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@@ -1,36 +0,0 @@
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-/*
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- * Copyright (c) Contributors to the Open 3D Engine Project.
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- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
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- *
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- * SPDX-License-Identifier: Apache-2.0 OR MIT
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- *
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- */
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-
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-#include <AzCore/Memory/SystemAllocator.h>
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-
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-#include <SceneAPI/SceneUI/SceneUIStandaloneAllocator.h>
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-
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-namespace AZ
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-{
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- namespace SceneAPI
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- {
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- bool SceneUIStandaloneAllocator::m_allocatorInitialized = false;
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-
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- void SceneUIStandaloneAllocator::Initialize()
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- {
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- if (!AZ::AllocatorInstance<AZ::SystemAllocator>().IsReady())
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- {
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- AZ::AllocatorInstance<AZ::SystemAllocator>().Create();
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- m_allocatorInitialized = true;
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- }
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- }
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-
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- void SceneUIStandaloneAllocator::TearDown()
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- {
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- if (m_allocatorInitialized)
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- {
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- AZ::AllocatorInstance<AZ::SystemAllocator>().Destroy();
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- }
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- }
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- }
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-}
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