/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #endif QT_FORWARD_DECLARE_CLASS(QPixmap) QT_FORWARD_DECLARE_CLASS(QPushButton) QT_FORWARD_DECLARE_CLASS(QAction) QT_FORWARD_DECLARE_CLASS(QProgressBar) namespace O3DE::ProjectManager { class LabelButton : public QLabel { Q_OBJECT // AUTOMOC public: explicit LabelButton(QWidget* parent = nullptr); ~LabelButton() = default; void SetEnabled(bool enabled); void SetOverlayText(const QString& text); QLabel* GetOverlayLabel(); QProgressBar* GetProgressBar(); QPushButton* GetBuildButton(); signals: void triggered(); public slots: void mousePressEvent(QMouseEvent* event) override; private: QLabel* m_overlayLabel; QProgressBar* m_progressBar; QPushButton* m_buildButton; bool m_enabled = true; }; class ProjectButton : public QFrame { Q_OBJECT // AUTOMOC public: explicit ProjectButton(const ProjectInfo& m_projectInfo, QWidget* parent = nullptr, bool processing = false); ~ProjectButton() = default; void SetLaunchButtonEnabled(bool enabled); void ShowBuildButton(bool show); void SetButtonOverlayText(const QString& text); void SetProgressBarValue(int progress); signals: void OpenProject(const QString& projectName); void EditProject(const QString& projectName); void CopyProject(const QString& projectName); void RemoveProject(const QString& projectName); void DeleteProject(const QString& projectName); void BuildProject(const ProjectInfo& projectInfo); private: void BaseSetup(); void ProcessingSetup(); void ReadySetup(); ProjectInfo m_projectInfo; LabelButton* m_projectImageLabel; QFrame* m_projectFooter; }; } // namespace O3DE::ProjectManager