Commit History

Author SHA1 Message Date
  jhmueller-huawei d42709efb5 One RayTracingAccelerationStructurePass per device (#18313) 11 months ago
  jhmueller-huawei 591edfc051 Refactoring of multi-device code. (#18201) 1 year ago
  Joerg H. Mueller 63cf73d5a5 Merge branch 'development' into multi-device-resources-rebase 1 year ago
  Markus Prettner ece50ceb59 Add missing "SetProceduralGeometryMaterial" method to RayTracingFeatureProcessor (#18030) 1 year ago
  Martin Winter 2bcfac324d PR Fixes 1 year ago
  Joerg H. Mueller 02f1d59375 Removing the prefix from all MultiDevice classes. 1 year ago
  Martin Winter 726b333687 Multi device copy pass and fixes (#17883) 1 year ago
  Joerg H. Mueller f4863b7b2c PR comments. 1 year ago
  Joerg H. Mueller 9f0b83f23e Add ray tracing capable device mask. 1 year ago
  Joerg H. Mueller 5891666f07 Remove unnecessary GetDevice. 1 year ago
  Joerg H. Mueller be347b7d77 Bindless 1 year ago
  Joerg H. Mueller 706a4b57b6 Compile fixes for development rebase. 1 year ago
  Joerg H. Mueller e4903e3605 Bugfix for non-bindless RayTracingFeatureProcessor. 1 year ago
  Joerg H. Mueller b1c5fd9c46 SRG-related resources. 1 year ago
  Martin Winter dac03f5c01 RayTracing-related resources 1 year ago
  Martin Winter 41538b6305 Missing image/buffer resources in ModelLod 1 year ago
  Martin Winter 491f7c25dc Adding missing image conversions 1 year ago
  Martin Winter ae9ab5b95f Image-related resources 1 year ago
  jhmueller-huawei 5af13ea42c Buffer-related resources 1 year ago
  Joerg H. Mueller edddeb527f Renaming classes with MultiDevice equivalent to SingleDevice. 1 year ago
  Markus Prettner c7c6817c9a Extract ring buffer handling for RT buffers to separate class (#17774) 1 year ago
  Markus Prettner 820e6b3c30 Add support for intersection shaders (#17734) 1 year ago
  timstullich 6a5bea01b5 Added Support For Raytracing Against Skinned Meshes (#16647) 1 year ago
  dmcdiarmid-ly 1861f9252b Hybrid SSR-RayTraced Reflections 2 years ago
  dmcdiarmid-ly 8fd4e6d9c7 Changed the RayTracingFeatureProcessor and associated shaders to use the bindless Srg 2 years ago
  dmcdiarmid-ly 4467d4093c Set only one RayTracingAccelerationStructurePass active per scene 2 years ago
  dmcdiarmid-ly b05fde3984 Added emissive material support to RayTracing and DiffuseGI shaders 2 years ago
  Ken Pruiksma 7e761afc5d Removing the need to register a feature processor before enabling it (#11041) 3 years ago
  dmcdiarmid-ly 1ce3028b3b Added terrain mesh to the ray tracing scene. 3 years ago
  dmcdiarmid-ly f80f0b9d1b Changed fallback irradiance color to 1.0f. 3 years ago