/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "AzManipulatorTestFrameworkTestFixtures.h" #include #include #include namespace UnitTest { class AzManipulatorTestFrameworkBusCallTestFixture : public LinearManipulatorTestFixture { protected: AzManipulatorTestFrameworkBusCallTestFixture() : LinearManipulatorTestFixture(AzToolsFramework::g_mainManipulatorManagerId) { } bool IsManipulatorInteractingBusCall() const { bool manipulatorInteracting = false; AzToolsFramework::ManipulatorManagerRequestBus::EventResult( manipulatorInteracting, AzToolsFramework::g_mainManipulatorManagerId, &AzToolsFramework::ManipulatorManagerRequestBus::Events::Interacting); return manipulatorInteracting; } }; TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportLeftMouseClick) { // given a left mouse down ray in world space auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent( m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down); // consume the mouse down and up events AzManipulatorTestFramework::DispatchMouseInteractionEvent(event); event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up; AzManipulatorTestFramework::DispatchMouseInteractionEvent(event); // expect the left mouse down and mouse up sanity flags to be set EXPECT_TRUE(m_receivedLeftMouseDown); EXPECT_TRUE(m_receivedLeftMouseUp); // do not expect the mouse move sanity flag to be set EXPECT_FALSE(m_receivedMouseMove); } TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveHover) { // given a left mouse down ray in world space const auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent( m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Move); // consume the mouse move event AzManipulatorTestFramework::DispatchMouseInteractionEvent(event); // do not expect the manipulator to be performing an action EXPECT_FALSE(m_linearManipulator->PerformingAction()); EXPECT_FALSE(IsManipulatorInteractingBusCall()); // do not expect the left mouse down/up and mouse move sanity flags to be set EXPECT_FALSE(m_receivedLeftMouseDown); EXPECT_FALSE(m_receivedMouseMove); EXPECT_FALSE(m_receivedLeftMouseUp); } TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveActive) { // given a left mouse down ray in world space auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent( m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down); // consume the mouse down event AzManipulatorTestFramework::DispatchMouseInteractionEvent(event); // consume the mouse move event event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Move; AzManipulatorTestFramework::DispatchMouseInteractionEvent(event); // do not expect the mouse to be hovering over the manipulator EXPECT_FALSE(m_linearManipulator->MouseOver()); // expect the manipulator to be performing an action EXPECT_TRUE(m_linearManipulator->PerformingAction()); EXPECT_TRUE(IsManipulatorInteractingBusCall()); // consume the mouse up event event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up; AzManipulatorTestFramework::DispatchMouseInteractionEvent(event); // expect the left mouse down/up and mouse move sanity flags to be set EXPECT_TRUE(m_receivedLeftMouseDown); EXPECT_TRUE(m_receivedMouseMove); EXPECT_TRUE(m_receivedLeftMouseUp); } TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, MoveManipulatorAlongAxis) { AZ::Vector3 movementAlongAxis = AZ::Vector3::CreateZero(); const AZ::Vector3 expectedMovementAlongAxis = AZ::Vector3(-5.0f, 0.0f, 0.0f); const AZ::Vector3 initialManipulatorPosition = m_linearManipulator->GetLocalPosition(); m_linearManipulator->InstallMouseMoveCallback( [&movementAlongAxis, this](const AzToolsFramework::LinearManipulator::Action& action) { movementAlongAxis = action.LocalPositionOffset(); m_linearManipulator->SetLocalPosition(action.LocalPosition()); }); // given a left mouse down ray in world space auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent( m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down); // consume the mouse down event AzManipulatorTestFramework::DispatchMouseInteractionEvent(event); // move the mouse along the -x axis event.m_mouseInteraction.m_mousePick.m_rayOrigin += expectedMovementAlongAxis; event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Move; AzManipulatorTestFramework::DispatchMouseInteractionEvent(event); // expect the manipulator to be performing an action EXPECT_TRUE(m_linearManipulator->PerformingAction()); EXPECT_TRUE(IsManipulatorInteractingBusCall()); // consume the mouse up event event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up; AzManipulatorTestFramework::DispatchMouseInteractionEvent(event); // expect the left mouse down/up sanity flags to be set EXPECT_TRUE(m_receivedLeftMouseDown); EXPECT_TRUE(m_receivedLeftMouseUp); // expect the manipulator movement along the axis to match the mouse movement along the axis EXPECT_EQ(movementAlongAxis, expectedMovementAlongAxis); EXPECT_EQ(m_linearManipulator->GetLocalPosition(), initialManipulatorPosition + expectedMovementAlongAxis); } } // namespace UnitTest