/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AWSGameLift { //! Provide the entry point for the gem and register the system component. class AWSGameLiftClientModule : public AZ::Module { public: AZ_RTTI(AWSGameLiftClientModule, "{7b920f3e-2b23-482e-a1b6-16bd278d126c}", AZ::Module); AZ_CLASS_ALLOCATOR(AWSGameLiftClientModule, AZ::SystemAllocator, 0); AWSGameLiftClientModule() : AZ::Module() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { AWSGameLiftClientSystemComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList { azrtti_typeid(), }; } }; }// namespace AWSGameLift AZ_DECLARE_MODULE_CLASS(Gem_AWSGameLift_Client, AWSGameLift::AWSGameLiftClientModule)