/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace O3DE::ProjectManager { FirstTimeUse::FirstTimeUse(ProjectManagerWindow* window) : ScreenWidget(window) , m_ui(new Ui::FirstTimeUseClass()) { m_ui->setupUi(this); ConnectSlotsAndSignals(); } FirstTimeUse::~FirstTimeUse() { } void FirstTimeUse::ConnectSlotsAndSignals() { QObject::connect(m_ui->createProjectButton, &QPushButton::pressed, this, &FirstTimeUse::HandleNewProjectButton); QObject::connect(m_ui->openProjectButton, &QPushButton::pressed, this, &FirstTimeUse::HandleOpenProjectButton); } void FirstTimeUse::HandleNewProjectButton() { m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::NewProjectSettings); } void FirstTimeUse::HandleOpenProjectButton() { m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::ProjectsHome); } } // namespace O3DE::ProjectManager