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Renamed several non-inclusive terms (#236)

Terry Michaels há 4 anos atrás
pai
commit
d680995074

+ 12 - 12
Code/Framework/AzCore/AzCore/Debug/AssetTracking.cpp

@@ -63,13 +63,13 @@ namespace AZ
             static AssetTrackingImpl* GetSharedInstance();
             static ThreadData& GetSharedThreadData();
 
-            using MasterAssets = AZStd::unordered_map<AssetTrackingId, AssetMasterInfo, AZStd::hash<AssetTrackingId>, AZStd::equal_to<AssetTrackingId>, AZStdAssetTrackingAllocator>;
+            using PrimaryAssets = AZStd::unordered_map<AssetTrackingId, AssetPrimaryInfo, AZStd::hash<AssetTrackingId>, AZStd::equal_to<AssetTrackingId>, AZStdAssetTrackingAllocator>;
             using ThreadData = ThreadData;
             using mutex_type = AZStd::mutex;
             using lock_type = AZStd::lock_guard<mutex_type>;
 
             mutex_type m_mutex;
-            MasterAssets m_masterAssets;
+            PrimaryAssets m_primaryAssets;
             AssetTreeNodeBase* m_assetRoot = nullptr;
             AssetAllocationTableBase* m_allocationTable = nullptr;
             bool m_performingAnalysis = false;
@@ -118,7 +118,7 @@ namespace AZ
             auto& threadData = GetSharedThreadData();
             AssetTreeNodeBase* parentAsset = threadData.m_currentAssetStack.empty() ? nullptr : threadData.m_currentAssetStack.back();
             AssetTreeNodeBase* childAsset;
-            AssetMasterInfo* assetMasterInfo;
+            AssetPrimaryInfo* assetPrimaryInfo;
 
             if (!parentAsset)
             {
@@ -128,22 +128,22 @@ namespace AZ
             {
                 lock_type lock(m_mutex);
 
-                // Locate or create the master record for this asset
-                auto masterItr = m_masterAssets.find(assetId);
+                // Locate or create the primary record for this asset
+                auto primaryItr = m_primaryAssets.find(assetId);
 
-                if (masterItr != m_masterAssets.end())
+                if (primaryItr != m_primaryAssets.end())
                 {
-                    assetMasterInfo = &masterItr->second;
+                    assetPrimaryInfo = &primaryItr->second;
                 }
                 else
                 {
-                    auto insertResult = m_masterAssets.emplace(assetId, AssetMasterInfo());
-                    assetMasterInfo = &insertResult.first->second;
-                    assetMasterInfo->m_id = &insertResult.first->first;
+                    auto insertResult = m_primaryAssets.emplace(assetId, AssetPrimaryInfo());
+                    assetPrimaryInfo = &insertResult.first->second;
+                    assetPrimaryInfo->m_id = &insertResult.first->first;
                 }
 
                 // Add this asset to the stack for this thread's context
-                childAsset = parentAsset->FindOrAddChild(assetId, assetMasterInfo);
+                childAsset = parentAsset->FindOrAddChild(assetId, assetPrimaryInfo);
             }
 
             threadData.m_currentAssetStack.push_back(childAsset);
@@ -304,7 +304,7 @@ namespace AZ
                 char* pos = buffer;
                 for (auto itr = assetStack.rbegin(); itr != assetStack.rend(); ++itr)
                 {
-                    pos += azsnprintf(pos, BUFFER_SIZE - (pos - buffer), "%s\n", (*itr)->GetAssetMasterInfo()->m_id->m_id.c_str());
+                    pos += azsnprintf(pos, BUFFER_SIZE - (pos - buffer), "%s\n", (*itr)->GetAssetPrimaryInfo()->m_id->m_id.c_str());
 
                     if (pos >= buffer + BUFFER_SIZE)
                     {

+ 4 - 4
Code/Framework/AzCore/AzCore/Debug/AssetTrackingTypes.h

@@ -79,9 +79,9 @@ namespace AZ
             AssetTrackingString m_id;
         };
 
-        // Master information about an asset.
+        // Primary information about an asset.
         // Currently just contains the ID of the asset, but in the future may carry additional information about that asset (such as where in code it was initialized).
-        struct AssetMasterInfo
+        struct AssetPrimaryInfo
         {
             const AssetTrackingId* m_id;
         };
@@ -90,8 +90,8 @@ namespace AZ
         class AssetTreeNodeBase
         {
         public:
-            virtual const AssetMasterInfo* GetAssetMasterInfo() const = 0;
-            virtual AssetTreeNodeBase* FindOrAddChild(const AssetTrackingId& id, const AssetMasterInfo* info) = 0;
+            virtual const AssetPrimaryInfo* GetAssetPrimaryInfo() const = 0;
+            virtual AssetTreeNodeBase* FindOrAddChild(const AssetTrackingId& id, const AssetPrimaryInfo* info) = 0;
         };
 
         // Base class for an asset tree. Implemented by the template AssetTree<>.

+ 6 - 6
Code/Framework/AzCore/AzCore/Debug/AssetTrackingTypesImpl.h

@@ -29,18 +29,18 @@ namespace AZ
         class AssetTreeNode : public AssetTreeNodeBase
         {
         public:
-            AssetTreeNode(const AssetMasterInfo* masterInfo = nullptr, AssetTreeNode* parent = nullptr) :
-                m_masterInfo(masterInfo),
+            AssetTreeNode(const AssetPrimaryInfo* primaryInfo = nullptr, AssetTreeNode* parent = nullptr) :
+                m_primaryinfo(primaryInfo),
                 m_parent(parent)
             {
             }
 
-            const AssetMasterInfo* GetAssetMasterInfo() const override
+            const AssetPrimaryInfo* GetAssetPrimaryInfo() const override
             {
-                return m_masterInfo;
+                return m_primaryinfo;
             }
 
-            AssetTreeNodeBase* FindOrAddChild(const AssetTrackingId& id, const AssetMasterInfo* info) override
+            AssetTreeNodeBase* FindOrAddChild(const AssetTrackingId& id, const AssetPrimaryInfo* info) override
             {
                 AssetTreeNodeBase* result = nullptr;
                 auto childItr = m_children.find(id);
@@ -61,7 +61,7 @@ namespace AZ
 
             using AssetMap = AssetTrackingMap<AssetTrackingId, AssetTreeNode>;
 
-            const AssetMasterInfo* m_masterInfo;
+            const AssetPrimaryInfo* m_primaryinfo;
             AssetTreeNode* m_parent;
             AssetMap m_children;
             AssetDataT m_data;

+ 1 - 1
Code/Framework/AzCore/Tests/Debug/AssetTracking.cpp

@@ -105,7 +105,7 @@ namespace UnitTest
 
             EXPECT_EQ(&rootAsset, &m_env->m_tree.GetRoot());
             ASSERT_NE(itr, rootAsset.m_children.end());
-            EXPECT_EQ(itr->second.m_masterInfo->m_id->m_id, "TestScopedAllocation.1");
+            EXPECT_EQ(itr->second.m_primaryinfo->m_id->m_id, "TestScopedAllocation.1");
 
             EXPECT_EQ(&itr->second, m_env->m_table.FindAllocation(TEST_POINTER));
 

+ 0 - 1
Code/Sandbox/Editor/CryEditDoc.h

@@ -216,7 +216,6 @@ protected:
     void OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId, const AzFramework::SliceInstantiationTicket& /*ticket*/) override;
     //////////////////////////////////////////////////////////////////////////
 
-    QString m_strMasterCDFolder;
     bool m_bLoadFailed;
     QColor m_waterColor;
     XmlNodeRef m_fogTemplate;

+ 17 - 17
Code/Sandbox/Editor/Export/ExportManager.cpp

@@ -65,7 +65,7 @@ namespace
     const float kTangentDelta = 0.01f;
     const float kAspectRatio = 1.777778f;
     const int kReserveCount = 7; // x,y,z,rot_x,rot_y,rot_z,fov
-    const QString kMasterCameraName = "MasterCamera";
+    const QString kPrimaryCameraName = "PrimaryCamera";
 } // namespace
 
 
@@ -169,10 +169,10 @@ CExportManager::CExportManager()
     , m_numberOfExportFrames(0)
     , m_pivotEntityObject(0)
     , m_bBakedKeysSequenceExport(true)
-    , m_animTimeExportMasterSequenceCurrentTime(0.0f)
+    , m_animTimeExportPrimarySequenceCurrentTime(0.0f)
     , m_animKeyTimeExport(true)
     , m_soundKeyTimeExport(true)
-    , m_bExportOnlyMasterCamera(false)
+    , m_bExportOnlyPrimaryCamera(false)
 {
     RegisterExporter(new COBJExporter());
     RegisterExporter(new COCMExporter());
@@ -773,14 +773,14 @@ bool CExportManager::ShowFBXExportDialog()
         return false;
     }
 
-    SetFBXExportSettings(fpsDialog.GetExportCoordsLocalToTheSelectedObject(), fpsDialog.GetExportOnlyMasterCamera(), fpsDialog.GetFPS());
+    SetFBXExportSettings(fpsDialog.GetExportCoordsLocalToTheSelectedObject(), fpsDialog.GetExportOnlyPrimaryCamera(), fpsDialog.GetFPS());
 
     return true;
 }
 
 bool CExportManager::ProcessObjectsForExport()
 {
-    Export::CObject* pObj = new Export::CObject(kMasterCameraName.toUtf8().data());
+    Export::CObject* pObj = new Export::CObject(kPrimaryCameraName.toUtf8().data());
     pObj->entityType = Export::eCamera;
     m_data.m_objects.push_back(pObj);
 
@@ -808,13 +808,13 @@ bool CExportManager::ProcessObjectsForExport()
             Export::CObject* pObj2 =  m_data.m_objects[objectID];
             CBaseObject* pObject = 0;
 
-            if (QString::compare(pObj2->name, kMasterCameraName) == 0)
+            if (QString::compare(pObj2->name, kPrimaryCameraName) == 0)
             {
                 pObject = GetIEditor()->GetObjectManager()->FindObject(GetIEditor()->GetViewManager()->GetCameraObjectId());
             }
             else
             {
-                if (m_bExportOnlyMasterCamera && pObj2->entityType != Export::eCameraTarget)
+                if (m_bExportOnlyPrimaryCamera && pObj2->entityType != Export::eCameraTarget)
                 {
                     continue;
                 }
@@ -952,7 +952,7 @@ void CExportManager::FillAnimTimeNode(XmlNodeRef writeNode, CTrackViewAnimNode*
     if (numAllTracks > 0)
     {
         XmlNodeRef objNode = writeNode->createNode(CleanXMLText(pObjectNode->GetName()).toUtf8().data());
-        writeNode->setAttr("time", m_animTimeExportMasterSequenceCurrentTime);
+        writeNode->setAttr("time", m_animTimeExportPrimarySequenceCurrentTime);
 
         for (unsigned int trackID = 0; trackID < numAllTracks; ++trackID)
         {
@@ -1020,7 +1020,7 @@ void CExportManager::FillAnimTimeNode(XmlNodeRef writeNode, CTrackViewAnimNode*
 
                     XmlNodeRef keyNode = subNode->createNode(keyContentName.toUtf8().data());
 
-                    float keyGlobalTime = m_animTimeExportMasterSequenceCurrentTime + keyTime;
+                    float keyGlobalTime = m_animTimeExportPrimarySequenceCurrentTime + keyTime;
                     keyNode->setAttr("keyTime", keyGlobalTime);
 
                     if (keyStartTime > 0)
@@ -1123,13 +1123,13 @@ bool CExportManager::AddObjectsFromSequence(CTrackViewSequence* pSequence, XmlNo
                         const QString sequenceName = pSubSequence->GetName();
                         XmlNodeRef subSeqNode2 = seqNode->createNode(sequenceName.toUtf8().data());
 
-                        if (sequenceName == m_animTimeExportMasterSequenceName)
+                        if (sequenceName == m_animTimeExportPrimarySequenceName)
                         {
-                            m_animTimeExportMasterSequenceCurrentTime = sequenceKey.time;
+                            m_animTimeExportPrimarySequenceCurrentTime = sequenceKey.time;
                         }
                         else
                         {
-                            m_animTimeExportMasterSequenceCurrentTime += sequenceKey.time;
+                            m_animTimeExportPrimarySequenceCurrentTime += sequenceKey.time;
                         }
 
                         AddObjectsFromSequence(pSubSequence, subSeqNode2);
@@ -1336,7 +1336,7 @@ bool CExportManager::Export(const char* defaultName, const char* defaultExt, con
                     {
                         m_numberOfExportFrames = pSequence->GetTimeRange().end * m_FBXBakedExportFPS;
 
-                        if (!m_bExportOnlyMasterCamera)
+                        if (!m_bExportOnlyPrimaryCamera)
                         {
                             AddObjectsFromSequence(pSequence);
                         }
@@ -1365,10 +1365,10 @@ bool CExportManager::Export(const char* defaultName, const char* defaultExt, con
     return returnRes;
 }
 
-void CExportManager::SetFBXExportSettings(bool bLocalCoordsToSelectedObject, bool bExportOnlyMasterCamera, const float fps)
+void CExportManager::SetFBXExportSettings(bool bLocalCoordsToSelectedObject, bool bExportOnlyPrimaryCamera, const float fps)
 {
     m_bExportLocalCoords = bLocalCoordsToSelectedObject;
-    m_bExportOnlyMasterCamera = bExportOnlyMasterCamera;
+    m_bExportOnlyPrimaryCamera = bExportOnlyPrimaryCamera;
     m_FBXBakedExportFPS = fps;
 }
 
@@ -1439,10 +1439,10 @@ void CExportManager::SaveNodeKeysTimeToXML()
         if (dlg.exec())
         {
             m_animTimeNode = XmlHelpers::CreateXmlNode(pSequence->GetName());
-            m_animTimeExportMasterSequenceName = pSequence->GetName();
+            m_animTimeExportPrimarySequenceName = pSequence->GetName();
 
             m_data.Clear();
-            m_animTimeExportMasterSequenceCurrentTime = 0.0;
+            m_animTimeExportPrimarySequenceCurrentTime = 0.0;
 
             AddObjectsFromSequence(pSequence, m_animTimeNode);
 

+ 4 - 4
Code/Sandbox/Editor/Export/ExportManager.h

@@ -171,7 +171,7 @@ private:
 
     bool AddObjectsFromSequence(CTrackViewSequence* pSequence, XmlNodeRef seqNode = 0);
     bool IsDuplicateObjectBeingAdded(const QString& newObject);
-    void SetFBXExportSettings(bool bLocalCoordsToSelectedObject, bool bExportOnlyMasterCamera, const float fps);
+    void SetFBXExportSettings(bool bLocalCoordsToSelectedObject, bool bExportOnlyPrimaryCamera, const float fps);
     bool ProcessObjectsForExport();
 
     bool ShowFBXExportDialog();
@@ -193,13 +193,13 @@ private:
 
     float m_FBXBakedExportFPS;
     bool m_bExportLocalCoords;
-    bool m_bExportOnlyMasterCamera;
+    bool m_bExportOnlyPrimaryCamera;
     int m_numberOfExportFrames;
     CEntityObject* m_pivotEntityObject;
     bool m_bBakedKeysSequenceExport;
 
-    QString m_animTimeExportMasterSequenceName;
-    float m_animTimeExportMasterSequenceCurrentTime;
+    QString m_animTimeExportPrimarySequenceName;
+    float m_animTimeExportPrimarySequenceCurrentTime;
     XmlNodeRef m_animTimeNode;
 
     bool m_animKeyTimeExport;

+ 3 - 3
Code/Sandbox/Editor/FBXExporterDialog.cpp

@@ -55,9 +55,9 @@ bool CFBXExporterDialog::GetExportCoordsLocalToTheSelectedObject() const
     return m_ui->m_exportLocalCoordsCheckbox->isChecked();
 }
 
-bool CFBXExporterDialog::GetExportOnlyMasterCamera() const
+bool CFBXExporterDialog::GetExportOnlyPrimaryCamera() const
 {
-    return m_ui->m_exportOnlyMasterCameraCheckBox->isChecked();
+    return m_ui->m_exportOnlyPrimaryCameraCheckBox->isChecked();
 }
 
 void CFBXExporterDialog::SetExportLocalCoordsCheckBoxEnable(bool checked)
@@ -100,7 +100,7 @@ int CFBXExporterDialog::exec()
     if (m_bDisplayOnlyFPSSetting)
     {
         m_ui->m_exportLocalCoordsCheckbox->setEnabled(false);
-        m_ui->m_exportOnlyMasterCameraCheckBox->setEnabled(false);
+        m_ui->m_exportOnlyPrimaryCameraCheckBox->setEnabled(false);
     }
 
     m_ui->m_fpsCombo->addItem("24");

+ 2 - 2
Code/Sandbox/Editor/FBXExporterDialog.h

@@ -36,7 +36,7 @@ public:
 
     float GetFPS() const;
     bool GetExportCoordsLocalToTheSelectedObject() const;
-    bool GetExportOnlyMasterCamera() const;
+    bool GetExportOnlyPrimaryCamera() const;
     void SetExportLocalCoordsCheckBoxEnable(bool checked);
 
     int exec() override;
@@ -44,7 +44,7 @@ public:
 protected:
     void OnFPSChange();
     void SetExportLocalToTheSelectedObjectCheckBox();
-    void SetExportOnlyMasterCameraCheckBox();
+    void SetExportOnlyPrimaryCameraCheckBox();
 
     void accept() override;
 

+ 2 - 2
Code/Sandbox/Editor/FBXExporterDialog.ui

@@ -49,9 +49,9 @@
     </layout>
    </item>
    <item>
-    <widget class="QCheckBox" name="m_exportOnlyMasterCameraCheckBox">
+    <widget class="QCheckBox" name="m_exportOnlyPrimaryCameraCheckBox">
      <property name="text">
-      <string>Export Only Master Camera</string>
+      <string>Export Only Primary Camera</string>
      </property>
     </widget>
    </item>

+ 1 - 1
Code/Sandbox/Editor/Lib/Tests/IEditorMock.h

@@ -20,7 +20,7 @@ class CEditorMock
     : public IEditor
 {
 public:
-    // GMock does not work with a variadic function (https://github.com/google/googlemock/blob/master/googlemock/docs/FrequentlyAskedQuestions.md)
+    // GMock does not work with a variadic function
     void ExecuteCommand(const char* sCommand, ...) override
     {
         va_list args;

+ 1 - 1
Code/Tools/SceneAPI/SceneCore/Export/MtlMaterialExporter.cpp

@@ -86,7 +86,7 @@ namespace AZ
 
                     if (sourceFileExists && !updateMaterial)
                     {
-                        // Don't write to the cache if there's a source material as this will be the master material.
+                        // Don't write to the cache if there's a source material as this will be the primary material.
                         continue;
                     }
 

+ 1 - 1
Code/Tools/SceneAPI/SceneUI/SceneWidgets/SceneGraphWidget.h

@@ -84,7 +84,7 @@ namespace AZ
                     NoneCheckable,              // No nodes can be checked.
                     OnlyFilterTypesCheckable    // Only nodes in the filter type list can be checked.
                 };
-                // Updates the tree to include/exclude check boxes and the master selection. Call "BuildTree()" to rebuild the tree.
+                // Updates the tree to include/exclude check boxes and the primary selection. Call "BuildTree()" to rebuild the tree.
                 virtual void MakeCheckable(CheckableOption option);
                 // Add a type to filter for. Filter types are used to determine if a check box is added and/or to be shown if
                 //      the type is an end point. See "IncludeEndPoints" and "MakeCheckable" for more details.

+ 1 - 1
Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer.cpp

@@ -308,7 +308,7 @@ namespace AssetMemoryAnalyzer
         AZStd::function<void(AssetInfo*, AssetTreeNode*, int)> recurse;
         recurse = [&recurse](AssetInfo* outAsset, AssetTreeNode* inAsset, int depth)
         {
-            outAsset->m_id = inAsset->m_masterInfo ? inAsset->m_masterInfo->m_id->m_id.c_str() : nullptr;
+            outAsset->m_id = inAsset->m_primaryinfo ? inAsset->m_primaryinfo->m_id->m_id.c_str() : nullptr;
 
             // For every code point in this asset node, record its allocations
             for (auto& codePointInfo : inAsset->m_data.m_codePointsToAllocations)