/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include namespace O3DE::ProjectManager { ProjectManagerWindow::ProjectManagerWindow(QWidget* parent, const AZ::IO::PathView& engineRootPath) : QMainWindow(parent) , m_ui(new Ui::ProjectManagerWindowClass()) { m_ui->setupUi(this); m_pythonBindings = AZStd::make_unique(engineRootPath); ConnectSlotsAndSignals(); QDir rootDir = QString::fromUtf8(engineRootPath.Native().data(), aznumeric_cast(engineRootPath.Native().size())); const auto pathOnDisk = rootDir.absoluteFilePath("Code/Tools/ProjectManager/Resources"); const auto qrcPath = QStringLiteral(":/ProjectManagerWindow"); AzQtComponents::StyleManager::addSearchPaths("projectmanagerwindow", pathOnDisk, qrcPath, engineRootPath); AzQtComponents::StyleManager::setStyleSheet(this, QStringLiteral("projectlauncherwindow:ProjectManagerWindow.qss")); BuildScreens(); ChangeToScreen(ProjectManagerScreen::FirstTimeUse); } ProjectManagerWindow::~ProjectManagerWindow() { m_pythonBindings.reset(); } void ProjectManagerWindow::BuildScreens() { // Basically just iterate over the ProjectManagerScreen enum creating each screen // Could add some fancy to do this but there are few screens right now ResetScreen(ProjectManagerScreen::FirstTimeUse); ResetScreen(ProjectManagerScreen::NewProjectSettings); ResetScreen(ProjectManagerScreen::GemCatalog); ResetScreen(ProjectManagerScreen::ProjectsHome); ResetScreen(ProjectManagerScreen::ProjectSettings); ResetScreen(ProjectManagerScreen::EngineSettings); } QStackedWidget* ProjectManagerWindow::GetScreenStack() { return m_ui->stackedScreens; } void ProjectManagerWindow::ChangeToScreen(ProjectManagerScreen screen) { int index = aznumeric_cast(screen); m_ui->stackedScreens->setCurrentIndex(index); } void ProjectManagerWindow::ResetScreen(ProjectManagerScreen screen) { int index = aznumeric_cast(screen); // Fine the old screen if it exists and get rid of it so we can start fresh QWidget* oldScreen = m_ui->stackedScreens->widget(index); if (oldScreen) { m_ui->stackedScreens->removeWidget(oldScreen); oldScreen->deleteLater(); } // Add new screen QWidget* newScreen = BuildScreen(this, screen); m_ui->stackedScreens->insertWidget(index, newScreen); } void ProjectManagerWindow::ConnectSlotsAndSignals() { QObject::connect(m_ui->projectsMenu, &QMenu::aboutToShow, this, &ProjectManagerWindow::HandleProjectsMenu); QObject::connect(m_ui->engineMenu, &QMenu::aboutToShow, this, &ProjectManagerWindow::HandleEngineMenu); } void ProjectManagerWindow::HandleProjectsMenu() { ChangeToScreen(ProjectManagerScreen::ProjectsHome); } void ProjectManagerWindow::HandleEngineMenu() { ChangeToScreen(ProjectManagerScreen::EngineSettings); } } // namespace O3DE::ProjectManager