgb.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/LinearSrgb_To_Srgb.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/Srgb_To_LinearSrgb.azsli
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ShaderLib/Atom/Features/ColorManagement/GeneratedTransforms/Srgb_To_LinearSrgb.azsli
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+ ShaderLib/Atom/Features/ColorManagement/TransformColor.azsli
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ShaderLib/Atom/Features/CoreLights/PhotometricValue.azsli
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ShaderLib/Atom/Features/CoreLights/PhotometricValue.azsli
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+ ShaderLib/Atom/Features/Debug.azsli
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ShaderLib/Atom/Features/Decals/DecalTextureUtil.azsli
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ShaderLib/Atom/Features/Decals/DecalTextureUtil.azsli
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+ ShaderLib/Atom/Features/IndirectRendering.azsli
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+ ShaderLib/Atom/Features/InstancedTransforms.azsli
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ShaderLib/Atom/Features/LightCulling/LightCullingShared.azsli
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ShaderLib/Atom/Features/LightCulling/LightCullingShared.azsli
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ShaderLib/Atom/Features/LightCulling/LightCullingTileIterator.azsli
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ShaderLib/Atom/Features/LightCulling/LightCullingTileIterator.azsli
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ShaderLib/Atom/Features/LightCulling/NVLC.azsli
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ShaderLib/Atom/Features/LightCulling/NVLC.azsli
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+ ShaderLib/Atom/Features/Materials/MaterialSrg.azsli
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+ ShaderLib/Atom/Features/Materials/SceneMaterialSrg.azsli
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+ ShaderLib/Atom/Features/Materials/SingleMaterialSrg.azsli
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ShaderLib/Atom/Features/Math/Filter.azsli
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ShaderLib/Atom/Features/Math/Filter.azsli
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ShaderLib/Atom/Features/Math/FilterPassSrg.azsli
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ShaderLib/Atom/Features/Math/FilterPassSrg.azsli
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ShaderLib/Atom/Features/Math/IntersectionTests.azsli
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ShaderLib/Atom/Features/Math/IntersectionTests.azsli
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+ ShaderLib/Atom/Features/MatrixUtility.azsli
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ShaderLib/Atom/Features/MorphTargets/MorphTargetCompression.azsli
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ShaderLib/Atom/Features/MorphTargets/MorphTargetCompression.azsli
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+ ShaderLib/Atom/Features/ParallaxMapping.azsli
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ShaderLib/Atom/Features/PBR/AlphaUtils.azsli
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ShaderLib/Atom/Features/PBR/AlphaUtils.azsli
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ShaderLib/Atom/Features/PBR/BackLighting.azsli
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ShaderLib/Atom/Features/PBR/BackLighting.azsli
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ShaderLib/Atom/Features/PBR/Decals.azsli
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ShaderLib/Atom/Features/PBR/Decals.azsli
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ShaderLib/Atom/Features/PBR/DefaultObjectSrg.azsli
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ShaderLib/Atom/Features/PBR/DefaultObjectSrg.azsli
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ShaderLib/Atom/Features/PBR/Hammersley.azsli
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ShaderLib/Atom/Features/PBR/Hammersley.azsli
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- ShaderLib/Atom/Features/PBR/LightingOptions.azsli
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- ShaderLib/Atom/Features/PBR/LightingUtils.azsli
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- ShaderLib/Atom/Features/PBR/MaterialUtils.azsli
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- ShaderLib/Atom/Features/PBR/SpecularAA.azsli
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ShaderLib/Atom/Features/PBR/Lighting/DualSpecularLighting.azsli
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ShaderLib/Atom/Features/PBR/Lighting/DualSpecularLighting.azsli
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ShaderLib/Atom/Features/PBR/Lighting/LightingData.azsli
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ShaderLib/Atom/Features/PBR/Lighting/LightingData.azsli
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ShaderLib/Atom/Features/PBR/Lighting/StandardLighting.azsli
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ShaderLib/Atom/Features/PBR/Lighting/StandardLighting.azsli
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+ ShaderLib/Atom/Features/PBR/LightingOptions.azsli
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+ ShaderLib/Atom/Features/PBR/LightingUtils.azsli
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ShaderLib/Atom/Features/PBR/Lights/CapsuleLight.azsli
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ShaderLib/Atom/Features/PBR/Lights/CapsuleLight.azsli
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ShaderLib/Atom/Features/PBR/Lights/DirectionalLight.azsli
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ShaderLib/Atom/Features/PBR/Lights/DirectionalLight.azsli
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ShaderLib/Atom/Features/PBR/Lights/DiskLight.azsli
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ShaderLib/Atom/Features/PBR/Lights/DiskLight.azsli
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@@ -290,9 +304,11 @@ set(FILES
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ShaderLib/Atom/Features/PBR/Lights/ReflectionProbeData.azsli
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ShaderLib/Atom/Features/PBR/Lights/ReflectionProbeData.azsli
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ShaderLib/Atom/Features/PBR/Lights/SimplePointLight.azsli
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ShaderLib/Atom/Features/PBR/Lights/SimplePointLight.azsli
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ShaderLib/Atom/Features/PBR/Lights/SimpleSpotLight.azsli
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ShaderLib/Atom/Features/PBR/Lights/SimpleSpotLight.azsli
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+ ShaderLib/Atom/Features/PBR/MaterialUtils.azsli
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ShaderLib/Atom/Features/PBR/Microfacet/Brdf.azsli
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ShaderLib/Atom/Features/PBR/Microfacet/Brdf.azsli
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ShaderLib/Atom/Features/PBR/Microfacet/Fresnel.azsli
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ShaderLib/Atom/Features/PBR/Microfacet/Fresnel.azsli
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ShaderLib/Atom/Features/PBR/Microfacet/Ggx.azsli
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ShaderLib/Atom/Features/PBR/Microfacet/Ggx.azsli
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+ ShaderLib/Atom/Features/PBR/SpecularAA.azsli
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ShaderLib/Atom/Features/PBR/Surfaces/AnisotropicSurfaceData.azsli
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ShaderLib/Atom/Features/PBR/Surfaces/AnisotropicSurfaceData.azsli
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ShaderLib/Atom/Features/PBR/Surfaces/ClearCoatSurfaceData.azsli
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|
ShaderLib/Atom/Features/PBR/Surfaces/ClearCoatSurfaceData.azsli
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|
ShaderLib/Atom/Features/PBR/Surfaces/DualSpecularSurface.azsli
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ShaderLib/Atom/Features/PBR/Surfaces/DualSpecularSurface.azsli
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@@ -312,16 +328,17 @@ set(FILES
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ShaderLib/Atom/Features/PostProcessing/PostProcessUtil.azsli
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ShaderLib/Atom/Features/PostProcessing/PostProcessUtil.azsli
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|
ShaderLib/Atom/Features/PostProcessing/Shapers.azsli
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|
ShaderLib/Atom/Features/PostProcessing/Shapers.azsli
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|
ShaderLib/Atom/Features/PostProcessing/Tonemap.azsli
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|
ShaderLib/Atom/Features/PostProcessing/Tonemap.azsli
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- ShaderLib/Atom/Features/RayTracing/RayTracingIntersectionAttributes.azsli
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ShaderLib/Atom/Features/RayTracing/RayTracingGlobalSrg.azsli
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ShaderLib/Atom/Features/RayTracing/RayTracingGlobalSrg.azsli
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|
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+ ShaderLib/Atom/Features/RayTracing/RayTracingIntersectionAttributes.azsli
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ShaderLib/Atom/Features/RayTracing/RayTracingMaterialSrg.azsli
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|
ShaderLib/Atom/Features/RayTracing/RayTracingMaterialSrg.azsli
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|
ShaderLib/Atom/Features/RayTracing/RayTracingMaterialUtils.azsli
|
|
ShaderLib/Atom/Features/RayTracing/RayTracingMaterialUtils.azsli
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|
ShaderLib/Atom/Features/RayTracing/RayTracingSceneSrg.azsli
|
|
ShaderLib/Atom/Features/RayTracing/RayTracingSceneSrg.azsli
|
|
ShaderLib/Atom/Features/RayTracing/RayTracingSceneUtils.azsli
|
|
ShaderLib/Atom/Features/RayTracing/RayTracingSceneUtils.azsli
|
|
- ShaderLib/Atom/Features/RayTracing/RayTracingSrgs.azsli
|
|
|
|
ShaderLib/Atom/Features/RayTracing/RayTracingSrgs.azsl
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ShaderLib/Atom/Features/RayTracing/RayTracingSrgs.azsl
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+ ShaderLib/Atom/Features/RayTracing/RayTracingSrgs.azsli
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ShaderLib/Atom/Features/RayTracing/RayTracingSrgs.shader
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ShaderLib/Atom/Features/RayTracing/RayTracingSrgs.shader
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ShaderLib/Atom/Features/ScreenSpace/ScreenSpaceUtil.azsli
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ShaderLib/Atom/Features/ScreenSpace/ScreenSpaceUtil.azsli
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+ ShaderLib/Atom/Features/ShaderQualityOptions.azsli
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ShaderLib/Atom/Features/Shadow/BicubicPcfFilters.azsli
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|
ShaderLib/Atom/Features/Shadow/BicubicPcfFilters.azsli
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ShaderLib/Atom/Features/Shadow/DirectionalLightShadow.azsli
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|
ShaderLib/Atom/Features/Shadow/DirectionalLightShadow.azsli
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|
ShaderLib/Atom/Features/Shadow/DirectionalLightShadowCalculator.azsli
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ShaderLib/Atom/Features/Shadow/DirectionalLightShadowCalculator.azsli
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@@ -332,18 +349,19 @@ set(FILES
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ShaderLib/Atom/Features/Shadow/Shadow.azsli
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ShaderLib/Atom/Features/Shadow/Shadow.azsli
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ShaderLib/Atom/Features/Shadow/ShadowmapAtlasLib.azsli
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ShaderLib/Atom/Features/Shadow/ShadowmapAtlasLib.azsli
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ShaderLib/Atom/Features/Skin/SkinObjectSrg.azsli
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ShaderLib/Atom/Features/Skin/SkinObjectSrg.azsli
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- ShaderResourceGroups/SceneSrg.azsli
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|
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- ShaderResourceGroups/SceneSrgAll.azsli
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|
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- ShaderResourceGroups/ViewSrg.azsli
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|
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- ShaderResourceGroups/ViewSrgAll.azsli
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|
|
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+ ShaderLib/Atom/Features/SphericalHarmonicsUtility.azsli
|
|
|
|
+ ShaderLib/Atom/Features/SrgSemantics.azsli
|
|
|
|
+ ShaderLib/Atom/Features/VertexUtility.azsli
|
|
ShaderResourceGroups/CoreLights/SceneSrg.azsli
|
|
ShaderResourceGroups/CoreLights/SceneSrg.azsli
|
|
ShaderResourceGroups/CoreLights/ViewSrg.azsli
|
|
ShaderResourceGroups/CoreLights/ViewSrg.azsli
|
|
ShaderResourceGroups/Decals/ViewSrg.azsli
|
|
ShaderResourceGroups/Decals/ViewSrg.azsli
|
|
ShaderResourceGroups/PostProcessing/SceneSrg.azsli
|
|
ShaderResourceGroups/PostProcessing/SceneSrg.azsli
|
|
ShaderResourceGroups/PostProcessing/ViewSrg.azsli
|
|
ShaderResourceGroups/PostProcessing/ViewSrg.azsli
|
|
|
|
+ ShaderResourceGroups/SceneSrg.azsli
|
|
|
|
+ ShaderResourceGroups/SceneSrgAll.azsli
|
|
ShaderResourceGroups/SkyBox/SceneSrg.azsli
|
|
ShaderResourceGroups/SkyBox/SceneSrg.azsli
|
|
- Shaders/ForwardPassSrg.azsl
|
|
|
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- Shaders/ForwardPassSrg.shader
|
|
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+ ShaderResourceGroups/ViewSrg.azsli
|
|
|
|
+ ShaderResourceGroups/ViewSrgAll.azsli
|
|
Shaders/AuxGeom/AuxGeomObject.azsl
|
|
Shaders/AuxGeom/AuxGeomObject.azsl
|
|
Shaders/AuxGeom/AuxGeomObject.shader
|
|
Shaders/AuxGeom/AuxGeomObject.shader
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Shaders/AuxGeom/AuxGeomObjectLit.azsl
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Shaders/AuxGeom/AuxGeomObjectLit.azsl
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|
@@ -371,6 +389,8 @@ set(FILES
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Shaders/Depth/DepthPass.shader
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Shaders/Depth/DepthPass.shader
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Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.azsl
|
|
Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.azsl
|
|
Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader
|
|
Shaders/DiffuseGlobalIllumination/DiffuseGlobalFullscreen.shader
|
|
|
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+ Shaders/ForwardPassSrg.azsl
|
|
|
|
+ Shaders/ForwardPassSrg.shader
|
|
Shaders/ImGui/ImGui.azsl
|
|
Shaders/ImGui/ImGui.azsl
|
|
Shaders/ImGui/ImGui.shader
|
|
Shaders/ImGui/ImGui.shader
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Shaders/LightCulling/LightCulling.azsl
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Shaders/LightCulling/LightCulling.azsl
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|
@@ -381,27 +401,27 @@ set(FILES
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Shaders/LightCulling/LightCullingRemap.shader
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Shaders/LightCulling/LightCullingRemap.shader
|
|
Shaders/LightCulling/LightCullingTilePrepare.azsl
|
|
Shaders/LightCulling/LightCullingTilePrepare.azsl
|
|
Shaders/LightCulling/LightCullingTilePrepare.shader
|
|
Shaders/LightCulling/LightCullingTilePrepare.shader
|
|
- Shaders/Materials/DepthPass_VertexData.azsli
|
|
|
|
- Shaders/Materials/DepthPass_VertexEval.azsli
|
|
|
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Shaders/Materials/BasePBR/BasePBR_LightingBrdf.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_LightingBrdf.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_LightingData.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_LightingData.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_LightingEval.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_LightingEval.azsli
|
|
- Shaders/Materials/BasePBR/BasePBR_MaterialSrg.azsli
|
|
|
|
|
|
+ Shaders/Materials/BasePBR/BasePBR_MaterialInputs.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_PixelGeometryData.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_PixelGeometryData.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_PixelGeometryEval.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_PixelGeometryEval.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_SurfaceData.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_SurfaceData.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_SurfaceEval.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_SurfaceEval.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_VertexData.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_VertexData.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_VertexEval.azsli
|
|
Shaders/Materials/BasePBR/BasePBR_VertexEval.azsli
|
|
|
|
+ Shaders/Materials/DepthPass_VertexData.azsli
|
|
|
|
+ Shaders/Materials/DepthPass_VertexEval.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_LightingBrdf.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_LightingBrdf.azsli
|
|
- Shaders/Materials/EnhancedPBR/EnhancedPBR_MaterialSrg.azsli
|
|
|
|
|
|
+ Shaders/Materials/EnhancedPBR/EnhancedPBR_MaterialInputs.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_PixelGeometryData.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_PixelGeometryData.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_PixelGeometryEval.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_PixelGeometryEval.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_SurfaceData.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_SurfaceData.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_SurfaceEval.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_SurfaceEval.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_VertexData.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_VertexData.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_VertexEval.azsli
|
|
Shaders/Materials/EnhancedPBR/EnhancedPBR_VertexEval.azsli
|
|
- Shaders/Materials/Eye/Eye_MaterialSrg.azsli
|
|
|
|
|
|
+ Shaders/Materials/Eye/Eye_MaterialInputs.azsli
|
|
Shaders/Materials/Eye/Eye_PixelGeometryData.azsli
|
|
Shaders/Materials/Eye/Eye_PixelGeometryData.azsli
|
|
Shaders/Materials/Eye/Eye_PixelGeometryEval.azsli
|
|
Shaders/Materials/Eye/Eye_PixelGeometryEval.azsli
|
|
Shaders/Materials/Eye/Eye_SurfaceEval.azsli
|
|
Shaders/Materials/Eye/Eye_SurfaceEval.azsli
|
|
@@ -417,21 +437,27 @@ set(FILES
|
|
Shaders/Materials/MaterialInputs/BaseColorInput.azsli
|
|
Shaders/Materials/MaterialInputs/BaseColorInput.azsli
|
|
Shaders/Materials/MaterialInputs/ClearCoatInput.azsli
|
|
Shaders/Materials/MaterialInputs/ClearCoatInput.azsli
|
|
Shaders/Materials/MaterialInputs/DetailMapsInput.azsli
|
|
Shaders/Materials/MaterialInputs/DetailMapsInput.azsli
|
|
|
|
+ Shaders/Materials/MaterialInputs/DualSpecular.azsli
|
|
Shaders/Materials/MaterialInputs/EmissiveInput.azsli
|
|
Shaders/Materials/MaterialInputs/EmissiveInput.azsli
|
|
Shaders/Materials/MaterialInputs/MetallicInput.azsli
|
|
Shaders/Materials/MaterialInputs/MetallicInput.azsli
|
|
Shaders/Materials/MaterialInputs/NormalInput.azsli
|
|
Shaders/Materials/MaterialInputs/NormalInput.azsli
|
|
Shaders/Materials/MaterialInputs/OcclusionInput.azsli
|
|
Shaders/Materials/MaterialInputs/OcclusionInput.azsli
|
|
Shaders/Materials/MaterialInputs/ParallaxInput.azsli
|
|
Shaders/Materials/MaterialInputs/ParallaxInput.azsli
|
|
Shaders/Materials/MaterialInputs/RoughnessInput.azsli
|
|
Shaders/Materials/MaterialInputs/RoughnessInput.azsli
|
|
|
|
+ Shaders/Materials/MaterialInputs/SilhouetteBlockerInput.azsli
|
|
|
|
+ Shaders/Materials/MaterialInputs/SilhouetteInput.azsli
|
|
Shaders/Materials/MaterialInputs/SpecularInput.azsli
|
|
Shaders/Materials/MaterialInputs/SpecularInput.azsli
|
|
Shaders/Materials/MaterialInputs/SubsurfaceInput.azsli
|
|
Shaders/Materials/MaterialInputs/SubsurfaceInput.azsli
|
|
Shaders/Materials/MaterialInputs/TransmissionInput.azsli
|
|
Shaders/Materials/MaterialInputs/TransmissionInput.azsli
|
|
Shaders/Materials/MaterialInputs/UvSetCount.azsli
|
|
Shaders/Materials/MaterialInputs/UvSetCount.azsli
|
|
|
|
+ Shaders/Materials/MaterialInputs/VertexColorInput.azsli
|
|
Shaders/Materials/MultilayerPBR/StandardMultilayerPBR_Common.azsli
|
|
Shaders/Materials/MultilayerPBR/StandardMultilayerPBR_Common.azsli
|
|
Shaders/Materials/MultilayerPBR/StandardMultilayerPBR_DepthPass_WithPS.azsl
|
|
Shaders/Materials/MultilayerPBR/StandardMultilayerPBR_DepthPass_WithPS.azsl
|
|
Shaders/Materials/MultilayerPBR/StandardMultilayerPBR_Shadowmap_WithPS.azsl
|
|
Shaders/Materials/MultilayerPBR/StandardMultilayerPBR_Shadowmap_WithPS.azsl
|
|
|
|
+ Shaders/Materials/Silhouette/SilhouetteGather_MaterialSrg.azsli
|
|
Shaders/Materials/Skin/Skin_LightingBrdf.azsli
|
|
Shaders/Materials/Skin/Skin_LightingBrdf.azsli
|
|
- Shaders/Materials/Skin/Skin_MaterialSrg.azsli
|
|
|
|
|
|
+ Shaders/Materials/Skin/Skin_LightingEval.azsli
|
|
|
|
+ Shaders/Materials/Skin/Skin_MaterialInputs.azsli
|
|
Shaders/Materials/Skin/Skin_PixelGeometryData.azsli
|
|
Shaders/Materials/Skin/Skin_PixelGeometryData.azsli
|
|
Shaders/Materials/Skin/Skin_PixelGeometryEval.azsli
|
|
Shaders/Materials/Skin/Skin_PixelGeometryEval.azsli
|
|
Shaders/Materials/Skin/Skin_SurfaceData.azsli
|
|
Shaders/Materials/Skin/Skin_SurfaceData.azsli
|
|
@@ -440,7 +466,7 @@ set(FILES
|
|
Shaders/Materials/Skin/Skin_VertexEval.azsli
|
|
Shaders/Materials/Skin/Skin_VertexEval.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_LightingBrdf.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_LightingBrdf.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_LightingEval.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_LightingEval.azsli
|
|
- Shaders/Materials/StandardPBR/StandardPBR_MaterialSrg.azsli
|
|
|
|
|
|
+ Shaders/Materials/StandardPBR/StandardPBR_MaterialInputs.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_PixelGeometryData.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_PixelGeometryData.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_PixelGeometryEval.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_PixelGeometryEval.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_SurfaceData.azsli
|
|
Shaders/Materials/StandardPBR/StandardPBR_SurfaceData.azsli
|
|
@@ -450,10 +476,6 @@ set(FILES
|
|
Shaders/MorphTargets/MorphTargetSRG.azsli
|
|
Shaders/MorphTargets/MorphTargetSRG.azsli
|
|
Shaders/MotionVector/CameraMotionVector.azsl
|
|
Shaders/MotionVector/CameraMotionVector.azsl
|
|
Shaders/MotionVector/CameraMotionVector.shader
|
|
Shaders/MotionVector/CameraMotionVector.shader
|
|
- Shaders/Silhouette/Silhouette.azsl
|
|
|
|
- Shaders/Silhouette/Silhouette.shader
|
|
|
|
- Shaders/Silhouette/SilhouetteGather.azsl
|
|
|
|
- Shaders/Silhouette/SilhouetteGather.shader
|
|
|
|
Shaders/PostProcessing/AcesOutputTransformLut.azsl
|
|
Shaders/PostProcessing/AcesOutputTransformLut.azsl
|
|
Shaders/PostProcessing/AcesOutputTransformLut.shader
|
|
Shaders/PostProcessing/AcesOutputTransformLut.shader
|
|
Shaders/PostProcessing/ApplyShaperLookupTable.azsl
|
|
Shaders/PostProcessing/ApplyShaperLookupTable.azsl
|
|
@@ -470,12 +492,6 @@ set(FILES
|
|
Shaders/PostProcessing/BloomDownsampleCS.shader
|
|
Shaders/PostProcessing/BloomDownsampleCS.shader
|
|
Shaders/PostProcessing/ChromaticAberration.azsl
|
|
Shaders/PostProcessing/ChromaticAberration.azsl
|
|
Shaders/PostProcessing/ChromaticAberration.shader
|
|
Shaders/PostProcessing/ChromaticAberration.shader
|
|
- Shaders/PostProcessing/PaniniProjection.azsl
|
|
|
|
- Shaders/PostProcessing/PaniniProjection.shader
|
|
|
|
- Shaders/PostProcessing/FilmGrain.azsl
|
|
|
|
- Shaders/PostProcessing/FilmGrain.shader
|
|
|
|
- Shaders/PostProcessing/Vignette.azsl
|
|
|
|
- Shaders/PostProcessing/Vignette.shader
|
|
|
|
Shaders/PostProcessing/ContrastAdaptiveSharpening.azsl
|
|
Shaders/PostProcessing/ContrastAdaptiveSharpening.azsl
|
|
Shaders/PostProcessing/ContrastAdaptiveSharpening.shader
|
|
Shaders/PostProcessing/ContrastAdaptiveSharpening.shader
|
|
Shaders/PostProcessing/ConvertToAcescg.azsl
|
|
Shaders/PostProcessing/ConvertToAcescg.azsl
|
|
@@ -519,6 +535,8 @@ set(FILES
|
|
Shaders/PostProcessing/FastDepthAwareBlurHor.shader
|
|
Shaders/PostProcessing/FastDepthAwareBlurHor.shader
|
|
Shaders/PostProcessing/FastDepthAwareBlurVer.azsl
|
|
Shaders/PostProcessing/FastDepthAwareBlurVer.azsl
|
|
Shaders/PostProcessing/FastDepthAwareBlurVer.shader
|
|
Shaders/PostProcessing/FastDepthAwareBlurVer.shader
|
|
|
|
+ Shaders/PostProcessing/FilmGrain.azsl
|
|
|
|
+ Shaders/PostProcessing/FilmGrain.shader
|
|
Shaders/PostProcessing/FullscreenCopy.azsl
|
|
Shaders/PostProcessing/FullscreenCopy.azsl
|
|
Shaders/PostProcessing/FullscreenCopy.shader
|
|
Shaders/PostProcessing/FullscreenCopy.shader
|
|
Shaders/PostProcessing/HDRColorGrading.azsl
|
|
Shaders/PostProcessing/HDRColorGrading.azsl
|
|
@@ -551,6 +569,9 @@ set(FILES
|
|
Shaders/PostProcessing/NewDepthOfFieldTileReduce.shader
|
|
Shaders/PostProcessing/NewDepthOfFieldTileReduce.shader
|
|
Shaders/PostProcessing/OutputTransform.azsl
|
|
Shaders/PostProcessing/OutputTransform.azsl
|
|
Shaders/PostProcessing/OutputTransform.shader
|
|
Shaders/PostProcessing/OutputTransform.shader
|
|
|
|
+ Shaders/PostProcessing/OutputTransformMobile.shader
|
|
|
|
+ Shaders/PostProcessing/PaniniProjection.azsl
|
|
|
|
+ Shaders/PostProcessing/PaniniProjection.shader
|
|
Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.azsl
|
|
Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.azsl
|
|
Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.shader
|
|
Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.shader
|
|
Shaders/PostProcessing/SMAA.azsli
|
|
Shaders/PostProcessing/SMAA.azsli
|
|
@@ -569,6 +590,8 @@ set(FILES
|
|
Shaders/PostProcessing/Taa.shader
|
|
Shaders/PostProcessing/Taa.shader
|
|
Shaders/PostProcessing/UniformColor.azsl
|
|
Shaders/PostProcessing/UniformColor.azsl
|
|
Shaders/PostProcessing/UniformColor.shader
|
|
Shaders/PostProcessing/UniformColor.shader
|
|
|
|
+ Shaders/PostProcessing/Vignette.azsl
|
|
|
|
+ Shaders/PostProcessing/Vignette.shader
|
|
Shaders/PostProcessing/WhiteBalance.azsl
|
|
Shaders/PostProcessing/WhiteBalance.azsl
|
|
Shaders/PostProcessing/WhiteBalance.shader
|
|
Shaders/PostProcessing/WhiteBalance.shader
|
|
Shaders/Reflections/ReflectionCommon.azsli
|
|
Shaders/Reflections/ReflectionCommon.azsli
|
|
@@ -599,8 +622,8 @@ set(FILES
|
|
Shaders/Reflections/ReflectionScreenSpaceFilter.shader
|
|
Shaders/Reflections/ReflectionScreenSpaceFilter.shader
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracing.azsl
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracing.azsl
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracing.shader
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracing.shader
|
|
- Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHit.azsli
|
|
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHit.azsl
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHit.azsl
|
|
|
|
+ Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHit.azsli
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHit.shader
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHit.shader
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHitProcedural.azsl
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHitProcedural.azsl
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHitProcedural.shader
|
|
Shaders/Reflections/ReflectionScreenSpaceRayTracingClosestHitProcedural.shader
|
|
@@ -610,8 +633,11 @@ set(FILES
|
|
Shaders/Reflections/ReflectionScreenSpaceTrace.azsl
|
|
Shaders/Reflections/ReflectionScreenSpaceTrace.azsl
|
|
Shaders/Reflections/ReflectionScreenSpaceTrace.azsli
|
|
Shaders/Reflections/ReflectionScreenSpaceTrace.azsli
|
|
Shaders/Reflections/ReflectionScreenSpaceTrace.shader
|
|
Shaders/Reflections/ReflectionScreenSpaceTrace.shader
|
|
|
|
+ Shaders/SceneMaterialSrg.azsl
|
|
|
|
+ Shaders/SceneMaterialSrg.shader
|
|
Shaders/ScreenSpace/DeferredFog.azsl
|
|
Shaders/ScreenSpace/DeferredFog.azsl
|
|
Shaders/ScreenSpace/DeferredFog.shader
|
|
Shaders/ScreenSpace/DeferredFog.shader
|
|
|
|
+ Shaders/ScreenSpace/MobileDeferredFog.shader
|
|
Shaders/Shadow/ClearShadow.shader
|
|
Shaders/Shadow/ClearShadow.shader
|
|
Shaders/Shadow/ClearShadowmap.azsl
|
|
Shaders/Shadow/ClearShadowmap.azsl
|
|
Shaders/Shadow/DepthExponentiation.azsl
|
|
Shaders/Shadow/DepthExponentiation.azsl
|
|
@@ -622,6 +648,10 @@ set(FILES
|
|
Shaders/Shadow/KawaseShadowBlur.shader
|
|
Shaders/Shadow/KawaseShadowBlur.shader
|
|
Shaders/Shadow/Shadowmap.azsl
|
|
Shaders/Shadow/Shadowmap.azsl
|
|
Shaders/Shadow/Shadowmap.shader
|
|
Shaders/Shadow/Shadowmap.shader
|
|
|
|
+ Shaders/Silhouette/Silhouette.azsl
|
|
|
|
+ Shaders/Silhouette/Silhouette.shader
|
|
|
|
+ Shaders/Silhouette/SilhouetteGather.azsl
|
|
|
|
+ Shaders/Silhouette/SilhouetteGather.shader
|
|
Shaders/SkinnedMesh/LinearSkinningCS.azsl
|
|
Shaders/SkinnedMesh/LinearSkinningCS.azsl
|
|
Shaders/SkinnedMesh/LinearSkinningCS.shader
|
|
Shaders/SkinnedMesh/LinearSkinningCS.shader
|
|
Shaders/SkinnedMesh/LinearSkinningPassSRG.azsli
|
|
Shaders/SkinnedMesh/LinearSkinningPassSRG.azsli
|