/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AZ { namespace Render { void EditorEntityReferenceComponent::Reflect(AZ::ReflectContext* context) { BaseClass::Reflect(context); if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class( "Entity Reference", "Contains a reference list to other entities") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Miscellaneous") ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://www.o3de.org/docs/user-guide/components/reference/atom/entity-reference/") ; editContext->Class("EntityReferenceComponentController", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &EntityReferenceComponentController::m_configuration, "Configuration", "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; editContext->Class("EntityReferenceComponentConfig", "") ->DataElement(AZ::Edit::UIHandlers::Default, &EntityReferenceComponentConfig::m_entityIdReferences, "EntityIdReferences", "List of references to other entities.") ; ; } } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class()->RequestBus("EntityReferenceRequestBus"); behaviorContext->ConstantProperty("EditorEntityReferenceComponentTypeId", BehaviorConstant(Uuid(EditorEntityReferenceComponentTypeId))) ->Attribute(AZ::Script::Attributes::Module, "render") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation); } } EditorEntityReferenceComponent::EditorEntityReferenceComponent(const EntityReferenceComponentConfig& config) : BaseClass(config) { } AZ::u32 EditorEntityReferenceComponent::OnConfigurationChanged() { return Edit::PropertyRefreshLevels::AttributesAndValues; } } }