/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace AWSGameLift { void AWSGameLiftSearchSessionsRequest::Reflect(AZ::ReflectContext* context) { AzFramework::SearchSessionsRequest::Reflect(context); if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("aliasId", &AWSGameLiftSearchSessionsRequest::m_aliasId) ->Field("fleetId", &AWSGameLiftSearchSessionsRequest::m_fleetId) ->Field("location", &AWSGameLiftSearchSessionsRequest::m_location); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class("AWSGameLiftSearchSessionsRequest", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->DataElement( AZ::Edit::UIHandlers::Default, &AWSGameLiftSearchSessionsRequest::m_aliasId, "AliasId (Required, or FleetId)", "A unique identifier for the alias associated with the fleet to search for active game sessions.") ->DataElement( AZ::Edit::UIHandlers::Default, &AWSGameLiftSearchSessionsRequest::m_fleetId, "FleetId (Required, or AliasId)", "A unique identifier for the fleet to search for active game sessions.") ->DataElement( AZ::Edit::UIHandlers::Default, &AWSGameLiftSearchSessionsRequest::m_location, "Location", "A fleet location to search for game sessions."); } } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->Class("SearchSessionsRequest") ->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value) // Expose base type to BehaviorContext, but hide it to be used directly ->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All); behaviorContext->Class("AWSGameLiftSearchSessionsRequest") ->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value) ->Property("FilterExpression", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_filterExpression)) ->Property("SortExpression", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_sortExpression)) ->Property("MaxResult", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_maxResult)) ->Property("NextToken", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_nextToken)) ->Property("AliasId", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_aliasId)) ->Property("FleetId", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_fleetId)) ->Property("Location", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_location)); } } } // namespace AWSGameLift