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@@ -72,18 +72,23 @@ class TestAutomationNoAutoTestMode(EditorTestSuite):
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class test_PrefabNotifications_RootPrefabLoadedNotificationsReceived(EditorSharedTest):
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from .tests.prefab_notifications import PrefabNotifications_RootPrefabLoadedNotificationsReceived as test_module
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+ @pytest.mark.skip(reason="https://github.com/o3de/o3de/issues/9789")
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class test_SC_Spawnables_SimpleSpawnAndDespawn(EditorSharedTest):
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from .tests.spawnables import SC_Spawnables_SimpleSpawnAndDespawn as test_module
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+ @pytest.mark.skip(reason="https://github.com/o3de/o3de/issues/9789")
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class test_SC_Spawnables_EntityClearedOnGameModeExit(EditorSharedTest):
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from .tests.spawnables import SC_Spawnables_EntityClearedOnGameModeExit as test_module
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+ @pytest.mark.skip(reason="https://github.com/o3de/o3de/issues/9789")
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class test_SC_Spawnables_MultipleSpawnsFromSingleTicket(EditorSharedTest):
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from .tests.spawnables import SC_Spawnables_MultipleSpawnsFromSingleTicket as test_module
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+ @pytest.mark.skip(reason="https://github.com/o3de/o3de/issues/9789")
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class test_SC_Spawnables_NestedSpawn(EditorSharedTest):
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from .tests.spawnables import SC_Spawnables_NestedSpawn as test_module
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+ @pytest.mark.skip(reason="https://github.com/o3de/o3de/issues/9789")
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class test_SC_Spawnables_DespawnOnEntityDeactivate(EditorSharedTest):
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from .tests.spawnables import SC_Spawnables_DespawnOnEntityDeactivate as test_module
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