Pārlūkot izejas kodu

Addressed feedback, updated build commands, redistributables

changml 4 gadi atpakaļ
vecāks
revīzija
d463a2e178
1 mainītis faili ar 20 papildinājumiem un 9 dzēšanām
  1. 20 9
      README.md

+ 20 - 9
README.md

@@ -59,7 +59,7 @@ If you have the Git credential manager core installed, you should not be prompte
 
 ### Build Steps
 
-1.  Download the 3rdParty zip file from here: **[https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev4.zip](https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev4.zip])**
+1.  Download the 3rdParty zip file from here: **[https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev7.zip](https://d2c171ws20a1rv.cloudfront.net/3rdParty-windows-no-symbols-rev7.zip)**
 2.  Unzip this file into a writable folder. This will also act as a cache location for the 3rdParty downloader by default (configurable with the `LY_PACKAGE_DOWNLOAD_CACHE_LOCATION` environment variable)
 3.  Install the following redistributables to the following:
     - Visual Studio and VC++ redistributable can be installed to any location
@@ -72,9 +72,9 @@ If you have the Git credential manager core installed, you should not be prompte
     set LY_PACKAGE_SERVER_URLS="https://d2c171ws20a1rv.cloudfront.net"
     ```
     
-5.  Configure and build the source into a binary using this command line, replacing <your build location> to a path you've created
+5.  Configure the source into a solution using this command line, replacing <your build location> to a path you've created
     ```
-    cmake -B <your build location>\windows_10 -S <source-dir> -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH% -DLY_PROJECTS=CMakeTestbed -DLY_MONOLITHIC_GAME=1
+    cmake -B <your build location> -S <source-dir> -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH% -DLY_UNITY_BUILD=ON -DLY_PROJECTS=AutomatedTesting -DLY_MONOLITHIC_GAME=1
     ```
 
 6.  Alternatively, you can do this through the CMake GUI:
@@ -84,16 +84,27 @@ If you have the Git credential manager core installed, you should not be prompte
     3.  Select a path where to build binaries under "Where to build the binaries"
     4.  Click "Configure"
     5.  Wait for the key values to populate. Fill in the fields that are relevant, including `LY_3RDPARTY_PATH`, `LY_PACKAGE_SERVER_URLS`, and `LY_PROJECTS`
+    6.  Click "Generate"
     
-7.  After some time, the compile will complete and binaries will be available in the build path you've specified
-    
-8.  Setup projects using this command
+7.  The configuration of the solution is complete. To build the Editor and AssetProcessor to binaries, run this command inside your repo:
     ```
-    <Repo path>\scripts\o3de.bat create-project --project-path <New project path>
+    cmake --build <your build location> --target AutomatedTesting.GameLauncher AssetProcessor Editor --config profile -- /m
     ```
+   
+8.  This will compile after some time and binaries will be available in the build path you've specified
 
-## License
+### Setting up new projects    
+1. Setup new projects using this command
+    ```
+    <Repo path>\scripts\o3de.bat create-project --project-path <New project path>
+    ```
+2.  Once you're ready to build the project, run the same set of commands to configure and build:
+    ```
+    cmake -B <your build location> -S <source-dir> -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH="%LY_3RDPARTY_PATH%" -DLY_PROJECTS=<New project name> -DLY_MONOLITHIC_GAME=1
 
-For terms please see the LICENSE*.TXT file at the root of this distribution.
+    cmake --build <your build location> --target <New Project Name> --config profile -- /m
+    ```
 
+## License
 
+For terms please see the LICENSE*.TXT file at the root of this distribution.