jhmueller-huawei
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d42709efb5
One RayTracingAccelerationStructurePass per device (#18313)
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11 months ago |
jhmueller-huawei
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591edfc051
Refactoring of multi-device code. (#18201)
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1 year ago |
Joerg H. Mueller
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63cf73d5a5
Merge branch 'development' into multi-device-resources-rebase
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1 year ago |
Markus Prettner
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ece50ceb59
Add missing "SetProceduralGeometryMaterial" method to RayTracingFeatureProcessor (#18030)
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1 year ago |
Martin Winter
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2bcfac324d
PR Fixes
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1 year ago |
Joerg H. Mueller
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 year ago |
Martin Winter
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726b333687
Multi device copy pass and fixes (#17883)
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1 year ago |
Joerg H. Mueller
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f4863b7b2c
PR comments.
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1 year ago |
Joerg H. Mueller
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9f0b83f23e
Add ray tracing capable device mask.
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1 year ago |
Joerg H. Mueller
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5891666f07
Remove unnecessary GetDevice.
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1 year ago |
Joerg H. Mueller
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be347b7d77
Bindless
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1 year ago |
Joerg H. Mueller
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706a4b57b6
Compile fixes for development rebase.
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1 year ago |
Joerg H. Mueller
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e4903e3605
Bugfix for non-bindless RayTracingFeatureProcessor.
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1 year ago |
Joerg H. Mueller
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b1c5fd9c46
SRG-related resources.
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1 year ago |
Martin Winter
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dac03f5c01
RayTracing-related resources
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1 year ago |
Martin Winter
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41538b6305
Missing image/buffer resources in ModelLod
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1 year ago |
Martin Winter
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491f7c25dc
Adding missing image conversions
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1 year ago |
Martin Winter
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ae9ab5b95f
Image-related resources
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1 year ago |
jhmueller-huawei
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5af13ea42c
Buffer-related resources
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1 year ago |
Joerg H. Mueller
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edddeb527f
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 year ago |
Markus Prettner
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c7c6817c9a
Extract ring buffer handling for RT buffers to separate class (#17774)
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1 year ago |
Markus Prettner
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820e6b3c30
Add support for intersection shaders (#17734)
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1 year ago |
timstullich
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6a5bea01b5
Added Support For Raytracing Against Skinned Meshes (#16647)
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1 year ago |
dmcdiarmid-ly
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1861f9252b
Hybrid SSR-RayTraced Reflections
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2 years ago |
dmcdiarmid-ly
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8fd4e6d9c7
Changed the RayTracingFeatureProcessor and associated shaders to use the bindless Srg
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2 years ago |
dmcdiarmid-ly
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4467d4093c
Set only one RayTracingAccelerationStructurePass active per scene
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2 years ago |
dmcdiarmid-ly
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b05fde3984
Added emissive material support to RayTracing and DiffuseGI shaders
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2 years ago |
Ken Pruiksma
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7e761afc5d
Removing the need to register a feature processor before enabling it (#11041)
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3 years ago |
dmcdiarmid-ly
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1ce3028b3b
Added terrain mesh to the ray tracing scene.
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3 years ago |
dmcdiarmid-ly
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f80f0b9d1b
Changed fallback irradiance color to 1.0f.
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3 years ago |