/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace AZ { namespace Render { void ExposureControlComponentController::Reflect(ReflectContext* context) { ExposureControlComponentConfig::Reflect(context); if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ->Field("Configuration", &ExposureControlComponentController::m_configuration); } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->EBus("ExposureControlRequestBus") ->Attribute(AZ::Script::Attributes::Module, "render") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) // Auto-gen behavior context... #define PARAM_EVENT_BUS ExposureControlRequestBus::Events #include #include #include #undef PARAM_EVENT_BUS ; } } void ExposureControlComponentController::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC_CE("ExposureControlService")); } void ExposureControlComponentController::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC_CE("ExposureControlService")); } void ExposureControlComponentController::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { required.push_back(AZ_CRC_CE("PostFXLayerService")); } ExposureControlComponentController::ExposureControlComponentController(const ExposureControlComponentConfig& config) : m_configuration(config) { } void ExposureControlComponentController::Activate(EntityId entityId) { m_entityId = entityId; PostProcessFeatureProcessorInterface* fp = RPI::Scene::GetFeatureProcessorForEntity(m_entityId); if (fp) { m_postProcessInterface = fp->GetOrCreateSettingsInterface(m_entityId); if (m_postProcessInterface) { m_settingsInterface = m_postProcessInterface->GetOrCreateExposureControlSettingsInterface(); OnConfigChanged(); } } ExposureControlRequestBus::Handler::BusConnect(m_entityId); } void ExposureControlComponentController::Deactivate() { ExposureControlRequestBus::Handler::BusDisconnect(m_entityId); m_configuration.SetHeatmapEnabled(false); OnConfigChanged(); if (m_postProcessInterface) { m_postProcessInterface->RemoveExposureControlSettingsInterface(); } m_postProcessInterface = nullptr; m_settingsInterface = nullptr; m_entityId.SetInvalid(); } // Getters & Setters... void ExposureControlComponentController::SetConfiguration(const ExposureControlComponentConfig& config) { m_configuration = config; OnConfigChanged(); } const ExposureControlComponentConfig& ExposureControlComponentController::GetConfiguration() const { return m_configuration; } void ExposureControlComponentController::OnConfigChanged() { if (m_settingsInterface) { m_configuration.CopySettingsTo(m_settingsInterface); m_settingsInterface->OnConfigChanged(); } } // Auto-gen getter/setter function definitions... // The setter functions will set the values on the Atom settings class, then get the value back // from the settings class to set the local configuration. This is in case the settings class // applies some custom logic that results in the set value being different from the input #define AZ_GFX_COMMON_PARAM(ValueType, Name, MemberName, DefaultValue) \ ValueType ExposureControlComponentController::Get##Name() const \ { \ return m_configuration.MemberName; \ } \ void ExposureControlComponentController::Set##Name(ValueType val) \ { \ if(m_settingsInterface) \ { \ m_settingsInterface->Set##Name(val); \ m_settingsInterface->OnConfigChanged(); \ m_configuration.MemberName = m_settingsInterface->Get##Name(); \ } \ else \ { \ m_configuration.MemberName = val; \ } \ } \ #define AZ_GFX_COMMON_OVERRIDE(ValueType, Name, MemberName, OverrideValueType) \ OverrideValueType ExposureControlComponentController::Get##Name##Override() const \ { \ return m_configuration.MemberName##Override; \ } \ void ExposureControlComponentController::Set##Name##Override(OverrideValueType val) \ { \ m_configuration.MemberName##Override = val; \ if(m_settingsInterface) \ { \ m_settingsInterface->Set##Name##Override(val); \ m_settingsInterface->OnConfigChanged(); \ } \ } \ #include #include #include } // namespace Render } // namespace AZ