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Reading 3rdparty from manifest if it exists (#5840)

* Reading 3rdparty from manifest if it exists, removnig the need to pass it across the board, updated jenkins paths so 3rdparty is put into the workspace

Signed-off-by: Esteban Papp <[email protected]>

* Removes unneded space

Signed-off-by: Esteban Papp <[email protected]>

* Changes how we get the NDK folder

Signed-off-by: Esteban Papp <[email protected]>

* needs delayed expansion

Signed-off-by: Esteban Papp <[email protected]>

* Ninja is in the path, is not needed for Android

Signed-off-by: Esteban Papp <[email protected]>
Esteban Papp há 3 anos atrás
pai
commit
ccb5336843

+ 1 - 1
AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/README.txt

@@ -28,7 +28,7 @@ Assuming CMake is already setup on your operating system, below are some sample
     cd /path/to/od3e/
     mkdir windows_vs2019
     cd windows_vs2019
-    cmake .. -G "Visual Studio 16 2019" -A x64 -T host=x64 -DLY_3RDPARTY_PATH="%3RDPARTYPATH%" -DLY_PROJECTS=AutomatedTesting
+    cmake .. -G "Visual Studio 16 2019" -DLY_PROJECTS=AutomatedTesting
 
 To manually install the project in development mode using your own installed Python interpreter:
     cd /path/to/od3e/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools

+ 1 - 1
Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md

@@ -17,7 +17,7 @@ Or follow **AWS CLI** configuration which can be reused by boto3 lib:
 1. In order to use engine python environment, it requires to link Qt binaries for this tool.
 Follow cmake instructions to configure your project, for example:
    ```
-   $ cmake -B <BUILD_FOLDER> -S . -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH=<PATH_TO_3RDPARTY> -DLY_PROJECTS=<PROJECT_NAME>
+   $ cmake -B <BUILD_FOLDER> -S . -G "Visual Studio 16 2019" -DLY_PROJECTS=<PROJECT_NAME>
    ```
 
 2. At this point, double check engine python environment gets setup under *<ENGINE_ROOT_PATH>/python/runtime* directory

+ 2 - 2
README.md

@@ -102,12 +102,12 @@ For more details on the steps above, refer to [Setting up O3DE from GitHub](http
 
 1. Configure a solution for your project.
     ```
-    cmake -B <your project build path> -S <your new project source path> -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path>
+    cmake -B <your project build path> -S <your new project source path> -G "Visual Studio 16"
     ```
 
     Example:
     ```
-    cmake -B C:\my-project\build\windows_vs2019 -S C:\my-project -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages
+    cmake -B C:\my-project\build\windows_vs2019 -S C:\my-project -G "Visual Studio 16"
     ```
     
     > Note:  Do not use trailing slashes for the <3rdParty cache path>.

+ 22 - 0
cmake/3rdParty.cmake

@@ -25,6 +25,15 @@ define_property(TARGET PROPERTY LY_SYSTEM_LIBRARY
 # \arg:output_third_party_path name of variable to set the default project directory into
 # It defaults to the ~/.o3de/3rdParty directory
 function(get_default_third_party_folder output_third_party_path)
+    
+    # 1. Highest priority, cache variable, that will override the value of any of the cases below
+    # 2. if defined in an env variable, take it from there
+    if($ENV{LY_3RDPARTY_PATH})
+        set(${output_third_party_path} $ENV{LY_3RDPARTY_PATH} PARENT_SCOPE)
+        return()
+    endif()
+
+    # 3. If defined in the o3de_manifest.json, take it from there
     cmake_path(SET home_directory "$ENV{USERPROFILE}") # Windows
     if(NOT EXISTS ${home_directory})
         cmake_path(SET home_directory "$ENV{HOME}") # Unix
@@ -33,7 +42,20 @@ function(get_default_third_party_folder output_third_party_path)
         endif()
     endif()
 
+    set(manifest_path ${home_directory}/.o3de/o3de_manifest.json)
+    if(EXISTS ${manifest_path})
+        file(READ ${manifest_path} manifest_json)
+        string(JSON default_third_party_folder ERROR_VARIABLE json_error GET ${manifest_json} default_third_party_folder)
+        if(NOT json_error)
+            set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${manifest_path})
+            set(${output_third_party_path} ${default_third_party_folder} PARENT_SCOPE)
+            return()
+        endif()
+    endif()
+
+    # 4. Lowest priority, use the home directory as the location for 3rdparty
     set(${output_third_party_path} ${home_directory}/.o3de/3rdParty PARENT_SCOPE)
+
 endfunction()
 
 get_default_third_party_folder(o3de_default_third_party_path)

+ 6 - 2
cmake/Platform/Android/Toolchain_android.cmake

@@ -11,10 +11,14 @@ if(LY_TOOLCHAIN_NDK_API_LEVEL)
 endif()
 
 # Verify that the NDK environment is set and points to the support NDK
-
+if(NOT ${LY_NDK_DIR})
+    if($ENV{LY_NDK_DIR})
+        set(LY_NDK_DIR $ENV{LY_NDK_DIR})
+    endif()
+endif()
 file(TO_CMAKE_PATH "${LY_NDK_DIR}" LY_NDK_DIR)
 if(NOT LY_NDK_DIR)
-    message(FATAL_ERROR "Environment var for NDK is empty. Could not find the NDK installation folder")
+    message(FATAL_ERROR "Environment and cache var for NDK is empty. Could not find the NDK installation folder")
 endif()
 
 set(LY_ANDROID_NDK_TOOLCHAIN ${LY_NDK_DIR}/build/cmake/android.toolchain.cmake)

+ 5 - 5
scripts/build/Platform/Android/build_config.json

@@ -35,7 +35,7 @@
     "PARAMETERS": {
       "CONFIGURATION":"debug",
       "OUTPUT_DIRECTORY":"build\\android",
-      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_3RDPARTY_PATH!\\android-ndk\\r21d\"",
+      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_NDK_DIR!\"",
       "CMAKE_LY_PROJECTS":"AutomatedTesting",
       "CMAKE_TARGET":"all",
       "CMAKE_BUILD_ARGS":"-j!NUMBER_OF_PROCESSORS!"
@@ -60,7 +60,7 @@
     "PARAMETERS": {
       "CONFIGURATION":"profile",
       "OUTPUT_DIRECTORY":"build\\android",
-      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_3RDPARTY_PATH!\\android-ndk\\r21d\"",
+      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_NDK_DIR!\"",
       "CMAKE_LY_PROJECTS":"AutomatedTesting",
       "CMAKE_TARGET":"all",
       "CMAKE_BUILD_ARGS":"-j!NUMBER_OF_PROCESSORS!"
@@ -76,7 +76,7 @@
     "PARAMETERS": {
       "CONFIGURATION":"profile",
       "OUTPUT_DIRECTORY":"build\\android",
-      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_3RDPARTY_PATH!\\android-ndk\\r21d\" -DLY_UNITY_BUILD=FALSE",
+      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_NDK_DIR!\" -DLY_UNITY_BUILD=FALSE",
       "CMAKE_LY_PROJECTS":"AutomatedTesting",
       "CMAKE_TARGET":"all",
       "CMAKE_BUILD_ARGS":"-j!NUMBER_OF_PROCESSORS!"
@@ -112,7 +112,7 @@
     "PARAMETERS": {
       "CONFIGURATION":"release",
       "OUTPUT_DIRECTORY":"build\\android",
-      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_3RDPARTY_PATH!\\android-ndk\\r21d\"",
+      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_NDK_DIR!\"",
       "CMAKE_LY_PROJECTS":"AutomatedTesting",
       "CMAKE_TARGET":"all",
       "CMAKE_BUILD_ARGS":"-j!NUMBER_OF_PROCESSORS!"
@@ -128,7 +128,7 @@
     "PARAMETERS": {
       "CONFIGURATION":"release",
       "OUTPUT_DIRECTORY":"build\\mono_android",
-      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_3RDPARTY_PATH!\\android-ndk\\r21d\" -DLY_MONOLITHIC_GAME=TRUE",
+      "CMAKE_OPTIONS":"-G \"Ninja Multi-Config\" -DCMAKE_TOOLCHAIN_FILE=cmake\\Platform\\Android\\Toolchain_android.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_MODE=arm -DANDROID_ARM_NEON=FALSE -DANDROID_NATIVE_API_LEVEL=21 -DLY_NDK_DIR=\"!LY_NDK_DIR!\" -DLY_MONOLITHIC_GAME=TRUE",
       "CMAKE_LY_PROJECTS":"AutomatedTesting",
       "CMAKE_TARGET":"all",
       "CMAKE_BUILD_ARGS":"-j!NUMBER_OF_PROCESSORS!"

+ 4 - 21
scripts/build/Platform/Android/gradle_windows.cmd

@@ -23,23 +23,6 @@ IF NOT EXIST "%GRADLE_BUILD_HOME%" (
     GOTO :error
 )
 
-IF NOT EXIST "%LY_NINJA_PATH%" (
-    SET LY_NINJA_PATH=%LY_3RDPARTY_PATH%/ninja/1.10.1/Windows
-)
-IF NOT EXIST "%LY_NINJA_PATH%" (
-    ECHO [ci_build] FAIL: LY_NINJA_PATH=%LY_NINJA_PATH%
-    GOTO :error
-)
-
-REM Make sure that Ninja in the Path variable
-ECHO Testing ninja on the current path variable
-call ninja --version
-IF %ERRORLEVEL%==0 GOTO ninja_on_path
-ECHO Ninja wasnt in the call path, add the value set by LY_NINJA_PATH 
-SET PATH=%PATH%;%LY_NINJA_PATH%
-
-:ninja_on_path
-
 IF NOT "%ANDROID_GRADLE_PLUGIN%" == "" (
     set ANDROID_GRADLE_PLUGIN_OPTION=--gradle-plugin-version=%ANDROID_GRADLE_PLUGIN%
 )
@@ -132,11 +115,11 @@ IF "%GENERATE_SIGNED_APK%"=="true" (
         ECHO Using keystore file at %CI_ANDROID_KEYSTORE_FILE_ABS%
     )
 
-    ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
-    CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
+    ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
+    CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build --android-sdk-path=%ANDROID_HOME% %ANDROID_GRADLE_PLUGIN_OPTION% --signconfig-store-file %CI_ANDROID_KEYSTORE_FILE_ABS% --signconfig-store-password %CI_ANDROID_KEYSTORE_PASSWORD% --signconfig-key-alias %CI_ANDROID_KEYSTORE_ALIAS% --signconfig-key-password %CI_ANDROID_KEYSTORE_PASSWORD% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
 ) ELSE (
-    ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% %GRADLE_OVERRIDE_OPTION% --ninja-install-path=%LY_NINJA_PATH%  --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
-    CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --ninja-install-path=%LY_NINJA_PATH% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
+    ECHO [ci_build] %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% %GRADLE_OVERRIDE_OPTION% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
+    CALL %PYTHON% cmake\Tools\Platform\Android\generate_android_project.py --engine-root=. --build-dir=%OUTPUT_DIRECTORY% -g %GAME_PROJECT% --gradle-install-path=%GRADLE_BUILD_HOME% --third-party-path=%LY_3RDPARTY_PATH% --enable-unity-build %ANDROID_GRADLE_PLUGIN_OPTION% --android-sdk-path=%ANDROID_HOME% %ADDITIONAL_GENERATE_ARGS% --overwrite-existing
 )
 
 REM Validate the android project generation

+ 2 - 1
scripts/build/Platform/Android/pipeline.json

@@ -2,7 +2,8 @@
     "ENV": {
         "GRADLE_HOME": "C:/Gradle/gradle-7.0",
         "NODE_LABEL": "windows-b3c8994f1",
-        "LY_3RDPARTY_PATH": "C:/ly/3rdParty",
+        "LY_3RDPARTY_PATH": "D:/workspace/3rdParty",
+        "LY_NDK_DIR": "C:/ly/3rdParty/android-ndk/r21d",
         "TIMEOUT": 30,
         "WORKSPACE": "D:/workspace",
         "MOUNT_VOLUME": true

+ 1 - 1
scripts/build/Platform/Linux/build_linux.sh

@@ -17,7 +17,7 @@ SOURCE_DIRECTORY=${PWD}
 pushd $OUTPUT_DIRECTORY
 
 LAST_CONFIGURE_CMD_FILE=ci_last_configure_cmd.txt
-CONFIGURE_CMD="cmake ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS} -DLY_3RDPARTY_PATH=${LY_3RDPARTY_PATH}"
+CONFIGURE_CMD="cmake ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS}"
 if [[ -n "$CMAKE_LY_PROJECTS" ]]; then
     CONFIGURE_CMD="${CONFIGURE_CMD} -DLY_PROJECTS='${CMAKE_LY_PROJECTS}'"
 fi

+ 1 - 1
scripts/build/Platform/Linux/pipeline.json

@@ -1,7 +1,7 @@
 {
     "ENV": {
         "NODE_LABEL": "linux-707531fc7",
-        "LY_3RDPARTY_PATH": "/home/lybuilder/ly/workspace/3rdParty",
+        "LY_3RDPARTY_PATH": "/data/workspace/3rdParty",
         "TIMEOUT": 30,
         "WORKSPACE": "/data/workspace",
         "MOUNT_VOLUME": true

+ 1 - 1
scripts/build/Platform/Mac/build_mac.sh

@@ -17,7 +17,7 @@ SOURCE_DIRECTORY=${PWD}
 pushd $OUTPUT_DIRECTORY
 
 LAST_CONFIGURE_CMD_FILE=ci_last_configure_cmd.txt
-CONFIGURE_CMD="cmake ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS} -DLY_3RDPARTY_PATH=${LY_3RDPARTY_PATH}"
+CONFIGURE_CMD="cmake ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS}"
 if [[ -n "$CMAKE_LY_PROJECTS" ]]; then
     CONFIGURE_CMD="${CONFIGURE_CMD} -DLY_PROJECTS='${CMAKE_LY_PROJECTS}'"
 fi

+ 1 - 1
scripts/build/Platform/Windows/build_windows.cmd

@@ -29,7 +29,7 @@ REM Compute half the amount of processors so some jobs can run
 SET /a HALF_PROCESSORS = NUMBER_OF_PROCESSORS / 2
 
 SET LAST_CONFIGURE_CMD_FILE=ci_last_configure_cmd.txt
-SET CONFIGURE_CMD=cmake %SOURCE_DIRECTORY% %CMAKE_OPTIONS% %EXTRA_CMAKE_OPTIONS% -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH%" 
+SET CONFIGURE_CMD=cmake %SOURCE_DIRECTORY% %CMAKE_OPTIONS% %EXTRA_CMAKE_OPTIONS%
 IF NOT "%CMAKE_LY_PROJECTS%"=="" (
     SET CONFIGURE_CMD=!CONFIGURE_CMD! -DLY_PROJECTS="%CMAKE_LY_PROJECTS%"
 )

+ 1 - 1
scripts/build/Platform/Windows/pipeline.json

@@ -1,7 +1,7 @@
 {
     "ENV": {
         "NODE_LABEL": "windows-b3c8994f1",
-        "LY_3RDPARTY_PATH": "C:/ly/3rdParty",
+        "LY_3RDPARTY_PATH": "D:/workspace/3rdParty",
         "TIMEOUT": 30,
         "WORKSPACE": "D:/workspace",
         "MOUNT_VOLUME": true

+ 1 - 1
scripts/build/Platform/iOS/build_ios_test.sh

@@ -19,7 +19,7 @@ SOURCE_DIRECTORY=${PWD}
 ECHO Configuring for iOS Testing
 
 LAST_CONFIGURE_CMD_FILE=ci_last_configure_cmd.txt
-CONFIGURE_CMD="cmake -B ${OUTPUT_DIRECTORY} ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS} -DLY_3RDPARTY_PATH=${LY_3RDPARTY_PATH}"
+CONFIGURE_CMD="cmake -B ${OUTPUT_DIRECTORY} ${SOURCE_DIRECTORY} ${CMAKE_OPTIONS} ${EXTRA_CMAKE_OPTIONS}"
 if [[ ! -e "CMakeCache.txt" ]]; then
     echo [ci_build] First run, generating
     RUN_CONFIGURE=1

+ 1 - 1
scripts/build/Platform/iOS/pipeline.json

@@ -1,7 +1,7 @@
 {
     "ENV": {
         "NODE_LABEL": "mac-bigsur-2fc3a22",
-        "LY_3RDPARTY_PATH": "/Users/lybuilder/3rdParty",
+        "LY_3RDPARTY_PATH": "/Users/lybuilder/workspace/3rdParty",
         "TIMEOUT": 30,
         "WORKSPACE": "/Users/lybuilder/workspace",
         "MOUNT_VOLUME": false

+ 1 - 1
scripts/o3de/README.txt

@@ -23,7 +23,7 @@ INSTALL
 It is recommended to set up these these tools with O3DE's CMake build commands.
 Assuming CMake is already setup on your operating system, below are some sample build commands:
     cd /path/to/od3e/
-    cmake -B windows_vs2019 -S . -G"Visual Studio 16" -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH%"
+    cmake -B windows_vs2019 -S . -G"Visual Studio 16"
 
 To manually install the project in development mode using your own installed Python interpreter:
     cd /path/to/od3e/o3de