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@@ -65,6 +65,10 @@ namespace EMotionFX
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void SetActorAsset(AZ::Data::Asset<ActorAsset> actorAsset) override;
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void EnableInstanceUpdate(bool enable) override;
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+ // Returns actor asset
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+ AZ::Data::Asset<AZ::Data::AssetData> GetActorAsset() override; // carbonated EMotionFX_port
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+
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+
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// EditorActorComponentRequestBus overrides ...
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const AZ::Data::AssetId& GetActorAssetId() override;
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AZ::EntityId GetAttachedToEntityId() const override;
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