/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AWSGameLift { namespace LeaveSessionActivity { void LeaveSession() { auto clientRequestHandler = AZ::Interface::Get(); if (clientRequestHandler) { AZ_TracePrintf(AWSGameLiftLeaveSessionActivityName, "Requesting to leave the current session..."); clientRequestHandler->RequestPlayerLeaveSession(); } else { AZ_Error(AWSGameLiftLeaveSessionActivityName, false, AWSGameLiftLeaveSessionMissingRequestHandlerErrorMessage); } } } // namespace LeaveSessionActivity } // namespace AWSGameLift