/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AWSGameLift { void AWSGameLiftCreateSessionRequest::Reflect(AZ::ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("aliasId", &AWSGameLiftCreateSessionRequest::m_aliasId) ->Field("fleetId", &AWSGameLiftCreateSessionRequest::m_fleetId) ->Field("idempotencyToken", &AWSGameLiftCreateSessionRequest::m_idempotencyToken) ; if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class("AWSGameLiftCreateSessionRequest", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->DataElement( AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionRequest::m_aliasId, "AliasId (Required, or FleetId)", "A unique identifier for the alias associated with the fleet to create a game session in") ->DataElement( AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionRequest::m_fleetId, "FleetId (Required, or AliasId)", "A unique identifier for the fleet to create a game session in") ->DataElement( AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionRequest::m_idempotencyToken, "IdempotencyToken", "Custom string that uniquely identifies the new game session request") ; } } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->Class("AWSGameLiftCreateSessionRequest") ->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value) ->Property("CreatorId", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_creatorId)) ->Property("SessionProperties", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_sessionProperties)) ->Property("SessionName", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_sessionName)) ->Property("MaxPlayer", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_maxPlayer)) ->Property("AliasId", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_aliasId)) ->Property("FleetId", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_fleetId)) ->Property("IdempotencyToken", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_idempotencyToken)) ; } } } // namespace AWSGameLift