/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace Render { void EditorPostFxLayerComponent::Reflect(AZ::ReflectContext* context) { BaseClass::Reflect(context); if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(4); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class( "PostFX Layer", "This component enables the entity to specify post process settings") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Graphics/PostFX") ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.o3de.org/docs/user-guide/components/reference/atom/postfx-layer/") ; editContext->Class( "PostFxLayerComponentController", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &PostFxLayerComponentController::m_configuration, "Configuration", "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; editContext->Class( "PostFxLayerComponentController", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->DataElement(Edit::UIHandlers::ComboBox, &PostFxLayerComponentConfig::m_layerCategoryValue, "Layer Category", "The frequency at which the settings will be applied") ->Attribute(AZ::Edit::Attributes::EnumValues, &PostFxLayerComponentConfig::BuildLayerCategories) ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues) ->DataElement(Edit::UIHandlers::Default, &PostFxLayerComponentConfig::m_priority, "Priority", "The priority this will take over other settings with the same frequency. Lower priority values take precedence.") ->Attribute(AZ::Edit::Attributes::NameLabelOverride, &PostFxLayerComponentConfig::GetPriorityLabel) ->Attribute(AZ::Edit::Attributes::Min, 0) ->Attribute(AZ::Edit::Attributes::Max, 20) ->DataElement(AZ::Edit::UIHandlers::Slider, &PostFxLayerComponentConfig::m_overrideFactor, "Weight", "How much these settings override previous settings") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->DataElement(AZ::Edit::UIHandlers::Default, &PostFxLayerComponentConfig::m_cameraTags, "Select Camera Tags Only", "Limit the PostFx Layer to specific camera entities with the specified tag.") ->DataElement(AZ::Edit::UIHandlers::Default, &PostFxLayerComponentConfig::m_exclusionTags, "Excluded Camera Tags", "Camera entities containing these tags will not be included.") ; } } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class()->RequestBus("PostFxLayerRequestBus"); behaviorContext->ConstantProperty("EditorPostFxLayerComponentTypeId", BehaviorConstant(Uuid(EditorPostFxLayerComponentTypeId))) ->Attribute(AZ::Script::Attributes::Module, "render") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation); } } EditorPostFxLayerComponent::EditorPostFxLayerComponent(const PostFxLayerComponentConfig& config) : BaseClass(config) { } u32 EditorPostFxLayerComponent::OnConfigurationChanged() { m_controller.OnConfigChanged(); m_controller.RebuildCameraEntitiesList(); return Edit::PropertyRefreshLevels::AttributesAndValues; } } }